Seal Knight Posted June 1, 2025 Posted June 1, 2025 Thank you for your efforts! "The update speed for this mod is truly amazing! Every update brings new content, and this time it finally introduced the `mtf` feature I've been looking forward to. I can't wait to see the next update! However, I encountered a minor technical issue during my playthrough: I ran the mod five times (attempting to trigger certain content). Apart from the first time, the game crashed each of the other four times when I clicked the 'Ultimate Transformation' option. Thankfully, after restarting the game, I was able to successfully activate that decision. But after activating the decision, chaos began to unfold: 1. Character Impairment: My character's key attributes inexplicably decreased. 2. Succession Crisis: My kingdom plunged into severe heir chaos. 3. Rule Crisis: My vassals reacted strongly to me, their 'unfamiliar' liege: Once-loyal subordinates attempted to usurp my throne. Powerful vassals sought independence one after another. Even my Witch advisor turned her back on me. The entire kingdom seemed to be sliding towards an abyss of chaos. Therefore, I have a fervent hope for future updates:I wish to see the Witch character play a more active and supportive role in governance (e.g., helping me control the court and manage those scheming ministers). I even dream of perhaps replacing those unreliable vassals with absolutely loyal `futa` characters!"
hawkin18 Posted June 1, 2025 Author Posted June 1, 2025 41 minutes ago, 大牛牛骑士1 said: Thank you for your efforts! "The update speed for this mod is truly amazing! Every update brings new content, and this time it finally introduced the `mtf` feature I've been looking forward to. I can't wait to see the next update! However, I encountered a minor technical issue during my playthrough: I ran the mod five times (attempting to trigger certain content). Apart from the first time, the game crashed each of the other four times when I clicked the 'Ultimate Transformation' option. Thankfully, after restarting the game, I was able to successfully activate that decision. But after activating the decision, chaos began to unfold: 1. Character Impairment: My character's key attributes inexplicably decreased. 2. Succession Crisis: My kingdom plunged into severe heir chaos. 3. Rule Crisis: My vassals reacted strongly to me, their 'unfamiliar' liege: Once-loyal subordinates attempted to usurp my throne. Powerful vassals sought independence one after another. Even my Witch advisor turned her back on me. The entire kingdom seemed to be sliding towards an abyss of chaos. Therefore, I have a fervent hope for future updates:I wish to see the Witch character play a more active and supportive role in governance (e.g., helping me control the court and manage those scheming ministers). I even dream of perhaps replacing those unreliable vassals with absolutely loyal `futa` characters!" Hum…i didn’t have any of your but…could you share your modlist and error.log ?
TinyLynx Posted June 2, 2025 Posted June 2, 2025 hi i saw that is was updated like a a few hours ago but the download file is from friday
yamadaayano Posted June 2, 2025 Posted June 2, 2025 What has been updated recently? Were there bug fixes or new additions?
Kitmoon Posted June 2, 2025 Posted June 2, 2025 2 hours ago, TinyLynx said: hi i saw that is was updated like a a few hours ago but the download file is from friday 2 hours ago, yamadaayano said: What has been updated recently? Were there bug fixes or new additions? I think, hawkin18 just updated description page with new link to his devlog#5 on ko-fi 🛠️ Dev Log #5 – Slime, Sex & Small Fixes (02/06) 1
hawkin18 Posted June 2, 2025 Author Posted June 2, 2025 (edited) 2 hours ago, Kitmoon said: I think, hawkin18 just updated description page with new link to his devlog#5 on ko-fi 🛠️ Dev Log #5 – Slime, Sex & Small Fixes (02/06) Hello, there wasn't any update. And the devlog wasn't part of it. (Did it silently) I just added some screenshot 😅 I wrote in the changelog : "Nothing new, just added some screenshot" (I can't add them without a normal edit....) Edited June 2, 2025 by hawkin18
watergeus Posted June 3, 2025 Posted June 3, 2025 Fantastic work, Hawkin, thank you for your efforts in creating awesome mods we can all enjoy to play! Any way we can support you? It's my second favourite mod, right behind Interracial Takeover (on Google there's a 5 month old version, very sad it's not updated anymore it seems). Cant wait for the NTR updates! Let the BBCs flow in and fuck my wife/daughter, cuck me and my son... 1
fennecoverlord Posted June 3, 2025 Posted June 3, 2025 unfortunately it crashed when tryna switch genders, but i will happily attribute that to it simply not meshing nicely with AGOT on that front. Otherwise? Works perfect.
Corrupted_Desire Posted June 3, 2025 Posted June 3, 2025 2 hours ago, fennecoverlord said: you should see a psychiatrist Youre on LL and shaming someone over their kinks lmao. Just because its not your cup of tea doesnt mean youre better than them~ I guess you havnt seen the darker types of kinks in skyrim or darkest dungeon lmao. 6
Kitmoon Posted June 3, 2025 Posted June 3, 2025 Hello! I noticed that received nickname (the Transformed) and in button tooltip (the Witchling) are mismatched. I tried this event in 2 different saves and they were different and mismatched each time. 1
bunni...... Posted June 3, 2025 Posted June 3, 2025 Something happened in my game, so i have it setup where i can set a father and mother for my character at the start of the game (a workshop mod). But the thing is after the transformation happened the "father" became the duchy ruler so i can't continue my character. A "fix" that i did to somewhat recover my character is to use a cheat mod to give them a county title, and from the choose a character option i choose to continue as them and use the cheat mod again to take the title of the random "father" i assigned and i restored my original duchy title. Maybe you could look into it (if there's a solution), otherwise it's just useful info for anyone with a janky game setup like mine thanks! great mod btw!
bunni...... Posted June 3, 2025 Posted June 3, 2025 16 minutes ago, bunni...... said: Something happened in my game, so i have it setup where i can set a father and mother for my character at the start of the game (a workshop mod). But the thing is after the transformation happened the "father" became the duchy ruler so i can't continue my character. A "fix" that i did to somewhat recover my character is to use a cheat mod to give them a county title, and from the choose a character option i choose to continue as them and use the cheat mod again to take the title of the random "father" i assigned and i restored my original duchy title. Maybe you could look into it (if there's a solution), otherwise it's just useful info for anyone with a janky game setup like mine thanks! great mod btw! Ok so i reloaded the save a couple times, tested if it was because i was travelling, or because the character had fake "parents". So i removed the parents and tried it again... Still the same, it's probably a mod conflict. But just in case it isnt i have the debug log here: [00:16:04][D][gameapplication.cpp:520]: Setting idler 'Load Save' with init options [00:16:07][D][religionmanager.cpp:136]: recalculating religion cached data, 124 [00:16:08][D][gamestate.cpp:150]: CGameState::InitPostRead [00:16:08][D][gamestate.cpp:324]: Clear and recalc cached data [00:16:08][D][religionmanager.cpp:136]: recalculating religion cached data, 124 [00:16:09][D][travel_plan.cpp:2309]: Arrival of YeC_tirek Lowborn of (Internal ID 27386) too late by 37 for high Khagan! high Manasseh II!'s Hunt [00:16:09][D][gamestate.cpp:309]: Setup powerful vassals among a total of [29566] living character. [00:16:09][D][gameapplication.cpp:520]: Setting idler 'In Game' with init options [00:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:51][D][dynasty_house.cpp:880]: House 'Stormwhisper (Internal ID: 7663 - Internal Key: )' has no valid heir. [00:17:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788129' - Type: 'unknown' ) (My dynasty name is "Hikanatos" btw if that helps) 1
bunni...... Posted June 3, 2025 Posted June 3, 2025 15 minutes ago, bunni...... said: Ok so i reloaded the save a couple times, tested if it was because i was travelling, or because the character had fake "parents". So i removed the parents and tried it again... Still the same, it's probably a mod conflict. But just in case it isnt i have the debug log here: [00:16:04][D][gameapplication.cpp:520]: Setting idler 'Load Save' with init options [00:16:07][D][religionmanager.cpp:136]: recalculating religion cached data, 124 [00:16:08][D][gamestate.cpp:150]: CGameState::InitPostRead [00:16:08][D][gamestate.cpp:324]: Clear and recalc cached data [00:16:08][D][religionmanager.cpp:136]: recalculating religion cached data, 124 [00:16:09][D][travel_plan.cpp:2309]: Arrival of YeC_tirek Lowborn of (Internal ID 27386) too late by 37 for high Khagan! high Manasseh II!'s Hunt [00:16:09][D][gamestate.cpp:309]: Setup powerful vassals among a total of [29566] living character. [00:16:09][D][gameapplication.cpp:520]: Setting idler 'In Game' with init options [00:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][pdx_gui_animation_datatype_valuehelpers.h:131]: Trying to trigger an animation with glow_alpha for a widget which has no glow [00:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:30][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:44][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:45][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:46][D][rivers_ambience_node.cpp:20]: CRiversAmbienceNode::Process(): No sound alias named 'river_node' configured! Please check you sound alias database. [00:16:51][D][dynasty_house.cpp:880]: House 'Stormwhisper (Internal ID: 7663 - Internal Key: )' has no valid heir. [00:17:04][D][army_manager.cpp:2663]: Created MAA regiment: 'TOOLTIP:MEN_AT_ARMS_TYPE,light_footmen L; Light Footmen!!' (Internal ID: '16788129' - Type: 'unknown' ) (My dynasty name is "Hikanatos" btw if that helps) Nevermind it's because my realm's gender law is male only... i changed it to equal and it was fine. 💀
hawkin18 Posted June 3, 2025 Author Posted June 3, 2025 2 hours ago, bunni...... said: Nevermind it's because my realm's gender law is male only... i changed it to equal and it was fine. 💀 It's really strange because i bypass the gender_law (I use set_designated_heir_unsafe or something like this)
hawkin18 Posted June 3, 2025 Author Posted June 3, 2025 4 hours ago, Kitmoon said: Hello! I noticed that received nickname (the Transformed) and in button tooltip (the Witchling) are mismatched. I tried this event in 2 different saves and they were different and mismatched each time. Added in my doc, i will check this. 1
bimbochoas Posted June 4, 2025 Posted June 4, 2025 my error log let me known if it yours or somethign else, but i lvoe idea of this mod, it crash when i was doign the mtf event error.log
hawkin18 Posted June 4, 2025 Author Posted June 4, 2025 1 hour ago, bimbochoas said: my error log let me known if it yours or somethign else, but i lvoe idea of this mod, it crash when i was doign the mtf event error.log 21.7 MB · 0 downloads I didn't found any crash related to my mod....however, you have two localization English and english. You should check wich one is old and delete it.
Seal Knight Posted June 6, 2025 Posted June 6, 2025 I'm really sorry for sending you the error report just now. I was preparing for an exam recently. mod: phaze futanari mod carnalitas mtf error (1).log
Lyskorie Posted June 6, 2025 Posted June 6, 2025 41 minutes ago, 大牛牛骑士1 said: I'm really sorry for sending you the error report just now. I was preparing for an exam recently. mod: phaze futanari mod carnalitas mtf error (1).logFetching info... I have not played with this particular mod, however you placed Phaze's Futanari Mod before Carnalitas, despite it having Carnalitas as a dependency. Try again using this load order (as stipulated by the main post): Carnalitas Phaze's Futanari Mod Mystic Subjugation - A Witch's Touch (the previous two are dependencies of this mod and thus must be loaded first) 1
hawkin18 Posted June 6, 2025 Author Posted June 6, 2025 11 hours ago, JadesMaso69 said: Are there physical changes to feminization? No ^^
Kabra74 Posted June 6, 2025 Posted June 6, 2025 While the mod does not change the character aparence by itself, you character CAN have a more feminine body shape after gaining the femboi trait, but only if you use phaze body mod as well. I assume Phaze body should be under this mod in the load order.
Seal Knight Posted June 6, 2025 Posted June 6, 2025 Without the "Beauty" trait assigned, the original character model may sometimes present visuals that deviate from mainstream aesthetic preferences, appearing less approachable. Therefore, I strongly recommend adding an enhanced “Beauty” trait to the witch character, allowing her to better embody the envisioned ideal of elegance, charm, and mystery. (have you ever considered the intention of designing a fixed appearance for the witch?)
myname789 Posted June 7, 2025 Posted June 7, 2025 So one thing I always find kind of odd (and this is just my personal opinion) is when a trait/artifact/etc has both positive and negative opinion modifiers that end up applying to the same character. For example, the maxed Oral Training trait has a -5 general opinion and a +4 attraction opinion, giving it a -1 total for my (same faith/same culture) futa spouse. I went through and altered all the artifacts and traits so all the negative opinion modifiers are "different_faith_opinion" and the positive modifiers are "same_faith_opinion" (I kept the values the same). My rationale is that since I'm pretty much going to be playing as a Hermic faith, my promiscuous faith courtiers should like me and different faiths will dislike. A more elegant solution might be to tie the opinions to the Futa Equality Doctrines but I'm not really sure how to do that. 2
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now