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Brimming Arousal Reveals Everything (BARE)


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Posted

No I don't replace AND MCM, I just read whichever setting you have in AND


What I do is that I provide arousal threshold for the different and dynamic modesty ranks. (Simple and strict), you need to setup AND dynamic modesty according to your preferences, and BARE will just apply those which correspond (provided you turned on the "use AND" feature)

Posted (edited)
13 hours ago, Arkbar. said:

How are you sure VSU is working ? 
To get the outfits to change the configuration files need to be installed correctly, unfortunately the zip/unzip process of MO2 leaves them in an improper location, you must make sure that the configurations live in DATA/VSU (see screenshot)

 

The list of outfits I have are mostly from sunjeong, and those like the cosplay pack provided by their users. For regular vanilla outfits I have no configuration

I did provide some configuration using the KSO mage robes, but those require a bit of additional setup for them to work

2026-01-08-141342_767x292_scrot.png

Hmmm, maybe I messed up something with VSU. I can see it in the MCM but there is no VSU folder in the MO2 data folder. Any ideas why that might be

Screenshot (4).png

Edited by Raga1
Posted

I can only tell you to check your installation,
Also Remember that the configuration files for VSU are a separate download.
Check the community files for more download files



But as it stands, you have to check the installation of the configuration files, because from what I see, those are not installed, or at least not properly

Posted

just because it came up in a conversation that was happening on the AND page, I thought I'd put what nymphoelf said in response to BARE and it working with the newest AND versions. not trying to be annoying or start any beef in case it comes across that way,
just wanted to make sure things are working correctly. anyways he said "It simply depends on how he implemented BARE. If he hard-linked everything to my scripts then yeah, technically he's right. But if he was using Mod Events then he needs to update because those would have broken." 
this was in response to you saying it does work with the newest AND version, and the reasoning you gave for why it worked.

Posted
3 hours ago, Arkbar. said:

I can only tell you to check your installation,
Also Remember that the configuration files for VSU are a separate download.
Check the community files for more download files



But as it stands, you have to check the installation of the configuration files, because from what I see, those are not installed, or at least not properly

Yeah, but there is no „data” folder to place the configs in so I’m confused. VSU isn’t a complicated install either, just download a file from nexus with minimal requirements so I dunno where I fucked up 

Posted
5 hours ago, deathtome1998 said:

"It simply depends on how he implemented BARE. If he hard-linked everything to my scripts then yeah, technically he's right. But if he was using Mod Events then he needs to update because those would have broken."

 

BARE interacts with AND the same way as it interacts with arousal, which is the same way that every mod I found that interacts with arousal does it.
1- I front load and check if AND.esp is loaded
2- If so I get the modesty factions (Top, bottom, strict), and store the references locally in the script
3- I use player.getfactionrank(faction) accordingly

 

 

BARE does not change any setting from AND. 
 

What Nymph is thinking on is on the Event interface developed for AND. but I don't use in either of my 2 mods. If I had been using it then I would have need to update it

 

If I had been using the event interface, the BARE scripts wouldn't need AND scripts to compile (papyrus dependency hell), but the event interface is slower than checking directly the faction rank.

normal flow: faction rank = player.getfactionrank

Event Flow:
- BARE:launch_event_for_faction_and_player
- AND: Listen to the event:
- AND: Player.getFactionRank
- AND: Launch event with the ANswer
- BARE: Read the even launched by AND
- BARE: faction_rank = answer

 

--
There ARE genuine scenarios for which listening to the events is a must, but this is not one of them

Posted
5 hours ago, Raga1 said:

Yeah, but there is no „data” folder to place the configs in so I’m confused. VSU isn’t a complicated install either, just download a file from nexus with minimal requirements so I dunno where I fucked up 

I'm Assuming you are installing the configuration files using MO2. 

 

When installing the configuration files, you should be able to see the VSU/files.ini in your "data" pane in MO2
I'm honestly unable to explain it better, is one of those things that point with the hand is obvious, but putting in text is awful

Posted (edited)
9 hours ago, Arkbar. said:

I'm Assuming you are installing the configuration files using MO2. 

 

When installing the configuration files, you should be able to see the VSU/files.ini in your "data" pane in MO2
I'm honestly unable to explain it better, is one of those things that point with the hand is obvious, but putting in text is awful

Ok, I got most of it working now except the KSO outfits. When looking at the baseid in the ini files it seems its wrong? Also, I noticed the mod kinda messes with enchantments, is there a way around that? If I have enchanted armor, it switches to unenchanted slutty version and then when switching back its sadly unenchanted

Edited by Raga1
Posted

OK, Some progress.

I'll have to admit that I did not test this extensively
It seems to be an issue with VSU, I've been inspecting the code, and it should work, the flow is the same regardless of he direction we are changing items, but it seems that wen going back to the normal state the enchantment is lost.

I'll try to get the VSU author to address this

Posted

Hi, sorry for bothering again but for some reason I cant get KSOs outfits to work. The ini files are in the right place and I modified the baseid from the in game console but it doesnt seem to work for some reason(only modified to top row for testing with the novice robes).

Screenshot (7).png

Posted

There are a few things to consider

1- The swaps are ONLY for the unenchanted variants, not the enchanted like apprentice robes of magicka regeneration. Those wont work at all

2- The game defines some variants the template variant and the "actual" variant. If you try to add the template variant it wont work (different formid)

 

---

 

I'm researching the enchanting issue. From the code, there is absolutely no reason for which it shouldn't work, however is very unreliable. 

Sometimes works, sometimes it doesn't

Posted
On 1/10/2026 at 8:44 AM, Arkbar. said:

It seems to be an issue with VSU, I've been inspecting the code, and it should work, the flow is the same regardless of he direction we are changing items, but it seems that wen going back to the normal state the enchantment is lost.

I'll try to get the VSU author to address this

In true code fashion.

 

I've added quite a few debug messages and now I cannot reproduce the issue. 

It may be related to the wait or something. 

Posted
On 1/10/2026 at 7:15 AM, Raga1 said:

Also, I noticed the mod kinda messes with enchantments, is there a way around that?

Fixed.

 

Finally found a way to do it.

Posted (edited)
20 hours ago, Arkbar. said:

There are a few things to consider

1- The swaps are ONLY for the unenchanted variants, not the enchanted like apprentice robes of magicka regeneration. Those wont work at all

2- The game defines some variants the template variant and the "actual" variant. If you try to add the template variant it wont work (different formid)

 

---

 

I'm researching the enchanting issue. From the code, there is absolutely no reason for which it shouldn't work, however is very unreliable. 

Sometimes works, sometimes it doesn't

Thanks for fixing the enchants. 

 

Im not really sure what you mean with the variants. I just dropped novice robes and the KSO standalone variant 2 novice robes on the floor and copied the baseid i saw on the console into the ini as you can in the screenshot above. Note really sure where its fucking up

Edited by Raga1
Posted
12 hours ago, Raga1 said:

Im not really sure what you mean with the variants.

This is only relevant if you are using a mod like additem menu or modex to add items to your inventory

 

With these mods you can add items that you wouldn't find in the game, I called those variants, because they may have the same model, but a different formid

Posted

Could you create a patch for survival mode that would allow players to wear clothes in extremely cold weather? Being forced to take off your clothes in heavy snow is incredibly uncomfortable. (Google Translate)🥶

Posted

I don't think a patch is ncessary:
1- Gear swap: In all configurations i'm aware of, the configurations are clothing -> clothing exposed

In this case, you only need to setup the the clothes to have the same warmth with both versions

 

2- Nudity addiction: This is an optional feature that forces unequip. Thematically the point of the feature is that you are Addicted to exposing yourself so if you are not exposing yourself enough you'd rather not wear anything. You can
2.1 - Disable the feature: 

2.2- Keep the feature enable but increase the tolerance (2 is the maximum) which means that if you are shameless (used ot being naked) in 2 you have to wear some form of bikini clothes/armor. 

 

I can suggest:

- the KSO swaps (in particular with the vanilla replacer) to have an easy access to any form of bikini clothes. Needs AND keywords

- Add more bikini armors, also https://www.nexusmods.com/skyrimspecialedition/mods/168930 can help you get easier access to bikini variants

- (Coming soon) 

 I'm planning to add cold/warmth buffs to Ashamed Undress, In fact I already have a prototype working for frostfall, and for survival mode (+ sunhelm etc), But I've not been able to test them properly, to validate the balance

 

 

 

Posted

Hello, first of all, I’d like to say that I really loved the idea behind this mod, and I’ll definitely be integrating it into my game.

I came here to make a request/suggestion.

I use BD’s Armor and Clothes Replacer – CBBE 3BA (3BBB)
https://www.nexusmods.com/skyrimspecialedition/mods/32518
as a replacement for my vanilla outfits, and recently AwesomeJanis created a compatibility patch for VSU named VSU for BD's 3BA Armor and Clothes replacer:
https://www.nexusmods.com/skyrimspecialedition/mods/158594

I’d like to ask/suggest a BARE patch for BD’s armors, using the VSU files made for BD’s 3BA Armor and Clothes Replacer. I believe most of the work is already halfway done, and it might just require removing or adjusting a few lines.

I don’t have much experience creating mods, which is why I’m asking here. However, if someone can provide me with an example or some guidance, I can do the tedious part myself and upload a nearly finished file here.

Posted

I think you are misunderstanding the whole process of the mod.

1- You don't need a patch at all.

You can just use the same ini, and edit it for it to work with BARE. 
Apparently (I have not downloadded that mod) 
Their config is 
 

VSU|<normal armor>|<exposed armor>|NONE|F|0|1


Or something like this

IN that case all you have to do is to replace all instances of VSU with BARE


2- That mod does not come with bodyslide files, which means that they most likely wont match your body preset.

--
The second reason for me is a dealbreaker, hence I wont touch those files.

 

---

My suggestion
(Though time consuming)
1- Use your normal BD replacer
2- Use the standalone BD armor
3- Build the standalone armor as skimpy versions
4- Do our own VSU file, just copy the ones I have for KSO as reference. 
4.1- YOu need SSEDIT to do it, maybe the new Boutique mod may be an interesting alternative, but I've yet to try it

 

 

  • 4 weeks later...
Posted
On 1/8/2026 at 2:58 PM, Folx said:

If I understand correctly, this update prevents BARE from modifying the threshold for modesty animations

Hi, I apologize for some of the incorrect viewpoints I previously expressed. ↑ Like that.

And I made a Chinese version translation of MCM. It may over here ↓. But I couldn't find the information displayed when changing clothes at BARE in the text document in the Translations folder, also esp. I guess this text is in the script, but I don't know how to edit the PEX file yet.

BARE_ArousalUndress_CHINESE.txt

Posted

Wait, Do you want to translate the notifications ? 
Please send me a screenshot or the messages you'd like to have translated, I'll try to figure out if I can expose the strings in the translations file you think need translation that way the translation is more complete and easier for other languages 

Posted (edited)
On 2/11/2026 at 2:07 AM, Folx said:

I couldn't find this text in the txt that in the Translations folder.

ScreenShot6.png

ScreenShot7.png

Got it. 

Just uploaded a new version with these notifications in the translation file, so you can translate them if you will. 
Note that they are only on the english version, the others are out of sync

Edited by Arkbar.
Posted

Would love to give this mod a go BUT I kinda cant already stand that I am already using several different keyword mods that inform if piece is covering or not.

- SOS has info if piece covers crotch
- Advanced nudity detection you could use AND keywords for same thing as VSU
- Animated modesty modesty keywords

I understand VSU in sense that if you want "animate" same piece changing by state. Which is nice idea but fact is that there are only very few mods supporting this. More senseful would use AND keywords and just unwear items when should. Perhaps have underwear in the mod itself or as required mod that in some cases the player would cover say bottom if she was showing breasts.

Anyhow nice to see this mod being worked on just wished it would not need new keyword set.

Posted (edited)
On 9/1/2025 at 11:52 AM, sean017 said:

i have an issue whereby my MCM is not showing the options, the title card comes up but it doesnt show any options. Any suggestion?

Was this addressed?
I have the same issue.

I have all the requirements.
And have double checked them for updates.
When I cut the first line out of the MCM script the MCM loads with all the options however some are not interactable.

I think it might be something to do with MCM helper but am not certain.
Is there a specific one that I should be on?

EDIT: 
I am currently using 1.3.0 (1.5.97).
When I upgrade to 1.5.0 the MCM for BARE is blank with no picture- I do have BEES.

Edited by nocturna

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