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Posted (edited)
On 5/7/2026 at 1:35 PM, killingchocolate said:

This isn't a bug, but the enemies in the late-game stage, "Lust Shroud Fall," are too strong for me to clear.

 

Yes, this is frustrating, you can do absolutely nothing. One of the 4 Lust Demon empires has weak ships and can be destroyed, but the other 3 are invincible. I tried it with huge fleets of battleships (> 10000 fleet capacity), and then, when this didn't work, with huge fleets of frigates, but no chance, they have very high speed and wipe out everything in an instant with their 'spread fire' weapons. My only hope is, that I get the Lust Grinder hull technology, and then have enough fire power to destroy an "Large Lust Demon Entity" ship with the first volley, this is the only chance you have. But I am already in the year 2475 (75 years in the end game phase), I almost gave up hope to get Lust Grinder.

 

Ps: It also depends on the difficulty level, you are playing on. With difficulty ensign, and crisis strength 1.0, crisis ships have a 90% bonus to everything. If you set their ship bonusses to 0% (e.g. with the Dynamic Difficulty mod), the big Lust Demon crisis ships can be cracked even without Lust Grinders.

 

Edit:  Hm, I was in the year 2511 (end_game_years_passed=111), and still no Lust Grinder research option. After having a look at the sources, I think my Big Bang crisis came too early (~ 2425), after the Big Bang, I think, you don't get the paragon leader events anymore, which lead to the Lust Grinder research option (or I somehow screwed up the event chains, don't know). Be it as it be, I finally cheated, and did an "event add_research_option tech_lust_grinder" in the console, I think after almost 100 years of tough Lust Demon fighting, I earned this :) And now the fun begins ...

Edited by nopse0
Posted

so I tried my luck spamming Lust Grinders alone against the endgame threat and using console commands just to fight against the endgame lust demons, but apparently throwing them against the enemy won't work
so I'm right here scratching my head, because I can't realistically beat them if I can't beat them even with cheats (or I just suck really)
any tips on how to deal with them? I probably fucked up not building a proper navy or having to cheat

Posted
11 hours ago, BlueMan156 said:

so I tried my luck spamming Lust Grinders alone against the endgame threat and using console commands just to fight against the endgame lust demons, but apparently throwing them against the enemy won't work
so I'm right here scratching my head, because I can't realistically beat them if I can't beat them even with cheats (or I just suck really)
any tips on how to deal with them? I probably fucked up not building a proper navy or having to cheat

Yes, they are very tough, the hardest ones are the torpedo ones. And, I think, I saw, that their ~200k shields have 100% shield regeneration per day! I had the best results by also using lust grinders with torpedos and having very high explosives future tech. In their core system, they have 8 fleets (4 fleets openly visible and the other 4 are hidden and appear when you attack the system). This fight cannot be won directly. I had about 30000 fleet capacity, 3 times above the maximum (9999 is the maximum) and even then I was owned. I managed to kill them, by first luring the visible 4 fleets outside their home system and destroying them. Then I repaired and reinforced what I had left, and attacked the remaining 4 fleets in their home system, and could kill them. But this was very close, I almost lost the fight, better you have more than 30000 fleet capacity. And, the repairing and reinforcement after the first fight must be done very quickly,  because the Lust Demons get reinforcements quickly, too (after a month, or so)    

Posted
On 6/8/2026 at 10:32 PM, SomeoneThatYouNeverKnew said:

Any plans of adding a plant based monster girl type, to fill the currently sort of missing Plantoid / Fungoid archetype ?

Yes. Plant Girls are the next monster girl after Fox Girls.

Posted
On 6/11/2026 at 9:52 PM, BlueMan156 said:

so I tried my luck spamming Lust Grinders alone against the endgame threat and using console commands just to fight against the endgame lust demons, but apparently throwing them against the enemy won't work
so I'm right here scratching my head, because I can't realistically beat them if I can't beat them even with cheats (or I just suck really)
any tips on how to deal with them? I probably fucked up not building a proper navy or having to cheat

Defeating them requires you to have some understanding of the battle mechanics of Stellaris, such as Accuracy, Evasion, Range, Point defense, Strike Craft, and so on. Then, depending on the enemy, try different ship configurations and training leader. Otherwise, it is more appropriate to try the difficulty level below 5x. 

Posted

Sorry if someone already said how to. But what building makes lust_crystals when the main race doesn't have the monster girl flag? I'm getting notice that I'm running out of them for the monster girls that migrated into my country. Looking at the files all the lust crystal producing buildings destroy themselves if the founding race isn't one from what I can figure out.

Posted
On 5/20/2026 at 1:50 AM, Arhon said:

Is ti normal to have a deficit of 100+ lust energy when you start a new game?

 

I've noticed this also. Did you ever figure out what mod was causing this?

Posted
On 6/13/2026 at 11:40 PM, AoiUma said:

Sorry if someone already said how to. But what building makes lust_crystals when the main race doesn't have the monster girl flag? I'm getting notice that I'm running out of them for the monster girls that migrated into my country. Looking at the files all the lust crystal producing buildings destroy themselves if the founding race isn't one from what I can figure out.

If you are not the monster girl country, you would has the energy upkeep instead of lust crystal upkeep. like thatQQ20260618-013401.png.33118230bd7d2d3b09222322fc365b5a.png

Posted

I have jump drive and zero point reactor researched , but my construction ships and science ships are auto designed, and have only 'advanced sexual energy reactor' and 'sexual energy drive II' :( . Is there a way to update them ? I have some planets nearby, but I can only reach them with jump drive.

Posted
On 6/17/2026 at 6:31 PM, Crazy sam10 said:

 

I've noticed this also. Did you ever figure out what mod was causing this?

Ok, looks like it was Planetary Diversity that causes this. Although I noticed that for some reason I'm not getting any whore jobs generated at the start of the game meaning I have no way of generating lust crystals. Also it seems to force on the organic trait even though most monster girls have their own upkeeps meaning fallen angel starts the game with no food, as they normally only need energy and LCs and then immediately start working farming jobs and don't have enough generator districts to sustain themselves.

Posted

Something's gone really wrong with job prioritizing and 'stickiness' in job weights. One game, pops just straight up refuse to work agriculture jobs and I'm dying from lack of food. The next game, they won't work artisan jobs and I have zero consumer goods production. Vanilla runs fine, but as soon as I replace jobs with the sexy variants everything goes haywire. I know they're eligible for the jobs, as sometimes it works and sometimes it doesn't... it's just a question of forcing them to do what they're told.

Posted

there seems to be alot of building that just dont work. the pornographic production center doesnt convert any of the jobs to the monster girl variant. the world center prostituite house doesnt seem to add the whore jobs either like it says based on how many districts you have. i have 4 with the center and have zero whore jobs. when i should have 400 if it adds 100 per district. this is also my only mod besides a anime portrait mod from steam and the ui overhaul mod

Posted

Hey, I'm having this weird bug. Tracing back the message takes me to the localization of the mod, Has anyone else had this problem?

image.png.b886d1fa09e795557796a9a85c5e121a.png

 

There's also this one with the megastructures, but I don't know if they are related.

image.png.7e9337b055e5add3c78dab1e8492099e.png

 

Pls, help.

Posted

Haven't had it with this mod, but you get that sort of problem when a file's formatting is mangled and it starts treating the blocks in the files as independent events/decisions/megastructures/etc. If you look in the files for planetary decisions and megastructures they're probably missing a few curly braces.

Posted

Odd problem. Using another race but took the 'A gift from Nidehogg' and I can't get anyone to work most of the jobs aren't being filled ie Sexual Energy Engineers. erotic politicians, whores. The only job getting pops is Juice Cops.

Posted
20 hours ago, Mrbread123 said:

Hey, I'm having this weird bug. Tracing back the message takes me to the localization of the mod, Has anyone else had this problem?

image.png.b886d1fa09e795557796a9a85c5e121a.png

 

 

There's also this one with the megastructures, but I don't know if they are related.

 

image.png.7e9337b055e5add3c78dab1e8492099e.png

 

Pls, help.

I messed around a bit and found out that the megastructure problem was actually gigastructural engineering, it hasn't yet been updated.

Posted
On 6/18/2026 at 10:59 PM, Schmee said:

Something's gone really wrong with job prioritizing and 'stickiness' in job weights. One game, pops just straight up refuse to work agriculture jobs and I'm dying from lack of food. The next game, they won't work artisan jobs and I have zero consumer goods production. Vanilla runs fine, but as soon as I replace jobs with the sexy variants everything goes haywire. I know they're eligible for the jobs, as sometimes it works and sometimes it doesn't... it's just a question of forcing them to do what they're told.

ive been having some trouble with that too. i did a small amount of testing with a monster girl start since i didnt have much time but to my knowledge i believe if you take organic along with whatever species trait the monster girl has it breaks them from doing sex jobs when they get replaced. i was only able to get them to work after making sure organic wasnt selected. i would like to repeat i have only tested it like once or twice tho

Posted
19 hours ago, tk526 said:

ive been having some trouble with that too. i did a small amount of testing with a monster girl start since i didnt have much time but to my knowledge i believe if you take organic along with whatever species trait the monster girl has it breaks them from doing sex jobs when they get replaced. i was only able to get them to work after making sure organic wasnt selected. i would like to repeat i have only tested it like once or twice tho

Huh, so taking the organic trait 'tricks' the system sometimes into thinking they're not monster girls? Weird.

Posted
On 6/17/2026 at 5:37 PM, Nidehogg_VMG said:

If you are not the monster girl country, you would has the energy upkeep instead of lust crystal upkeep. like thatQQ20260618-013401.png.33118230bd7d2d3b09222322fc365b5a.png

 

Well when I play with the Warship Girls and MIST United Fleet species when I get migration offers from monster girl races it turns the lust crystal resource red cause they aren't taking energy.

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