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Graphical problem, need advise.


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Posted (edited)

Well if I where to guess you might have community shaders and the compiled shaders are glitched. If this is the case ,and

I have had this happen, then there are steps to fix this.

 

Check the CS menu to make sure nothing is cashed . Save. Exit Game. I use MO2 so I would  delete the mod that I created with the compiled shaders.  Then load a saved game. This  will takes ages because if you have a lot of mods then it could take a couple of minutes just to load the plugins, and then it is very slow to compile the shaders .It could take 5+ minutes. Plus if you use OAR added 30 seconds on top of that. Anyway once the shaders are compiled  save and exit .

 

Make a mod of the compiled shaders from your overwrite and load it last in your resource pane of MO2. Load last save .As shaders are now compiled , loading of the shaders from the splash screen should only take 30 seconds or so.

 

If its not CS related it could be an ENB messing up??? I don't use an enb as I like CS + reshade + a reshade(like and enb preset) + weather mod. Good Luck 

Edited by liniul
Posted
10 hours ago, Melissa_69 said:

it was CS so I reinstalled it and it works,

Nothing to do with your former problem but are you using a preset with CS? I would like my colours to be as rich as those in your images.

Is there a way to alter saturation in CS?

Thanks

Posted (edited)
14 minutes ago, Grey Cloud said:

Is there a way to alter saturation in CS?

 

Not that I know of, but I did find a trick that allows you to get brighter colors without ReShade while I was messing with CS. The only thing I used ReShade for was a sharpening filter, as there didn't seem to be any other way to do that. Here's my way of doing it:

 

INI edits:

[General]
fLightingOutputColourClampPostEnv=3333.0000
fLightingOutputColourClampPostLit=3333.0000
fLightingOutputColourClampPostSpec=3333.0000

 

The value 3333.0000 can be pretty much any large number. The default value range is 0.0 - 1.0 if I'm not mistaken. Usually you see people recommend setting this to 9999.0000.

 

In addition to this, edit all IMODs in the game to have a saturation multiplier of 1.0. Here's my never before released imod fix xedit script, my first mod for Skyrim SE:

unit UserScript;

var
  ToFile: IInterface;

function Initialize: integer;
var
  i: integer;
  j: integer;
  f: IInterface;
  e: IInterface;
  newE: IInterface;
  sig: string;
begin
  ToFile := AddNewFileName('traison_imod_fix.esp', False);
  
  // iterate over loaded plugins
  for i := 0 to Pred(FileCount) do begin
    f := FileByIndex(i);
    
    for j := 0 to Pred(RecordCount(f)) do begin
        e := RecordByIndex(f, j);
        sig := Signature(e);
        if sig <> 'IMGS' then
            Continue;
        
        e := WinningOverride(e);
        AddRequiredElementMasters(e, ToFile, False);
        newE := wbCopyElementToFile(e, ToFile, False, True);
        
        AdjustImod(newE);
    end;
  end;
end;

function AdjustImod(e: IInterface): void;
var
  v: single;
  r: string;
begin
  AddMessage('Processing: ' + Name(e));
  
  // Fix saturation
  SetValue(e, 'CNAM - Cinematic\Saturation', 1.0);
  
  // Fix brightness
  SetValue(e, 'CNAM - Cinematic\Brightness', 1.0);
  
  // Fix contrast
  SetValue(e, 'CNAM - Cinematic\Contrast', 1.0);
  
  // Fix tint
  
  //SetValue(e, 'TNAM - Tint\Amount', 0.0);
  ModValue(e, 'TNAM - Tint\Amount', 0.2);
  
  
  // Fix HDR
  //SetValue(e, 'HNAM - HDR\Eye Adapt Strength', 1.0);
  //SetValue(e, 'HNAM - HDR\Eye Adapt Speed', 50);
  SetValue(e, 'HNAM - HDR\Bloom Blur Radius', 0);
  SetValue(e, 'HNAM - HDR\Bloom Threshold', 0);
  SetValue(e, 'HNAM - HDR\Bloom Scale', 0);
  SetValue(e, 'HNAM - HDR\Receive Bloom Threshold', 0);
end;

function SetValue(e: IInterface; k: string; v: single): void;
begin
    SetElementNativeValues(e, k, v);
end;

function ModValue(e: IInterface; k: string; m: single): void;
var
    v: single;
begin
    v := GetElementNativeValues(e, k);
    v := v * m;
    SetElementNativeValues(e, k, v);
end;

end.

 

Edit: You will have to adjust things after this. For instance, all ENB presets (not that its relevant with CS) will be way over-saturated with this. However my reasoning is that I see no point in desaturating, blooming and bluring the image only to then saturate and sharpen the crap out of it trying to "undo the damage" as it were. Might as well fix the problem at its root, save some fps while you're at it.

Edited by traison
Posted (edited)
43 minutes ago, Grey Cloud said:

Nothing to do with your former problem but are you using a preset with CS? I would like my colours to be as rich as those in your images.

Is there a way to alter saturation in CS?

Thanks

The problem went away after reinstalling CS and no I'm not using any preset with CS. I do use a lighting mod though but it has no interference with CS. Maybe my colours are rich because I use Skyrim 202X by Pfuscher. I don't know if you can alter saturation in CS and I don't use reshade or sweetfx.

Edited by Melissa_69
Posted
23 minutes ago, Melissa_69 said:

The problem went away after reinstalling CS and no I'm not using any preset with CS. I do use a lighting mod though but it has no interference with CS. Maybe my colours are rich because I use Skyrim 202X by Pfuscher. I don't know if you can alter saturation in CS and I don't use reshade or sweetfx.

Thanks.

 

51 minutes ago, traison said:

 

Not that I know of, but I did find a trick that allows you to get brighter colors without ReShade while I was messing with CS. The only thing I used ReShade for was a sharpening filter, as there didn't seem to be any other way to do that. Here's my way of doing it:

 

INI edits:

[General]
fLightingOutputColourClampPostEnv=3333.0000
fLightingOutputColourClampPostLit=3333.0000
fLightingOutputColourClampPostSpec=3333.0000

 

The value 3333.0000 can be pretty much any large number. The default value range is 0.0 - 1.0 if I'm not mistaken. Usually you see people recommend setting this to 9999.0000.

 

In addition to this, edit all IMODs in the game to have a saturation multiplier of 1.0. Here's my never before released imod fix xedit script, my first mod for Skyrim SE:

unit UserScript;

var
  ToFile: IInterface;

function Initialize: integer;
var
  i: integer;
  j: integer;
  f: IInterface;
  e: IInterface;
  newE: IInterface;
  sig: string;
begin
  ToFile := AddNewFileName('traison_imod_fix.esp', False);
  
  // iterate over loaded plugins
  for i := 0 to Pred(FileCount) do begin
    f := FileByIndex(i);
    
    for j := 0 to Pred(RecordCount(f)) do begin
        e := RecordByIndex(f, j);
        sig := Signature(e);
        if sig <> 'IMGS' then
            Continue;
        
        e := WinningOverride(e);
        AddRequiredElementMasters(e, ToFile, False);
        newE := wbCopyElementToFile(e, ToFile, False, True);
        
        AdjustImod(newE);
    end;
  end;
end;

function AdjustImod(e: IInterface): void;
var
  v: single;
  r: string;
begin
  AddMessage('Processing: ' + Name(e));
  
  // Fix saturation
  SetValue(e, 'CNAM - Cinematic\Saturation', 1.0);
  
  // Fix brightness
  SetValue(e, 'CNAM - Cinematic\Brightness', 1.0);
  
  // Fix contrast
  SetValue(e, 'CNAM - Cinematic\Contrast', 1.0);
  
  // Fix tint
  
  //SetValue(e, 'TNAM - Tint\Amount', 0.0);
  ModValue(e, 'TNAM - Tint\Amount', 0.2);
  
  
  // Fix HDR
  //SetValue(e, 'HNAM - HDR\Eye Adapt Strength', 1.0);
  //SetValue(e, 'HNAM - HDR\Eye Adapt Speed', 50);
  SetValue(e, 'HNAM - HDR\Bloom Blur Radius', 0);
  SetValue(e, 'HNAM - HDR\Bloom Threshold', 0);
  SetValue(e, 'HNAM - HDR\Bloom Scale', 0);
  SetValue(e, 'HNAM - HDR\Receive Bloom Threshold', 0);
end;

function SetValue(e: IInterface; k: string; v: single): void;
begin
    SetElementNativeValues(e, k, v);
end;

function ModValue(e: IInterface; k: string; m: single): void;
var
    v: single;
begin
    v := GetElementNativeValues(e, k);
    v := v * m;
    SetElementNativeValues(e, k, v);
end;

end.

 

Edit: You will have to adjust things after this. For instance, all ENB presets (not that its relevant with CS) will be way over-saturated with this. However my reasoning is that I see no point in desaturating, blooming and bluring the image only to then saturate and sharpen the crap out of it trying to "undo the damage" as it were. Might as well fix the problem at its root, save some fps while you're at it.

Thanks. I'll give that a go.

Posted (edited)
1 hour ago, Grey Cloud said:

Nothing to do with your former problem but are you using a preset with CS? I would like my colours to be as rich as those in your images.

Is there a way to alter saturation in CS?

Thanks

I think there's one CS preset that floods the color. The How the hell is this even legal Reshade

 

Was going to install it myself (rebuilding my game right now) but there were just too many requirements

 

Maybe use something like Imaginator to increase saturation

Edited by anjenthedog

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