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Sonic Racing: Crossworlds


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Posted
39 minutes ago, ProDaHornyGamer said:

Less jittery might be better. I have no idea what I'm doing. It does not work in game.

image.png

2Capture.PNG

image.png

I'm not really the biggest expert on it since I'm still new to this and only recently updated to my new settings. I did it by making the anim blueprint from the character skeleton then playing around with the settings (some referenced from crossworlds hub)image.png.8439db78b7fdc194f2585ae1debeeaa6.pngjiggle2.png.fc529f8458d60de3a75c8a4c401bdff8.png

(Side note: When making kawaiiphysics, the target bone doesn't move, the ones chained to the target bone does, which is why Bonfie and the other Frenni's characters have three to make them move. If your character has breasts (or a butt) that is a singular bone, it will not move) Ex:image.png.e54d9ee1f41a20eaa16f4e9d7ca34e4c.pngBonfie has three instead of one

Posted (edited)
18 minutes ago, SinsAwakening said:

I'm not really the biggest expert on it since I'm still new to this and only recently updated to my new settings. I did it by making the anim blueprint from the character skeleton then playing around with the settings (some referenced from crossworlds hub)image.png.8439db78b7fdc194f2585ae1debeeaa6.pngjiggle2.png.fc529f8458d60de3a75c8a4c401bdff8.png

(Side note: When making kawaiiphysics, the target bone doesn't move, the ones chained to the target bone does, which is why Bonfie and the other Frenni's characters have three to make them move. If your character has breasts (or a butt) that is a singular bone, it will not move) Ex:image.png.e54d9ee1f41a20eaa16f4e9d7ca34e4c.pngBonfie has three instead of one

My own post made me realize why butt physics never worked for my mods, it's because I left them as one bone instead creating multiple to chain to the target bone, God Dammit. (And I STILL can't figure it out)

Edited by SinsAwakening
Posted

(Anyways, back to modding purposes)

Chiku with Arles animations actually turned out better than expected after messing with the skeleton retargeting, I feel like her cheerfulness matches Chiku's aesthetic in-gameimage.png.460edf61f18e03052c9d7dac231a0515.pngimage.png.4e0d88ca1062be1d2abd801d122203d7.png

Obvious issues to fix:

  • Scale the model
  • Fix the floating on the board problem
  • Hair physics
Posted
2 hours ago, SinsAwakening said:

I'm not really the biggest expert on it since I'm still new to this and only recently updated to my new settings. I did it by making the anim blueprint from the character skeleton then playing around with the settings (some referenced from crossworlds hub)image.png.8439db78b7fdc194f2585ae1debeeaa6.pngjiggle2.png.fc529f8458d60de3a75c8a4c401bdff8.png

(Side note: When making kawaiiphysics, the target bone doesn't move, the ones chained to the target bone does, which is why Bonfie and the other Frenni's characters have three to make them move. If your character has breasts (or a butt) that is a singular bone, it will not move) Ex:image.png.e54d9ee1f41a20eaa16f4e9d7ca34e4c.pngBonfie has three instead of one

Oh, you have a lot of nodes😂

Posted

Oh shit! Just saw that this was posted:

 

Looks pretty nice! I'd like it if there was a version JUST on one of the Sages instead of filling 2 of her slots at the same time so I could combine this with some other mod, but this still looks really nice!

Posted (edited)
17 hours ago, ProDaHornyGamer said:

Less jittery might be better. I have no idea what I'm doing. It does not work in game.

image.png

2Capture.PNG

image.png

I tried both and I didn't see much of a difference. I think spring controller is fine personally. 

Edited by strawberrycakes100
Posted
2 hours ago, ProDaHornyGamer said:

This is what happens when I use the jiggle physics in the mod. That is the reason why I released it without it.

image.png

with spring controller? whats your settings? I might be able to help

Posted (edited)
1 hour ago, strawberrycakes100 said:

with spring controller? whats your settings? I might be able to help

I use Ryn's Custom Engine. I have the files and everything already set up just like the mod. I made an animation blueprint and then renamed it to AdultSage_Skeleton_AnimBlueprint. Just like the mod, I did not set up any nodes. This is basically a dummy file. Then I open the skeletal mesh and set the post-process anim blueprint to the animation blueprint I just made. Save it, then cook the contents. I use the Retoc workflow for packaging. I packaged just the model, nothing else. I put the files with the adult sage mod so it can load in the textures, materials, and other assets. That animation blueprint is a cooked asset. I can't edit it and see how the nodes are set up. I can't remake the animation blueprint exactly like the mod. There are also data assets in there. I have no idea how data assets work. I don't know that they do.

Edited by ProDaHornyGamer
Posted
1 hour ago, Sensual Sage said:

What Sage mod is that? (In the ceremony)

it looks like normal Sage to me

Posted
1 hour ago, Sensual Sage said:

What Sage mod is that? (In the ceremony)

it looks like normal Sage to me x2

Posted
33 minutes ago, DDRay said:

it looks like normal Sage to me

Must be the lighting cuz to me it looked like her dress was open in the front 

IMG_7591.jpeg

Posted
5 minutes ago, Sensual Sage said:

Must be the lighting cuz to me it looked like her dress was open in the front 

IMG_7591.jpeg

 

Looks almost semi transparent.

Posted (edited)
1 hour ago, ProDaHornyGamer said:

I use Ryn's Custom Engine. I have the files and everything already set up just like the mod. I made an animation blueprint and then renamed it to AdultSage_Skeleton_AnimBlueprint. Just like the mod, I did not set up any nodes. This is basically a dummy file. Then I open the skeletal mesh and set the post-process anim blueprint to the animation blueprint I just made. Save it, then cook the contents. I use the Retoc workflow for packaging. I packaged just the model, nothing else. I put the files with the adult sage mod so it can load in the textures, materials, and other assets. That animation blueprint is a cooked asset. I can't edit it and see how the nodes are set up. I can't remake the animation blueprint exactly like the mod. There are also data assets in there. I have no idea how data assets work. I don't know that they do.

Its the nodes. you gotta set up some spring controllers for the breast and if there are some and you didnt touch it, you gotta change the vaules because it looks like damp vaule might be too high and/or the x,y,z vaules are not toggled/ or the game is just trying add physics to something thats not there and its collapsing on itself.

Its not needed to name the animation blue print, but I don't think naming it does anything, if it does; just name it back to the default like mine is just named newanimBlueprint. 
double click on the blueprint and add some spring controllers to the breast bone. If you don't know the breast name have to check in blender. Limme know when you get there and I can give you starter vaules

Edited by strawberrycakes100
Posted
2 hours ago, Sensual Sage said:

What Sage mod is that? (In the ceremony)

It would pretty much just be changing the shoes and gloves of the normal nude mod.

Posted
2 hours ago, Zorai said:

 

Looks almost semi transparent.

nah, the way Sage's weird glowy effects work just looks quirky on some stages, thinking of it like a pearlescent material or something

Posted

Much better, now she’s only slightly shorter than Type 0.

Chikuhvr.png.affd50f3526c66782bef5fb1d03a1046.png

 

Mod’s almost finished since I made the physics, just gotta do the alts and make renders for all of them.

Posted
11 hours ago, SinsAwakening said:

Much better, now she’s only slightly shorter than Type 0.

Chikuhvr.png.affd50f3526c66782bef5fb1d03a1046.png

 

Mod’s almost finished since I made the physics, just gotta do the alts and make renders for all of them.


Could you do Marie Next?

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