Jump to content

Sonic Racing: Crossworlds


asdf732

Recommended Posts

Posted (edited)
2 hours ago, AsiagoSandwich said:

Well, I thought I might have been able to get her done before Xmas, buuuut 

 

20251223213551_1.jpg.81d8ab9061560c17b774eabc902ba291.jpg

 

Messing with weight paints was absolutely on me. But before I try again, anyone know why the textures are flat colors, and are the skeletons just too different in the legs to work?

Looks like you're missing the materials for the eyebrows, eyelashes, areolas, nails, and freckled body.

Or maybe the model wasn't UV mapped correctly when they're supposed to be assigned to particular parts of the texture.

 

It helps if you have a proper MRO texture map that defines the mesh's Metalness, Roughness, and ambient Occlusion to make the model reflect the game's lighting better.

Ambient Occlusion in particular adds shading to the model dynamically by the game's lighting which helps make the model look less flat.

You should also apply the normal map texture as well so the character would have an actually furry body like all the other Sonic characters.

It makes the model look nicer that way and less looking like plastic.

 

I think the skeleton is fine. As long as the model's bone hierarchy matches the original, it should be OK.

You just need to make sure that the model is weight painted correctly.

 

On 12/21/2025 at 9:16 PM, Future Tails said:
On 12/9/2025 at 10:45 PM, Catnatic said:

As a bonus, here's a shirtless draft:

image.webp.d81a5b17cceb4d5f68b6815077c2fdc2.webp

Fun fact: her original model came with bones for her breasts appropriately labelled "LeftBust_mik" and "RightBust_mik".

I'm not sure if the game actually made use for them (with Kawaii Physics or not) but I'll certainly do something about them.

Expand  

Are you planning on making this shirtless version a mod? I like how it looks

Yes, I might consider doing a shirtless mod and a proportionately-accurate nude mod.

As much as I enjoy the existing nude mod for Miku, that's not really her body.

Edited by Catnatic
Posted
1 hour ago, Catnatic said:

Yes, I might consider doing a shirtless mod and a proportionately-accurate nude mod.

As much as I enjoy the existing nude mod for Miku, that's not really her body.

Having both would be a blessing.

One for goon and one cause she cute as she is

Posted
1 hour ago, Catnatic said:

Looks like you're missing the materials for the eyebrows, eyelashes, areolas, nails, and freckled body.

Or maybe the model wasn't UV mapped correctly when they're supposed to be assigned to particular parts of the texture.

 

 

Dammit, I was really hoping it wasn't anything related to the UVs, I don't know shit about that. 😭 Everything was present while cooking as far as I'm aware, every texture piece for the eyebrows, eyelashes, areolas, nails, and freckled body was on either the body or face material. Would this be an issue with the model itself, or some import/export setting I overlooked? Because it all looks alright until after the cook. Bright side, hair didn't struggle though lmao

 

1 hour ago, Catnatic said:

It helps if you have a proper MRO texture map that defines the mesh's Metalness, Roughness, and ambient Occlusion to make the model reflect the game's lighting better.

Ambient Occlusion in particular adds shading to the model dynamically by the game's lighting which helps make the model look less flat.

You should also apply the normal map texture as well so the character would have an actually furry body like all the other Sonic characters.

It makes the model look nicer that way and less looking like plastic.

 

I'll try to find out more about the MRO hierarchy at some point, but where's the normal map texture?

 

1 hour ago, Catnatic said:

I think the skeleton is fine. As long as the model's bone hierarchy matches the original, it should be OK.

You just need to make sure that the model is weight painted correctly.

 

Guess I couldn't figure out Big's stubby ass legs very well lmao

 

A few more questions if you don't mind me asking, Cat. Do you add bones and new vertex groups to get jiggle? If so, you make a custom skeleton, and do the .uexp workaround, right? Do you keep the AnimBlueprint named after the skeleton or the character filename? Because it looks like I couldn't get that implemented, either

Posted
38 minutes ago, AsiagoSandwich said:

Dammit, I was really hoping it wasn't anything related to the UVs, I don't know shit about that. 😭 Everything was present while cooking as far as I'm aware, every texture piece for the eyebrows, eyelashes, areolas, nails, and freckled body was on either the body or face material. Would this be an issue with the model itself, or some import/export setting I overlooked? Because it all looks alright until after the cook. Bright side, hair didn't struggle though lmao

Being able to edit the UVs is pretty easy on Blender. There's a dedicated layout for it on the top of the UI.

Producing a good UV map is its own can of worms but imported textured models usually retains that.

It is possible to store multiple UV maps but you generally only need one for the model's texture in-game.

(Some characters like Sage have extra UV channels for things like the cyber effect on her model, but I don't think Big has them.)

image.png.881d2ec6b6cbc646c5a5ff2cdf34a3b7.png

If your model comes with more than one UV map, you might want to try merging them all into one "UVMap".

And of course, make sure that the tris have actually been assigned to the correct materials.

If it all looks right on Blender but it doesn't in-game then it's possible it may be an export issue. You can find the FBX export settings I used on this post.

 

Otherwise, you might've done something wrong on Unreal.

When I make mods for this game, I reuse all of the original materials in the game so they're only just model and texture replacements (+ jiggle blueprint).

I can't really help you when it comes to custom materials because I don't really know how to and the last time I tried to replace materials for this game, it crashed on startup.

 

27 minutes ago, AsiagoSandwich said:

I'll try to find out more about the MRO hierarchy at some point, but where's the normal map texture?

Every character model in this game should come with three textures.

The base colour input (albedo), normal mapping (bumping/displacement), and MRO (where each colour channel specialises on metalness, roughness, and occlusion respectively). 

 

I don't know if the model you're importing comes with a normal mapping texture, but you could probably try generating one from its regular texture.

Although with naked bodies, you could just produce a blank normal map texture but since we're dealing with anthropomorphic animals, you could add brush strokes to the normal map texture to resemble fur so the body would have a furry look in-game.

image.png.2adbaad5f55b7b535c44a2b9a48c4169.pngimage.png.c57dab3fead4f53ac366bc3e2fa93088.png

 

35 minutes ago, AsiagoSandwich said:

A few more questions if you don't mind me asking, Cat. Do you add bones and new vertex groups to get jiggle? If so, you make a custom skeleton, and do the .uexp workaround, right? Do you keep the AnimBlueprint named after the skeleton or the character filename? Because it looks like I couldn't get that implemented, either

I do have to add new bones and vertex groups to add jiggle physics. This does not require making a new skeleton however, and I never did any .uexp workarounds.

When I import a model to Unreal, it creates and links to a skeleton. Unless Big has his own skeleton, you can just move Catty's skeleton to the common folder and rename it to "Normal_Skeleton". You don't need to import that skeleton, the model just needs to link to that specific location for its skeleton so it'll use the base game's skeleton.

The AnimBlueprint can be named whatever, it's only existing assets from the game that needs to have the same filenames if you're replacing them.

Posted
1 hour ago, MurmurMania said:

Merry Christmas y'all, hope everyone has fun playing with NiGHTS! I know I will 

Couldn't get in the game before the server crash happened so I can't unlock them until that's over.

Posted
1 hour ago, MurmurMania said:

Merry Christmas y'all, hope everyone has fun playing with NiGHTS! I know I will 

Yeah, when the servers resurrect that is, they,re currently ded AF XD

 

Sadly for me that means no cutie jester playable until they fix it 🥺

Posted
32 minutes ago, Ruby Arziendy said:

IT'S BACK! I FINALLY HAVE THE JESTER! \o/

 

Try to log in the server now, even if just to grab Nights. At least I tried now and it worked!

Same! So happy to play as the goat!

Posted
1 hour ago, ClosetOfDoom said:

Check RochesteDorm's Twitter. He has the goods.

 

https://x.com/RochesteDorm/status/1974147288340836468?s=20

 

Comes with jiggles, and also has a version with large proportions in the boobs and butt. Also works with her dark form.

Kinda wish there was an in between version. sometimes the thicc one feels a bit too big, but eh its whatevs. I just wish He had made two seperate versions since its a single pack.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...