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Posted

Okay, so I have a few sexlab mods installed and (after realizing i didn't generate FNIS and remedying the issue) everything was fine and dandy for about a week or so.

 

According to my generate FNIS for users, I didn't have creatures installed correctly (despite the fact that it had the de-install creatures option). I corrected that and started playing again.

 

My game was working normally for a while until, all of a sudden, my sexlab animations just wouldn't initiate. One moment my dragonborn was getting it on with Enthir, the next moment (round two),  my dragonborn wasn't getting it on with Enthir. Since that time, none of my animations have worked (it's just like before when i didn't have FNIS installed correctly) but this time my FNIS seems to be doing just fine.

 

I would Uninstall FNIS and re-install it from scratch but i don't want to break my game. Any tips?

Posted

 

We need the following:

 

  • Full load order in PLAIN TEXT not a screenshot.
  • Papyrus Log
  • Full FNIS output

 

 

What's Papyrus? (sorry, that's probably a dumb question)

 

Also, (I know you said full but) you just want to know everything in the data files (so steam mods too?)

Posted

I think this is the FNIS output:

 

FNIS Behavior V4.1.1   1/15/2014 1:40:01 PM
Skyrim: 1.9.32.0 - c:\users\myoukei\steam\steamapps\common\skyrim (Steam)
Generator: C:\Users\Myoukei\Steam\SteamApps\common\Skyrim\Data\tools\GenerateFNIS_for_Users
Skeleton female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "GENDER Specific Animations"
Patch: "SKELETON Arm Fix"

Reading EstrusChaurus ...
Reading FNIS ...
Reading FNISBase ...
Reading FNISCreatureVersion ...
Reading sanguinesDebauchery ...
Reading SexLab ...
Reading SexLabCreature ...
Reading SexLabDefeat ...
Reading ZaZAnimationPack ...( 6 furniture, 0 offset,<3> alternate animations)
Reading zzEstrus ...

All Anim Lists scanned. Generating Behavior Files...
Generating mt_behavior xml ...
No GENDER directory Animations\male\
No GENDER directory Animations\female\
Converting Behavior Files (.xml to .hkx) ...

Create Creature Behaviors ...
Reading SexLabCreature ...

 1833 animations for 10 mods successfully included (characters)
  ( 6 furniture, 0 offset,<3> alternate animations) - mt_behavior usage: 1.5 % (73/4770)
 225 animations for 1 mods and 16 creatures successfully included.
 

Posted

There are some conditions, possibly happening in Sanguine Debauchery, that cause SexLab to get stuck.

 

When that happens, go into your SexLab menu and run the reset animation option. If that doesn't work, run the full reset option. 

 

That usually works.

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