Guest Posted February 6, 2014 Posted February 6, 2014 I think that this mod seems like a great idea! I wish I could help out on it, but I've little to no experience modding Bethesda games
1conseq Posted February 9, 2014 Posted February 9, 2014 ylenard, this is a great idea for a mod, it is a great initiative from you. I agree with PhilMc2 in that, if this mod can just add the "basics" it would already be an amazing mod. I have a suggestion too. When you play Skyrim, depending on the quests you complete, NPC will react accordingly... For example, if you restore life to the Gildergreen tree in Whiterun, people will tell you that, "you're awesome for having done that". So, there is an already built-in "reputation" system in Skyrim, something that acknowledges your actions. I don't know how big it's reach in the game is though. It's very realistic to think that, for example, that guy who just become a Thane of Whiterun, who is rumoured around town to be the Dragonborn, who was seen slaying a dragon, and who has bought property in the city recently, that guy might become more attractive to some ladies who were not very interested when he was just a stranger coming with news from that small town of Riverwood, no matter how good-looking he was. Maybe if he's rumoured to have joined the Thieves Guild, he'll become less attractive to some girls, but more to others. Maybe that can work based on the morality system that is already part of the game, apparently. That would add an incredible amount of immersion, IMO. If he has commited crimes in the past, has spent time in jail or paid his bounty, he's going to get a l bad rep for being a criminal, which might be a bad thing in the eyes of the majority of the women, however, not in the eyes of some. I suppose this could be done if there is an already existing system of reputation and social status built in and if it's easy to link those things to something else, because I suppose to create a entire reputation system would actually demand an entire mod just for that and that's too much to ask. Mostly I don't even know what the fuck I'm talking about, so when I mention "morality system", "reputation system", I don't have a clue about how it works. I suppose there is something that sets a value, 1 to 10 and or something like that, which determines some reactions from the NPC's.
Stormsone Posted February 9, 2014 Posted February 9, 2014 Well the point of this is to have dialogue and quests/events based on how attractive the pc is seen as right? Why not add perks and skills or add spells based upon things the player can chose in a menu. For example you load the mod you start the menu via mcm or a book/spell etc. and choose options like are you young or old short or tall what scale between 1 and 10 would you say your face looks for beauty etc. Then based on that you get certain perks or spells and you can mod npcs to react based upon spells and perks the pc has. Its late here so hope that makes sense and is not complete babble.
orcking12 Posted February 13, 2014 Posted February 13, 2014 A mod like this would be great i've been hoping for one for awhile, i don't like the fact that the whole length of a relationship even with mods is hey want to have sex calculate chance yes or no. Furthermore, if your playing a female character its breaks immersion to have to be the one that does the propositioning. Some Ideas that would be cool though are these too: 1. When the character is approached the dialouge doesn't just end with no most of the time the NPC will try a few more times before giving up or try to rape (very rare). 2. When you first start a relationship with a character (agree to their first proposition) things start out with making out instead of straight to sex. So for example: a) would you like to have a drink with me, if yes- b ) then the NPC and character have a drink and the NPC responds would you like to go somewhere, if yes- c) once y ou arrive you will prompted so and so is trying to make out with you, if yes- d) make out animation starts. then you will get another prompt or dialouge that npc is trying to remove your clothes, if yes- e) Clothes are removed and the make out scene continues, then the player is prompted one more time for a certain sex act, if yes sex act continues f) the first time sex with a partner would be only certain sex animations and could have different ones the more times they have sex together. 3. If the Player is a virgin this will be recognized and can have different dialouge and possibly increase atractiveness if female. 4. Yarl approaches, if the Yarl finds the player attractive the Yarl will either try and coerce the Player with their wealth and influence, or use their power to blackmail the Player 5. Guards could also act like the Yarl trying to use their position of just acting like a regular NPC. 6. Being drunk makes NPC that find you attractive more aggressive in their approaches, really drunk makes npc come up a try to innitiate making out or groping, too drunk you black out and are raped.
ylenard Posted February 15, 2014 Author Posted February 15, 2014 Hi guys, just wanted to let you know that work took most of my time recently. I should be able to work on the mod this weekend though. Right now I have a few simple things done: - if an npc is attracted to the player he/she sometimes whistles, or says wow instead of a greeting. - if an npc is attracted to the player he/she sometimes walks over and says that you should get to know each other sometime (not voiced, using fuz ro dah) - if an npc is attracted to the player he/she gets a chance of a higher relationship right of the bat (lower relationship if repulsed) - if an npc is attracted to the player and aroused he/she gets a chance of approaching the player and asking for sex. The chance is low unless the relationship is really high. Unfortunately I'm encountering some bugs, so I'm working on eliminating them. I also made some changes to the attraction framework. Right now there is an attractiveness faction which measures attractiveness of both you and NPCs. NPCs attractiveness will not make a difference to the player(or should it?), but can be set via MCM menu, and I hope I will some day implement the same interactions for NPC-NPC. I also created a weight preference faction. The final NPC attraction score is a function of player attractiveness, speech and weight according to NPCs weight preference.
Guest Posted February 15, 2014 Posted February 15, 2014 I'm not sure if you've already implemented this, but maybe Higher Attractiveness = Lower prices at shops? I know that there's a Vanilla speechcraft perk similar to this, but...
PhilMc2 Posted February 16, 2014 Posted February 16, 2014 Hi guys, just wanted to let you know that work took most of my time recently. I should be able to work on the mod this weekend though. Right now I have a few simple things done: - if an npc is attracted to the player he/she sometimes whistles, or says wow instead of a greeting. - if an npc is attracted to the player he/she sometimes walks over and says that you should get to know each other sometime (not voiced, using fuz ro dah) - if an npc is attracted to the player he/she gets a chance of a higher relationship right of the bat (lower relationship if repulsed) - if an npc is attracted to the player and aroused he/she gets a chance of approaching the player and asking for sex. The chance is low unless the relationship is really high. Unfortunately I'm encountering some bugs, so I'm working on eliminating them. I also made some changes to the attraction framework. Right now there is an attractiveness faction which measures attractiveness of both you and NPCs. NPCs attractiveness will not make a difference to the player(or should it?), but can be set via MCM menu, and I hope I will some day implement the same interactions for NPC-NPC. I also created a weight preference faction. The final NPC attraction score is a function of player attractiveness, speech and weight according to NPCs weight preference. Sounds great ^^ ...looking forward to the first version ^^ The weight preference thing is an awesome idea...will the calculation vary actively whenever the body scale changes? Or will it be a fixed base? I use weight scaling for pregnancies so I guess it would bring in a very cool aspect of relationship if it can vary
nutluck Posted February 16, 2014 Posted February 16, 2014 First of all, a little update - I'm working on approaches. I can't figure out how to make every dialog with an NPC have a chance of raising relationship yet (without adding a script to all of them), but I haven't actually spent a lot of time on it. I've been looking through the voiced lines in the game and some are usable. I'm not convinced if I should use them, since mixed voiced and silent seems... awkward. What do you think? Mixed I agree is a bit awkward. I personally would rather see it silent than mixed. Another question I came across: I want to implement involuntary player reactions to NPCs advances and conversations when the player is drunk. What would you think about involuntary player reactions when highly aroused (depending on several more factors of course)? I think that would be a cool idea, but what exactly do you have in mind? I mean how would it work? Hmm... That's a good idea. I'll leave it for later versions though. Perhaps something like a WEAR system from Frostfall with every item having a set attractiveness bonus? I think that is a great idea, something I wish arousal already did. Which would make this mod even better if this would tie in with arousal and let arousal use those values.
nutluck Posted February 16, 2014 Posted February 16, 2014 I would be very very happy with a very very simple "Set the attraction of your PC and see the NPCs react accordingly"-mod....nothing more...no clothing evaluation, no private needs factors, no female cycle dependencies, no whatever....a beautiful person is still a beautiful person when he or she wears a potato bag or when she has "her days" And to be honest I guess we all spent too much time installing mods for creating beautiful PCs just to see allmost all NPCs neglecting our PCs because they are not "aroused"?... When someone sees a person he/she finds beautiful we do not need to talk about arousal, do we? o.0 I think SexLabAroused is not a good buddy for this mod ^^ That`s why my suggestion would be a plain simple attraction framework where you can set the attraction of your PC (as a base value that does NOT change unless you change it manually...(or only change when PC gets married or pregnant) and which controls/triggers different behaviours from NPCs like flirting, stuttered greetings, males whistling, females giggling, males/females approaching your PC offering drinks or gifts...things like that...that would be IT !!...imo I do like making it into a framework making it easier for other mods to use it or add to this mod. I also completely agree about setting the default attractiveness of the character at a certain level. With that said I still like the idea of a wear system though if it could be done and kept fairly script light. Maybe only for the PC? The reason I like the wear system cause lets face it, a pretty girl or handsome guy. Dressed in baggy horrible clothes might still be attractive but they will be a lot more attractive dressed to the nine's. How people dress effects to a degree how attractive they are. I mean a girl in a loose clothes, hair up and no makeup is going to be less attractive than a the same girl dressed in a sexy dress, hair down and wearing makeup. Same with guys.
WaxenFigure Posted February 16, 2014 Posted February 16, 2014 Rather than add an "attractiveness" value for each piece of armor (leaving all custom armor unrated unless the author of that armor knows of your mod and sets their own values) use the Gold value of the armor as a substitute rating. Extremely valuable armor should attract more interest. Other factors that can be added: Also the number of homes the actor owns... How many holds have him\her as Thane, more weight to being a local Thane of course... How many dragons killed... How many organizations the DB now heads... Killed Alduin yet... Civil War completed... DLC major quests completed... Problem? Add too many factors and the calculation may take forever, or you may not notice any difference until late in the game. Perhaps a cap on attractiveness and maybe a quick flag be set when the cap is first reached so you can check that flag and just use the cap value without checking all the values any more.
nutluck Posted February 16, 2014 Posted February 16, 2014 I agree to many factors and it becomes a more of a problem than a help. I was more thinking using a variation of the wear system frostfall uses. For example there is different fur armor and the ones that cover less of the body have a worse rating to help with exposure. It is very simple and basic with only what 3 or 4 steps of protection? I was thinking the same thing for this but in reverse, the more exposed skin the more it would apply. Of course that would require going threw and assigning values like frostfall did to all the varies armors. Which is a lot of work, it would be cool but I would totally understand no one wanting to do that.
1conseq Posted February 16, 2014 Posted February 16, 2014 Hi guys, just wanted to let you know that work took most of my time recently. I should be able to work on the mod this weekend though. Right now I have a few simple things done: - if an npc is attracted to the player he/she sometimes whistles, or says wow instead of a greeting. - if an npc is attracted to the player he/she sometimes walks over and says that you should get to know each other sometime (not voiced, using fuz ro dah) - if an npc is attracted to the player he/she gets a chance of a higher relationship right of the bat (lower relationship if repulsed) - if an npc is attracted to the player and aroused he/she gets a chance of approaching the player and asking for sex. The chance is low unless the relationship is really high. Unfortunately I'm encountering some bugs, so I'm working on eliminating them. I also made some changes to the attraction framework. Right now there is an attractiveness faction which measures attractiveness of both you and NPCs. NPCs attractiveness will not make a difference to the player(or should it?), but can be set via MCM menu, and I hope I will some day implement the same interactions for NPC-NPC. I also created a weight preference faction. The final NPC attraction score is a function of player attractiveness, speech and weight according to NPCs weight preference. Those are some interesting reactions. And this is a fucking promising mod. Now, you said that if a NPC is attracted to the PC, there's a chance he/she may ask for sex. When we talk about immersion, I don't think it would get any more immersive if we had more than one way of approach from the NPC's. I mean, like in real life, when you walk up to a stranger, you can either be straight forward, direct and just make a statement of your interests... Or if you're a bit shy, you will want your meat well done, if you know what I mean, you'll try to make conversation indirectly, trying to measure your chances, cause you are not so confident to dive in already. Now how immersive would it be, if the player would get approached in two different manners (shy vs confident)? And it would get even better if there was a clear difference between the boys and the girls trying to get lucky. Because there is a big difference. But in the end, just "confident vs shy approach" works from both sides. Another suggestion is somekind of a "bang-meter". A way of measuring how many girls/boys in a city you have had sex with. I don't know iif it's possible to add such a thing, if it would be just so complicated, but if you can find a way to simply register the girls/boys you have had sex with, then I think lots of possibilities could be opened. Because you can't go to a city and bang half of the girls that live there and have no consequences on you. If you don't talk to a particular girl, even after having so much success with all the others, that girl deep inside, even if she denies it, she'll be thinking "WHY he talks to her, but doesn't talk to ME, that idiot, pathetic, etc etc!!" lol, women are very competitive. That can trigger several reactions, like, she might approach you and if you reject her, she might begin to "hate" you. Now, with the guys, most will be jealous, some will look up on you, some will actually instatly be your friend and respect you for the stud you are. Now I know this is all very complex, what I'm saying here, is that if you can add a way of simple registering your sexual relationships with who and when, and connect a reaction from NPC's based on that, it can add a whole level of immersion and who knows where it leads if you work with that.
Vithiss Posted February 23, 2014 Posted February 23, 2014 This sounds quite interesting and I'm looking forward to seeing more and to giving it a try. I like MCM options - people have different preferences and play different ways, configurable options help a lot imo. Just a sort of side observation about "realism" and whatnot in Skyrim - if you want to get married you wear an amulet to let ppl know, then they just ask. Courtship, as the priest of Mara in Riften says, is suited to life in Skyrim. If marriage is that direct and simple, it isn't hard to argue that sex is similarly direct and simple. Such arguments, I think though, come down to personal preferences in the end, which points back to options so that we can adjust our play experience accordingly. I do like the idea of some "forced" things in situations that you choose to be in to start with - ie the drunk stuff (even the greatest warrior can be taken down by a dose of the right poison etc.) As a non-modder it seems to me that it would be simplest, since you are trying to do this as a framework, to keep that framework as basic as can be - setting attractiveness and base responses for example - and then allowing plug-ins to flesh a lot of things out in more detail. Simple can be a good thing after all, and too, this is another way of giving people more options of how they want to use the mod. For example: I almost never play the main questline, and rarely play any of the guild questline's to completion, so plugins that are largely focused on wealth and power I could just skip and maybe instead use one that is based more on just how much time you spend in a town and how often you interact with npcs (not really a suggestion, just an example). Anyway, now that I've found them, following this and your other mod with interest. Good luck and thank you!
ylenard Posted February 25, 2014 Author Posted February 25, 2014 A little update: Approaches still need some work, but it seems to me that Attraction works as intended. If anyone wants to help me test it, I provided a download of the alpha version in the OP. I also updated the description. Here's how it works currently: SexLab Attraction assigns attractiveness value to the PC and NPCs between 0 and 100 with a normal distribution meaning most NPCs oscillate around 50, about 3 out of a 100 have base attraction >80, and about 3 out of a 1000 >90. It also assigns weight preference values to the NPCs. Women like buffier men (mean 75), while men like skinny women (mean 25). It provides a function to get real attraction value which: - assigns attractiveness and weight preference if they were not assigned before - dynamically calculate "real attraction" of the NPC based on many factors: a) Your attractiveness (linear) Your speech (can give a boost of up to 25 to your attractiveness, linear) c) NPCs gender preference (SexLab Aroused integration, if the NPCs don't like your gender the attraction is divided by 3, optional) c) NPCs gender (if the NPCs gender is the same as PCs the attraction is divided by 3, optional) c) NPCs weight preference in relation to PCs weight (linear, +8 to -25 modifier) e) Whether you're hungry, thirsty, tired, drunk, dirty (RND / Drink Eat Sleep / Private Needs integration?) f) I'm open to ideas It comes with MCM with: - ability to choose whether SexLab gender preference should be used or if all NPCs should be treated as hetero - ability to set attractiveness of PC - ability to set attractiveness and weight preference of NPCs Pressing the 'n' key will result in a message about PCs attractiveness. Pressing it with an NPC in the crosshair will instead list NPCs attractiveness and attraction to the PC.
nutluck Posted February 25, 2014 Posted February 25, 2014 Sounds interesting and keeping a eye on this. As for testing you might want to just put up a download page for it but make clear in big red blinding letters this is a alpha build and you are looking for help on finding bugs and testing. I would be willing to help out but not sure right now how much time I would have to devote to testing, right now not able to really play skyrim but I can sneak a 10-30 mins on now and again. Which lately I have been doing and helping mod authors test mods. But if you make it a public alpha test then you should get more people trying it and giving you feedback. Anyways just a suggestion.
Fredfish Posted February 25, 2014 Posted February 25, 2014 From the OP ...If you have any ideas about what should influence attraction level and how, please share . ... Fairly obvious things that might be used to alter attraction Wealth PC/NPC Marital status Your clothing/armour (maybe some one off debuff items like Nords not liking to see elven armour) Fame (dont know if Skyrim tracks this, Vilkas mentions that he's "never even heard of" the PC when you join the Companions, does he always say this no matter your level?) Owning your own home/homes Your own transport (horse/dragon!) Males SOS tie in (I'm sure you can see where I'm going with this one, not sure you can see a crotch bulge in armour but word gets around) Females maybe a pregnancy tie in (a proven fertile female migh be more attractive to someone wanting to become a father) Reputation, not everyone wants to bed a stud/slag on the other hand virgins might get more attention than they want Just a few ideas, anybody else want to add something?
nutluck Posted February 25, 2014 Posted February 25, 2014 Well it really depends if this is going to be only physical attractiveness, suave or smooth talker, prowess, or material things that might attract someone looking for a spouse. I personally would leave the last part out or at least let it be a toggle to be turned off.
Fredfish Posted February 25, 2014 Posted February 25, 2014 Well physical attractiveness is the hook that gets things started.. after that its chemistry
Vithiss Posted February 25, 2014 Posted February 25, 2014 I gave this a try this morning and, so far as I can tell, everything is working that should be, except, that I am unsure whether or not I ever got approached because of attractiveness rather than vanilla proximity greetings. (EDIT: I spent some time with my pc's attractiveness set to 100 in MCM just to see if I'd notice anything fyi.) EDIT2: I forgot to mention that I used NMM and when I added the mod the name changed to Necro something or other, renamed it and hey-presto it works. I know that you're still working on the mod's dialog options, but maybe if you put in a test/dummy line for now it would be easier to tell if your pc was being talked to because of this mod's functioning. As I said though, everything else in green for the alpha seems to be working. Good job and thanks!
Vithiss Posted February 25, 2014 Posted February 25, 2014 For the suggestion box: I am not at all sure how possible this would be, but (I think that weight preference already works kind of like this), could it work to make all of the factors that effect attractiveness a range from which a value is assigned to npcs. Lots of people are attracted to wealth and power, for example, but some aren't and a few may be repelled by it. Just thought it would add variety and "realism" this way rather than having uniformity over all. For stuff like dirty effects and what not, Private Needs (here on LL) has a system in the bathing part so that your cleanliness (or rather the extent of your filthiness) will influence speech checks, especially barter I noticed when I was trying it out. I am not at all sure that it would work with this mod or not, but it might at least give you some ideas. Anyway, great idea, good luck, looking forward to future developments
1conseq Posted February 26, 2014 Posted February 26, 2014 The mean weight preference for women will be 25? I think you're not interpreting the weight slider in the right way, because you see, the women of Skyrim are never fat. When you give the value of 100 weight to a woman in this game, they won't look fat, their waist continues to be very thin, however their breats and bottom will get bigger. So the effect is pretty much the opposite of what it seems your understanding of it is. Unless I've been using the bodyslider for so long that I don't even remember how the vanilla bodies look like. I think the mean should be 75 for the girls as well. Edit I installed and tested the alpha and it's working, I got the warning messages on top of the screen telling that the mod is working and I can see an attractiveness value when I hit "N". Since it's just the framework, I suppose that's all I can expect, or is there any reactions that are already triggered by the framework as it is?
nutluck Posted February 26, 2014 Posted February 26, 2014 Well the weight slider really depends on when in history you are talking about. During the Renaissance being fat was consider to be attractive for both genders for example, in more recent times 60-80's being very skinny was considered attractive. Starting in the late 80'-90's and skinny with huge boobs was the thing. Now it is the big boobs and fat ass. That is kinda the problem with tying the attractiveness to values, cause what is or is not attractive varies not only from person to person but also when in history you are talking.
1conseq Posted February 26, 2014 Posted February 26, 2014 Well the weight slider really depends on when in history you are talking about. During the Renaissance being fat was consider to be attractive for both genders for example, in more recent times 60-80's being very skinny was considered attractive. Starting in the late 80'-90's and skinny with huge boobs was the thing. Now it is the big boobs and fat ass. That is kinda the problem with tying the attractiveness to values, cause what is or is not attractive varies not only from person to person but also when in history you are talking. If I understood it right, these values are "means", meaning that the average NPC in Skyrim will have a preference for women with weight values around 25, as it is now. Which means there's going to be outliers, those guys that have a completely different preference. The historical past preferences are meaningless because we are playing the game today, so it is today's preference that matters. Anyway, with the bodyslider, it doesn't matter, I was just thinking the vanilla bodies should be used as reference and if you want to adjust, prefer them ultra skinny or king sized, you can adjust it accordingly to that reference.
nutluck Posted February 26, 2014 Posted February 26, 2014 If I understood it right, these values are "means", meaning that the average NPC in Skyrim will have a preference for women with weight values around 25, as it is now. Which means there's going to be outliers, those guys that have a completely different preference. The historical past preferences are meaningless because we are playing the game today, so it is today's preference that matters. Anyway, with the bodyslider, it doesn't matter, I was just thinking the vanilla bodies should be used as reference and if you want to adjust, prefer them ultra skinny or king sized, you can adjust it accordingly to that reference. You mean they are meaningless to you, that doesn't make them meaningless to everyone. Also even today different cultures have different views on what is or is not attractive. The best solution is just a slider to let the user set the preferred weight value, then everyone can have what they want.
AlerictheNord Posted February 26, 2014 Posted February 26, 2014 Wow! This sounds really cool. LOVE the idea of NPCs approaching the player that will really add a whole new depth to things. Edit:Been testing the Alpha for about an hour, and so far everything seems to working as intended. So far attractiveness appears to be working on my custom followers, as well as vanilla npcs. I tried changing weights and base attractiveness, and then clicking N, and the the status update accounted for the changes as intended be expected. All in all, so far so good as far as I can see. I'll keep play-testing it and report in if there are any bugs.
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