rhjoerg Posted July 25 Posted July 25 (edited) I initially worked as (female) slaver. I made the (intentional) mistake to pretend to be a slave during the "Finn" era. This led the submissiveness to reach 20. I expected to be enslaved at the weekly reporting. And yes, I paid the 1000 gold (not doing so reduces submissiveness to 18). But nothing happened. Two days later my freedom license (from SLS) expired and I expected the toll inspector to get me enslaved - but nope. I eventually spoke to the Slave Agent in Whiterun, selected the submissive answers and got enslaved. During the following slave trainings Bellamy and Murphy started following me. They still do, although all training is over. How do I get them to return to the gate and stop following me? Update: I found a temporary solution. I led the two to their place at the gate. One after the other, I targeted them, used the console to get their ReferenceId and then prid <ReferenceId> tai The tai command stands for "ToggleAI". Whithout their AI, they cannot follow. The process is reversible. Edited July 25 by rhjoerg Update
brololo Posted July 25 Posted July 25 4 hours ago, rhjoerg said: I initially worked as (female) slaver. I made the (intentional) mistake to pretend to be a slave during the "Finn" era. This led the submissiveness to reach 20. I expected to be enslaved at the weekly reporting. And yes, I paid the 1000 gold (not doing so reduces submissiveness to 18). But nothing happened. Two days later my freedom license (from SLS) expired and I expected the toll inspector to get me enslaved - but nope. I eventually spoke to the Slave Agent in Whiterun, selected the submissive answers and got enslaved. During the following slave trainings Bellamy and Murphy started following me. They still do, although all training is over. How do I get them to return to the gate and stop following me? an unfortunate bug in a heavily modded skyrim i also had that problem that npc's started following me everywhere tried all console commands to fix it did not work best way is to go to a previous save i recommend going into your enginefixes.toml and making sure that the setting that quicksaves are regular saves are on so you can easily save without overriding your quick save this only counts when you press f5 not the quick save option in the puase menu that is there for some reason
brololo Posted July 25 Posted July 25 (edited) for people that use the cfto mod carriage ferry travel overhaul that mod is not compatible with the quests that have you do stuff with the carriage drivers so unless someone makes a patch for it to work with slaverun i dont recommend using both maybe swap to S.L.U.T.S for if you want cariages in the other holds like falkreath since that mod luckily does not completely alter the carriage drivers and only gives them some extra dialog for the SLUTS deliveries now you do need a patch for cutting room floor if you have that mod since sluts has their i think still very much unfinnished headquarters in the same where in the cutting room floor mod the frost river village is right across dragon bridge Edited July 25 by brololo
fred200 Posted July 25 Posted July 25 11 hours ago, brololo said: an unfortunate bug in a heavily modded skyrim i also had that problem that npc's started following me everywhere tried all console commands to fix it did not work best way is to go to a previous save i recommend going into your enginefixes.toml and making sure that the setting that quicksaves are regular saves are on so you can easily save without overriding your quick save this only counts when you press f5 not the quick save option in the puase menu that is there for some reason I had great luck with the Slaverun debug options (MCM) to clear all packages. My 20 unwanted followers (including Maven) all went home.
sdfdgdshfdagfadhgh Posted July 27 Posted July 27 Having troubel continue the end slavery quest, talking to the dremora and only get that "I have nothing to say to you." trouble 1
Ninstorm Posted July 27 Posted July 27 Can someone please help me. I keep getting crashes when playing this mod. I have attached crash logs. Forced Undressing event cause always cause crashes and i get random crashes too. Can not play this mod for more than 5 minutes before crashing to desktop crash-2026-07-28-04-18-02.txt crash-2026-07-28-04-21-38.log
brewmasterhal Posted Tuesday at 01:31 PM Posted Tuesday at 01:31 PM 14 hours ago, Ninstorm said: Can someone please help me. I keep getting crashes when playing this mod. I have attached crash logs. Forced Undressing event cause always cause crashes and i get random crashes too. Can not play this mod for more than 5 minutes before crashing to desktop crash-2026-07-28-04-18-02.txt 48.57 kB · 1 download crash-2026-07-28-04-21-38.log 80.57 kB · 1 download Without looking at the crash logs, crashing during an undress implies that something is wrong with your base character model. Does your game crash if you use the console to execute the removeallitems player command manually? Looking at the log, nothing really stands out. There are a few references in your list of objects which point to the player object, 0x14, which apparently has been modified by the Animal_Research.esp mod file. In the call stack there's nothing of note going on, just some x86 being executed by Skyrim.exe, also nothing in the registers. All I can see is if you scroll down a bit it shows that Slaverun is starting an animation called Arrok_FemaleUndress.hkx by modifying the behavior graph. My guess would be that the relevant havok animation file is corrupt and that is causing the crash. That or the file doesn't exist. First, check your installation and make sure that you can even find an Arrok_FemaleUndress.hkx file somewhere. If not, there should be an MCM option to disable undressing animations. I can't find the referenced file anywhere on my system, and the mod works for me without crashing, so either it's not actually causing a crash on SE or there's a way to avoid attempting to load the missing file.
Ninstorm Posted Tuesday at 08:04 PM Posted Tuesday at 08:04 PM 6 hours ago, brewmasterhal said: Without looking at the crash logs, crashing during an undress implies that something is wrong with your base character model. Does your game crash if you use the console to execute the removeallitems player command manually? Looking at the log, nothing really stands out. There are a few references in your list of objects which point to the player object, 0x14, which apparently has been modified by the Animal_Research.esp mod file. In the call stack there's nothing of note going on, just some x86 being executed by Skyrim.exe, also nothing in the registers. All I can see is if you scroll down a bit it shows that Slaverun is starting an animation called Arrok_FemaleUndress.hkx by modifying the behavior graph. My guess would be that the relevant havok animation file is corrupt and that is causing the crash. That or the file doesn't exist. First, check your installation and make sure that you can even find an Arrok_FemaleUndress.hkx file somewhere. If not, there should be an MCM option to disable undressing animations. I can't find the referenced file anywhere on my system, and the mod works for me without crashing, so either it's not actually causing a crash on SE or there's a way to avoid attempting to load the missing file. Thank you for your help. I found the cause of my problems. Despite having FNIS XXXXL having just too much animations will cause problems with Sexlab Mods when they call for the animations. FINS XXL seems to be the safest choice. I removed lingering animations from old mods that i don't use fixed all my issues.
brololo Posted Tuesday at 08:43 PM Posted Tuesday at 08:43 PM (edited) i am running into a little problem that when i go to enslave rorikstead and rorik accepts slavery, the quest some how fails it still counts as enslaved but i do get a failure point i eventually just went on because i didnt get punished for it and rorikstead counted as enslaved, i did have to talk with him indoors and not outdoors because the slaver guard out side rorikstead was causing crashes for some reason i couldn't really find out. also some quests do flow kinda weird with the new structure of how the quests work like i think the city enslave ment quests should atleast be done in order and either your training should change the dialog for certain quests or some quests have to be done before you could even advance to painslut training like i think before the painslut training you need to have done the mission to enslave falkreath because in dialog your pc says she is not used to devices even though she is a trained painslut if you kept doing the training before the city enslave ment quests also i got to do the solitude enslavement quest and markarth enslavement quest before any other quest and that wich were pretty fun quests i really liked the devious fashion show and wish it could also be a repeatable quest to make some money for pike that you have to show off a bunch of devious devices in dragons reach or slavers reach to a bunch of rich men that want to buy those things for their slaves maybe even try the pc out for a bit, now i have come to another sortoff bug in the whole quest system because you can trigger the quest for welcoming the slave mistress 2 times once when you tell that you are getting married to bellamy for the first time and second when you have every single member of ivana's family Edited Wednesday at 01:40 PM by brololo
blackkatt Posted Wednesday at 04:48 PM Posted Wednesday at 04:48 PM On 7/25/2026 at 12:20 AM, rhjoerg said: I initially worked as (female) slaver. I made the (intentional) mistake to pretend to be a slave during the "Finn" era. This led the submissiveness to reach 20. I expected to be enslaved at the weekly reporting. And yes, I paid the 1000 gold (not doing so reduces submissiveness to 18). But nothing happened. Two days later my freedom license (from SLS) expired and I expected the toll inspector to get me enslaved - but nope. I eventually spoke to the Slave Agent in Whiterun, selected the submissive answers and got enslaved. During the following slave trainings Bellamy and Murphy started following me. They still do, although all training is over. How do I get them to return to the gate and stop following me? Update: I found a temporary solution. I led the two to their place at the gate. One after the other, I targeted them, used the console to get their ReferenceId and then prid <ReferenceId> tai The tai command stands for "ToggleAI". Whithout their AI, they cannot follow. The process is reversible. To get NPCS to stop following you face the NPC and click N then go into the mod and click on Cheats. Scroll to the bottom of the page and click force NPC to unfollow.
blackkatt Posted Wednesday at 06:37 PM Posted Wednesday at 06:37 PM Do the quests have level limits? I'm supposed to track down Eva an escaped slave except the lead takes me to the blacksmith in Riverrun but he's not there. I've checked his house, the forge and even the inn and he's just not there.
Ven0M0usCobra Posted Friday at 09:50 AM Posted Friday at 09:50 AM (edited) Alright so I'm having a problem with slaverun comments, apparently, I am missing (Master sexlab - sexual fame [SLSF].esm Can anyone tell me where to get this? Edit - just seems like comments aren't working? tell me if I'm wrong. Edited Saturday at 10:54 AM by Ven0M0usCobra
DonQuiWho Posted Friday at 11:39 PM Posted Friday at 11:39 PM On 7/29/2026 at 7:37 PM, blackkatt said: Do the quests have level limits? I'm supposed to track down Eva an escaped slave except the lead takes me to the blacksmith in Riverrun but he's not there. I've checked his house, the forge and even the inn and he's just not there. FWIW, he's not essential and might be dead - eg dragon attacks etc annoyingly can kill him. I always make sure that I make the 'main characters' in any place - egs blacksmiths, etc - to be set as 'essential' when I first visit. Can be really annoying to find that when you need their help that they've already snuffed it Hope that helps DQW
karayak Posted Saturday at 01:56 AM Posted Saturday at 01:56 AM You say this is not tested with Skyrim LE but all the links for the requirements and recommended mods are for the LE versions...that would probably cause a mess or having to convert all of them before this can work?
Ven0M0usCobra Posted Saturday at 09:37 PM Posted Saturday at 09:37 PM I found the answer, there's a standalone version of the comments. Slaverun Reloaded Comments SSE - Standalone.
brololo Posted 20 hours ago Posted 20 hours ago can i maybe make a recommendation to make the larger characters like igor and lord nesteru a bit shorter or maybe high elf length because currently lining up those animations with their sizes is a total night mare, animation packs like babo and i think anub have these special animations for larger individuals with a scale of 1.15 but it is allways a bit of a gamble when you get these animations and when in groupsex it just looks absolutely awefull when they are too big and completely misalligned and you could turn scaling on in sexlab so they get to be the same size but that kinda misses the point of these guys being so large i used some commands to make them more normal sized maybe of some npc's saying they are so big that they say that abbout their dick and not their body
blind1 Posted 15 hours ago Posted 15 hours ago (edited) SexLab - Sexual Fame Framework is a very old mod whose updates stopped back in the LE, and it is uncertain whether it currently functions properly. Another modder has developed SLSF Reloaded, and the functionality of this mod is well-established. Could you please integrate this mod instead of SexLab - Sexual Fame Framework? Currently, version v3 is available on LL, but version v4 is available as a beta. (Still exclusive to patrons.) Also, the fame framework link currently on the mod description page leads to the LE version. You can download the SE version of the fame framework from the following link. Edited 15 hours ago by blind1 1
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