RandomModificatiomer21 Posted July 3 Posted July 3 I've been playing vanilla Starbound for a while but decided I wanted to try FU since it's one of the biggest mods for the game. I of course kept Sexbound, because my horny ass considers it essential for the game. I've been noticing some brand new oddities after installing FU however, specifically glitches with the mechanics and obvious incompatibilities with the added races. It's lead me to question if the two mods interact at all? For glitches, so far a big one I have is occasionally being unable to climax when in a scene, a little more often when I try to do it separately. It's not a common glitch, it happened maybe three times in the last few days and I could easily fix it by just exiting and re-entering the scene. There's another rare but annoying bug where actors shot with Aphrodite's bow cannot be interacted with, I'm actually not quite sure if that's a common one or not but I'll check later. There's a few more I may be forgetting but besides those the mods work fine together with only a few minor issues. The other problem I have is the races added by FU. Some already have sexbound support, like the slimekin and fenerox, but the exclusive races definitely don't have any compatibility. I haven't touched the arousal settings at all so my colonists will bang super often, but a few of them are races from FU, and they turn into humans by default which is incredibly jarring. I have to wonder if there's already a mod out there that adds support for them or not? If not, I guess I'll have to suck it up or avoid engaging with them for now. Either way, support for the new races would be awesome but I can't really code for shit. All in all the two mods work fine together but the glitches that I've noticed had me wondering if the two were ever really meant to work together. If anyone is able to answer any of my questions I would highly appreciate it, but if not just enjoy my ramblings
red3dred Posted July 4 Posted July 4 14 hours ago, RandomModificatiomer21 said: I've been playing vanilla Starbound for a while but decided I wanted to try FU since it's one of the biggest mods for the game. I of course kept Sexbound, because my horny ass considers it essential for the game. I've been noticing some brand new oddities after installing FU however, specifically glitches with the mechanics and obvious incompatibilities with the added races. It's lead me to question if the two mods interact at all? There are several known and expected issues, but also, a log speaks volumes more than a report; Sometimes, you'd be surprised to know, it's not even Frackin' Universe being to blame, which is why the log elucidates. That said... 14 hours ago, RandomModificatiomer21 said: For glitches, so far a big one I have is occasionally being unable to climax when in a scene, a little more often when I try to do it separately. It's not a common glitch, it happened maybe three times in the last few days and I could easily fix it by just exiting and re-entering the scene. There's another rare but annoying bug where actors shot with Aphrodite's bow cannot be interacted with, I'm actually not quite sure if that's a common one or not but I'll check later. There's a few more I may be forgetting but besides those the mods work fine together with only a few minor issues. I've never heard or seen the case where "climax is not possible". This is news to me, and i play with the forbidden two-letter mod! However, "being unable to interact with NPCs you use the bow on" is actually something i experience nearly 100% with crew. Why, it's not obvious: The crew can be hit and transformed all the same. But they don't "go offline" when they transform like other NPCs. They seem to sometimes still be fully behaviour-enabled, just invisible, including blocking the interaction with background objects, because they are an NPC in the way. This can be worked around by using Sexbound beds and the right-click from the bow, however not all FU Crew types work with the mod. Vanilla Crewmember types do, however. To be certain of this case, however, you'd have to make a few tests, and sadly there's nothing we can particularly solve without an extensive, easy to recreate issue. 15 hours ago, RandomModificatiomer21 said: The other problem I have is the races added by FU. Some already have sexbound support, like the slimekin and fenerox, but the exclusive races definitely don't have any compatibility. I haven't touched the arousal settings at all so my colonists will bang super often, but a few of them are races from FU, and they turn into humans by default which is incredibly jarring. I have to wonder if there's already a mod out there that adds support for them or not? If not, I guess I'll have to suck it up or avoid engaging with them for now. Either way, support for the new races would be awesome but I can't really code for shit. All in all the two mods work fine together but the glitches that I've noticed had me wondering if the two were ever really meant to work together. If anyone is able to answer any of my questions I would highly appreciate it, but if not just enjoy my ramblings Meant to? No lmao. FU's head developer response alone was simple enough to understand: Sabotage all supports for the FU races at the time. That tells us "Don't bother" with FU. As for the races, there is one or two more race supports in the LoversLab forums, though you may need to dig a fair bit. Fenerox and Shadow are base game races, same as penguins, so they don't really deserve credit as being "FU Races", but the rest definitely are unique. Until the people perosnally responsible for making those races before they were devoured into FU come out and give permission, we won't be making support, at least publicly.
RandomModificatiomer21 Posted Friday at 09:28 PM Author Posted Friday at 09:28 PM Hey, thanks for the insight! I remember you as being the most helpful when it came to getting sexbound to run correctly in the first place lmao. 8 hours ago, red3dred said: I've never heard or seen the case where "climax is not possible". This is news to me, and i play with the forbidden two-letter mod! However, "being unable to interact with NPCs you use the bow on" is actually something i experience nearly 100% with crew. Why, it's not obvious: The crew can be hit and transformed all the same. But they don't "go offline" when they transform like other NPCs. They seem to sometimes still be fully behaviour-enabled, just invisible, including blocking the interaction with background objects, because they are an NPC in the way. This can be worked around by using Sexbound beds and the right-click from the bow, however not all FU Crew types work with the mod. Vanilla Crewmember types do, however. The bugs in question are hard to nail down. I have actually noticed that crew members seem to appear in a completely random place when they're done doing the forbidden tango. Some NPC careers make them completely invalid for sex oddly enough, like the beekeeper for instance (and what a damn shame, the beekeeper I hired was really pretty). As for the inability to reach climax I can't seem to recreate it, it kind of happens at random! It's happened both on the ship and down on a planet. I'll definitely try to do more testing to see what conditions cause it. I am interested in finding the game logs though, is that something the game creates automatically? I'd love to poke around in it and see if I can at least somewhat understand it. 8 hours ago, red3dred said: Meant to? No lmao. FU's head developer response alone was simple enough to understand: Sabotage all supports for the FU races at the time. That tells us "Don't bother" with FU. As for the races, there is one or two more race supports in the LoversLab forums, though you may need to dig a fair bit. Fenerox and Shadow are base game races, same as penguins, so they don't really deserve credit as being "FU Races", but the rest definitely are unique. Until the people perosnally responsible for making those races before they were devoured into FU come out and give permission, we won't be making support, at least publicly. Yeah okay, MEANT to is a strong word lol. I'd be kind of shocked if the devs draw the line at sex when they've already added cannibalism and consumable fetuses but who knows what they'll incorporate into their mod at this point. I've been scouring the forums anyways just to see if someone has already added supports, but if I can't find any I can just suck it up. I don't want to be the one to go to the creators of each species and be like "heyyy haha can I make it so I can fuck them?" so I'll just wait and see what happens there 😂 1
SingleForLife Posted Saturday at 12:30 AM Posted Saturday at 12:30 AM 2 hours ago, RandomModificatiomer21 said: I am interested in finding the game logs though, is that something the game creates automatically? I'd love to poke around in it and see if I can at least somewhat understand it. \Steam\steamapps\common\Starbound\storage created automatically, the one without a number is the newest one 1
Erina Sugino Posted Saturday at 03:22 AM Posted Saturday at 03:22 AM 5 hours ago, RandomModificatiomer21 said: I don't want to be the one to go to the creators of each species and be like "heyyy haha can I make it so I can fuck them?" That's exactly what people do, and have to to potentially get new races supported. 2
RandomModificatiomer21 Posted Saturday at 09:30 PM Author Posted Saturday at 09:30 PM 20 hours ago, SingleForLife said: \Steam\steamapps\common\Starbound\storage created automatically, the one without a number is the newest one Hey thanks for this! Should've been obvious but drunk brain didn't even think to check the common folder. While rummaging around I did notice this line was stated quite a few times at different time frames in the most recent log: [12:44:58.740] [Error] [string "/scripts/sexbound/override/common/pregnant.lu..."]:39: (AssetException) Error loading asset /sxb_plugin.pregnant.config I'm no expert but if I had to guess, the config file for pregnancy is having issues loading. Not sure if it's caused by my own inability to turn a "true" to a "false" and vice versa, or a weird bug with the mod itself, but I have noticed a lack of pregnancies lately and this probably explains why. 18 hours ago, Erina Sugino said: That's exactly what people do, and have to to potentially get new races supported. I figured as much, but as a non-modder and someone who's generally still awkward about sex I don't want to be the one to ask lol
Erina Sugino Posted Saturday at 10:10 PM Posted Saturday at 10:10 PM 39 minutes ago, RandomModificatiomer21 said: Not sure if it's caused by my own inability to turn a "true" to a "false" and vice versa, or a weird bug with the mod itself, but I have noticed a lack of pregnancies lately and this probably explains why. Correct, and also this does 100% stem from you editing the file. As this error is tied to the game itself being utterly unable to load the file at all, because the Json parsing encounters an error, because the file is now no longer valid Json syntax. You probably added or removed a comma somewhere.
RandomModificatiomer21 Posted Sunday at 04:33 PM Author Posted Sunday at 04:33 PM 18 hours ago, Erina Sugino said: Correct, and also this does 100% stem from you editing the file. As this error is tied to the game itself being utterly unable to load the file at all, because the Json parsing encounters an error, because the file is now no longer valid Json syntax. You probably added or removed a comma somewhere. See, this is why I never went into any programming fields 😂 I'm gonna reinstall sexbound and not touch anything else lmao
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