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Hollow Knight Silksong nude mods


HanHan22

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Posted
16 hours ago, FelixLorde said:

That's right, something like that.

 

1 hour ago, RobAlson244 said:

I have never looked at Hornet in this kind of way, I know there is a lot of Rule 34 for Hornet but it was never on my radar. Seeing this image however, first you had my curiosity, now you have my erection. lol

 

🙂

 

anyways yeah, thats something like what im looking for. im thinkin like 2 weeks for someone dedicated to pull this off based on the sheer fuckton of spritesheets.

 

likelyhood of a defeat mod? negative probability, so low that i cannot comprehend the integer.

Posted
4 minutes ago, HanHan22 said:

Ah, it seems my assumption on large sprite sheets was right. But I hope everything works out in the end.

 

imma just put a $500 bounty on it, anyone else can +

 

if it happens, I'm giving $500 to whoever makes it and its good.

Posted
1 minute ago, A_Fax_Machine said:

 

imma just put a $500 bounty on it, anyone else can +

 

if it happens, I'm giving $500 to whoever makes it and its good.

The only things I can hope for is biblically accurate nude hornet and busty hornet (for both sides of the goon) 

Posted
2 minutes ago, HanHan22 said:

The only things I can hope for is biblically accurate nude hornet and busty hornet (for both sides of the goon) 

im payin for something like what i posted last page

Posted (edited)

Here, First file is a compartmentalized collection of sprite sheets and the .bundle files they go to, second file is a Hacky solution to bypass modding, it is a .bundle document that has been modified so that Hornet's default animations have different colored backgrounds so you can see which sprite sheet is being used for each action, decompress it, make a copy of the bundle herocollections_assets_shared.bundle file, put into your SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\StreamingAssets\aa\StandaloneWindows64 folder and replace, her default movements will now have bright single color backgrounds that can be referenced in the "Shared Assets" folder in the first file. If you want to get your own copies or import your own png's into a bundle I highly suggest Unity Asset Bundel Extractor Avalonia aka UABEA, it has access to the modern unity data that Silksong is built with, to access files you'll also need to unity version which is 6000.0.50f1. That's about all I know but feel free to ask questions.

Hacky Psuedomod.zip Hornet Sprites.zip

 

Spoiler

image.thumb.png.3b779e5fd0d6954a2872cfce53675fa1.pngimage.thumb.png.9f034529719b2b5df7bc2228300e18a0.png

 

Edited by KingOfFlyingFish
Put images behind a spoiler
Posted

Given the number of frames, it might be worthwhile to start by doing some sort of basic (maybe manual?) pose-estimation and then have a program render a cut-out puppet into each frame using that data. It wouldn't look beautiful, but it would quickly get most of the grunt work out of the way. Could refine things after.

 

It's a shame that the sprites aren't layered. Compositing around the cloak/needle would be tricky (though can maybe create a clipping/mask based on expanding the non-black coloring to include adjacent line work?).

 

7 hours ago, KingOfFlyingFish said:

I have all the assets, I just can't for the life of me figure out how to repackage them into a mod. I'll share them in a moment

 

You might already know this, but from what I've read a lot of HK code was reused. Maybe worth poking around the exsiting HK custom-skin system to see how it could be re-implemented.

 

And thanks for dumping all the sprites. This is hugely useful!

Posted
10 hours ago, KingOfFlyingFish said:

Here, First file is a compartmentalized collection of sprite sheets and the .bundle files they go to, second file is a Hacky solution to bypass modding, it is a .bundle document that has been modified so that Hornet's default animations have different colored backgrounds so you can see which sprite sheet is being used for each action, decompress it, make a copy of the bundle herocollections_assets_shared.bundle file, put into your SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\StreamingAssets\aa\StandaloneWindows64 folder and replace, her default movements will now have bright single color backgrounds that can be referenced in the "Shared Assets" folder in the first file. If you want to get your own copies or import your own png's into a bundle I highly suggest Unity Asset Bundel Extractor Avalonia aka UABEA, it has access to the modern unity data that Silksong is built with, to access files you'll also need to unity version which is 6000.0.50f1. That's about all I know but feel free to ask questions.

Hacky Psuedomod.zip 37.55 MB · 3 downloads Hornet Sprites.zip 158.15 MB · 4 downloads

atlas2-CAB-7f4ab6ca91a4910e09c357796b6001de--1310004724217720745.png

Windy.png

 

Yeah, came back to follow up, but this but this basically covers everything I would've said. I tried assetstudio but couldn't get it to work, which would've been easier since it has a preview - I didn't see the sprites in the same bundle, I plan to look around a bit more to see if I can find the individual sprites, and ideally they may have names, if so, that might help clarify things a lot. And, again, these files have spoilers.

 

Other than that, I can say that just plopping them into the game files do work. Remember to make backups of the files you replace, just because it's more convenient,, but you can reinitialize files through steam to get back the files. If you go through GOG, I don't know if they have any file repair or if you'd have to just reinstall the game.

 

 

 

Posted

Personally I'd also love a canon version (aka stick figure Hornet) that's visually similar to cloakless Hornet but still plays like normal. I wonder how hovering could be explained tho

Posted
2 hours ago, HeartlessSilohouette said:

Someone made sprites like this. There is only 4 but this is what i'm interested in. I wonder if it would be possible to make a model sheet and then have an AI create the rest of the sprites to speed up on time.

Hollow Knight: Hornet Sprite Sheet by MethadosArt on Newgrounds

Personally would love a mod with this design instead of the default stick one, this looks amazing

Posted
2 hours ago, HeartlessSilohouette said:

Someone made sprites like this. There is only 4 but this is what i'm interested in. I wonder if it would be possible to make a model sheet and then have an AI create the rest of the sprites to speed up on time.

Hollow Knight: Hornet Sprite Sheet by MethadosArt on Newgrounds

 

THIS but not ai

Posted

I just spent multiple hours trying to turn my simple asset replacements into a functional bepinex vortex mod. It went poorly, I'm not a modder or a programmer so I used Google's Gemini 2.5 pro to write .dll's and try and find a way to inject the data, and it came to the conclusion that Team Cherry went all out when it came to locking down Silksong. We couldn't append a simple Harmony prefix on StartManager.Start() and we didn't see anything being called through AssetBundles or Unity Addressable. It's a black box that is going to need a hook or pre-loader before we can have real asset replacement mods.

Posted
18 hours ago, KingOfFlyingFish said:

Here, First file is a compartmentalized collection of sprite sheets and the .bundle files they go to, second file is a Hacky solution to bypass modding, it is a .bundle document that has been modified so that Hornet's default animations have different colored backgrounds so you can see which sprite sheet is being used for each action, decompress it, make a copy of the bundle herocollections_assets_shared.bundle file, put into your SteamLibrary\steamapps\common\Hollow Knight Silksong\Hollow Knight Silksong_Data\StreamingAssets\aa\StandaloneWindows64 folder and replace, her default movements will now have bright single color backgrounds that can be referenced in the "Shared Assets" folder in the first file. If you want to get your own copies or import your own png's into a bundle I highly suggest Unity Asset Bundel Extractor Avalonia aka UABEA, it has access to the modern unity data that Silksong is built with, to access files you'll also need to unity version which is 6000.0.50f1. That's about all I know but feel free to ask questions.

Hacky Psuedomod.zipUnavailable Hornet Sprites.zipUnavailable

 

  Hide contents

image.thumb.png.3b779e5fd0d6954a2872cfce53675fa1.pngimage.thumb.png.9f034529719b2b5df7bc2228300e18a0.png

 

So I would have to replace each and every one of those sprites in those ZIP's to do a full sprite replacement?

Posted

Eh, that chunky Hornet doesn't really fit. If it's eventually possible to mod the sprites, would love to see a slender Hornet (more then just a stick figure but not too thick either).

Posted
2 hours ago, A_Fax_Machine said:

 

THIS but not ai

What would be wrong with using AI if that could help speed up the process? You see all those sprites? That would take months for someone to edit all those sprites, assuming that whoever might think of trying would be doing it in their spare time.

Posted (edited)

If I'm not wrong cannon hornet has some hips because of the thing that she's half spider and it seems like spiders have that recurring desing choise like with widow. I remember noticing it in the part without cloak of the game. 

Edited by saanradi
Posted
3 hours ago, A_Fax_Machine said:

 

THIS but not ai

This. While this body type is not my thing, I have huge respect for anyone who's willing to painstakingly put in the effort to hand-drawn the sprites.

You'd be developing your skills as an artist further which people should be valuing over just lazily producing slop with AI instead.

I mean I am all for AI to help skip out on the tedious part of a process, but not for the creative part.

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