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Clothing modification problems (Missing bodies)


Combinemaster

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Posted

hi!

recently I wanted to modify a clothing piece (add stuff to it/remove some/whatever) for personal use.

What I do is that I go into 3DS max, and I find, import (​post-266621-0-19773200-1388534564_thumb.png) and edit the .NIF file that is provided for the clothing piece, I edit it too what I want too it, and then export post-266621-0-70009100-1388534569_thumb.png it as the same nif file and simply over-write (of course I have backups lying around in case of these types of errors)

but for some reason, the body parts are missing, COMPLETELY, but the clothing is there, I tried installing the appropriate body mod for it too (being DMRA) but to no go, still missing body pieces

 

I am sure the problem is with the mesh itself rather then my mod list but here is my mod list anyway:


Oblivion.esm
CM Partners.esm
IceElfRace.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Knights.esp
Luchaire's Neck Seam Concealer.esp
Personality Idles - Modified version.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
EY_AoD.esp
R18PN - Lingeries.esp
DLCThievesDen.esp
DLCFrostcrag.esp
Millstone_Farm.esp
Alternative Start by Robert Evrae.esp
_Ren_BeautyPack_onlyhairs.esp
Kaleencolors.esp
CM Partners.esp
CM Partners NPC.esp
CM Partners Extra NPCs.esp
YakumoIsle.esp
Toggleable Quantity Prompt.esp
CMpartnerTifa.esp
actors_in_charge.esp
DMRASexyGhostArmor.esp
DMRA BBB R18PN Lingerie.esp
MechaFox.esp
EFGAddPose.esp
StandingJOJO.esp
BasicInstinct.esp
bondage_sex.esp
shinyEmotions.esp
CTAddPose_v_1.esp
oblivion_anim.esp
Eroblivion.esp
CTAddPose_ other.esp
CTAddPose_ bondage_sex.esp
Hentai_CerenityArmor.esp
Slof's Sexy Anims.esp
Colourwheels Sexy Tifa.esp
_Ren_BeautyPack_full.esp
Synx.esp
Gizmodian - Eclipse.esp
HackdirtTheDeepOnes.esp
Nec Mystic High Elf-Remake.esp
Hentai_SnowFlower.esp
homura outfit HGEC.esp
Infinite Charge.esp
Oscuro's_Oblivion_Overhaul.esp
Lady Anna.esp
aion_tegrak.esp
yangyang_Oneytia.esp
Harvest [Flora].esp
k1_CW7heaven.esp
GGBDDCW.esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
Living Economy.esp
Living Economy - Items.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Diverse Creature Skins.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Oblivion XP.esp
Iron Maiden Set.esp
CM Partner Sandra.esp
Iron Maiden - Jo's Rest.esp
Private Army Beta.esp
SM_OOO.esp
SM_DLCSpellTome.esp
SM_MMM.esp
SM_ShiveringIsles.esp
LadyFantasyBBBHVer.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCOrrery - Unofficial Patch.esp
DLCFrostcrag - Unofficial Patch.esp
DLCHorseArmor - Unofficial Patch.esp
DLCSpellTomes - Unofficial Patch.esp
Knights - Unofficial Patch.esp
DLCVileLair - Unofficial Patch.esp
DLCThievesDen - Unofficial Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
Unofficial Shivering Isles Patch.esp
Colourwheels Sexy Imperial Legion.esp
Lady Flirt.esp
Silorn Manor.esp
DMRA Stock Robe Skimpy Replacer.esp
DMRA  Skimpy Armor Expanded.esp
DMRA Stock Clothing Skimpy.esp
DAFeria.esp
CM Partner Destara.esp
Mayu's Animation Overhaul.esp
xeoex.esp

 

Attached contains my in-game picture, before and after
as well as my import and export settings

before:
post-266621-0-45066000-1388534680_thumb.jpg

after:
post-266621-0-53592800-1388534688_thumb.jpg

Posted
Another nice way to do many of those things is to use nifskope. Save a copy of your installed Skeleton.nif somewhere and use this as the base for every mash-up the skeleton is located in the mesh folder under _male. This file has all the needed bones/nodes. Open an outfit in a new window, right-click on a part you want to use and select 'Copy Branch'. In the skeleton file right-click on the 'Scene Root' at the top of the block list to the left and select 'Paste Branch' then save as. Repeat this for all the needed parts until you have a complete outfit and save it under a new name. Then you can put it into your custom outfit esp in the CS, according to the item slots it will occupy or use it to replace the file that you modified.

 

An additional step before saving is using the spell 'Spells > Batch > Update All Tangent Spaces'. Never hurts even if nothing changes.

Posted

 

Another nice way to do many of those things is to use nifskope. Save a copy of your installed Skeleton.nif somewhere and use this as the base for every mash-up the skeleton is located in the mesh folder under _male. This file has all the needed bones/nodes. Open an outfit in a new window, right-click on a part you want to use and select 'Copy Branch'. In the skeleton file right-click on the 'Scene Root' at the top of the block list to the left and select 'Paste Branch' then save as. Repeat this for all the needed parts until you have a complete outfit and save it under a new name. Then you can put it into your custom outfit esp in the CS, according to the item slots it will occupy or use it to replace the file that you modified.
 
An additional step before saving is using the spell 'Spells > Batch > Update All Tangent Spaces'. Never hurts even if nothing changes.

 

 

Not really recommended.  You are just increasing the size of your mesh as it now will have an actual skeleton on top of the game skeleton.  There is a reason blender doesn't export the actual skeleton out and that is performance.

 

Doing this on multiple outfits will cause a pretty drastic slowdown on your game.

Posted

post the nif file.  A quick look at that can help us tell you what is wrong.

oh, my apologies I knew I forgot something...

 

Attached is the .nif file before and after modification

 

for (hopefully) easier comparison. 

 

EDIT: I forgot to mention that this mesh is suppose to be a replacement for the dancer dress from SI.

DCMDRoyal_after.nif

DCMDRoyal_before.nif

Posted

Have not tested it in game  but saw that some texture pathes are wrong

Characters\argonian\female\footfemale.dds should be textures\Characters\argonian\female\footfemale.dds

Armor\SpeedBuster\suicup\bottom01_05.dds should be  textures\Armor\SpeedBuster\suicup\bottom01_05.dds

 

Edit: I tested it in game with changed texture path, all fine.

 

 

Posted

Have not tested it in game  but saw that some texture pathes are wrong

Characters\argonian\female\footfemale.dds should be textures\Characters\argonian\female\footfemale.dds

Armor\SpeedBuster\suicup\bottom01_05.dds should be  textures\Armor\SpeedBuster\suicup\bottom01_05.dds

 

Edit: I tested it in game with changed texture path, all fine.

Bit of a dumb question, but how do I edit the texture path?

 

Because in 3DS max I go to the bitmap/photometric path editor and everything seems to be fine in terms of textures, when I go to to the bitmap path editor it displays these things for the paths you mentioned above:

 

C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Textures\Armor\SpeedBuster\suicup\bottom01_05.dds

C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Textures\Characters\argonian\female\footfemale.dds

Posted

Just change the 3 wrong lines in NifSkope. Double click and add Textures\

post-3205-0-71079000-1388632780_thumb.jpg

 

Never add  a path like C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Textures\Characters\argonian\female\footfemale.dds

or all People who have not installed Oblivion in C:\Program Files (x86)\Bethesda Softworks can not use the mesh.

My Oblivion is in E:\Bethesda Softworks\Oblivion

So always start with Textures\.....

 

here the mesh with correct texture path

DCMDRoyal_after.nif

Posted

Just change the 3 wrong lines in NifSkope. Double click and add Textures\

attachicon.gifNifSkope3.jpg

 

Never add  a path like C:\Program Files (x86)\Bethesda Softworks\Oblivion\Data\Textures\Characters\argonian\female\footfemale.dds

or all People who have not installed Oblivion in C:\Program Files (x86)\Bethesda Softworks can not use the mesh.

My Oblivion is in E:\Bethesda Softworks\Oblivion

So always start with Textures\.....

 

here the mesh with correct texture path

attachicon.gifDCMDRoyal_after.nif

Awesome! it worked!

 

Thank you so much for your help, I don't know how I managed to miss that

Posted

Honestly you don't want to pick a race specific body texture.  If you do then ONLY that race can wear the outfit.  What you "should" be doing is picking the imperial female body texture as that will allow ANY race to use the outfit and will properly display the correct race for all.

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