Nekonomicon7 Posted August 20, 2025 Posted August 20, 2025 View File Latex Clothing (SA0) Clad your base and dress your pawns in shiny latex. Adds 4 new types of apparel for male (Thin, Normal, Hulk) and female (Thin, Normal) body types. (Fat bodies are currently not supported) Adds 3 types of masks. Adds a cybernetic bitchsuit (Careful once they felt its embrace, your pawns will never want to live without it) Adds latex as a building material and a corresponding floor type. Adds rubber trees and a small potted plant. The bitchsuit may need further balancing, i am open to suggestions. It is currently in testing and i will add breast support and maybe more body sizes later on. More content may be added in the future. So tell me what you would like to see. Requires SA0 1.6 Submitter Nekonomicon7 Submitted 08/20/2025 Category Rimworld 6
pyrobladeich Posted August 22, 2025 Posted August 22, 2025 Were have you been all this time. Cant wait to test this out. Thank you. 1
TwoMoreTimes89 Posted August 22, 2025 Posted August 22, 2025 (edited) I love every bit of this. Any more content would be an 11/10 so I can pretend having a latex-transformed colony. Edited August 22, 2025 by TwoMoreTimes89 3
Alpenglow Posted August 22, 2025 Posted August 22, 2025 Looks delicious! I would really like to see it for a thin female body type too❤️
Nekonomicon7 Posted August 22, 2025 Author Posted August 22, 2025 17 minutes ago, Alpenglow said: Looks delicious! I would really like to see it for a thin female body type too❤️ It already works for thin body types 😉 1
pyrobladeich Posted August 22, 2025 Posted August 22, 2025 The mod is great so far. I was thinking it would be cool if the clothing gave mood buffs for the feeling of tightness or a feeling of sexiness. 1
KOVRA Posted September 13, 2025 Posted September 13, 2025 the mod doesn't show in ideology preferred apparel is there anything i can do to fix it
pyrobladeich Posted September 26, 2025 Posted September 26, 2025 Suggestion: I'm not sure how hard it would be but do you think you would be able to a latex Vac-suit or Vac-bed. 2
lol9677 Posted September 27, 2025 Posted September 27, 2025 Inflatble suits, a drone hood maybe with mind control? Supressing any rebel thoughts? Ah well we will see 1
Hhhhhhiiijhvcvnkjt Posted September 27, 2025 Posted September 27, 2025 (edited) Hey how about use some ideas from? Edited September 27, 2025 by Hhhhhhiiijhvcvnkjt
Soaryne Posted September 27, 2025 Posted September 27, 2025 Would you be willing to take a commission to make a Xeva body version of this mod and add a vac-suit option so they can wear then in space?
fancycuckoo Posted September 27, 2025 Posted September 27, 2025 Sex toy decorations and other latex statues
Nekonomicon7 Posted September 27, 2025 Author Posted September 27, 2025 On 9/26/2025 at 7:10 PM, pyrobladeich said: Suggestion: I'm not sure how hard it would be but do you think you would be able to a latex Vac-suit or Vac-bed. Great idea, i think the drawing would be doable. The problem is the coding, i am not sure how the rendering for beds work, if the texture of the bed does not change when a pawn lies in it, i don't think i am able to do it. Intercepting the pawn render pipeline for the bitchsuit was difficult enough for me and don't think i have the knowledge to implement something like this myself. Alternatively i could just create it as a decorative item or statue. 4 hours ago, lol9677 said: Inflatble suits, a drone hood maybe with mind control? Supressing any rebel thoughts? Ah well we will see The clothing should already suppress slave resistance, mind control sounds quite complicated to implement, maybe a mood buff like the joywire. The suits i will put on the maybe list. 4 hours ago, Hhhhhhiiijhvcvnkjt said: Hey how about use some ideas from? Not a bad idea, it could be a function i could add to the bitchsuits. But i do not want to plainly copy something that already exists. The other way around might also be interesting like the stimhibitors from Torei. 2 hours ago, Soaryne said: Would you be willing to take a commission to make a Xeva body version of this mod and add a vac-suit option so they can wear then in space? I am sorry but no, i will stick to the SA bodies. The suits currently give vac resistance and i was thinking about adding a spacesuit helm or something similar. 2
ghostfalll Posted September 28, 2025 Posted September 28, 2025 (edited) On 9/27/2025 at 11:54 AM, Nekonomicon7 said: The clothing should already suppress slave resistance, mind control sounds quite complicated to implement, maybe a mood buff like the joywire. The suits i will put on the maybe list. Ideology DLC adds an eye slot in apparel slots for blindness-related precepts/ideologies, could always use that for a VR headset rig (or night vision goggles, whatevs). Haven't bothered to check if your mod's gimp mask covers that slot though. Kind of surprising it hasn't transitioned to the base game anyways, it has a lot of modding potential... Edit: I see you added ideology support, but I'm assuming that's apparel precepts, not anything eye related. Although some have stated the eye apparel layer has shifted to base game anyways, but I'm too lazy to decompile game code to check. Also, since the latex resource is stuffable, it results in buildings being built out of it... quite comical, but also kind of annoying when it displaces what would otherwise be steel or stone buildings and walls on map. Odyssey really needs that extra metal! Edit 2: Latex being stuffable is also leading to inadvertant (though comical) naming errors. The latex hood from this mod is called a "Latex latex hood" since items that are stuffable display the type of material used in the name (ie, wooden club, plasteel long sword, etc.) Edited October 8, 2025 by ghostfalll
gabrielangelos01 Posted October 3, 2025 Posted October 3, 2025 Any chance youll make a version without the sized apparel requirements? dont wanna run rjw (which sized apparel requires) cause itll break my modlist but still would like to use the outfits
loder Posted October 6, 2025 Posted October 6, 2025 I wanted to use this mod however two of the items of clothing cause an error with the SA0 body mod.... I hope you can fix these in the next update. 1
Tabris213 Posted October 11, 2025 Posted October 11, 2025 (edited) 1. Could you add support for nudist? Like exposing one's pubic parts that could trigger nude discipline in ideo. The harness is a good canditated but right now it still cover bottom. We can have bodysuit with holes on breast, vagina and anus. 2. The material of latex parts doesn't limited to latex only which isn't comfortable for me to read "Latexlatex bodysuit". Maybe you can fix this by removing the latex in the middle so it can be crafted by other material? 3. Adding more reactions/affects by wearing it and seeing others wearing it. eg. Reducing/Increasing sexual needs and comfort needs depending on their sadist/masochist traits. People who doesn't have these two traits will show different attutide by seeing it. 4. Latex related weapons for non-lethal purpose such as suppressing prisoners and slaves, attacking enemies without killing. Latex whips, rubber sticks, and rubber bullet guns that only causing pain without wound, so they can be stunned and captured easily. 5. Furniture like things in rjw onahole extension. Vacbed/Vaccube, human statues that can seal a prisoner/slave to theathen other slaves and delight colonists. 6. blindfold, mask, mouth gag, etc. Restrainting suit that can turn pawns into pet. Pawn pet can be trained to do easy works like other animals Edited October 14, 2025 by Tabris213 2
CyberSnerg Posted October 18, 2025 Posted October 18, 2025 (edited) I'm here to make a bug report. The Cyber Bitchsuit has some weird overlay issues on the back. It also looks really small. Attempting to code up a fix on my end, but wanted to report it. Edited October 18, 2025 by CyberSnerg
reddas Posted November 3, 2025 Posted November 3, 2025 I´m getting this error (x2) at game start when using this mod: Could not resolve cross-reference: No RimWorld.StatDef named wearPerDay found to give to RimWorld.StatModifier (null stat) Could not resolve cross-reference: No RimWorld.StatDef named wearPerDay found to give to RimWorld.StatModifier (null stat) After looking in the files, it seems to be caused by lines 119 and 203 of .\1.6\Defs\ThingDefs_Misc\Apparel_Latex.xml 1
Alpenglow Posted November 11, 2025 Posted November 11, 2025 Author, please fix the error you pointed out. In the entire large RJW pack of mods, it's the only one that triggers the log every time it's launched.
threkk75 Posted November 23, 2025 Posted November 23, 2025 Great AddOn - but I'm sorry to report a unconvenient behavior and I hope I'm in the correct topic for this. I added the mod midgame, after the research of "Tree sowing" and "Cocoa". After activating the mod "Latex" I cannot plant trees anymore. These options have simply vanished from the menue: On deactivating the mod, the options are back: It seems something is generally wrong with vegetation growth: no new plants are spawning anywhere else on the map either. The map is slowly turning into a barren grassland... Bug or just my inability to configure it correctly? Hope, someone can help me. Thanks!
forgottenlord Posted December 10, 2025 Posted December 10, 2025 Hey, I haven't decided I'm actually going to publish this mod but just in case, I was hoping for permission to adapt a few of your textures for it. The color pallet for my mod is more purple so it's not a direct re-use. Obviously, I would include credit
MasterOfBeings Posted January 4 Posted January 4 I was wondering if it was possible to get more colours for the latex. For the clothing i can use dying to get close enough (trying to get a bright colour doesnt work so well), but specificlly for the walls and floors so make my latex clad base more colourful.
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