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Hollow Knight Silksong nude mods


HanHan22

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Posted
6 hours ago, HeartlessSilohouette said:

Someone made sprites like this. There is only 4 but this is what i'm interested in. I wonder if it would be possible to make a model sheet and then have an AI create the rest of the sprites to speed up on time.

Hollow Knight: Hornet Sprite Sheet by MethadosArt on Newgrounds

This with nips and a slit would be peak but in all honestly i think this would take weeks for all 8 billion sprites without using ai (DONT)

Posted

I dunno how it works, but from what i seen, i think to make the hornet thicc works, you also need to redraw the thicc hornet into all variation/animation like when she is sitting, fighting etc. Is it true? If it is true then its too much work.

Posted
10 hours ago, ayamhijauuu said:

I dunno how it works, but from what i seen, i think to make the hornet thicc works, you also need to redraw the thicc hornet into all variation/animation like when she is sitting, fighting etc. Is it true? If it is true then its too much work.

Maybe AI can "speed" up the work

Posted

I don't have the ability to draw right now because of financial troubles, but the second I have the ability to make this I will. It'll be like the thick version, sorry stick fans.

 

I don't know how to animate but I'm a skilled artist (7 years post-education experience) and the movement is already drawn, it'll be glorified tracework so I'm not too worried about the learning curve. I'll post here again with an update when I've got the means to fix my laptop and tablet and get to work. It could be a while but this is silksong, you're used to waiting. Essentially you can rest assured that if nobody else has done it by the time I'm back, I will do it.

 

I don't know how to code in this engine. If anybody has the knowledge pertaining to how I'm meant to get my sprites working in the game and would like to help, just respond to the comment. Don't DM me, I want the documentation of this to be fully transparent and out in the open so people who are interested don't have to hunt down the info.

 

I'll post it here and on nexus. I don't believe in charging money for art and will only do this if we all agree it'll be free for everyone to use.

 

Stay sexy,

-Ky Karma

Posted (edited)
On 9/10/2025 at 12:10 PM, KYKarma said:

I don't have the ability to draw right now because of financial troubles, but the second I have the ability to make this I will. It'll be like the thick version, sorry stick fans.

 

I don't know how to animate but I'm a skilled artist (7 years post-education experience) and the movement is already drawn, it'll be glorified tracework so I'm not too worried about the learning curve. I'll post here again with an update when I've got the means to fix my laptop and tablet and get to work. It could be a while but this is silksong, you're used to waiting. Essentially you can rest assured that if nobody else has done it by the time I'm back, I will do it.

 

I don't know how to code in this engine. If anybody has the knowledge pertaining to how I'm meant to get my sprites working in the game and would like to help, just respond to the comment. Don't DM me, I want the documentation of this to be fully transparent and out in the open so people who are interested don't have to hunt down the info.

 

I'll post it here and on nexus. I don't believe in charging money for art and will only do this if we all agree it'll be free for everyone to use.

 

Stay sexy,

-Ky Karma

 

It's mentioned a few times, but here's a concrete ordered list of instructions - there might be a way to do a texture replacement through bepinex, but short of that, this method works perfectly fine.

 

1. Download UABEA - Unity Asset Bundle Extractor Avalonia.

https://github.com/nesrak1/UABEA/releases

This is what allows you to access the unity assets and edit them.

 

2. Go to your Silksong executable, then go Hollow Knight Silksong_Data > Streaming Assets > aa > StandaloneWindows64

This contains all of the games assets.

 

3. Search for "hero" to bring up all the bundles containing things relating to Hornet's sprites - you want the herocollections bundles. These contain hornets sprites, though there may be some specific ones hidden in other bundles that we'll have to go and find, but these should cover the vast, vast majority of her sprites. herocollections_assets_shared.bundle is probably the best place to start.

 

4. You found the files to edit, but first, you should make two backups - One version that's just the base versions, sometimes you need to revert things and having them on hand is handy so you don't have to search them up each time. The second isn't really a backup, but it's a copy of the bundle files that you're actually going to edit.

 

5. Drag the ones you want to edit into UABEA, and click the Info button. When it asks for a version, input 6000.0.50f1, and then it should load up.

 

6. Go to the top left and click View, then Filter, then deselect all except for Texture2D. These are the spritesheets you'll be working with. Highlight them one at a time, or select them all, click Plugins on the right, and then click Export Texture if you selected one, or Batch Export Textures if you selected multiple, and export them somewhere as PNGs to work on.

These may show as Not Responding, but most of the time, it's still working, just loading. Don't try to end the task unless it's been something silly like over 20 or 30 minutes, it can take a while.

 

7. Edit said PNGs to taste. Don't change any names, by the way, keep them as is.

 

8. When you're ready, open the bundles back up, find the same Texture2D files with the same method, and select them again, this time clicking Plugins and then Batch Import Textures for multiple or Edit Texture for a single one. If you use Edit Texture, press Load at the bottom to load the PNG, while Batch Import immediately makes you select a folder with PNGs to import.

Both work, but Batch Import is more likely to have longer Not Responding scares, because it's doing more at the same time. In general, importing takes longer than exporting as well, so just be patient, even if it says not responding.

 

9. Press File in the top left, then Save. There's a mod maker button, but it's kind of iffy and isn't really reliable.

 

10. Exit out of the Assets Info window, and before you move onto another bundle or quit, make sure to click the File button in this window and save again. Don't really know why it works like this where you need to double save, but it's gotten me confused several times because I forgot to do it.

 

11. Your bundles should be edited if everything went right, so you just copy paste the edited bundles into that area we originally got them from, and done. Next time you boot it up, Silksong should have new assets.

 

 

For an extra bonus, you can throw the folder structure into the zip, so that people can drop it directly into their Silksong folder beside their executable for a slightly easier install where they don't have to navigate to the Standalone folder themselves. I'll throw an example one here that you can drop in and it'll give Hornet's shared sprites bundle a red background.

Silksong Replacement Example.zip

It's much bigger than the base asset due to the fact the empty alpha space in textures doesn't add to file size while adding in the red backgrounds to fill all of that empty space does.

 

Here's an example video of what you should see in-game after throwing this into your folder, in a zip file because loverslab doesn't allow video files or .gif files.

hornet example video.zip

 

 

 

Edited by Someone23832
Minor formatting to make it more legible.
Posted
21 hours ago, SimplySammy said:

So I would have to replace each and every one of those sprites in those ZIP's to do a full sprite replacement?

Yes, you'd have to modify each sprite, then load them into the provided .bundle file with the exact same texture2d name the .bundke file has, and then save the .bundle with the same name as the default .bundle, it's going to be a lot of work.

Posted
4 hours ago, Someone23832 said:

 

It's mentioned a few times, but here's a concrete ordered list of instructions - there might be a way to do a texture replacement through bepinex, but short of that, this method works perfectly fine.

 

1. Download UABEA - Unity Asset Bundle Extractor Avalonia.

https://github.com/nesrak1/UABEA/releases

This is what allows you to access the unity assets and edit them.

 

2. Go to your Silksong executable, then go Hollow Knight Silksong_Data > Streaming Assets > aa > StandaloneWindows64

This contains all of the games assets.

 

3. Search for "hero" to bring up all the bundles containing things relating to Hornet's sprites - you want the herocollections bundles. These contain hornets sprites, though there may be some specific ones hidden in other bundles that we'll have to go and find, but these should cover the vast, vast majority of her sprites. herocollections_assets_shared.bundle is probably the best place to start.

 

4. You found the files to edit, but first, you should make two backups - One version that's just the base versions, sometimes you need to revert things and having them on hand is handy so you don't have to search them up each time. The second isn't really a backup, but it's a copy of the bundle files that you're actually going to edit.

 

5. Drag the ones you want to edit into UABEA, and click the Info button. When it asks for a version, input 6000.0.50f1, and then it should load up.

 

4. Go to the top left and click View, then Filter, then deselect all except for Texture2D. These are the spritesheets you'll be working with. Highlight them one at a time, or select them all, click Plugins on the right, and then click Export Texture if you selected one, or Batch Export Textures if you selected multiple, and export them somewhere as PNGs to work on.

These may show as Not Responding, but most of the time, it's still working, just loading. Don't try to end the task unless it's been something silly like over 20 or 30 minutes, it can take a while.

 

5. Edit said PNGs to taste. Don't change any names, by the way, keep them as is.

 

6. When you're ready, open the bundles back up, find the same Texture2D files with the same method, and select them again, this time clicking Plugins and then Batch Import Textures for multiple or Edit Texture for a single one. If you use Edit Texture, press Load at the bottom to load the PNG, while Batch Import immediately makes you select a folder with PNGs to import.

Both work, but Batch Import is more likely to have longer Not Responding scares, because it's doing more at the same time. In general, importing takes longer than exporting as well, so just be patient, even if it says not responding.

 

7. Press File in the top left, then Save. There's a mod maker button, but it's kind of iffy and isn't really reliable.

 

8. Exit out of the Assets Info window, and before you move onto another bundle or quit, make sure to click the File button in this window and save again. Don't really know why it works like this where you need to double save, but it's gotten me confused several times because I forgot to do it.

 

9. Your bundles should be edited if everything went right, so you just copy paste the edited bundles into that area we originally got them from, and done. Next time you boot it up, Silksong should have new assets.

 

 

For an extra bonus, you can throw the folder structure into the zip, so that people can drop it directly into their Silksong folder beside their executable for a slightly easier install where they don't have to navigate to the Standalone folder themselves. I'll throw an example one here that you can drop in and it'll give Hornet's shared sprites bundle a red background.

Silksong Replacement Example.zip 38.83 MB · 5 downloads

It's much bigger than the base asset due to the fact the empty alpha space in textures doesn't add to file size while adding in the red backgrounds to fill all of that empty space does.

 

Here's an example video of what you should see in-game after throwing this into your folder, in a zip file because loverslab doesn't allow video files or .gif files.

hornet example video.zip 2.69 MB · 25 downloads

 

 

 

Thanks a ton, that's extremely helpful. Looks very doable.

Posted
19 hours ago, Catnatic said:

This. While this body type is not my thing, I have huge respect for anyone who's willing to painstakingly put in the effort to hand-drawn the sprites.

You'd be developing your skills as an artist further which people should be valuing over just lazily producing slop with AI instead.

I mean I am all for AI to help skip out on the tedious part of a process, but not for the creative part.

 

agre about the body not being my thing, maybe something between that and canon and id be golden

Posted
51 minutes ago, Hakaro said:

Could I suggest something like this? I would love to play with a version of Hornet similar to this one. Maybe a bit edited

https://x.com/ThwillArtz/status/1965380917624799599?t=yz_QYJYJD37xIRUdppEmLw&s=33

image.thumb.jpeg.e81c5287b9bab8278001d7f3b935b86e.jpeg

This is about what I'd like to see (I'd try to edit myself but I sadly haven't had a PC in shy of 4 years and no idea when I'll be able to afford even something basic that's really able to play only indies).

Posted (edited)

Ya know, what might be an easier task for now is a mod that simply adds bits (and/or curves) to the existing sprites, no changes to her cloak/dress thing. I say this because as is, there are loads of sprites where genitals would be visible if they were added. Even in her basic attack sprites, or her falling sprites, stuff like that. Would basically be a "peek-a-boo" mod, I suppose. The healing animation would be extra cool in that case.

 

Maybe someone could even take it a step further with slightly adjusting the cloak's movements to further reveal the bod in some animations, like the floaty one.

Edited by ClosetOfDoom
Posted
14 hours ago, ClosetOfDoom said:

Ya know, what might be an easier task for now is a mod that simply adds bits (and/or curves) to the existing sprites, no changes to her cloak/dress thing. I say this because as is, there are loads of sprites where genitals would be visible if they were added. Even in her basic attack sprites, or her falling sprites, stuff like that. Would basically be a "peek-a-boo" mod, I suppose. The healing animation would be extra cool in that case.

 

Maybe someone could even take it a step further with slightly adjusting the cloak's movements to further reveal the bod in some animations, like the floaty one.

Not gonna lie would love a peek-a-boo mod, love those moments where you just barely catch a glimpse at the parts.

Posted

I'm gonna do a boss nude mod first as a test because there's less sprites and more surface area to draw over, probably Last Judge because her body is good for the thickness and I love that fight. If it goes well I'll upload it and you can expect a hornet mod soon after.

 

If the hornet mod goes well I'll do all the female bosses and make Milfsong but that's a pipe dream.

Posted
3 hours ago, KYKarma said:

I'm gonna do a boss nude mod first as a test because there's less sprites and more surface area to draw over, probably Last Judge because her body is good for the thickness and I love that fight. If it goes well I'll upload it and you can expect a hornet mod soon after.

 

If the hornet mod goes well I'll do all the female bosses and make Milfsong but that's a pipe dream.

I prefer the hornet thicc mod first though

Posted
6 hours ago, ayamhijauuu said:

I prefer the hornet thicc mod first though

Hold your horses. They said they're doing the boss mod as a test. This is really smart because playable characters have an insane amount of sprites, whereas everyone has a much smaller number of sprites. That way they can test things out with less work.

Posted (edited)

I would adore a mod that would add lovely abdomens to some of the NPCs that don't. Just a subtle tail would be a major change and put it alongside other bugs. Thick tails are a necessity in this game

Spoiler

3af9a166a782c60d6e8d8c1d5ce262ca1045c12f.jpg

8bf3d6baa21578a1ee1f226fbe5aedb9.jpg

 

Edited by liliththelilum
Posted
1 hour ago, Miclbero said:

atlas0.thumb.png.a626fcf0d5f0c3b3bffed379a8cdba65.png


 

I started making a skin of a more curvy version. Should I continue?
 

 

We believe in you. Please keep going.

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