Lil Li Ly Posted July 27, 2025 Posted July 27, 2025 Animal Research: The Insatiable Scholar - Npc Replacers Skypatcher View File Requirements SkyPatcher Download v53 ARReplacers Skypatcher.zip compatibility any version (Old) v46 Animal ResearchReplacers.zip Only for Wabbajack Modlists Require that File Optional BnP - Female Skin at Skyrim Special Edition Nexus - Mods and Community BnP - Teeth Overhaul at Skyrim Special Edition Nexus - Mods and Community Expressive Facegen Morphs SE at Skyrim Special Edition Nexus - Mods and Community Expressive Facial Animation -Female Edition- at Skyrim Special Edition Nexus - Mods and Community Racial Skin Variance - SPID at Skyrim Special Edition Nexus - Mods and Community Spoiler Submitter Lil Li Ly Submitted 07/28/2025 Category Adult Mods Requirements Regular Edition Compatible Install Instructions 9
Lil Li Ly Posted July 27, 2025 Author Posted July 27, 2025 20 minutes ago, Kingslayer101 said: Do they use High Poly Head? Yes, is High Poly Head 1
killer905 Posted July 27, 2025 Posted July 27, 2025 Wow, the NPCs look great, but tell me one thing. Who is this? Because I don't recognise her? Spoiler
Lil Li Ly Posted July 27, 2025 Author Posted July 27, 2025 9 minutes ago, killer905 said: Wow, the NPCs look great, but tell me one thing. Who is this? Because I don't recognise her? Reveal hidden contents Vivienne
killer905 Posted July 27, 2025 Posted July 27, 2025 Just now, Lil Li Ly said: Vivienne Ahh, ok. So this is not used NPC in Animal Research.
Casandor26 Posted July 29, 2025 Posted July 29, 2025 12 hours ago, Chlodwig said: Any Hard Requirements? or only optional stuff? I think you only need Animal Research (and it's requirements) as hard requirements, but it was design with those optional files in mind. It use your default body and skin, however, I still recommend installing EFM and EFA since the facial animation might looks weird without it. Thank you author for your great work.
invisamans Posted July 29, 2025 Posted July 29, 2025 Great work and great screenshots. What ENB do you use?
kamithemoon Posted July 29, 2025 Posted July 29, 2025 These look amazing! If I may make a request, could you add hair physics to them? There's a program designed by the Vanilla Hair Remake guy that fixes the bug that breaks hair physics for NPCs when used as a body part so you don't have to make them bald and assign them individual skins anymore. If you can't add physics, that's okay. I can slap some wigs onto their outfits. https://github.com/jgernandt/smp-facegen/releases
eflat01 Posted July 31, 2025 Posted July 31, 2025 (edited) On 7/27/2025 at 5:51 PM, killer905 said: Ahh, ok. So this is not used NPC in Animal Research. Yes, and I don't remember seeing her in later play-through's. However, I think she may had been in the Bannered Mare in an really early version? I'm also pretty sure she solicited my PC (when the PC was prostituting) a couple of times, I remember her name and hair, she's dressed as a mage and I consoled and her to see where she came from because I liked her hair. Also when I look in game at the PC's SexLab experience she did sleep with her. I just looked and she's not in any cell that can I see, but she's is in the mod and referenced in the VAR_MainQuest though. Maybe you or @Gristle had plans for her but shelved (removed) her later? Edited July 31, 2025 by eflat01 Looked in CK
eflat01 Posted July 31, 2025 Posted July 31, 2025 (edited) On 7/27/2025 at 4:21 PM, Lil Li Ly said: Yes, is High Poly Head Really nice work. I noticed you're using or including meshes/00Lily which you used on Mjoll, I use your replacer for her too. https://www.nexusmods.com/skyrimspecialedition/mods/152424 PS: We couldn't talk you into giving them their own 3BA bodies and bodyslide, could we? 😉 Edited July 31, 2025 by eflat01
killer905 Posted July 31, 2025 Posted July 31, 2025 (edited) 50 minutes ago, eflat01 said: Yes, and I don't remember seeing her in later play-through's. I think she was in the Bannered Mare in an really early version? I'm also pretty sure she solicited my PC (when the PC was prostituting) a couple of times, I remember her name and hair, she's dressed as a mage and I consoled and her to see where she came from because I liked her hair. When I look in game at the PC's SL experience she did sleep with her. I just looked and she's not in any cell that can I see, but she's is in the mod and referenced in the VAR_MainQuest though. Maybe you or @Gristle had plans for her but shelved (removed) her later? Vivi/Vivienne was originally the main character of this mod, but she was replaced by Tirwin. This change was mainly my idea, because I decided that a High Elf would be too proud of her own race (looking down on other races as inferior) and would be unlikely to engage in sexual activity with animals or other races, or with non-pureblood Altmer. But as you can see, Tirwin does not treat PCs badly or elevate himself because of her race. She also does not support what the Thalmor does or believes. Additionally, this gave us a reason to introduce the threat of the Thalmor. In general, Vivi should not appear in any cell, because (as far as I remember) she is not placed in the game world. Will Vivi be used? I don't know, but it would be a shame not to use her in some future quest. We are now planning to go to the mages' academy, so there would be an opportunity to use her in one of the quests. Edited July 31, 2025 by killer905 1
eflat01 Posted July 31, 2025 Posted July 31, 2025 (edited) 14 minutes ago, killer905 said: Vivi/Vivienne was originally the main character of this mod, but she was replaced by Tirwin. This change was mainly my idea, because I decided that a High Elf would be too proud of her own race (looking down on other races as inferior) and would be unlikely to engage in sexual activity with animals or other races, or with non-pureblood Altmer. But as you can see, Tirwin does not treat PCs badly or elevate himself because of her race. She also does not support what the Thalmor does or believes. Additionally, this gave us a reason to introduce the threat of the Thalmor. In general, Vivi should not appear in any cell, because (as far as I remember) she is not placed in the game world. Will Vivi be used? I don't know, but it would be a shame not to use her in some future quest. We are now planning to go to the mages' academy, so there would be an opportunity to use her in one of the quests. Obviously it would be good to use her as a resource if you need another npc, and if there's a college planned quest off in the future that would be not just an opportunity but some of the effort in place already. You should just look up to see where she's used in the Var_MainQuest, most likely defining an alias or something? Edited July 31, 2025 by eflat01
killer905 Posted July 31, 2025 Posted July 31, 2025 31 minutes ago, eflat01 said: Obviously it would be good to use her as a resource if you need another npc, and if there's a college planned quest off in the future that would be not just an opportunity but some of the effort in place already. You should just look up to see where she's used in the Var_MainQuest, most likely defining an alias or something? It is only added in the alias, nothing else. 1
leking Posted August 2, 2025 Posted August 2, 2025 Stupid question: So it only changes the npc brought by anomal research no other vanilla npc ? tyrwin looks gorgeous as fuck 😍 1
eflat01 Posted August 2, 2025 Posted August 2, 2025 (edited) 2 hours ago, leking said: Stupid question: So it only changes the npc brought by anomal research no other vanilla npc ? tyrwin looks gorgeous as fuck 😍 Yes, it only changes the pertinent npcs in Animal Research. Other npcs in the quests will inherit what ever npcs replacers you have. The Animal Research copies of npcs (VAR_Serana for instance) will also inherit any replacers you have for Serana. btw... Tirwin looks very pretty, though I'm really love the nymph Nyssia, not that she's horny 😜 but I've always had a thing for redheads. Edited August 2, 2025 by eflat01
zittonⅡ Posted August 4, 2025 Posted August 4, 2025 On 7/28/2025 at 5:49 AM, Lil Li Ly said: Vivienne A very exquisite piece of work. Could you please also create an NPC replacer for "Adventures with Balazar (Balazar's Bitch) - Beta"?
GrumpyTree Posted August 24, 2025 Posted August 24, 2025 Nyssia is not rendering correctly. Game brings up "VAR_Nyssia2 (baseID: 073DC2DC) in scenes. When I try player.placeatme for Var_Nyssia (BaseID: 07343EA1, I get CTD). Seems to be missing brow mesh (EM_10 in .nif). Also, \meshes\00Lily\Brow\femalebrows.nif has path to some EMB textures that I am unfamiliar with about: textures\actors\character\emb\emb_01.dds I've tried copying the settings from Nyssia to Nyssia in xedit. . .despite that and my mediocre knowledge of xEdt, she does not look like the picture. Otherwise, so far, the facegens are just amazing. Just hoping Nyssia can be re-beautified. Thanks again.
eflat01 Posted August 25, 2025 Posted August 25, 2025 (edited) 23 hours ago, GrumpyTree said: Nyssia is not rendering correctly. Game brings up "VAR_Nyssia2 (baseID: 073DC2DC) in scenes. When I try player.placeatme for Var_Nyssia (BaseID: 07343EA1, I get CTD). Seems to be missing brow mesh (EM_10 in .nif). Also, \meshes\00Lily\Brow\femalebrows.nif has path to some EMB textures that I am unfamiliar with about: textures\actors\character\emb\emb_01.dds I've tried copying the settings from Nyssia to Nyssia in xedit. . .despite that and my mediocre knowledge of xEdt, she does not look like the picture. Otherwise, so far, the facegens are just amazing. Just hoping Nyssia can be re-beautified. Thanks again. That mesh you mentioned in your post is not Animal Research's mesh. The file \meshes\00Lily\Brow\femalebrows.nif is from the Animal ResearchReplacer.esp. I thought the Replacer works because I use it, was working fine... I think you have a bad install of it or let something override the files. Texture files shown below. Spoiler Edited August 25, 2025 by eflat01
GrumpyTree Posted August 25, 2025 Posted August 25, 2025 9 hours ago, eflat01 said: That meshyou mentioned in your post is not Animal Research's that \meshes\00Lily\Brow\femalebrows.nif is from the Animal Research Replacer mod. I know the Replacer works because I use it, and is working fine... I'm thinking you have a bad install of it. Doh. Thanks for the reminder. I thought I was in the replacer thread. Well, still trying to figure of why Nyssia2 was called up in the Spriggan quest as opposed to the "original" Nyssia. In any case, I'll report on the thread. I have uninstalled and reinstalled several times. I did manage to copy the assets of Nyssia to the :Nyssia 2" in Replacer mod
eflat01 Posted August 25, 2025 Posted August 25, 2025 (edited) 4 hours ago, GrumpyTree said: Doh. Thanks for the reminder. I thought I was in the replacer thread. Well, still trying to figure of why Nyssia2 was called up in the Spriggan quest as opposed to the "original" Nyssia. In any case, I'll report on the thread. I have uninstalled and reinstalled several times. I did manage to copy the assets of Nyssia to the :Nyssia 2" in Replacer mod My bad, we are in the replacer thread, sorry. I'm thinking that Nyssia 2 may had been added in .in a bug fix on the main mod? @Gristle @killer905 I did not load it up in CK to see if it's used. Oh, if that's the issue that there are two well then the replacer mod needs to have the second added in. Can't just copy the 2nd into Replacer mod in SSeEdit, have to run it through a facegen in CK, etc... or in SSeEdit can dup the 2nd to Replacer, copy replacer's 1 attributes to override the 2nd and then copy/replace the facegen nif and face textures from 1 over top the facegen and texture of 2. i.e. the facegen files in AR. Replacer needs that 003DC2DC.NIF I believe is the file - and form id. Spoiler Edited August 25, 2025 by eflat01
killer905 Posted August 25, 2025 Posted August 25, 2025 4 hours ago, GrumpyTree said: Doh. Thanks for the reminder. I thought I was in the replacer thread. Well, still trying to figure of why Nyssia2 was called up in the Spriggan quest as opposed to the "original" Nyssia. In any case, I'll report on the thread. I have uninstalled and reinstalled several times. I did manage to copy the assets of Nyssia to the :Nyssia 2" in Replacer mod 2 hours ago, eflat01 said: I'm thinking that Nyssia 2 may had been added in .in a bug fix on the main mod? @Gristle @killer905 I did not load it up in CK to see if it's used. VAR_Nyssia is used in the first part of the task. VAR_Nyssia2 is used after the PC returns with Spriggan. Why are there two versions? Because after the PC returns with Spriggan, Nyssia loses the green effects around her (the same ones used on Spriggan). So instead of wasting time trying to find this cause, we create second version was used in rest part a quest and it worked fine. Note: remember that during a creating the Spriggan task, the mod was already a few days behind schedule. 1
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