Entar0 Posted July 28, 2025 Posted July 28, 2025 (edited) ENT_WeaponPack View File Update 1.3 Mod uploaded to Google Drive Weapon prices adjusted to match vanilla values Added missing textures for SPR 300 bullets Fixed AUG scope bug Description: This mod adds 38 weapons. The idea was to compile the highest-quality weapons available into a single mod and balance them to fit the game’s vanilla values—avoiding the excessive damage that weapon mod creators often favor. I am not the original creator of these weapons; the mod uses a vast number of assets from various authors on Nexus. If you recognize your work, THANK YOU SO MUCH. Pistols Beretta 92FS (10mm) Glock19 (10mm|Auto) Colt 1911 (.45) Desert Eagle (.50) FN 502 (5mm) OTs-33 Pernach (10mm|Auto) R8 Revolver (.44) HK USP (.45) Assault Rifles SG 550 (5.56) Galil ACE (7.62) AKM (7.62) Steyr AUG (5.56) Giat FAMAS (5.56) G36 (5.56) AAC Honey Badger (7.62) M4A1 Mk18 (5.56) FN SCAR-H (.308) VSS Vintorez (.45) OTs-14 Groza (7.62) Submachine Guns APC9 (.38) PP-19 Bizon (10mm) MP5 (.38) MP7 (5mm) MP9 (10mm) FN P90 (5mm) UZI (10mm) Rifles Orsis F17 (.308) L96A1 (.308) M1A (.308) Barret M82 (.50) SPR 300 (.308) SV-98 (.308) SVD (.308) Machine Guns M249 (5.56) PKP Pecheneg (.308) RPD (7.62) Shotguns Saiga 12 (Auto) USAS 12 (Auto) Features: Removed absurd attachments like sniper scopes on pistols and poorly functioning laser sights on mid-to-long-range weapons. Overhauls leveled lists for Raiders and Gunners (including DLC), replacing vanilla weapons with those from this mod. Overhauls leveled lists for safes and weapon bags. All weapons are balanced within vanilla "damage per second" parameters. All weapons prices adjusted to match vanilla values. Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches. All weapons use vanilla ammunition. Requirements: Fallout 4 (Next Gen or Old Gen) Fallout4.esm DLCRobot.esm DLCNukaWorld.esm Download Instructions Follow the link and you will see the following folders: "mod_name" MAIN FILES, "mod_name" ENG ESP, "mod_name" RUS ESP, "mod_name" SLIDERS (if it is an armor mod). The "mod_name" MAIN FILES folder contains the main mod files (.ba2 or .bsa) packed in an archive. Select and download the .esp file from either the Russian or English version folder. Installation Instructions Extract the MAIN FILES archive into a separate folder. Add the .esp file of the desired version (Russian or English) to the folder where you extracted the MAIN FILES. As a result, you will have a folder containing the mod files in .ba2 (.bsa) format, the .esp file, and the outfit slider files: Tools (for Fallout 4) or CalienteTools (for Skyrim). Manual installation: Drop the CONTENTS of your folder into the game's Data folder, enable the mod in Wrye Bash, and play. Installation via mod managers: Drop YOUR folder into the mod manager's folder (for MO2, this is the mods folder), activate the folder and the mod in the lists, and play. Demonstration Known Issues: The mcgFemaleWalk mod breaks third-person weapon models. Some weapons have incorrect animations when used in Power Armor. Using other weapon mods may cause conflicts with this mod. If you wish to support my work: PATREON BOOSTY Here i may post content that is unavailable on other platforms for various reasons Submitter Entar0 Submitted 07/28/2025 Category Weapons & Spells Requirements Edited January 20 by Entar0 4
Blackwell121 Posted July 31, 2025 Posted July 31, 2025 (edited) On 7/28/2025 at 9:18 PM, Entar0 said: Weapons cannot be crafted—they can only be found/looted and upgraded at weapon workbenches. I am assuming there are tiered Loot tables on Legendary enemies for this weapons as they are vanilla replacements. Also file weight seems to be significant, is it due to 4k textures? Edited July 31, 2025 by Blackwell121
Entar0 Posted July 31, 2025 Author Posted July 31, 2025 1 hour ago, Blackwell121 said: I am assuming there are tiered Loot tables on Legendary enemies for this weapons as they are vanilla replacements. Also file weight seems to be significant, is it due to 4k textures? No, I didn't touch the loot from legendary enemies; special legendary versions of the weapons were not added. The textures are 2K, the file size is large because the pack contains 38 weapons.
Bigboiman556 Posted August 8, 2025 Posted August 8, 2025 i'm a bit confused about downloading it😕 kinda need help with it
Entar0 Posted August 9, 2025 Author Posted August 9, 2025 On 8/8/2025 at 6:20 AM, Bigboiman556 said: i'm a bit confused about downloading it😕 kinda need help with it Follow the link; you’ll find two folders, ENG and RUS. Choose the one you need. Inside, you’ll see an archive split into three parts—001, 002, and 003. Click each one; a “Скачать” button with the usual icon will appear at the top. Download all three. After they finish downloading, open part 001 and extract it. Then install it like any other mod.
Verminus Posted August 31, 2025 Posted August 31, 2025 Is it possible to use them with See Through Scopes? Or do they implement their own See Through scopes?
Entar0 Posted September 1, 2025 Author Posted September 1, 2025 10 hours ago, Verminus said: Is it possible to use them with See Through Scopes? Or do they implement their own See Through scopes? No, the mod was made to be standalone
discordcjax Posted September 12, 2025 Posted September 12, 2025 What a game changer of a mod. Just got back into Fallout 4 recently and this blew my fucking mind. It probably took you forever and you even standardized the fucking ammo. Played a couple of hours on survival and got balanced loot placement and drops. One of the best mods ever created. 1
cosworth Posted September 12, 2025 Posted September 12, 2025 Has anyone tested it on old gen yet? I am intrigued to use it instead of modern weapons.
Entar0 Posted September 12, 2025 Author Posted September 12, 2025 13 hours ago, discordcjax said: What a game changer of a mod. Just got back into Fallout 4 recently and this blew my fucking mind. It probably took you forever and you even standardized the fucking ammo. Played a couple of hours on survival and got balanced loot placement and drops. One of the best mods ever created. Thanks for the feedback, it’s really nice to know you enjoyed the mod 😃
discordcjax Posted September 13, 2025 Posted September 13, 2025 13 hours ago, Entar0 said: Thanks for the feedback, it’s really nice to know you enjoyed the mod 😃 ty for the mod 🙏 20 hours ago, cosworth said: Has anyone tested it on old gen yet? I am intrigued to use it instead of modern weapons. I mostly play on next gen but just tried it on my old gen instance, added a bunch of weapons and they all work fine
cosworth Posted September 13, 2025 Posted September 13, 2025 1 hour ago, discordcjax said: ty for the mod 🙏 I mostly play on next gen but just tried it on my old gen instance, added a bunch of weapons and they all work fine Thx a bunch mate, will give it a try 🙂
Mooselager12 Posted September 28, 2025 Posted September 28, 2025 Great addon/mod. (Incoming entitled bitching) Some of the gunfire bullets/sound is incredibly annoying & breaks immersion. Some of the guns firing sounds like overpowered powertools farting up a storm! With that said, I get that these guns do infact sound this way possibly, I don't know exactly, but still. I love this mod & greatly appreciate its addition to the game, would install again even despite my entitled complaint about the gun firing noise.
Entar0 Posted September 29, 2025 Author Posted September 29, 2025 8 hours ago, Mooselager12 said: Great addon/mod. (Incoming entitled bitching) Some of the gunfire bullets/sound is incredibly annoying & breaks immersion. Some of the guns firing sounds like overpowered powertools farting up a storm! With that said, I get that these guns do infact sound this way possibly, I don't know exactly, but still. I love this mod & greatly appreciate its addition to the game, would install again even despite my entitled complaint about the gun firing noise. I understand, some sounds irritate me too. I’m not the author of the weapons and just used what was available, but I might redo some of the sounds in future versions
rjrc Posted September 30, 2025 Posted September 30, 2025 Hello, Great pack i enjoyed watching the video. You wrote "The mcgFemaleWalk mod breaks third-person weapon models." which is true when using the latest version of that mod. But there is no issue with the "mcgFemaleWalk 0.4" version. I'm using it as it is still the best female walking animation. Just for information
Entar0 Posted September 30, 2025 Author Posted September 30, 2025 5 hours ago, rjrc said: Hello, Great pack i enjoyed watching the video. You wrote "The mcgFemaleWalk mod breaks third-person weapon models." which is true when using the latest version of that mod. But there is no issue with the "mcgFemaleWalk 0.4" version. I'm using it as it is still the best female walking animation. Just for information Thanks for the feedback and information)
_KT_ Posted December 31, 2025 Posted December 31, 2025 (edited) Hi, у тебя в уровневых списках все оружие выдается с 1 уровня, или как это работает, прост у меня сборка с подгонкой уровня неписи под уровень игрока, и вопрос, рейдер 25-50-100 уровня будет спавниться с новым тактикульным оружием или будет получать оружие из листов старших уровней? Spoiler Nvm, look like everything fine with distribution. Edited December 31, 2025 by _KT_
Entar0 Posted January 1 Author Posted January 1 On 12/31/2025 at 3:57 PM, _KT_ said: Hi, у тебя в уровневых списках все оружие выдается с 1 уровня, или как это работает, прост у меня сборка с подгонкой уровня неписи под уровень игрока, и вопрос, рейдер 25-50-100 уровня будет спавниться с новым тактикульным оружием или будет получать оружие из листов старших уровней? Reveal hidden contents Nvm, look like everything fine with distribution. Все оружие раздается с 1го уровня. Противники с уровнями выше могут встречаться с улучшенными модулями (ресиверы, прицелы, стволы, дульные насадки и т д) Translate: All weapons spawn starting from Level 1. Higher-level enemies may be encountered with improved attachments (receivers, sights, barrels, muzzles, etc.) 1
SimsCustom Posted January 17 Posted January 17 Really nice work, can u make a patch to Tactical Reload 1.0 or 1.3?
Entar0 Posted January 17 Author Posted January 17 8 hours ago, SimsCustom said: Really nice work, can u make a patch to Tactical Reload 1.0 or 1.3? Not planned. First of all, not all weapons are compatible with tactical reload (I'm not the author of the weapons themselves), and secondly, I like racking the bolt
bgutterbob Posted February 1 Posted February 1 I am confused on how to use this mod as well. If I just try to install the Main file, it has an error. If I open the Main file with 7zip, there is not 3 files inside.
Entar0 Posted February 1 Author Posted February 1 5 hours ago, bgutterbob said: I am confused on how to use this mod as well. If I just try to install the Main file, it has an error. If I open the Main file with 7zip, there is not 3 files inside. I specifically wrote instructions in the description: Download ENT_WeaponPack_1.3_MAIN Download ENT_WeaponPack_1.3_ENG_ESP Extract ENT_WeaponPack_1.3_MAIN. Inside this folder, you have ENT_WeaponPack - Main.ba2 and ENT_WeaponPack - Textures.ba2. Extract ENT_WeaponPack_1.3_ENG_ESP. Inside that, you have ENT_WeaponPack.esp. Drop ENT_WeaponPack.esp into the folder where the .ba2 files are. You should end up with 3 files in the folder: ENT_WeaponPack - Main.ba2 ENT_WeaponPack - Textures.ba2 ENT_WeaponPack.esp If you are installing without a mod manager, drop them into the Fallout4\Data folder. If you are installing via a mod manager, drop them into the folder where your mod manager installs mods.
bgutterbob Posted February 1 Posted February 1 8 hours ago, Entar0 said: I specifically wrote instructions in the description: Download ENT_WeaponPack_1.3_MAIN Download ENT_WeaponPack_1.3_ENG_ESP Extract ENT_WeaponPack_1.3_MAIN. Inside this folder, you have ENT_WeaponPack - Main.ba2 and ENT_WeaponPack - Textures.ba2. Extract ENT_WeaponPack_1.3_ENG_ESP. Inside that, you have ENT_WeaponPack.esp. Drop ENT_WeaponPack.esp into the folder where the .ba2 files are. You should end up with 3 files in the folder: ENT_WeaponPack - Main.ba2 ENT_WeaponPack - Textures.ba2 ENT_WeaponPack.esp If you are installing without a mod manager, drop them into the Fallout4\Data folder. If you are installing via a mod manager, drop them into the folder where your mod manager installs mods. I figured it out with the help of AI. It was too large to zip, so I manualy installed. I was looking at it with In-game Explorer, but when I tried to grab a weapon it crashed. May try again now that I know we are on the same page for "Imstructions."
Entar0 Posted February 1 Author Posted February 1 5 hours ago, bgutterbob said: I figured it out with the help of AI. It was too large to zip, so I manualy installed. I was looking at it with In-game Explorer, but when I tried to grab a weapon it crashed. May try again now that I know we are on the same page for "Imstructions." Ok. If it crashes, send the logs, we'll try to figure out what's wrong
bgutterbob Posted February 2 Posted February 2 3 hours ago, Entar0 said: Ok. If it crashes, send the logs, we'll try to figure out what's wrong I normally dont use anything with logs, but I am trying to use your mod with Frost. Not sure yet if this mod is causing the "blackout" screen, pretty sure it gave me a "call to texture" crash.
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