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Nifskope help!!!


MrComplex

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Posted

So i did some experimenting

 

The original armor that the nif file in question came from works perfectly and runs in game

 

Origional mod

http://www.nexusmods.com/skyrim/mods/15529/?

 

as soon as i try to edit the mesh ie remove a part in nifskope it causes CTD

i tried removing a part from the nif file of the original mod and DID NOT change any file paths or move any of the nif files around

 

if this was a TBBP BPP HDT problem i would have expected the origional armor not to work

 

the confusing part is that editing it causes it to CTD for me but not for Vioxsis

 

Any Ideas??

Posted

I got no CTD from the first file it's not showing up in game but I might have the wrong slot selected to get it to show up I just threw it into my own chest I have made for throwing items into.

Posted

A lot of times if I'm modifying a mesh if it is not connected to other parts I just right click it go to block and select remove branch then save as. If it is connected to other things I modify the .dds file using gimp/paint-net with .dds plug in just throw the .dds texture into gimp lasso what you want to remove connect the first dot with the last one by clicking the first dot then edit then cut then go to file and select overwrite .dds that will make it change in nifskope if nothing happens in nifskope then you have to right click it go to node click add property then click on the NiAlphaProperty and then what you did to the outfit should change in nifskope.

 

Might also be a body conflict I know there are some bodies out there that will cause a CTD.

Posted

The rigging was looking a bit weird, so I re-rigged the meshes using my Mesh Rigger tool.

 

Let me know if that fixes your problem.

 

attachicon.gifoutput.7z

 

Unfortunately  that didnt work

 

however i did some experimenting and the outfit i modified works perfectly with my companion but not with my ningheim character

 

http://www.nexusmods.com/skyrim/mods/35474/?

 

i guess something about this custom race is messing things up

 

edit

 

i tried switching to nord race in game still CTDs

Posted

It's probably the skeleton.  Make sure that you are using an skeleton that has a bone for every bone in this nif.

 

If it was a skeleton problem then surely the original unedited version of the nif file would also cause a CTD

 

could i be wrong?

Posted

Hard to say.

 

But if the mesh works for others but crashes on your install, then your best bet is to start isolating things one by one.  Differences in skeletons can be a very common cause of crashes, particularly if you try to use a mesh with a bone that doesn't exist in the skeleton.

 

The original meshes were pretty messy, with lots of orphan blocks, the geometry block at the end of the nif, and a few other things that are generally considered to be potential sources of buggy and unpredictable behavior.

 

But they worked for you.

 

The updated meshes *look* cleaner and should perform better in-game, but crash.

 

But, this could be a case where the messiness of the unedited nif masked a skeleton problem, or something else...essentially one bug might have covered up a second bug, or even cancelled it out.  Remove one bug, and the second one suddenly becomes a problem.  I know my way around a nif file, but once the nif ends up in a modded game, all bets are off.

 

You may also want to load the mesh in nifskope and run the 'update all tangent spaces' spell.

Posted

Hard to say.

 

But if the mesh works for others but crashes on your install, then your best bet is to start isolating things one by one.

 

The original meshes were pretty messy, with lots of orphan blocks, the geometry block at the end of the nif, and a few other things that are generally considered to be potential sources of buggy and unpredictable behavior.

 

But they worked for you.

 

The updated meshes *look* cleaner and should perform better in-game, but crash.

 

You may also want to load the mesh in nifskope and run the 'update all tangent spaces' spell.

ok will try that in the morning

 

also what skeleton is the best to use so i can test them

Posted

OK so ive still havnt sorted that just yet but its on hold

 

i started a new project and guess what ive hit a snag can anyone tell me why this mesh crashes

 

hopefully this mesh doesn't cause so mush trouble 

 

 

 

Main_0.nif

Posted

^ works in my game....

 

Are you using them as the first person model as well as 3rd?

Because the vanilla first person skeleton doesn't have skirt bones.

That could be the problem with both your meshes.

Posted

^ works in my game....

 

Are you using them as the first person model as well as 3rd?

Because the vanilla first person skeleton doesn't have skirt bones.

That could be the problem with both your meshes.

 

Not really sure to be honest. what skeleton mod do u recommend i use that has compatible first and third person skeletons?

Posted

I don't have a custom 1stperson skeleton, and use a variation of XPMS.

There is nothing in that nif that requires anything more then a vanilla 3rdperson skeleton.

And i only remember one 1stperson skeleton that added bones for BBP so won't help with skirt bones.

 

You will have to point to a 1stperson nif in the CK.

Posted

I don't have a custom 1stperson skeleton, and use a variation of XPMS.

There is nothing in that nif that requires anything more then a vanilla 3rdperson skeleton.

And i only remember one 1stperson skeleton that added bones for BBP so won't help with skirt bones.

 

You will have to point to a 1stperson nif in the CK.

That worked both of the meshes now work

 

good thinking Vioxsis and thanks for the help

 

thanks to everyone else for helping me eliminate some of the other possibilities and for testing my meshes

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