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Atomic Beauty Bodyslide butt armor/under armor scaling bug.


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Posted (edited)

I feel as if I've tried everything....

 

For the most part, the armor scales well with the character, but certain underarmors such as the harness(of all things) make the butt armor protrude into oblivion. The vault suit does not do this, but it seems almost every other under armor does.

 

It's hard to describe so here's some fancy pictures to portray the source of my insanity!

 

image.jpeg.752885229a969d7c4ad8370b49044dde.jpeg

image.jpeg.1ef8aaebd303734a1a027b775012218d.jpeg

As you can see, the harness forces the butt armor to respect social distancing standards for some reason.

 

 

image.jpeg.4c0d210ccade83a120946e0ae99a7cb7.jpeg

image.jpeg.0372109f6bcf382f7252d254d43f28c9.jpeg

And the vault suit does not have this problem. Her bum is quite protected and snug.

 

I could list other examples but that's the jist of it. I know I've had this problem before but I can't for the life of me figure out how I solved it. I found one similar post here that mentioned something about a compatibility patch between Atomic Beauty and Looksmenu Customization Compendium but I've looked and looked and haven't found any such patch. I also tried installing mods that claim to remove the scaling of armor all together but they don't seem to do anything.

 

Any and all assistance would be greatly appreciated. I've never posted here before so I hope this goes well! :D

 

Update 1: I've also trying playing with the in-game character body slider and the armor still isn't cooperating.

Edited by Vettia
Update
Posted
On 3/25/2025 at 10:46 AM, Vettia said:

I feel as if I've tried everything....

 

For the most part, the armor scales well with the character, but certain underarmors such as the harness(of all things) make the butt armor protrude into oblivion. The vault suit does not do this, but it seems almost every other under armor does.

 

It's hard to describe so here's some fancy pictures to portray the source of my insanity!

 

image.jpeg.752885229a969d7c4ad8370b49044dde.jpeg

image.jpeg.1ef8aaebd303734a1a027b775012218d.jpeg

As you can see, the harness forces the butt armor to respect social distancing standards for some reason.

 

 

image.jpeg.4c0d210ccade83a120946e0ae99a7cb7.jpeg

image.jpeg.0372109f6bcf382f7252d254d43f28c9.jpeg

And the vault suit does not have this problem. Her bum is quite protected and snug.

 

I could list other examples but that's the jist of it. I know I've had this problem before but I can't for the life of me figure out how I solved it. I found one similar post here that mentioned something about a compatibility patch between Atomic Beauty and Looksmenu Customization Compendium but I've looked and looked and haven't found any such patch. I also tried installing mods that claim to remove the scaling of armor all together but they don't seem to do anything.

 

Any and all assistance would be greatly appreciated. I've never posted here before so I hope this goes well! :D

 

Update 1: I've also trying playing with the in-game character body slider and the armor still isn't cooperating.

 

To me, it looks like the underarmor was created with a different preset. Did you create the underarmor with your current preset from Bodyslide? And did you use the "Build Morphs" option?

 

Posted

Thank you so much for responding!

 

I didn't really change anything with the bodyslide. I just did a batch build. I see the "Build Morphs" option and it is unchecked. Should I try that?

Posted
58 minutes ago, Vettia said:

Thank you so much for responding!

 

I didn't really change anything with the bodyslide. I just did a batch build. I see the "Build Morphs" option and it is unchecked. Should I try that?

Yes, make sure that is checked.

Posted (edited)

More pictures! I found the BoS uniform works better, but not the marine wetsuit.

 

 

image.jpeg.e0bcd0092ebb56b9720ad310ce30b42b.jpeg

image.jpeg

 

 

Edited by Vettia
Posted
7 hours ago, Vettia said:

More pictures! I found the BoS uniform works better, but not the marine wetsuit.

 

 

image.jpeg.e0bcd0092ebb56b9720ad310ce30b42b.jpeg

image.jpeg

 

 


 

Select your preset in Bodyslide and check if the harness and other armor are even in the outfit list.

If not, check if you have any filters in the group list - see image. If so, clear the filter and run a Batch build (check Build Morphs)
 

If the above steps don't help, select your preset in Bodyslide and click "Save as" (not just Save).
In the following window, enter the preset name. By default, it is "CustomPreset."

Now the important part: Check all the groups that can be used for this preset.
 

A window will then appear where you can save the changes as XML.


To make the changes take effect, it's best to close and reopen Bodyslide. Now do a Batch build (check Build Morphs)

 

Try that first. If it doesn't work, we'll have to use Outfit Studio to check whether the harness and underarmor even have all the morphs.

image.png.2a746ad1f70e11d485b2158d8b0a96f7.png

Posted (edited)
10 hours ago, Andy14 said:


 

Select your preset in Bodyslide and check if the harness and other armor are even in the outfit list.

If not, check if you have any filters in the group list - see image. If so, clear the filter and run a Batch build (check Build Morphs)
 

If the above steps don't help, select your preset in Bodyslide and click "Save as" (not just Save).
In the following window, enter the preset name. By default, it is "CustomPreset."

Now the important part: Check all the groups that can be used for this preset.
 

A window will then appear where you can save the changes as XML.


To make the changes take effect, it's best to close and reopen Bodyslide. Now do a Batch build (check Build Morphs)

 

Try that first. If it doesn't work, we'll have to use Outfit Studio to check whether the harness and underarmor even have all the morphs.

image.png.2a746ad1f70e11d485b2158d8b0a96f7.png

 

image.png.c93bf95392565007878a63b092ea07dc.png

 

I created a preset and named it "DefaultAB." I also added in the groups and checked the "Build Morphs" checkbox. It still doesn't work.

 

I don't think the issue is with the build. As you can see, the armor morphs fine with the vault suit and bos uniform, but not any other under armor. Something is making the armor extend beyond proportions.

 

How do we check the .tri files? If they are the problem, how would we check?

 

I found the .tri files and they seem to be in the correct spot.

 

image.png.dad5ab7eefc5ef688d35c54ad3ef4d51.png

image.png.2ccdbbb515ce565ae3ffe68c757bb7f6.png

 

On a more humorous note...

 

image.png.69501411d2f5797e70a9aee149ad27d9.png

 

I think the Army Fatigues have taken the title of "Best at gtfo." Look at her! She could down a tree with that beaver tail.

 

But seriously, thank you for your help and patience thus far :) 

Edited by Vettia
Posted (edited)
1 hour ago, Vettia said:

 

image.png.c93bf95392565007878a63b092ea07dc.png

 

I created a preset and named it "DefaultAB." I also added in the groups and checked the "Build Morphs" checkbox. It still doesn't work.

 

I don't think the issue is with the build. As you can see, the armor morphs fine with the vault suit and bos uniform, but not any other under armor. Something is making the armor extend beyond proportions.

 

How do we check the .tri files? If they are the problem, how would we check?

 

I found the .tri files and they seem to be in the correct spot.

 

image.png.dad5ab7eefc5ef688d35c54ad3ef4d51.png

image.png.2ccdbbb515ce565ae3ffe68c757bb7f6.png

 

On a more humorous note...

 

image.png.69501411d2f5797e70a9aee149ad27d9.png

 

I think the Army Fatigues have taken the title of "Best at gtfo." Look at her! She could down a tree with that beaver tail.

 

But seriously, thank you for your help and patience thus far :) 



 

Open a faulty underarmor from Bodyslide directly with Outfit Studio. You can do this using the button with the OutfitStudio icon at the top of Bodyslide.
 

After opening in Outfit Studio:

 

1. File -> Load Reference (select your body here)
2. Select your armor in the "Meshes" window on the right. If it consists of multiple meshes, you can select multiple meshes using CTRL+click - do not select the green mesh (its your body mesh).
3. In the menu at the top, click Slider -> Confrom Selected

This will transfer the morphs to your armor.

When Outfit Studio is finished, click
4. File -> Save Project As... 

In the following window, you must uncheck "Copy reference shape into output"

Everything else can stay as it is and you can click on Save.
You can now close Outfit Studio.
 

Now select a different outfit in Bodyslide and then again your corrected outfit (for update in Bodyslide).
Now all sliders - including those from the preset - should work and you can create the outfit via build.


PS:
 

If it doesn't work or I expressed myself too poorly (English isn't my language), you can upload one of these armors and your body here and I'll take a look.

It's important to send the nifs from BodySlide. You can find them in Data\Tools\BodySlide\ShapeData and then in the corresponding folder.

Edited by Andy14
Posted
1 hour ago, Andy14 said:



 

Open a faulty underarmor from Bodyslide directly with Outfit Studio. You can do this using the button with the OutfitStudio icon at the top of Bodyslide.
 

After opening in Outfit Studio:

 

1. File -> Load Reference (select your body here)
2. Select your armor in the "Meshes" window on the right. If it consists of multiple meshes, you can select multiple meshes using CTRL+click - do not select the green mesh (its your body mesh).
3. In the menu at the top, click Slider -> Confrom Selected

This will transfer the morphs to your armor.

When Outfit Studio is finished, click
4. File -> Save Project As... 

In the following window, you must uncheck "Copy reference shape into output"

Everything else can stay as it is and you can click on Save.
You can now close Outfit Studio.
 

Now select a different outfit in Bodyslide and then again your corrected outfit (for update in Bodyslide).
Now all sliders - including those from the preset - should work and you can create the outfit via build.


PS:
 

If it doesn't work or I expressed myself too poorly (English isn't my language), you can upload one of these armors and your body here and I'll take a look.

It's important to send the nifs from BodySlide. You can find them in Data\Tools\BodySlide\ShapeData and then in the corresponding folder.

 

I tried to load the reference but I couldn't find any AB templates.

 

image.png.c87c17a5f734f1521aec4aaaf3f38b92.png

 

I instead searched through the files and loaded this instead.

 

image.png.44cbc749212c2abdd92b8dd05917315c.png

 

I don't know if this is relevant but I'm trying to be thorough.

 

When looking at the "Meshes" window to my right, all I see is this.

 

image.png.247443b5322839f20ce3c53c908a4550.png

 

There's nothing there except the green body you mentioned.

 

Maybe we've found the problem?

Posted
8 hours ago, Vettia said:

 

I tried to load the reference but I couldn't find any AB templates.

 

image.png.c87c17a5f734f1521aec4aaaf3f38b92.png

 

I instead searched through the files and loaded this instead.

 

image.png.44cbc749212c2abdd92b8dd05917315c.png

 

I don't know if this is relevant but I'm trying to be thorough.

 

When looking at the "Meshes" window to my right, all I see is this.

 

image.png.247443b5322839f20ce3c53c908a4550.png

 

There's nothing there except the green body you mentioned.

 

Maybe we've found the problem?


 

You must open the armor from BodySlide with OutfitStudio. NOT the button in the bottom right.

 

See screenshots:


1. Select your outfit in BodySlide and click this button.
 

Spoiler


OpenSelectedOutfitInOS.png.0a716fe58f4737c215e9e903e55b7225.png



2. Your outfit will appear in the Meshes tab in OutfitStudio - the screenshot shows 3 meshes belonging to the outfit.

Spoiler

OutfitInOS.png.320479bac12e6e44c63f332ba94c0a0b.png


3. Now click File -> Load Reference.
If your reference body isn't in the list, select "From File" instead of "From Template" in this window.
Your body should be found in BodySlide -> ShapeData -> AtomicBeauty and then the AtomicBeauty.osd.

 

 

 

4. Your reference body has now been ALSO loaded into OS, along with all morphs/sliders.
 

Spoiler


AfterImportTheReference.png.468a23ebe7bf8390b39dd363def7369c.png


 

 

5. Now select all meshes of your outfit. In the screenshot, there are three meshes.
 

Spoiler


SelectAllMeshesFromOutfitInOS.png.f45d00d91ac77064dd6be88696d6540c.png



5. Then click Slider -> Conform Selected in the horizontal menu at the top.

6. File -> Save Project as -> Deselect Copy reference shape into output -> Click Save.
7. Done

 

Posted
1 hour ago, Andy14 said:


 

You must open the armor from BodySlide with OutfitStudio. NOT the button in the bottom right.

 

See screenshots:


1. Select your outfit in BodySlide and click this button.
 

  Hide contents


OpenSelectedOutfitInOS.png.0a716fe58f4737c215e9e903e55b7225.png

 


2. Your outfit will appear in the Meshes tab in OutfitStudio - the screenshot shows 3 meshes belonging to the outfit.

  Hide contents

OutfitInOS.png.320479bac12e6e44c63f332ba94c0a0b.png


3. Now click File -> Load Reference.
If your reference body isn't in the list, select "From File" instead of "From Template" in this window.
Your body should be found in BodySlide -> ShapeData -> AtomicBeauty and then the AtomicBeauty.osd.

 

 

 

4. Your reference body has now been ALSO loaded into OS, along with all morphs/sliders.
 

  Hide contents

 

 

AfterImportTheReference.png.468a23ebe7bf8390b39dd363def7369c.png

 

 

 

5. Now select all meshes of your outfit. In the screenshot, there are three meshes.
 

  Hide contents

 

 

SelectAllMeshesFromOutfitInOS.png.f45d00d91ac77064dd6be88696d6540c.png

 


5. Then click Slider -> Conform Selected in the horizontal menu at the top.

6. File -> Save Project as -> Deselect Copy reference shape into output -> Click Save.
7. Done

 

 

I did what you posted last, specifically with the medium leather chest piece. Your instructions were on point, but then I loaded up the game and I still had a beaver tail.

 

image.png.74f1b436f10748c353890ebe8100f1a5.png

 

Could you elaborate this quote from your second to last post? I wasn't sure what you meant here.

 

Thank you again for your patience. :) 

Posted (edited)
2 hours ago, Vettia said:

 

I did what you posted last, specifically with the medium leather chest piece. Your instructions were on point, but then I loaded up the game and I still had a beaver tail.

 

image.png.74f1b436f10748c353890ebe8100f1a5.png

 

Could you elaborate this quote from your second to last post? I wasn't sure what you meant here.

 

Thank you again for your patience. :) 

You loaded the outfit into Bodyslide and then loaded it into Outfitstudio and modified it, but bodyslide still has the old version in memory (cache).
So simply select a other outfit and then reselect the first one (the one you edited) so Bodyslide can load the changes from files.
Alternative: Close the body slide completely and reopen it.

 

2 hours ago, Vettia said:

I did what you posted last, specifically with the medium leather chest piece. Your instructions were on point, but then I loaded up the game and I still had a beaver tail.

Did you build the Leather Chest Piece with the correct preset and active "Build Morphs" with bodyslide?

If you choose your preset in bodyslide and then switch through the different outfits, you should be able to see in the preview of bodyslide and on the sliders whether everything is okay.

PS:

If it doesn't work, you should check the bones or copy them again.

All steps are the same as before.
Except Step 5: Instead of clicking Slider->Conform Selected, Right-click on the outfit meshes in the Meshes tab and then Copy Bone Weights.

Edited by Andy14
Posted (edited)
8 hours ago, Andy14 said:

You loaded the outfit into Bodyslide and then loaded it into Outfitstudio and modified it, but bodyslide still has the old version in memory (cache).
So simply select a other outfit and then reselect the first one (the one you edited) so Bodyslide can load the changes from files.
Alternative: Close the body slide completely and reopen it.

 

Did you build the Leather Chest Piece with the correct preset and active "Build Morphs" with bodyslide?

If you choose your preset in bodyslide and then switch through the different outfits, you should be able to see in the preview of bodyslide and on the sliders whether everything is okay.

PS:

If it doesn't work, you should check the bones or copy them again.

All steps are the same as before.
Except Step 5: Instead of clicking Slider->Conform Selected, Right-click on the outfit meshes in the Meshes tab and then Copy Bone Weights.

 

I don't know what you mean by "select another outfit, then select the first one."

 

I am pretty dumb so I might need more pictures. Sorry

 

 

Also, whenever I build the outfits and armors in the Preview in Bodyslide, nothing looks wrong. It's only when I wear the armor over certain under armors like the harness and marine wetsuit that it acts strangely. The armor always looks fine when worn by itself.

 

 

 

PS I think I'm almost done working on this. I hate being a burden on other people and if no one else is having this problem, then there isn't much point in fighting tooth in nail to make one person's game work :( 

Edited by Vettia
Posted
2 hours ago, Vettia said:

I don't know what you mean by "select another outfit, then select the first one."

 

I am pretty dumb so I might need more pictures. Sorry

Forget it.
Simply close Bodyslide and reopen it to have Bodyslide reload the edited armor.

It might be helpful if you could take screenshots of the armor/underarmor in Bodyslide.

Posted
7 hours ago, Andy14 said:

Forget it.
Simply close Bodyslide and reopen it to have Bodyslide reload the edited armor.

It might be helpful if you could take screenshots of the armor/underarmor in Bodyslide.

image.png.0af0d8666fa037a1152e5b4030974e1b.png

 

image.png.79a8f68e9e2ffcdc8fbf50325b40e733.png

 

Weird, the leather medium chest isn't loading the sliders.

 

image.png.e43d8ab744a7419d6be7799c4b01728b.png

 

The marine chest is working fine though.

Posted
1 hour ago, Vettia said:

Weird, the leather medium chest isn't loading the sliders.

For this armor, you need to follow the steps I described.
You need to do this for every armor that lacks sliders.

 

I'm wondering, though, why these armor pieces exist in BodySlide – without sliders. Where did you get that mod?

 

 

PS: The first image shows that there's a conflict.

There's another armor in BodySlide that creates "Meshes\armor\raider04\raider04f.nif."

When there are such conflicts, the bodyslide armor that was created last will always “win”.

Right-click to view the conflicted armor.

Then you can decide which armor is the right version and which should be deleted.

You can delete the "incorrect/conflicted" armor by clicking the red X next to the armor name in the list box.

Posted (edited)
19 minutes ago, Andy14 said:

For this armor, you need to follow the steps I described.
You need to do this for every armor that lacks sliders.

 

I'm wondering, though, why these armor pieces exist in BodySlide – without sliders. Where did you get that mod?

 

 

PS: The first image shows that there's a conflict.

There's another armor in BodySlide that creates "Meshes\armor\raider04\raider04f.nif."

When there are such conflicts, the bodyslide armor that was created last will always “win”.

Right-click to view the conflicted armor.

Then you can decide which armor is the right version and which should be deleted.

You can delete the "incorrect/conflicted" armor by clicking the red X next to the armor name in the list box.

 

So the reason why the leather armor has no sliders is because I followed your steps on that particular armor. To confirm this, I performed the steps you gave on the harness as well. The harness no longer has sliders. In addition, the body under the harness is now missing.

 

To answer your question, I downloaded the mod from the Atomic Beauty page on the Nexus.

 

I deleted the conflicting outfit as instructed.

 

I'm going to try deleting most of my armor's folder and reinstalling Atomic Beauty and let you know how that goes.

Edited by Vettia
Posted

Reinstalled Atomic Beauty with Vortex.

 

Still have the butt armor problem but my body isn't missing and I have my sliders back(not that I ever use them). So, that's nice.

Posted
30 minutes ago, Vettia said:

So the reason why the leather armor has no sliders is because I followed your steps on that particular armor. To confirm this, I performed the steps you gave on the harness as well. The harness no longer has sliders. In addition, the body under the harness is now missing.

Then you've done something wrong. It would be helpful if you could take a few screenshots of Outfit Studio when:
- you've opened the outfit/armor
- you've loaded the reference

 

 

Regarding the missing body:
If you open armor in Outfit Studio that already has a body mesh, the "Copy reference shape into output" checkbox must be checked when saving the project. I actually thought I didn't need to mention this because it's logical.

 

So, here it is again, more completely:
- If the armor/outfit has a body mesh when opened in OS, then check the box when saving.

- If an armor/outfit doesn't have a body mesh when opened in OS, but the body mesh was only added via File -> Load Reference to transfer sliders or bone weights, then uncheck the box when saving.

Posted (edited)
21 minutes ago, Andy14 said:

Then you've done something wrong. It would be helpful if you could take a few screenshots of Outfit Studio when:
- you've opened the outfit/armor
- you've loaded the reference

 

 

Regarding the missing body:
If you open armor in Outfit Studio that already has a body mesh, the "Copy reference shape into output" checkbox must be checked when saving the project. I actually thought I didn't need to mention this because it's logical.

 

So, here it is again, more completely:
- If the armor/outfit has a body mesh when opened in OS, then check the box when saving.

- If an armor/outfit doesn't have a body mesh when opened in OS, but the body mesh was only added via File -> Load Reference to transfer sliders or bone weights, then uncheck the box when saving.

 

Sure thing! I can do this before I enter my daily coma.

 

image.png.aa7463308263ff0900e3f5a516ec8c65.png

 

This is right after I load the outfit in Outfit Studio.

 

image.png.6953e1316446268c455ad18af733f344.png

 

Before I load the reference.

 

image.png.8c3f08399339658c005564e1762e9a98.png

 

After I load the reference.

 

image.png.5eb769f0c042aedc8a1de46029c3f6fb.png

 

Before I save the project.

 

image.png.7d4429d8b4859df23d2a1d4cab0473b3.png

 

After I save the project.

 

image.png.5664e70ea3474c37a5596f456f7e653d.png

 

After I select the project in Bodyslide.

 

Also, please be patient with me. I rarely use bodyslide and this is my first time using outfit studio, so things that seem obvious to you are not quite so obvious to my dumb blonde self ❤️

Edited by Vettia
Posted (edited)

 

 

 

The error is in screenshot 2.
When loading the Reference - you also need to load the slider sets, not just the shapes.

In the following images, you can see that there are no more sliders. The slider list is completely empty. Didn't you see that?

 

If possible, load the reference from the template list.

If the Atomic Beauty mod is working and installed correctly, Atomic Beauty Body should be available as a template.

Edited by Andy14
Posted

One more note: Since this armor already has a body, you can also transfer the sliders from that body. This means you can skip loading the reference.

Because the bare body mesh is obviously different from the body that comes with the armor. Do you see the clipping after loading the reference?

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