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[mod] Mystic Subjugation – A Witch’s Touch [NSFW | Femdom | MTF | Slime]


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Posted (edited)

Mystic Subjugation – A Witch’s Touch [NSFW | Femdom | MTF | Slime]


My first CK3 mod project focused on erotic transformation, submission, and femdom corruption.

In this mod, you play as a male character drawn into the orbit of a mysterious witch. Through rituals, temptation, and control, you experience a slow descent into obedience, femininity, and eventual transformation.

This is a focused, character-driven experience built around progressive adult events and a visual-novel-style structure.

 

🖇️🖇️ Futanari & Femboi Content Included

 

📖 Devlog (no donation required)
https://ko-fi.com/hawkin18



🛠️ Dev Log #6 – Toward 4.5: Events, Expansion & Community

 

📦 DEPENDENCIES

 

 

Make sure both are enabled to avoid missing traits, events, or broken progression.

Changelog4.0.thumb.png.d5b8492a762cfe249818593f1291ce9e.png

🔮 Current Content

  • 20+ handcrafted events
  • Monthly witch visit (decision-based)
  • Progressive story arc that expands over time
  • Trait-based progression:
    • Anal training
    • Feminization
    • Humiliation / corruption
    • Oral training
  • Erotic artifacts:
    • Lingerie
    • Dress
    • Cage
  • Futa & femboi-related content
  • Simplified Chinese localization

 

💡 How to Play

Start as any male character.

Use the starting decision — the witch will begin visiting you.
No need to manually add traits.

 

image.png.6ddfa79ed12cfcd82a68c652dda860ea.png

image.png.0258f493fe4e00c73b4f611e3a98da28.png

 

🔧 Development Direction

This mod is actively evolving. Planned improvements include:

  • Expanded main storyline
  • More secondary events
  • More post-transformation content
  • Expanded prostitution systems
  • More futa & femboi interactions
  • Improved writing, pacing, and variety

 

🧪 Early Development

This is still an early solo project.

Feedback is very welcome — especially on:

  • Story direction
  • Transformation content
  • Futa / femdom content
  • Post-transformation depth

 

🌍 Language Note

English is not my first language, so some phrasing may be imperfect.
Constructive feedback is appreciated.

 

🌏 Chinese Localization

Simplified Chinese localization is available.

This version was created using AI-assisted translation and then manually adjusted.
It is fully playable, but some lines may feel slightly unnatural.

If you notice:

  • mistranslations
  • missing text
  • better wording

 

🐞 Bug Reports

If your game crashes or events break, please share your error.log.
📂 Path:
Documents\Paradox Interactive\Crusader Kings III\logs

🙏 Credit

 

  • Huge thanks to @Phaze Star for guidance and support (futa mod compatibility)

  • Thank to @Deachland for the Chinese patches. (2.0)

  • Thank's @super-storm for the Chinese patche (2.5)

  • Some artwork is sourced from public websites — no ownership claimed.

  • Slime World mod by @Lythitto

 

🛠️ This is a solo project — help with writing, coding, or art is always welcome.

💬 Thank you for playing — your feedback shapes the future of the mod.
 

 

simp_chinese.rar


 

Edited by hawkin18
Outdated
Posted

I find the trait progresses too slowly, and I am not sure if it is linked to the decision at all?
a very cool idea and looking forward to progress 

Posted
17 minutes ago, mynamesuxs said:

I find the trait progresses too slowly, and I am not sure if it is linked to the decision at all?
a very cool idea and looking forward to progress 


 

That’s totally normal for now — the trait currently gains a small amount of experience every month (with a passive decay as well, I believe around -0.15 per tick). So yes, progression is intentionally slow in this early version.

 

That said, the next patch will improve how XP is earned — linking it directly to event choices and actions. I’ll also be adding new leveled traits (kink traits like anal, feminization, humiliation, etc.) to better reflect your character’s journey.

 

Thanks a lot for the feedback — it’s really appreciated!

Posted
4 minutes ago, Miserablefee117 said:

are any other mods required for this to work fully, or is it a standalone mod?


 

Right now it’s fully standalone, so it should work alongside most other mods without issues.

 

That said, in future updates, I do plan to integrate support for Carnalitas and Phaze’s Futanari Mod — especially for futa/femboi-related content. While they won’t be hard requirements, they’ll definitely be strongly recommended to get the full experience later on.

 

Thanks for checking it out!

Posted

Hi really like the idea of the mod. From messing around with the mod i seem to be unable to trigger the later versions of the events, i've only been able to access the base level events (1001, 2001, 3001, 4001) when playing. I've been able to run the other events by using the console but i've not been able to do it yet without the console.

Posted
1 minute ago, donut lover said:

Hi really like the idea of the mod. From messing around with the mod i seem to be unable to trigger the later versions of the events, i've only been able to access the base level events (1001, 2001, 3001, 4001) when playing. I've been able to run the other events by using the console but i've not been able to do it yet without the console.


 

Thank you, I really appreciate the kind words!

 

You’re absolutely right — I actually forgot to add the higher-level events (1011, 1021, etc.) into the random event pool that controls the chances. That’s why only the first tier shows up naturally right now.

 

I’ll fix that now !

Posted

Interesting idea. Not necessarily my cup of tea but it's always nice to see new modders emerging. Keep up the good work!

 

P.S. as an aside, since the futa/futa_genetic trait(s) came with Carnalitas, integration with Phaze's Futa mod would also necessitates Carnalitas as a dependency. Just thought I should remind you of that.

 

 

Posted
8 minutes ago, Kieva said:

Interesting idea. Not necessarily my cup of tea but it's always nice to see new modders emerging. Keep up the good work!

 

P.S. as an aside, since the futa/futa_genetic trait(s) came with Carnalitas, integration with Phaze's Futa mod would also necessitates Carnalitas as a dependency. Just thought I should remind you of that.

 

 


 

Thanks! I appreciate the encouragement, even if the theme isn’t quite your thing — it means a lot!

And yes, you're absolutely right about Carnalitas. I actually mentioned it a bit earlier, but I’ll make sure to clearly note any required dependencies once the integration becomes official.
 

Right now the mod is still fully standalone. I’m still debating whether to fully integrate Phaze’s futa framework, or just provide a separate compatibility patch that players can drop in if they want the crossover. Keeping that flexibility might be best for now — but we’ll see how it evolves!

Thanks again for the reminder and support. 😊

Posted

Out of interest how are you changing the characters gender/planning to do that? As far as I'm aware, it's not actually possible on a scripting level, when it comes to ck3. 

Posted
2 hours ago, kmcdac2 said:

Out of interest how are you changing the characters gender/planning to do that? As far as I'm aware, it's not actually possible on a scripting level, when it comes to ck3. 


 

Yeah that’s the main challenge honestly. CK3 doesn’t let you change gender directly through script — it’s hardcoded. One approach I’m looking into (used by a few bigger mods too) is to create a new female character and basically swap them in via events, copying over traits, titles, maybe the appearance, etc.

 

It’s not a perfect solution and I’m still testing whether it feels smooth and immersive enough in practice. Just an idea for now — nothing final.

Posted

This is my first mod review on this website. I created this account primarily to comment on this game, as I feel it hasn’t received enough enthusiastic reviews compared to other mods.  

 

As a devoted *Crusader Kings III* player, my love for this mod began with the awe I felt upon first contact—in fact, when it was first released, I immediately worked on its Chinese localization. I deeply understand the technical challenges of integrating the "GB" system into CK3’s framework, which fills me with respect for the original creator’s breakthroughs in the underlying architecture. It’s encouraging that future updates will address many technical barriers, opening new possibilities for gameplay.  

 

After multiple plays, I’ve noticed design shortcomings in the mod’s mini-choice system. While the monthly decision events are artistically polished, the repetitive options lack narrative depth and fail to deliver meaningful strategic consequences—players merely accumulate monotonous experience points through mechanical clicks. This design not only weakens role-playing immersion but reduces what should be tense decision-making to a burdensome formality. I believe the system urgently needs dynamic positive feedback mechanisms. For example, consecutive choices aligned with specific traits could unlock new characteristics, or historical decisions could generate unique event chains during emergencies. By linking short-term choices to long-term character development, such improvements would add emotional weight to each decision and reveal fresh narrative possibilities in replays.  

 

While this isn’t exactly what I envisioned, I still adore it. The creator is extraordinarily talented, and future updates promise to be transformative and challenging. I sincerely hope you, the brilliant creator, will persevere.

Posted
1 hour ago, 大牛牛骑士1 said:

This is my first mod review on this website. I created this account primarily to comment on this game, as I feel it hasn’t received enough enthusiastic reviews compared to other mods.  

 

As a devoted *Crusader Kings III* player, my love for this mod began with the awe I felt upon first contact—in fact, when it was first released, I immediately worked on its Chinese localization. I deeply understand the technical challenges of integrating the "GB" system into CK3’s framework, which fills me with respect for the original creator’s breakthroughs in the underlying architecture. It’s encouraging that future updates will address many technical barriers, opening new possibilities for gameplay.  

 

After multiple plays, I’ve noticed design shortcomings in the mod’s mini-choice system. While the monthly decision events are artistically polished, the repetitive options lack narrative depth and fail to deliver meaningful strategic consequences—players merely accumulate monotonous experience points through mechanical clicks. This design not only weakens role-playing immersion but reduces what should be tense decision-making to a burdensome formality. I believe the system urgently needs dynamic positive feedback mechanisms. For example, consecutive choices aligned with specific traits could unlock new characteristics, or historical decisions could generate unique event chains during emergencies. By linking short-term choices to long-term character development, such improvements would add emotional weight to each decision and reveal fresh narrative possibilities in replays.  

 

While this isn’t exactly what I envisioned, I still adore it. The creator is extraordinarily talented, and future updates promise to be transformative and challenging. I sincerely hope you, the brilliant creator, will persevere.


Thank you so much for your thoughtful and beautifully written feedback — it means a lot, especially knowing this is your first review here and that you created an account just to share it.

You're absolutely right about the current limitations in the mini-choice system. This first release was designed more as a teaser — just a foundation to showcase the tone, themes, and general direction I want the mod to grow into. But I'm already working on deeper systems, including exactly what you described: meaningful consequences, branching based on choices, and dynamic event chains that tie into evolving traits.

Your point about the lack of emotional weight in the current XP system is very valid. I'm now focused on linking choices more closely to character development — not just through numbers, but through story impact, trait evolution, and personal transformation.

Also, thank you so much for your work on the Chinese localization — that's amazing to hear. I truly appreciate your support, and I hope you’ll follow the updates. Your kind words and critique are both incredibly motivating.

Capture d'écran 2025-05-22 124415.png

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Capture d'écran 2025-05-22 124537.png

Posted

Nice mod thanks for making it dev.

Quick question is the mod always going to be about being feminized or will later version allow us to do the feminizing ?

Posted

Good mod! Very harmonious with Phaze's Futanari Mod. 
Will there be a future implementation of the ability for the witch to transform other male NPCs in the royal court besides the main character?
It will be very interesting to see how the mod will develop.
I wish you creative success!

Posted
1 hour ago, Va2 said:

Nice mod thanks for making it dev.

Quick question is the mod always going to be about being feminized or will later version allow us to do the feminizing ?

 

Thanks for your message!

Right now, I’m not sure yet if the mod will eventually allow the player to feminize others. It’s definitely an interesting idea, but the main focus for now is on the player character’s own transition. That kind of content might be explored later, or even implemented in a separate mod once this one is complete.

Posted
32 minutes ago, Redhawk1111 said:

Good mod! Very harmonious with Phaze's Futanari Mod. 
Will there be a future implementation of the ability for the witch to transform other male NPCs in the royal court besides the main character?
It will be very interesting to see how the mod will develop.
I wish you creative success!


 

Thank you! I really appreciate the kind words.

As for transforming other male NPCs in the court — I’m not sure yet. First, I need to focus on getting the player character’s transformation fully implemented. If the system I’m building works well, expanding it to other characters could be possible.
 

Posted

I'm really big into chastity play, so this will certainly be a delight. I'd be appreciative if yo added more events/scenes revolving around chastity play, particularly involving futa and male characters interacting with the player. It'd be even better if the chastity trait, and cage item, was fleshed out a bit more. Like, for example, an NPC (or player) locks the player in chastity, and the only way for the player to remove the cage is if they pay a stupid amount of money for a locksmith to discretely remove it, or if the NPC them a matching unique "key" artifact (or if the player steals it, or had it on themselves to begin with). And please, don't shy away from gay content! Very little attention is shown to gay content these days.

Posted
1 hour ago, fennecoverlord said:

I'm really big into chastity play, so this will certainly be a delight. I'd be appreciative if yo added more events/scenes revolving around chastity play, particularly involving futa and male characters interacting with the player. It'd be even better if the chastity trait, and cage item, was fleshed out a bit more. Like, for example, an NPC (or player) locks the player in chastity, and the only way for the player to remove the cage is if they pay a stupid amount of money for a locksmith to discretely remove it, or if the NPC them a matching unique "key" artifact (or if the player steals it, or had it on themselves to begin with). And please, don't shy away from gay content! Very little attention is shown to gay content these days.


Thanks a lot for the comment — I really like the idea of expanding the chastity content with conditions for removal, like paying a ridiculous sum to a discreet locksmith or needing a unique "key" artifact. That kind of depth fits perfectly with the vibe I'm aiming for, and I’ve already been planning to expand the chastity path in a future update, so I’m definitely noting all of this down!

And don’t worry — gay content is definitely something I’m open to including. (Femboi/femboi) and others things like that.

Posted

Hello and Thank You for your work. Nice mod, it brings a new theme to CK3. But with this mod my game started crashing after certain point.

In error.log lines before 12014 are created while loading to main menu. Lines 12014 - 12221 are created after save is loaded and after that it just repeats 2 same errors at 9 lines per seconds speed, while game is paused. Unpausing leads to 1 second freeze and crash as soon as 21st of April, 869 AD is on calendar. Character is adventurer (unlanded).

error.log

Posted
38 minutes ago, Kitmoon said:

Hello and Thank You for your work. Nice mod, it brings a new theme to CK3. But with this mod my game started crashing after certain point.In error.log lines before 12014 are created while loading to main menu. Lines 12014 - 12221 are created after save is loaded and after that it just repeats 2 same errors at 9 lines per seconds speed, while game is paused. Unpausing leads to 1 second freeze and crash as soon as 21st of April, 869 AD is on calendar. Character is adventurer (unlanded).
 

error.log 1.7 MB · 0 downloads


 

Hello and thank you for your message — and for trying out the mod!

I’ve just looked into your report and ran a few tests on my end. I wasn’t able to reproduce the crash myself. However, I did notice and fix a few minor syntax errors (which shouldn’t have caused crashes but are now cleaned up — thank you for pointing me in the right direction!).
 

One possibility is that your save was created with version 1.0 of the mod. That version contained some structural issues which have since been resolved. If you’re continuing an old save, those issues might still be lingering — and for that, I apologize.

In general, my mod shouldn’t conflict with others. It doesn’t override any vanilla game systems. It only interacts with existing traits — but for compatibility, it should be loaded below any mod that overrides Carnalitas or Phaze's Futanari Mod, since it relies on traits from both.
 

If you’re still encountering crashes, I could check a little more. Could you share:

  • Whether you manually gave yourself any traits (from my mod) before starting the game

  • A list of the mods you have active

Thanks again for reporting this !

Posted
1 hour ago, hawkin18 said:


 

Hello and thank you for your message — and for trying out the mod!

I’ve just looked into your report and ran a few tests on my end. I wasn’t able to reproduce the crash myself. However, I did notice and fix a few minor syntax errors (which shouldn’t have caused crashes but are now cleaned up — thank you for pointing me in the right direction!).
 

One possibility is that your save was created with version 1.0 of the mod. That version contained some structural issues which have since been resolved. If you’re continuing an old save, those issues might still be lingering — and for that, I apologize.

In general, my mod shouldn’t conflict with others. It doesn’t override any vanilla game systems. It only interacts with existing traits — but for compatibility, it should be loaded below any mod that overrides Carnalitas or Phaze's Futanari Mod, since it relies on traits from both.
 

If you’re still encountering crashes, I could check a little more. Could you share:

  • Whether you manually gave yourself any traits (from my mod) before starting the game

  • A list of the mods you have active

Thanks again for reporting this !

Thank you for quick response.

1. No, the save was created on 2.0 and continued on 2.0.1 version of your mod

2. All traits from your mod was acquired through events

Traits XP

Unsettled Identity - 100

Anal Training - 35

Feminization - 30

Oral Training - 0

Corruption - 20

Femboi achieved

3. Here is the modlist

Spoiler

Those are steam workshop, other are LL

1. Unofficial Patch

2. Divine Intervention Cheat Menu

3. Immortality Improved

4. A new Sensible Family 3

5. Pervasive Crown Authority

6. Fast Culture Reform

7. Council Advisors - UPDATED

8. Clear Notifications

9. 2-column Situation Updated

10. Knight Manager Continued

11. No Duchy Limit

12. Better AI Education + Infinite Wards

13. More Artifact Slots + Combine Artifacts

14. More Tradition Slots

15. Ultimate Camp & Ultimate Estate & Ultimate Yurt

16. No Truce For Player Victory

17. [Kei] Enhanced County View – 1.1.1

18. More Game Rules

19. Community Flavor Pack

20. Ethnicities and Portraits Expanded

21. CFP+EPE Compatibility Patch

22. Carnalitas

23. Cheri – Carnalitas Dei – Detenetized

24. Carnalitas Mundi 2.6b

25. More Tenet Slots Updated 1.15

26. Carnalitas Arousal Framework

27. Adroit’s Divine Prostitution – Updated

28. Carnalitas Love Reimagined

29. Carnalitas Slavery Reimagined

30. Carnalitas Prostitution Reimagined

31. Carnalitas Historical Prostitution Doctrines

32. Cheri – Lewd COAs

33. Deviant’s Mask

34. Phaze Additional Degeneracy

35. Phaze_Futanari-mod

36. Mtf-mod

37. CBO Unofficial Base

38. CBO Unofficial Animation

39. CBO Unofficial Mesh

40. CFP+EPE CBO Base

41. CFP CBO Animation

42. CFP CBO Mesh

43. EPE CBO Animation

44. EPE CBO Mesh

45. Architect Automation

46. Better Barbershop

47. Better Barbershop CBO Extension

48. Character UI Overhaul

4. Event [Commanded Touch] is about anal touching, but tooltip says it rises oral training.

5. I started a new playthrough and managed to get past previous crash date, and everything works for now.

6 I noticed that [Unsettled Identity] trait states that it's XP degrades by -2 per month. Does it mean it increases, because it certainly not decrease (I waited for 5 months at 100XP without taking any events and it didn't change)?

Posted (edited)
50 minutes ago, Kitmoon said:

Thank you for quick response.

1. No, the save was created on 2.0 and continued on 2.0.1 version of your mod

2. All traits from your mod was acquired through events

Traits XP

Unsettled Identity - 100

Anal Training - 35

Feminization - 30

Oral Training - 0

Corruption - 20

Femboi achieved

3. Here is the modlist

  Reveal hidden contents

Those are steam workshop, other are LL

1. Unofficial Patch

 

2. Divine Intervention Cheat Menu

 

3. Immortality Improved

 

4. A new Sensible Family 3

 

5. Pervasive Crown Authority

 

6. Fast Culture Reform

 

7. Council Advisors - UPDATED

 

8. Clear Notifications

 

9. 2-column Situation Updated

 

10. Knight Manager Continued

 

11. No Duchy Limit

 

12. Better AI Education + Infinite Wards

 

13. More Artifact Slots + Combine Artifacts

 

14. More Tradition Slots

 

15. Ultimate Camp & Ultimate Estate & Ultimate Yurt

 

16. No Truce For Player Victory

 

17. [Kei] Enhanced County View – 1.1.1

 

18. More Game Rules

 

19. Community Flavor Pack

 

20. Ethnicities and Portraits Expanded

 

21. CFP+EPE Compatibility Patch

 

22. Carnalitas

 

23. Cheri – Carnalitas Dei – Detenetized

 

24. Carnalitas Mundi 2.6b

 

25. More Tenet Slots Updated 1.15

 

26. Carnalitas Arousal Framework

 

27. Adroit’s Divine Prostitution – Updated

 

28. Carnalitas Love Reimagined

 

29. Carnalitas Slavery Reimagined

 

30. Carnalitas Prostitution Reimagined

 

31. Carnalitas Historical Prostitution Doctrines

 

32. Cheri – Lewd COAs

 

33. Deviant’s Mask

 

34. Phaze Additional Degeneracy

 

35. Phaze_Futanari-mod

 

36. Mtf-mod

 

37. CBO Unofficial Base

 

38. CBO Unofficial Animation

 

39. CBO Unofficial Mesh

 

40. CFP+EPE CBO Base

 

41. CFP CBO Animation

 

42. CFP CBO Mesh

 

43. EPE CBO Animation

 

44. EPE CBO Mesh

 

45. Architect Automation

 

46. Better Barbershop

 

47. Better Barbershop CBO Extension

 

48. Character UI Overhaul

 

4. Event [Commanded Touch] is about anal touching, but tooltip says it rises oral training.

5. I started a new playthrough and managed to get past previous crash date, and everything works for now.

6 I noticed that [Unsettled Identity] trait states that it's XP degrades by -2 per month. Does it mean it increases, because it certainly not decrease (I waited for 5 months at 100XP without taking any events and it didn't change)?


 

Thanks so much for the detailed follow-up — that helps a lot!
 

And yes — regarding the -2 XP degradation on the Unsettled Identity trait: that’s actually a bit of a trick. It’s something I picked up from Finisher’s work in another mod, where he uses this approach intentionally. Despite the “degradation” term, setting it to -2 actually adds XP passively each month. It’s just a quirk of how CK3 handles trait XP internally.

It’s a temporary solution for now, since I haven’t finalized the full XP balancing system yet. Eventually, I plan to tie all XP gain strictly to events and choices for better pacing and gameplay structure — but for the current version, this lets players progress naturally while I develop the rest.
 

Also thanks for catching the tooltip mismatch! The [Commanded Touch] event should indeed boost anal training, not oral. I’ll correct that in the next patch.

And really glad to hear your new playthrough is stable so far — feel free to share more thoughts as you play!

Lastly, I'm always open to content suggestions! If you have ideas for events, traits, or themes that could fit well within this mod’s atmosphere, feel free to share.

Edited by hawkin18

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