travelmedic Posted March 27, 2025 Posted March 27, 2025 Finally getting close to starting a new Skyrim game in earnest for the first time in several years. Running version 1.6.1170, and using MO2 for my mods. Have SKSE installed and able to launch SKSE through MO2. Have Bodyslide, XEdit, Wrye and Pandora, etc, all running through MO2. Have laboriously organized my mods in the left pane of MO2 to account for categories and dependencies, and have been organizing in the right pane as I go. I've spent months downloading mods that looked interesting and making conflict resolution patches. Been testing a bunch of new mods to see what I liked that I haven't used before, and seeing that things worked. Anyway, got to armor and clothes, which were (mostly) script free. Didn't follow my own advice and installed a boatload of armor and clothes mods all at once. Tried to start to test and now the game crashes after the Bethesda logo. Double check - no missing mods warning top right of MO2, no warning signs in the right pane. Start disabling mods in the right pane being mindful of dependencies and testing, eventually get down to official content only and still crashing after BGS logo. Try to start Skyrim from the vanilla launcher without any mods, it starts right up. Go back to SKSE and crash, even with no mods activated left or right pane. Make a new profile in MO2. All my work organizing the left pane is undone in the new profile, they're alphabetical now. Start by adding all the mods back that have SKSE dll files, as from what I can tell there's a hiccup there before the game starts loading regular mods. The skse log is cut off in the profile that crashes, and is different in the new profile. Start organizing my mods again in the new profile in the same order as the first, and test every 3 mods, so far everything is still working. It's just going to take a long time to get the left pane reorganized again. Just for fun I copy the first profile to a 3rd profile. Crash. Take a look at my skyrim, skyrimprefs and skyrimcustom ini files, and find a couple of differences between the working profile and the two non-working. Copy and past working inis from profile 2 to profile 3 and try profile 3 again. Still crash. Emptying my Overwrite folder isn't helping either. The ENB ini files are in the game folder as they should be, so they'd be the same for all three profiles. What else would be different from one profile to the next that would cause this?
monsta88 Posted March 28, 2025 Posted March 28, 2025 I had weird crashes yesterday, it was caused by missing values in the FSMP's config.xml. I have no idea why the values disappeared, but it caused crashes in multiple Profiles. Your case sounds different though, but maybe check it.
traison Posted March 28, 2025 Posted March 28, 2025 https://www.nexusmods.com/skyrimspecialedition/mods/59818
HentaiGnome Posted March 28, 2025 Posted March 28, 2025 (edited) You didn't mention it, but you have the correct Address Library installed, right? Also... Quote Anyway, got to armor and clothes, which were (mostly) script free. Didn't follow my own advice and installed a boatload of armor and clothes mods all at once. Tried to start to test and now the game crashes after the Bethesda logo. Basing off of that alone, it seems like everything has been running fine until you literally started installing armors. Couldn't you just remove/disable all of the armors and see if the game runs? If so, then we can safely say it's one (or some) of the armors causing problems. If not, then you have a deeper issue that needs resolving, which is strange considering you had been able to run the game just fine until you got to the armors part. EDIT: I also noticed you mentioned... Quote Make a new profile in MO2. All my work organizing the left pane is undone in the new profile, they're alphabetical now. I don't know if you're aware that MO2 has plugins that make it even better. One of which is called Profile Sync. It literally does what you think it does, and it's saved my modding life. Might wanna give this a try! https://kezyma.github.io/?p=profilesync Edited March 28, 2025 by HentaiGnome
travelmedic Posted March 28, 2025 Author Posted March 28, 2025 1 hour ago, HentaiGnome said: You didn't mention it, but you have the correct Address Library installed, right? Also... Basing off of that alone, it seems like everything has been running fine until you literally started installing armors. Couldn't you just remove/disable all of the armors and see if the game runs? If so, then we can safely say it's one (or some) of the armors causing problems. If not, then you have a deeper issue that needs resolving, which is strange considering you had been able to run the game just fine until you got to the armors part. EDIT: I also noticed you mentioned... I don't know if you're aware that MO2 has plugins that make it even better. One of which is called Profile Sync. It literally does what you think it does, and it's saved my modding life. Might wanna give this a try! https://kezyma.github.io/?p=profilesync I've double checked that several times to make sure Address Library and SKSE and everything else matches 1170. I deactivated all mods except the official DLC and still that profile crashes. Profile 2 is running strong as I slowly build back up. I do know about backing up the order for left pane and right pane and actually do have current backups. However, if that profile is somehow bugged and not working, it's probably better to run through manually and double check everything again. Appreciate the advice though.
travelmedic Posted March 28, 2025 Author Posted March 28, 2025 3 hours ago, traison said: https://www.nexusmods.com/skyrimspecialedition/mods/59818 I'm not even getting a crash log. I'll get an SKSE log and logs from some of the other dlls, but I don't even get to the New Game/Load/Creations?etc menu before CTD. Again, no warning on the top right of MO2 or in the right pane of a missing master.
travelmedic Posted March 28, 2025 Author Posted March 28, 2025 I don't know if it's the least bit helpful, but here is an example of an skse.log where it shuts down in mid-process. The funny thing is, I re-enable the exact same dll mods in profile 2 and they all load up and work correctly. Spoiler SKSE64 runtime: initialize (version = 2.2.6 01064920 01DB9F1F684463A0, os = 6.2 (9200)) imagebase = 00007FF6C65D0000 reloc mgr imagebase = 00007FF6C65D0000 config path = G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ scanning plugin directory G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin AnimationMotionRevolution.dll checking plugin AnimationQueueFix.dll checking plugin AutoInputSwitch.dll checking plugin BarterLimitFix.dll checking plugin cbp.dll checking plugin ConsoleUtilSSE.dll checking plugin FormListManipulator.dll checking plugin Fuz Ro D'oh.dll checking plugin hdtSMP64.dll checking plugin JContainers64.dll checking plugin LSARNG.dll checking plugin MCMHelper.dll checking plugin mfgfix.dll checking plugin Modex.dll checking plugin MoreInformativeConsole.dll checking plugin OBody.dll checking plugin OpenAnimationReplacer.dll checking plugin OStim.dll checking plugin PairedAnimationImprovements.dll checking plugin PapyrusTweaks.dll checking plugin PapyrusUtil.dll checking plugin po3_KeywordItemDistributor.dll checking plugin po3_SpellPerkItemDistributor.dll checking plugin po3_Tweaks.dll checking plugin SexLabUtil.dll checking plugin skee64.dll checking plugin SkyPatcher.dll checking plugin SkyrimScripting.MessageBox.dll checking plugin SMP-NPC crash fix.dll checking plugin TheNewGentleman.dll loading plugin "AnimationMotionRevolution" plugin 1 allocated 45 bytes from branch pool plugin 1 allocated 45 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 1) loading plugin "AnimationQueueFix" plugin 2 allocated 14 bytes from branch pool plugin AnimationQueueFix.dll (00000001 AnimationQueueFix 01000010) loaded correctly (handle 2) loading plugin "AutoInputSwitch" plugin 3 allocated 16 bytes from branch pool registering plugin listener for SKSE at 3 of 32 plugin AutoInputSwitch.dll (00000001 AutoInputSwitch 01020030) loaded correctly (handle 3) loading plugin "Barter Limit Fix" plugin BarterLimitFix.dll (00000001 Barter Limit Fix 00000001) loaded correctly (handle 4) loading plugin "CBPC" registering plugin listener for SKSE at 5 of 32 plugin cbp.dll (00000001 CBPC 00010602) loaded correctly (handle 5) loading plugin "ConsoleUtilSSE" registering plugin listener for SKSE at 6 of 32 plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01050010) loaded correctly (handle 6) loading plugin "FormListManipulator" registering plugin listener for SKSE at 7 of 32 plugin FormListManipulator.dll (00000001 FormListManipulator 01080010) loaded correctly (handle 7) loading plugin "Fuz Ro D'oh" registering plugin listener for SKSE at 8 of 32 plugin Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 020507B8) loaded correctly (handle 😎 loading plugin "hdtSMP64" registering plugin listener for SKSE at 9 of 32 plugin hdtSMP64.dll (00000001 hdtSMP64 00030F34) loaded correctly (handle 9) loading plugin "JContainers64" registering plugin listener for SKSE at 10 of 32 plugin JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 10) loading plugin "LSARNG" registering plugin listener for SKSE at 11 of 32 plugin LSARNG.dll (00000001 LSARNG 00000010) loaded correctly (handle 11) loading plugin "MCMHelper" registering plugin listener for SKSE at 12 of 32 plugin MCMHelper.dll (00000001 MCMHelper 01050000) loaded correctly (handle 12) loading plugin "mfgfix" plugin mfgfix.dll (00000001 mfgfix 00010000) loaded correctly (handle 13) loading plugin "Modex" registering plugin listener for SKSE at 14 of 32 plugin Modex.dll (00000001 Modex 00000010) loaded correctly (handle 14) loading plugin "More Informative Console" plugin MoreInformativeConsole.dll (00000001 More Informative Console 01020020) loaded correctly (handle 15) loading plugin "OBody" registering plugin listener for SKSE at 16 of 32 plugin OBody.dll (00000001 OBody 04030070) loaded correctly (handle 16) loading plugin "OpenAnimationReplacer" registering plugin listener for SKSE at 17 of 32 plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 61 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin OpenAnimationReplacer.dll (00000001 OpenAnimationReplacer 02030060) loaded correctly (handle 17) loading plugin "OStim" registering plugin listener for SKSE at 18 of 32 registering plugin listener for (null) at 18 of 32 plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin OStim.dll (00000001 OStim 07030045) loaded correctly (handle 18) loading plugin "PairedAnimationImprovements" plugin 19 allocated 14 bytes from branch pool plugin 19 allocated 14 bytes from branch pool plugin PairedAnimationImprovements.dll (00000001 PairedAnimationImprovements 01000020) loaded correctly (handle 19) loading plugin "PapyrusTweaks" registering plugin listener for SKSE at 20 of 32 plugin 20 allocated 36 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin PapyrusTweaks.dll (00000001 PapyrusTweaks 04000000) loaded correctly (handle 20) loading plugin "PapyrusUtil" plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 21) loading plugin "Keyword Item Distributor" registering plugin listener for SKSE at 22 of 32 plugin po3_KeywordItemDistributor.dll (00000001 Keyword Item Distributor 03000000) loaded correctly (handle 22) loading plugin "Spell Perk Item Distributor" registering plugin listener for SKSE at 23 of 32 plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 07000000) loaded correctly (handle 23) loading plugin "po3_Tweaks" plugin 24 allocated 450 bytes from branch pool registering plugin listener for SKSE at 24 of 32 plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 24) loading plugin "SexLabUtil" plugin SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly (handle 25) loading plugin "skee" registering plugin listener for SKSE at 26 of 32 plugin 26 allocated 512 bytes from branch pool plugin 26 allocated 512 bytes from local pool plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 26) loading plugin "Skypatcher" registering plugin listener for SKSE at 27 of 32 plugin SkyPatcher.dll (00000001 Skypatcher 03000000) loaded correctly (handle 27) loading plugin "SkyrimScripting.MessageBox" registering plugin listener for SKSE at 28 of 32 plugin SkyrimScripting.MessageBox.dll (00000001 SkyrimScripting.MessageBox 00000010) loaded correctly (handle 28) loading plugin "SMP-NPC crash fix" plugin SMP-NPC crash fix.dll (00000001 SMP-NPC crash fix 00000001) loaded correctly (handle 29) loading plugin "TheNewGentleman" registering plugin listener for SKSE at 30 of 32 plugin TheNewGentleman.dll (00000001 TheNewGentleman 04000000) loaded correctly (handle 30) dispatch message (0) to plugin listeners sending message type 0 to plugin 3 sending message type 0 to plugin 5 sending message type 0 to plugin 6 sending message type 0 to plugin 7 sending message type 0 to plugin 8 sending message type 0 to plugin 9 sending message type 0 to plugin 10 sending message type 0 to plugin 11 sending message type 0 to plugin 12 sending message type 0 to plugin 14 sending message type 0 to plugin 16 sending message type 0 to plugin 17 sending message type 0 to plugin 18 sending message type 0 to plugin 20 sending message type 0 to plugin 22 sending message type 0 to plugin 23 sending message type 0 to plugin 24 sending message type 0 to plugin 26 registering plugin listener for (null) at 26 of 31 sending message type 0 to plugin 27 sending message type 0 to plugin 28 sending message type 0 to plugin 30 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 3 sending message type 1 to plugin 5 sending message type 1 to plugin 6 sending message type 1 to plugin 7 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 8 sending message type 1 to plugin 9 dispatch message (0) to plugin listeners sending message type 0 to plugin 18 sending message type 0 to plugin 26 dispatched message. sending message type 1 to plugin 10 dispatch message (1) to plugin listeners sending message type 1 to plugin 18 sending message type 1 to plugin 26 dispatched message. sending message type 1 to plugin 11 sending message type 1 to plugin 12 sending message type 1 to plugin 14 plugin 14 allocated 14 bytes from branch pool plugin 14 allocated 14 bytes from branch pool plugin 14 allocated 14 bytes from branch pool plugin 14 allocated 14 bytes from branch pool sending message type 1 to plugin 16 dispatch message (-1640531527) to plugin listeners sending message type 1 to plugin 17 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 18 plugin 18 allocated 14 bytes from branch pool sending message type 1 to plugin 20 sending message type 1 to plugin 22 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 23 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 24 sending message type 1 to plugin 26 sending message type 1 to plugin 27 sending message type 1 to plugin 28 sending message type 1 to plugin 30 dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 3 sending message type 6 to plugin 5 sending message type 6 to plugin 6 sending message type 6 to plugin 7 sending message type 6 to plugin 8 sending message type 6 to plugin 9 sending message type 6 to plugin 10 sending message type 6 to plugin 11 sending message type 6 to plugin 12 sending message type 6 to plugin 14 sending message type 6 to plugin 16 sending message type 6 to plugin 17 sending message type 6 to plugin 18 sending message type 6 to plugin 20 sending message type 6 to plugin 22 sending message type 6 to plugin 23 sending message type 6 to plugin 24 sending message type 6 to plugin 26 sending message type 6 to plugin 27 sending message type 6 to plugin 28 sending message type 6 to plugin 30 dispatched message. dispatch message (8) to plugin listeners sending message type 8 to plugin 3 sending message type 8 to plugin 5 sending message type 8 to plugin 6 sending message type 8 to plugin 7 sending message type 8 to plugin 8 sending message type 8 to plugin 9 sending message type 8 to plugin 10 sending message type 8 to plugin 11
travelmedic Posted March 28, 2025 Author Posted March 28, 2025 Here's an skse log from profile 2 that successfully loads the game (if it helps) Spoiler SKSE64 runtime: initialize (version = 2.2.6 01064920 01DB9F7566ACDBFC, os = 6.2 (9200)) imagebase = 00007FF608740000 reloc mgr imagebase = 00007FF608740000 config path = G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ scanning plugin directory G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin AnimationMotionRevolution.dll checking plugin AnimationQueueFix.dll checking plugin AutoInputSwitch.dll checking plugin BarterLimitFix.dll checking plugin cbp.dll checking plugin ConsoleUtilSSE.dll checking plugin FormListManipulator.dll checking plugin Fuz Ro D'oh.dll checking plugin hdtSMP64.dll checking plugin JContainers64.dll checking plugin LSARNG.dll checking plugin MCMHelper.dll checking plugin mfgfix.dll checking plugin Modex.dll checking plugin MoreInformativeConsole.dll checking plugin OBody.dll checking plugin OpenAnimationReplacer.dll checking plugin OStim.dll checking plugin PairedAnimationImprovements.dll checking plugin PapyrusTweaks.dll checking plugin PapyrusUtil.dll checking plugin po3_KeywordItemDistributor.dll checking plugin po3_SpellPerkItemDistributor.dll checking plugin po3_Tweaks.dll checking plugin SexLabUtil.dll checking plugin skee64.dll checking plugin SkyPatcher.dll checking plugin SkyrimScripting.MessageBox.dll checking plugin SMP-NPC crash fix.dll checking plugin TheNewGentleman.dll loading plugin "AnimationMotionRevolution" plugin 1 allocated 45 bytes from branch pool plugin 1 allocated 45 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 1) loading plugin "AnimationQueueFix" plugin 2 allocated 14 bytes from branch pool plugin AnimationQueueFix.dll (00000001 AnimationQueueFix 01000010) loaded correctly (handle 2) loading plugin "AutoInputSwitch" plugin 3 allocated 16 bytes from branch pool registering plugin listener for SKSE at 3 of 32 plugin AutoInputSwitch.dll (00000001 AutoInputSwitch 01020030) loaded correctly (handle 3) loading plugin "Barter Limit Fix" plugin BarterLimitFix.dll (00000001 Barter Limit Fix 00000001) loaded correctly (handle 4) loading plugin "CBPC" registering plugin listener for SKSE at 5 of 32 plugin cbp.dll (00000001 CBPC 00010602) loaded correctly (handle 5) loading plugin "ConsoleUtilSSE" registering plugin listener for SKSE at 6 of 32 plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01050010) loaded correctly (handle 6) loading plugin "FormListManipulator" registering plugin listener for SKSE at 7 of 32 plugin FormListManipulator.dll (00000001 FormListManipulator 01080010) loaded correctly (handle 7) loading plugin "Fuz Ro D'oh" registering plugin listener for SKSE at 8 of 32 plugin Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 020507B8) loaded correctly (handle 😎 loading plugin "hdtSMP64" registering plugin listener for SKSE at 9 of 32 plugin hdtSMP64.dll (00000001 hdtSMP64 00030F34) loaded correctly (handle 9) loading plugin "JContainers64" registering plugin listener for SKSE at 10 of 32 plugin JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 10) loading plugin "LSARNG" registering plugin listener for SKSE at 11 of 32 plugin LSARNG.dll (00000001 LSARNG 00000010) loaded correctly (handle 11) loading plugin "MCMHelper" registering plugin listener for SKSE at 12 of 32 plugin MCMHelper.dll (00000001 MCMHelper 01050000) loaded correctly (handle 12) loading plugin "mfgfix" plugin mfgfix.dll (00000001 mfgfix 00010000) loaded correctly (handle 13) loading plugin "Modex" registering plugin listener for SKSE at 14 of 32 plugin Modex.dll (00000001 Modex 00000010) loaded correctly (handle 14) loading plugin "More Informative Console" plugin MoreInformativeConsole.dll (00000001 More Informative Console 01020020) loaded correctly (handle 15) loading plugin "OBody" registering plugin listener for SKSE at 16 of 32 plugin OBody.dll (00000001 OBody 04030070) loaded correctly (handle 16) loading plugin "OpenAnimationReplacer" registering plugin listener for SKSE at 17 of 32 plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 61 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin 17 allocated 14 bytes from branch pool plugin OpenAnimationReplacer.dll (00000001 OpenAnimationReplacer 02030060) loaded correctly (handle 17) loading plugin "OStim" registering plugin listener for SKSE at 18 of 32 registering plugin listener for (null) at 18 of 32 plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin OStim.dll (00000001 OStim 07030045) loaded correctly (handle 18) loading plugin "PairedAnimationImprovements" plugin 19 allocated 14 bytes from branch pool plugin 19 allocated 14 bytes from branch pool plugin PairedAnimationImprovements.dll (00000001 PairedAnimationImprovements 01000020) loaded correctly (handle 19) loading plugin "PapyrusTweaks" registering plugin listener for SKSE at 20 of 32 plugin 20 allocated 36 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin PapyrusTweaks.dll (00000001 PapyrusTweaks 04000000) loaded correctly (handle 20) loading plugin "PapyrusUtil" plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 21) loading plugin "Keyword Item Distributor" registering plugin listener for SKSE at 22 of 32 plugin po3_KeywordItemDistributor.dll (00000001 Keyword Item Distributor 03000000) loaded correctly (handle 22) loading plugin "Spell Perk Item Distributor" registering plugin listener for SKSE at 23 of 32 plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 07000000) loaded correctly (handle 23) loading plugin "po3_Tweaks" plugin 24 allocated 450 bytes from branch pool registering plugin listener for SKSE at 24 of 32 plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 24) loading plugin "SexLabUtil" plugin SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly (handle 25) loading plugin "skee" registering plugin listener for SKSE at 26 of 32 plugin 26 allocated 512 bytes from branch pool plugin 26 allocated 512 bytes from local pool plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 26) loading plugin "Skypatcher" registering plugin listener for SKSE at 27 of 32 plugin SkyPatcher.dll (00000001 Skypatcher 03000000) loaded correctly (handle 27) loading plugin "SkyrimScripting.MessageBox" registering plugin listener for SKSE at 28 of 32 plugin SkyrimScripting.MessageBox.dll (00000001 SkyrimScripting.MessageBox 00000010) loaded correctly (handle 28) loading plugin "SMP-NPC crash fix" plugin SMP-NPC crash fix.dll (00000001 SMP-NPC crash fix 00000001) loaded correctly (handle 29) loading plugin "TheNewGentleman" registering plugin listener for SKSE at 30 of 32 plugin TheNewGentleman.dll (00000001 TheNewGentleman 04000000) loaded correctly (handle 30) dispatch message (0) to plugin listeners sending message type 0 to plugin 3 sending message type 0 to plugin 5 sending message type 0 to plugin 6 sending message type 0 to plugin 7 sending message type 0 to plugin 8 sending message type 0 to plugin 9 sending message type 0 to plugin 10 sending message type 0 to plugin 11 sending message type 0 to plugin 12 sending message type 0 to plugin 14 sending message type 0 to plugin 16 sending message type 0 to plugin 17 sending message type 0 to plugin 18 sending message type 0 to plugin 20 sending message type 0 to plugin 22 sending message type 0 to plugin 23 sending message type 0 to plugin 24 sending message type 0 to plugin 26 registering plugin listener for (null) at 26 of 31 sending message type 0 to plugin 27 sending message type 0 to plugin 28 sending message type 0 to plugin 30 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 3 sending message type 1 to plugin 5 sending message type 1 to plugin 6 sending message type 1 to plugin 7 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 8 sending message type 1 to plugin 9 dispatch message (0) to plugin listeners sending message type 0 to plugin 18 sending message type 0 to plugin 26 dispatched message. sending message type 1 to plugin 10 dispatch message (1) to plugin listeners sending message type 1 to plugin 18 sending message type 1 to plugin 26 dispatched message. sending message type 1 to plugin 11 sending message type 1 to plugin 12 sending message type 1 to plugin 14 plugin 14 allocated 14 bytes from branch pool plugin 14 allocated 14 bytes from branch pool plugin 14 allocated 14 bytes from branch pool plugin 14 allocated 14 bytes from branch pool sending message type 1 to plugin 16 dispatch message (-1640531527) to plugin listeners sending message type 1 to plugin 17 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 18 plugin 18 allocated 14 bytes from branch pool sending message type 1 to plugin 20 sending message type 1 to plugin 22 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 23 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 24 sending message type 1 to plugin 26 sending message type 1 to plugin 27 sending message type 1 to plugin 28 sending message type 1 to plugin 30 dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 3 sending message type 6 to plugin 5 sending message type 6 to plugin 6 sending message type 6 to plugin 7 sending message type 6 to plugin 8 sending message type 6 to plugin 9 sending message type 6 to plugin 10 sending message type 6 to plugin 11 sending message type 6 to plugin 12 sending message type 6 to plugin 14 sending message type 6 to plugin 16 sending message type 6 to plugin 17 sending message type 6 to plugin 18 sending message type 6 to plugin 20 sending message type 6 to plugin 22 sending message type 6 to plugin 23 sending message type 6 to plugin 24 sending message type 6 to plugin 26 sending message type 6 to plugin 27 sending message type 6 to plugin 28 sending message type 6 to plugin 30 dispatched message. Reading translations from Interface\Translations\TheNewGentleman_ENGLISH.txt... Reading translations from Interface\Translations\SexLab_ENGLISH.txt... Reading translations from Interface\Translations\zzLSAR_ENGLISH.txt... Reading translations from Interface\Translations\SkyUI_SE_ENGLISH.txt... Reading translations from Interface\Translations\MCMHelper_ENGLISH.txt... Reading translations from Interface\Translations\OBody_ENGLISH.txt... Reading translations from Interface\Translations\OStim_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenuPlugin_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenu_ENGLISH.txt... Reading translations from Interface\Translations\UIExtensions_ENGLISH.txt... Reading translations from Interface\Translations\HeelsFix_ENGLISH.txt... Reading translations from Interface\Translations\RaceMenuHH_ENGLISH.txt... Reading translations from Interface\Translations\3BBB_ENGLISH.txt... Reading translations from Interface\Translations\XPMSE_ENGLISH.txt... Reading translations from Interface\Translations\OCum_ENGLISH.txt... Reading translations from Interface\Translations\OPIrresistible_ENGLISH.txt... Reading translations from Interface\Translations\OInflation_ENGLISH.txt... Reading translations from Interface\Translations\OStimNPCs_ENGLISH.txt... dispatch message (8) to plugin listeners sending message type 8 to plugin 3 sending message type 8 to plugin 5 sending message type 8 to plugin 6 sending message type 8 to plugin 7 sending message type 8 to plugin 8 sending message type 8 to plugin 9 sending message type 8 to plugin 10 sending message type 8 to plugin 11 sending message type 8 to plugin 12 sending message type 8 to plugin 14 dispatch message (-69227266) to plugin listeners sending message type 8 to plugin 16 sending message type 8 to plugin 17 sending message type 8 to plugin 18 sending message type 8 to plugin 20 sending message type 8 to plugin 22 sending message type 8 to plugin 23 sending message type 8 to plugin 24 sending message type 8 to plugin 26 sending message type 8 to plugin 27 sending message type 8 to plugin 28 sending message type 8 to plugin 30 dispatched message.
traison Posted March 28, 2025 Posted March 28, 2025 6 hours ago, travelmedic said: I'm not even getting a crash log. The reason for that would be that crash logger is not loaded in either of your skse logs. You messed up the install of it somehow.
travelmedic Posted March 28, 2025 Author Posted March 28, 2025 3 hours ago, traison said: The reason for that would be that crash logger is not loaded in either of your skse logs. You messed up the install of it somehow. I get the CrashLogger.log, but no CrashLog. I've looked in both the OneDrive and regular MyDocuments/MyGames... folders. Spoiler [2025-03-28 10:56:44.732] [Global] [info] [35776] [main.cpp:57] Log Level: trace [2025-03-28 10:56:44.732] [Global] [info] [35776] [main.cpp:222] NOTE: This is not a crashlog. Crashlogs have the name crash-[TIMESTAMP].log [2025-03-28 10:56:44.732] [Global] [info] [35776] [main.cpp:223] CrashLogger 1.15.0.0 Oct 12 2024 11:33:37 is loading... [2025-03-28 10:56:44.733] [Global] [info] [35776] [CrashHandler.cpp:596] installed crash handlers [2025-03-28 10:56:44.733] [Global] [info] [35776] [CrashHandler.cpp:599] Crash Logs will be written to C:\Users\trave\OneDrive\Documents\My Games\Skyrim Special Edition\SKSE [2025-03-28 10:56:44.736] [Global] [info] [35776] [main.cpp:230] CrashLogger has finished loading.
travelmedic Posted March 28, 2025 Author Posted March 28, 2025 SKSE64 runtime: initialize (version = 2.2.6 01064920 01DB9FF19F531C82, os = 6.2 (9200)) imagebase = 00007FF608740000 reloc mgr imagebase = 00007FF608740000 config path = G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\skse.ini plugin directory = G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ scanning plugin directory G:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\ checking plugin AnimationMotionRevolution.dll checking plugin AnimationQueueFix.dll checking plugin AutoInputSwitch.dll checking plugin BarterLimitFix.dll checking plugin cbp.dll checking plugin ConsoleUtilSSE.dll checking plugin CrashLogger.dll checking plugin FormListManipulator.dll checking plugin Fuz Ro D'oh.dll checking plugin hdtSMP64.dll checking plugin JContainers64.dll checking plugin LSARNG.dll checking plugin MCMHelper.dll checking plugin mfgfix.dll checking plugin Modex.dll checking plugin MoreInformativeConsole.dll checking plugin msdia140.dll plugin msdia140.dll (00000000 00000000) no version data 0 (handle 0) checking plugin OBody.dll checking plugin OpenAnimationReplacer.dll checking plugin OStim.dll checking plugin PairedAnimationImprovements.dll checking plugin PapyrusTweaks.dll checking plugin PapyrusUtil.dll checking plugin po3_KeywordItemDistributor.dll checking plugin po3_SpellPerkItemDistributor.dll checking plugin po3_Tweaks.dll checking plugin SexLabUtil.dll checking plugin skee64.dll checking plugin SkyPatcher.dll checking plugin SkyrimScripting.MessageBox.dll checking plugin SMP-NPC crash fix.dll checking plugin TheNewGentleman.dll loading plugin "AnimationMotionRevolution" plugin 1 allocated 45 bytes from branch pool plugin 1 allocated 45 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin 1 allocated 49 bytes from branch pool plugin AnimationMotionRevolution.dll (00000001 AnimationMotionRevolution 01050030) loaded correctly (handle 1) loading plugin "AnimationQueueFix" plugin 2 allocated 14 bytes from branch pool plugin AnimationQueueFix.dll (00000001 AnimationQueueFix 01000010) loaded correctly (handle 2) loading plugin "AutoInputSwitch" plugin 3 allocated 16 bytes from branch pool registering plugin listener for SKSE at 3 of 33 plugin AutoInputSwitch.dll (00000001 AutoInputSwitch 01020030) loaded correctly (handle 3) loading plugin "Barter Limit Fix" plugin BarterLimitFix.dll (00000001 Barter Limit Fix 00000001) loaded correctly (handle 4) loading plugin "CBPC" registering plugin listener for SKSE at 5 of 33 plugin cbp.dll (00000001 CBPC 00010602) loaded correctly (handle 5) loading plugin "ConsoleUtilSSE" registering plugin listener for SKSE at 6 of 33 plugin ConsoleUtilSSE.dll (00000001 ConsoleUtilSSE 01050010) loaded correctly (handle 6) loading plugin "CrashLogger" plugin CrashLogger.dll (00000001 CrashLogger 010F0000) loaded correctly (handle 7) loading plugin "FormListManipulator" registering plugin listener for SKSE at 8 of 33 plugin FormListManipulator.dll (00000001 FormListManipulator 01080010) loaded correctly (handle 😎 loading plugin "Fuz Ro D'oh" registering plugin listener for SKSE at 9 of 33 plugin Fuz Ro D'oh.dll (00000001 Fuz Ro D'oh 020507B8) loaded correctly (handle 9) loading plugin "hdtSMP64" registering plugin listener for SKSE at 10 of 33 plugin hdtSMP64.dll (00000001 hdtSMP64 00030F34) loaded correctly (handle 10) loading plugin "JContainers64" registering plugin listener for SKSE at 11 of 33 plugin JContainers64.dll (00000001 JContainers64 00000004) loaded correctly (handle 11) loading plugin "LSARNG" registering plugin listener for SKSE at 12 of 33 plugin LSARNG.dll (00000001 LSARNG 00000010) loaded correctly (handle 12) loading plugin "MCMHelper" registering plugin listener for SKSE at 13 of 33 plugin MCMHelper.dll (00000001 MCMHelper 01050000) loaded correctly (handle 13) loading plugin "mfgfix" plugin mfgfix.dll (00000001 mfgfix 00010000) loaded correctly (handle 14) loading plugin "Modex" registering plugin listener for SKSE at 15 of 33 plugin Modex.dll (00000001 Modex 00000010) loaded correctly (handle 15) loading plugin "More Informative Console" plugin MoreInformativeConsole.dll (00000001 More Informative Console 01020020) loaded correctly (handle 16) loading plugin "OBody" registering plugin listener for SKSE at 17 of 33 plugin OBody.dll (00000001 OBody 04030070) loaded correctly (handle 17) loading plugin "OpenAnimationReplacer" registering plugin listener for SKSE at 18 of 33 plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 61 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin 18 allocated 14 bytes from branch pool plugin OpenAnimationReplacer.dll (00000001 OpenAnimationReplacer 02030060) loaded correctly (handle 18) loading plugin "OStim" registering plugin listener for SKSE at 19 of 33 registering plugin listener for (null) at 19 of 33 plugin 19 allocated 14 bytes from branch pool plugin 19 allocated 14 bytes from branch pool plugin OStim.dll (00000001 OStim 07030045) loaded correctly (handle 19) loading plugin "PairedAnimationImprovements" plugin 20 allocated 14 bytes from branch pool plugin 20 allocated 14 bytes from branch pool plugin PairedAnimationImprovements.dll (00000001 PairedAnimationImprovements 01000020) loaded correctly (handle 20) loading plugin "PapyrusTweaks" registering plugin listener for SKSE at 21 of 33 plugin 21 allocated 36 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin 21 allocated 14 bytes from branch pool plugin PapyrusTweaks.dll (00000001 PapyrusTweaks 04000000) loaded correctly (handle 21) loading plugin "PapyrusUtil" plugin PapyrusUtil.dll (00000001 PapyrusUtil 00000002) loaded correctly (handle 22) loading plugin "Keyword Item Distributor" registering plugin listener for SKSE at 23 of 33 plugin po3_KeywordItemDistributor.dll (00000001 Keyword Item Distributor 03000000) loaded correctly (handle 23) loading plugin "Spell Perk Item Distributor" registering plugin listener for SKSE at 24 of 33 plugin po3_SpellPerkItemDistributor.dll (00000001 Spell Perk Item Distributor 07000000) loaded correctly (handle 24) loading plugin "po3_Tweaks" plugin 25 allocated 450 bytes from branch pool registering plugin listener for SKSE at 25 of 33 plugin po3_Tweaks.dll (00000001 po3_Tweaks 01000000) loaded correctly (handle 25) loading plugin "SexLabUtil" plugin SexLabUtil.dll (00000001 SexLabUtil 00000001) loaded correctly (handle 26) loading plugin "skee" registering plugin listener for SKSE at 27 of 33 plugin 27 allocated 512 bytes from branch pool plugin 27 allocated 512 bytes from local pool plugin skee64.dll (00000001 skee 00000001) loaded correctly (handle 27) loading plugin "Skypatcher" registering plugin listener for SKSE at 28 of 33 plugin SkyPatcher.dll (00000001 Skypatcher 03000000) loaded correctly (handle 28) loading plugin "SkyrimScripting.MessageBox" registering plugin listener for SKSE at 29 of 33 plugin SkyrimScripting.MessageBox.dll (00000001 SkyrimScripting.MessageBox 00000010) loaded correctly (handle 29) loading plugin "SMP-NPC crash fix" plugin SMP-NPC crash fix.dll (00000001 SMP-NPC crash fix 00000001) loaded correctly (handle 30) loading plugin "TheNewGentleman" registering plugin listener for SKSE at 31 of 33 plugin TheNewGentleman.dll (00000001 TheNewGentleman 04000000) loaded correctly (handle 31) dispatch message (0) to plugin listeners sending message type 0 to plugin 3 sending message type 0 to plugin 5 sending message type 0 to plugin 6 sending message type 0 to plugin 8 sending message type 0 to plugin 9 sending message type 0 to plugin 10 sending message type 0 to plugin 11 sending message type 0 to plugin 12 sending message type 0 to plugin 13 sending message type 0 to plugin 15 sending message type 0 to plugin 17 sending message type 0 to plugin 18 sending message type 0 to plugin 19 sending message type 0 to plugin 21 sending message type 0 to plugin 23 sending message type 0 to plugin 24 sending message type 0 to plugin 25 sending message type 0 to plugin 27 registering plugin listener for (null) at 27 of 32 sending message type 0 to plugin 28 sending message type 0 to plugin 29 sending message type 0 to plugin 31 dispatched message. dispatch message (1) to plugin listeners sending message type 1 to plugin 3 sending message type 1 to plugin 5 sending message type 1 to plugin 6 sending message type 1 to plugin 8 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 9 sending message type 1 to plugin 10 dispatch message (0) to plugin listeners sending message type 0 to plugin 19 sending message type 0 to plugin 27 dispatched message. sending message type 1 to plugin 11 dispatch message (1) to plugin listeners sending message type 1 to plugin 19 sending message type 1 to plugin 27 dispatched message. sending message type 1 to plugin 12 sending message type 1 to plugin 13 sending message type 1 to plugin 15 plugin 15 allocated 14 bytes from branch pool plugin 15 allocated 14 bytes from branch pool plugin 15 allocated 14 bytes from branch pool plugin 15 allocated 14 bytes from branch pool sending message type 1 to plugin 17 dispatch message (-1640531527) to plugin listeners sending message type 1 to plugin 18 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 19 plugin 19 allocated 14 bytes from branch pool sending message type 1 to plugin 21 sending message type 1 to plugin 23 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 24 dispatch message (-422868135) to plugin listeners sending message type 1 to plugin 25 sending message type 1 to plugin 27 sending message type 1 to plugin 28 sending message type 1 to plugin 29 sending message type 1 to plugin 31 dispatched message. init complete hooked dinput dispatch message (6) to plugin listeners sending message type 6 to plugin 3 sending message type 6 to plugin 5 sending message type 6 to plugin 6 sending message type 6 to plugin 8 sending message type 6 to plugin 9 sending message type 6 to plugin 10 sending message type 6 to plugin 11 sending message type 6 to plugin 12 sending message type 6 to plugin 13 sending message type 6 to plugin 15 sending message type 6 to plugin 17 sending message type 6 to plugin 18 sending message type 6 to plugin 19 sending message type 6 to plugin 21 sending message type 6 to plugin 23 sending message type 6 to plugin 24 sending message type 6 to plugin 25 sending message type 6 to plugin 27 sending message type 6 to plugin 28 sending message type 6 to plugin 29 sending message type 6 to plugin 31 dispatched message. dispatch message (8) to plugin listeners sending message type 8 to plugin 3 sending message type 8 to plugin 5 sending message type 8 to plugin 6 sending message type 8 to plugin 8 sending message type 8 to plugin 9 sending message type 8 to plugin 10 sending message type 8 to plugin 11 sending message type 8 to plugin 12
traison Posted March 28, 2025 Posted March 28, 2025 (edited) In that log it is present. Since its not making a crash log, I would assume the game is terminating for some other reason than an unhandled exception. Unfortunately I can't tell what's wrong with your setup without seeing it myself. A debugger would be required to potentially catch this issue. I've done lots of debugging, but I'd have to be on your computer with my tools for that. Remote control is an option: I typically use RustDesk or TeamViewer. Since the crash happens early, it shouldn't take too long when testing it. Maybe looking at a few hours of work for a clue. Edited March 28, 2025 by traison
Solissix Posted March 31, 2025 Posted March 31, 2025 You might want to move all your game shit off one drive too and stop it from being written there. Bethesda games and older titles in particular are really sensitive to read/write permissions. A network delay at a critical moment could crash it; or your anti virus not liking what its doing will end it quickly too.
travelmedic Posted April 1, 2025 Author Posted April 1, 2025 5 hours ago, Solissix said: You might want to move all your game shit off one drive too and stop it from being written there. Bethesda games and older titles in particular are really sensitive to read/write permissions. A network delay at a critical moment could crash it; or your anti virus not liking what its doing will end it quickly too. My game stuff is not on One Drive, I have a separate from my operating system dedicated games SSD. You only see One Drive on the screen shot because the Crash Logger instructions say to locate the log file there. Your point is well taken though and good advice for anyone who has things set up that way.
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