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Posted

Hard to say at this point. Modding the remaster is in its early stages, we don't really have any established nude mods yet, only experiments, or sex animations. There is a lot of stuff that needs to happen before those kinds of mods make their way into Oblivion Remastered. I would expect things to take off within the first year after release though, especially if we get surprised with official modding tools.

Posted (edited)

hmm i was thinking about that if we can convert the old nude body mods that  sexlivon used would that work  

haveing trouble geting xedit tes4 to work  in mo not sure but from what i heard if your run the mods in xedit tes 4 it converts them to the oblivion remastered

version

Edited by stallion74
Posted
10 hours ago, stallion74 said:

hmm i was thinking about that if we can convert the old nude body mods that  sexlivon used would that work  

haveing trouble geting xedit tes4 to work  in mo not sure but from what i heard if your run the mods in xedit tes 4 it converts them to the oblivion remastered

version

 

Almost 100% no. Oblivion used the gamebryo engine to create the graphics aka meshes, lighting, textures and so on. Oblivion remaster uses UE5 engine for everything you see. People seem to misunderstand that because the under the hood of the ORM still uses the .esm and .esl system that ports will come fast and simple but that isn't the case. It took a bit of time for Oldrim mods to port to Skyrim SE and that was just going from one version of a 32 bit version of Skyrim to 64 bit version of the same engine for skyrim special edition. 

 

You are just going to have to wait for graphic based mods but purely under the hood mods that tweak values like Xp gain or loot tables will likely be very easy to port.  First you need body replacement mods then new textures for new bodies. After that you will need new animations. Then you can look at seeing sexlivion being ported.

Posted
16 minutes ago, stallion74 said:

 so your saying the old body mods can't be converted with the way the new  UE5 Engine is set up ?

 

It CAN be done.

Thing is that is a way more time and energy consuming process than doing it anew from the ground up.

It is often not a simple "check this box instead of this box and you're done!" conversions as many users tend to think.

 

Meaning in some month or at best weeks you'd see a bunch of mods that were "inspired by" or the "spiritual successor" to known oblivion sex mods.

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