i0Bjhansen0 Posted January 20 Posted January 20 How does one increase the Divine Seed? The mod description doesn't mention anything specific.
Shadragon Posted January 21 Author Posted January 21 13 hours ago, i0Bjhansen0 said: How does one increase the Divine Seed? The mod description doesn't mention anything specific. Performing Erotic Rituals will earn you experience in Divine Seed. Specifically, the Ritual of Communion, Ritual of Virility and Ritual of Desire will each grant Divine Seed exp. The Ritual of Communion is also the primary way to gain a Divine Seed.
i0Bjhansen0 Posted January 21 Posted January 21 11 hours ago, Shadragon said: Performing Erotic Rituals will earn you experience in Divine Seed. Specifically, the Ritual of Communion, Ritual of Virility and Ritual of Desire will each grant Divine Seed exp. The Ritual of Communion is also the primary way to gain a Divine Seed. Ah ok
i0Bjhansen0 Posted January 26 Posted January 26 Can the scatterseed trait on non-playable characters ever progress to everseed or at least to where the game wont mention it from the ritual of cleansing? i've been getting rid of it on other characters cause i figured it was mainly a thing for the played character.
Shadragon Posted January 26 Author Posted January 26 3 hours ago, i0Bjhansen0 said: Can the scatterseed trait on non-playable characters ever progress to everseed or at least to where the game wont mention it from the ritual of cleansing? i've been getting rid of it on other characters cause i figured it was mainly a thing for the played character. Scatterseed and everseed work almost the exact same for NPCs as they do for players. When an NPC first gets scatterseed, he will get an event where he decides whether or not he wants to keep it. (The only difference is NPCs get this event instantly, while players get it a couple days later so it doesn't pop up and interrupt their ritual of communion.) The choice he makes is random, but zealous, lustful, patient and deviant characters are more likely to want to keep it, while chaste, temperate, impatient and diligent characters are more likely to want to be rid of it. Since it's a pretty detrimental trait, it's usually more likely that he'll choose to be rid of it. However, if he's an eternal son and you gave him scatterseed using mold form, he will always choose to keep it. Likewise, mold form can always be used to remove scatterseed, even if he wants to keep it. If he decides he wants to keep it, then it won't be considered a cleansable ailment. The ritual of cleansing won't remove it, and you won't be able to offer him a ritual of cleansing unless he has some other ailment that you can cleanse. If he's able to perform the ritual of desire then he has the same chances the player does to progress to everseed. The higher his sexual expertise, the more likely he is to earn everseed. Unfortunately characters without titles don't have access to decisions, so they can't perform the ritual of desire and earn everseed even if they decide to keep scatterseed. They're not allowed to have their own random events either (so the game doesn't explode rolling random events for every single random courtier in the entire world) so I haven't figured out a good compromise yet, but I'd like to eventually implement some way for your unlanded courtiers to earn everseed. At the moment though, only a titled character (landed or leader of an adventurer company) can earn everseed. If he decides he wants to get rid of it, then it will be considered a cleansable ailment, and the ritual of desire will just remove scatterseed instead of potentially upgrading it to everseed. If you can offer a ritual of cleansing to a man with scatterseed, that means he doesn't want it and will not be able to get everseed. If the ritual of cleansing says it will remove scatterseed, that also means he doesn't want it. In short, if you can cleanse scatterseed off an NPC, it's safe to do so. You don't have to worry about accidentally ruining his chances at everseed just because you needed to save him from dying of consumption or because the "someone you know needs to be cleansed" notification was annoying you. (I actually had my NPC son do this to me while I was testing once, which is how I realized I'd forgotten to block NPCs from healing players without their permission lol) Oh also, while players can use the reconsider scatterseed interaction on themselves to change their mind on whether or not to keep scatterseed, NPCs cannot. Whatever decision they make upon getting scatterseed is final. If they lose scatterseed and get it again later though, then they'll make a new decision, and no matter what their personality traits are there is always at least some small chance of them choosing either option. Even a chaste, temperate and impatient character still has about a 12% chance of deciding he wants to keep scatterseed.
i0Bjhansen0 Posted January 26 Posted January 26 5 hours ago, Shadragon said: Scatterseed and everseed work almost the exact same for NPCs as they do for players. When an NPC first gets scatterseed, he will get an event where he decides whether or not he wants to keep it. (The only difference is NPCs get this event instantly, while players get it a couple days later so it doesn't pop up and interrupt their ritual of communion.) The choice he makes is random, but zealous, lustful, patient and deviant characters are more likely to want to keep it, while chaste, temperate, impatient and diligent characters are more likely to want to be rid of it. Since it's a pretty detrimental trait, it's usually more likely that he'll choose to be rid of it. However, if he's an eternal son and you gave him scatterseed using mold form, he will always choose to keep it. Likewise, mold form can always be used to remove scatterseed, even if he wants to keep it. If he decides he wants to keep it, then it won't be considered a cleansable ailment. The ritual of cleansing won't remove it, and you won't be able to offer him a ritual of cleansing unless he has some other ailment that you can cleanse. If he's able to perform the ritual of desire then he has the same chances the player does to progress to everseed. The higher his sexual expertise, the more likely he is to earn everseed. Unfortunately characters without titles don't have access to decisions, so they can't perform the ritual of desire and earn everseed even if they decide to keep scatterseed. They're not allowed to have their own random events either (so the game doesn't explode rolling random events for every single random courtier in the entire world) so I haven't figured out a good compromise yet, but I'd like to eventually implement some way for your unlanded courtiers to earn everseed. At the moment though, only a titled character (landed or leader of an adventurer company) can earn everseed. If he decides he wants to get rid of it, then it will be considered a cleansable ailment, and the ritual of desire will just remove scatterseed instead of potentially upgrading it to everseed. If you can offer a ritual of cleansing to a man with scatterseed, that means he doesn't want it and will not be able to get everseed. If the ritual of cleansing says it will remove scatterseed, that also means he doesn't want it. In short, if you can cleanse scatterseed off an NPC, it's safe to do so. You don't have to worry about accidentally ruining his chances at everseed just because you needed to save him from dying of consumption or because the "someone you know needs to be cleansed" notification was annoying you. (I actually had my NPC son do this to me while I was testing once, which is how I realized I'd forgotten to block NPCs from healing players without their permission lol) Oh also, while players can use the reconsider scatterseed interaction on themselves to change their mind on whether or not to keep scatterseed, NPCs cannot. Whatever decision they make upon getting scatterseed is final. If they lose scatterseed and get it again later though, then they'll make a new decision, and no matter what their personality traits are there is always at least some small chance of them choosing either option. Even a chaste, temperate and impatient character still has about a 12% chance of deciding he wants to keep scatterseed. Thanks for the in-depth explanation. That makes a lot of sense.
i0Bjhansen0 Posted January 28 Posted January 28 (edited) Sorry, one last thing. I would like to make a mod that makes characters muscular when they switch faith to any of the eroticism faiths. I've dabbled into some code for the game to attempt to deal with a few issues I've been having and also making a patch for a mod that interferes with CD3. I was wondering if you would know off hand where I would find the easiest spot to add new code to the mod the least number of times? And maybe if you might know how to use better barbershop's functionality to achieve that? I'm going to try to look for it on my own so if I find it before you do, I'll edit this post and mention it. Just thought I'd also ask you. [EDIT] It looks like every time the faith converts it uses set_character_faith_with_conversion which I could probably try to set an IF statement there instead of trying to find every instance of where that function is called. Except it seems that I can only find the spot where it says the localization information and not other code relating to it. So I'm not sure if that's where I should do it. Yeah no it doesn't feel like the right place to do it. So I'll have to do it on each time your code calls that function. Looking at better barbershop, there's a script that increases the body shape which I think only does it by a value of 0.01. I can probably copy and change it to be 1. Ok I think I'm as far as I can get with the limited knowledge I have. I asked on the mod page if it's possible to use a script to just change the value. Yeah no, what I did doesn't work. So I'll wait until I get a response from better barbershop. Edited January 29 by i0Bjhansen0
Shadragon Posted January 29 Author Posted January 29 (edited) On 1/28/2026 at 10:03 AM, i0Bjhansen0 said: Sorry, one last thing. I would like to make a mod that makes characters muscular when they switch faith to any of the eroticism faiths. I've dabbled into some code for the game to attempt to deal with a few issues I've been having and also making a patch for a mod that interferes with CD3. I was wondering if you would know off hand where I would find the easiest spot to add new code to the mod the least number of times? And maybe if you might know how to use better barbershop's functionality to achieve that? I'm going to try to look for it on my own so if I find it before you do, I'll edit this post and mention it. Just thought I'd also ask you. [EDIT] It looks like every time the faith converts it uses set_character_faith_with_conversion which I could probably try to set an IF statement there instead of trying to find every instance of where that function is called. Except it seems that I can only find the spot where it says the localization information and not other code relating to it. So I'm not sure if that's where I should do it. Yeah no it doesn't feel like the right place to do it. So I'll have to do it on each time your code calls that function. Looking at better barbershop, there's a script that increases the body shape which I think only does it by a value of 0.01. I can probably copy and change it to be 1. Ok I think I'm as far as I can get with the limited knowledge I have. I asked on the mod page if it's possible to use a script to just change the value. Yeah no, what I did doesn't work. So I'll wait until I get a response from better barbershop. An on_action is what you're looking for, I think. on_character_faith_change might be the one you want. On_actions are designed so modders can append their own custom effects into them very easily. You could append your own custom on_action into on_character_faith_change and then add a trigger to check if the character has converted to eroticism, and then you just add the effects that make the character muscular. As for how you would go about altering the character's appearance, I'm not sure. I know it's possible, but I haven't looked into how it's done. I've attached an example file that might be helpful. I don't know how else to explain my idea other than just showing you the code directly lol! I don't know exactly how to go about modifying the character's body, and I don't know what body type you're wanting exactly, so there's no example of that part though. If all else fails, one easy hack solution would be to just add some absurd prowess buff to the eroticist tenets. Adding "prowess = 20" to the character_modifier block of all the sacred body tenets would probably be enough to ensure every eroticist has maximum muscle definition, but obviously that will also make every eroticist an absurdly powerful warrior lmao. Edit: I've figured out at least one way to do it. It requires Better Barbershop, and I only tested it for a few minutes, but it seemed to work decently enough. It won't take effect instantly on conversion sadly, but I don't know if there's a way to do that. example_on_actions.txt example_scripted_effects.txt Edited January 29 by Shadragon Added the updated example files
i0Bjhansen0 Posted January 29 Posted January 29 3 hours ago, Shadragon said: [snip] Yeah I'm new to the structure of mods but I was just making a personal mod that overwrites only the functions i needed because I don't know how that way of making mods works. Like I want to control exactly where the new function would be called. But I just think that the function to change their weight wasn't set up right. For that I would need help from the better barbershop author.
i0Bjhansen0 Posted February 1 Posted February 1 (edited) Not sure if this is intended or not, but the Ritual of Cleansing wont remove Scarred from a character even if the player's faith doesn't have a tenet that says that it isn't removed it with the ritual. The action also isn't available if the character only has Scarred. Edited February 1 by i0Bjhansen0
ssagent Posted February 4 Posted February 4 What a terrifying workload! I handed the game text to Gemini Pro for translation, and it crashed multiple times. Thank you for your hard work; you deserve the highest praise.
Tuskbuddy Posted February 7 Posted February 7 Very hot mod with surprisingly deep lore! Now that CD3 has released the very first threesome animation, do you think you might use that for some events? Speaking of events, I did really enjoy the Forgotten Father event. Do you think you might add one for a bastard son, maybe? Or a version of A Peculiar Pair but with two brothers?
astronomer999 Posted February 7 Posted February 7 I had a small request if possible. in Dei De-tenet-ized there's a tradition that pushes for elder abdication so that the people in charge aren't all older. I was wondering if there was a way to put it into this mod? In a perfect would I woulda like it the way it is in Elder Kings 2 where the older characters get senior health debuffs but I figure that one's extremely complicated. Thank you for this mod either way!
Zenithel Posted February 7 Posted February 7 I just want to say that the events you added are really nice, well done. I thought they may have come from CD3 or something it came as such a shock initially, I had to look into the files to check. I know they can be a pain in the butt to deal with, but I'd love to see more in the future. The travel events are fantastic. Some of the scatterseed events also made me chuckle. Eventually I was just like, you know what, I'll just accept it, let me just dump another load on my bed lol.
dionysus69 Posted February 14 Posted February 14 (edited) I recently discovered this mod and am loving it: it's a great expansion on CK3 and very immersive! Edited February 14 by dionysus69
i0Bjhansen0 Posted February 26 Posted February 26 (edited) I've got a mod that makes the maximum chance of a scheme 100%. I know that HF has it's own % and I've made the base_maximum_success = 100 in the hf_schemes.txt file, but recently it's never been above 95%. I can't figure out why. Awaken Desire is also capped at 75% but I also made that one 100% in file too. [edit] I finally got a convert scheme to be 100% but it took 7 years and being an empire to get to. Edited February 26 by i0Bjhansen0
kavater Posted March 5 Posted March 5 Playing the mod for the first time and was pleasantly surprised by the random events. Definitely add more, theyre fun and hot.
JJSimsT Posted March 19 Posted March 19 Hey guys, Im new to moddin ck3 and this mod sounds really cool, but I have this weird texts when I try to use anything related to the mod, what did I did wrong?
i0Bjhansen0 Posted March 20 Posted March 20 On 1/29/2026 at 2:03 PM, Shadragon said: [snip] I totally didn't realize you edited the post and did all of the work for me. What you posted looks like it does exactly what I was asking. My first attempt was wrong and nothing caused them to get muscular. I was trying to use Better Barbershop but I don't think I had the right setup. I also think I put my own code in the wrong spot. I just rewrote my code and managed to get the "convert to erotiscism" interaction to correctly buff them but was unable to do it with "demand conversion". So now that I have your code I really think I can get this working. And you did such an amazing job making comments to help me understand what's going on. This is making it take about 99% less files to overwrite and I won't ever need to update it (unless a major version requires it).
kekotelli Posted March 23 Posted March 23 For some reason this mod doesnt work for me. i know its my fault but cant pinpoint what it is. for example when i click on "read erotic poem/book" nothing happens or the same thing for rituals 2
i0Bjhansen0 Posted March 24 Posted March 24 I noticed that characters with the Eternal Son trait still lose their hair as they age. Like I read in multiple places that "immortal = yes" on a trait does the same thing as the immortal trait but obviously it doesn't always work that way. It looks like there's a few places that do "has_trait = immortal". One of them being hair on the portraits. I tried making a fix myself and it worked by adding the HF immortal traits. It's extremely crude since I don't really get how overrides work. But it seems like it's a game issue. So I thought I'd mention it.
0000008893 Posted March 27 Posted March 27 test version mod has no effect,time to wait for the update again
NikolasMitterberg Posted March 28 Posted March 28 Do you have any plans relating to the Mandala government? Could work very well together. 1
jericho22 Posted April 6 Posted April 6 The ascension action doesn't appear to be working. No trait is gained and it still consumes the piety.
12jjbounce Posted April 24 Posted April 24 I hate to be the bearer of bad news, but it looks like the most recent update broke this mod. The new religions don't even appear in the game data anymore (maybe the new DLC overwrote them or something). The events still seem to pop up as usual, but you can't actually convert to an Eroticism faith.
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