zanosfire Posted July 3 Posted July 3 37 minutes ago, zanosfire said: Minor bug report, when using the sacred path origin the Forever Faithful modifier doesn't apply to civilians when playing as slimes, have not tested with other species yet. screenshots of the government and species layout i used and evidence of it not working
zanosfire Posted July 3 Posted July 3 (edited) 20 minutes ago, zanosfire said: screenshots of the government and species layout i used and evidence of it not working i tried again with lamias and it also did not work so i assume it will not work with any monster girl. Edit: sorry for the spam, just wanted to be thorough Edited July 3 by zanosfire
AkagiVoid Posted July 10 Posted July 10 @Nidehogg_VMG Can I get the older mod version 4 game version 4.3, because I'm playin on Game Version of 4.3.7 with LV mods(that requires 4.3.x 2 function correctly as meh and others wait 4 Lithia 2 update their mods which may be a while as their out sick atm). >w<
SanzeninHayate32 Posted July 12 Posted July 12 (edited) On 7/10/2026 at 11:05 AM, AkagiVoid said: @Nidehogg_VMG Can I get the older mod version 4 game version 4.3, because I'm playin on Game Version of 4.3.7 with LV mods(that requires 4.3.x 2 function correctly as meh and others wait 4 Lithia 2 update their mods which may be a while as their out sick atm). >w< I have an old copy but it only works on 4.3.5 if that's okay with you (the portrait broke in 4.3.7 for some reason, but that's probably just my modlist tbh). Edited July 12 by SanzeninHayate32
John_Wishkey Posted July 13 Posted July 13 I installed the mod strictly according to the instructions, the mod appeared in the launcher. I selected it and activated it, and also selected the desired playset. But when starting the game, the mod does not seem to start, pure vanilla is launched. How to fix it?
sk1133 Posted July 14 Posted July 14 Maybe just my messy load order but something seems wonky with the lamia slave event in my 4.4.6 games. I'll get the first message about someone trafficking those, but the mission to grab them never pops up now and the event box (MGHG.event1 or such according to debug) reactivates every time I load that save.
Seryuu13 Posted July 16 Posted July 16 (edited) Any plans to add cow girls to the mod? Edited July 16 by Seryuu13
yangyangrun Posted July 18 Posted July 18 2026年7月13日晚上8:10,John_Wishkey说: 我严格按照说明安装了mod,mod出现在启动器中。我选择了它并激活了它,还选择了所需的游戏集。但是当开始游戏时,mod似乎没有开始,纯香草启动。怎么修? the same to you.waiting for resolution.
Nidehogg_VMG Posted July 26 Author Posted July 26 On 7/13/2026 at 8:10 PM, John_Wishkey said: I installed the mod strictly according to the instructions, the mod appeared in the launcher. I selected it and activated it, and also selected the desired playset. But when starting the game, the mod does not seem to start, pure vanilla is launched. How to fix it? Only English 'My Document' path could enable Paradox mod. I can't think of any other possibilities.
NGN123 Posted July 26 Posted July 26 Fallen saint girl event seems to be buged, it gave Saint Girl trait with broken description trait_saint_fallen_desc and didn't remove basic Saint Girl trait as, i assumed, it should.
John_Wishkey Posted July 28 Posted July 28 On 7/26/2026 at 6:27 PM, Nidehogg_VMG said: Only English 'My Document' path could enable Paradox mod. I can't think of any other possibilities. A week later, I tried to log in to the game again. No changes were made. Now the mod is working.
Schmee Posted July 29 Posted July 29 4 hours ago, John_Wishkey said: A week later, I tried to log in to the game again. No changes were made. Now the mod is working. I'm sorry to say, but your game may be haunted.
Crazy sam10 Posted July 29 Posted July 29 Not sure if the demon hunt event is working correctly. After sending my transport ships to the event I get the window pop up, but it doesn't seem to actually add any pops to any of my planets. And looking at the event it looks like it isn't even pulling any pops to be placed on the planet it just says a number and destination.
dung3624 Posted August 3 Posted August 3 Hi @Nidehogg_VMG, Does this mod need to be used with the dynamic UI overhaul mod?
Nidehogg_VMG Posted August 4 Author Posted August 4 On 7/30/2026 at 2:34 AM, Crazy sam10 said: Not sure if the demon hunt event is working correctly. After sending my transport ships to the event I get the window pop up, but it doesn't seem to actually add any pops to any of my planets. And looking at the event it looks like it isn't even pulling any pops to be placed on the planet it just says a number and destination. Nomadic or settled?
Nidehogg_VMG Posted August 4 Author Posted August 4 18 hours ago, dung3624 said: Hi @Nidehogg_VMG, Does this mod need to be used with the dynamic UI overhaul mod? Recommend. 1
Crazy sam10 Posted August 4 Posted August 4 11 hours ago, Nidehogg_VMG said: Nomadic or settled? Settled.
Very_Sleepy Posted August 8 Posted August 8 Hello, what is a good strategy in rise to power? The one time I managed to beat the war in 20 years was because I lucked with getting Nuggler (rip unity) who single handedly repelled the entire invading force. Granted, I was using some RP by having dragon girls with only the Sovereign Guardainship civic which made research a huge pain and I was always low on some resource (I had to manually switch the jobs to avoid going into negatives).
ProbablyTolkien Posted Saturday at 08:18 PM Posted Saturday at 08:18 PM When i open the 001 file it tells me that the archive is corrupt? Does anyone know a fix to this?
Schmee Posted Sunday at 06:18 AM Posted Sunday at 06:18 AM 10 hours ago, ProbablyTolkien said: When i open the 001 file it tells me that the archive is corrupt? Does anyone know a fix to this? Follow the install instructions on the main download page. You cannot use only one of the folders. The downloads are too large to package in one zip file, and you need all three unpacked together.
KamiyaHiraien Posted Tuesday at 04:15 PM Posted Tuesday at 04:15 PM [trigger_impl.cpp:1213]: Script Error: Invalid context switch [founder_species] from Black Dragon Conqueror [country], common/scripted_triggers/02_scripted_triggers_machine_age.txt:64 @ in scripted trigger is_individual_machine at file: common/governments/civics/00_origins.txt line: 2353, Scope: type=country id=486539264 opener_id=4294967295 random={ 0 3991148998 } random_allowed=no event.cpp:981]: Script Error, attempted to execute an event on an unsupported scope! Event: game_start.21 Event Scope: colony Executing Scope: type=planet id=371 opener_id=4294967295 random={ 0 2358271044 } random_allowed=yes from= { type=country id=16777240 opener_id=4294967295 random={ 0 4259471136 } random_allowed=yes } I keep getting this error in the crash log. What could be the issue here?
lordaldazar Posted 9 hours ago Posted 9 hours ago On next update can you set the sex ship components to 0 weight so they aren't auto added to this and ai empires?
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