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SOLVED: Engine Fixes in Skyrim 1.6.1170. Anyone happen to know the secret of avoiding an error when loading skyrim?


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Posted (edited)

Using these source files

enginefixes_sourcefiles_used.jpg.a84f5e4181e49715362628a9e6134b19.jpg

 

I installed Engine fixes per instructions. part 1 using the mod manager, and part 2  manually

 

Unfortunately, when I load Skyrim SE using SKSE loader after the installation, I receive the dreaded error flag

 

enginefixes_erroronloadusingSKSE_loader.jpg.a4f3f2e80becc77d7c84a64917e4a17a.jpg

 

I also tried using the SSE Engine Fixes - Modified toml file only for SSE 1.6.1130 and v1.6.1170 modifed toml "solution" with the same results

 

Game loads, and the last save loads without apparent error, but it leaves me uncertain and hesitant to install any further mods or make new saves until I've fixed it.

 

the d3dx9_42.log file posts this after I exit back out 

skse64 plugin preloader - d3dx9_42
exe path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook
success
hook triggered, loading dll plugins (meh's loader)
failed to search dll plugin directory
DLLPlugin loader finished
hook triggered, loading skse plugins
found plugin "EngineFixes" for preloading
attempting to load found plugins
attempting to load "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\EngineFixes.dll"
loaded successfully and Initialize() called
loader finished

 

Edited by anjenthedog
Posted (edited)

I would be suspicious of any other dlls you have installed. Most likely why it can't find the segment is because it has been modified. I.e. its looking for a pattern that is no longer there because something else already modified it.

 

Edit: Example here.

Edited by traison
Posted
47 minutes ago, anjenthedog said:

Using these source files

enginefixes_sourcefiles_used.jpg.a84f5e4181e49715362628a9e6134b19.jpg

 

I installed Engine fixes per instructions. part 1 using the mod manager, and part 2  manually

 

Unfortunately, when I load Skyrim SE using SKSE loader after the installation, I receive the dreaded error flag

 

enginefixes_erroronloadusingSKSE_loader.jpg.a4f3f2e80becc77d7c84a64917e4a17a.jpg

 

I also tried using the SSE Engine Fixes - Modified toml file only for SSE 1.6.1130 and v1.6.1170 modifed toml "solution" with the same results

 

Game loads, and the last save loads without apparent error, but it leaves me uncertain and hesitant to install any further mods or make new saves until I've fixed it.

 

the d3dx9_42.log file posts this after I exit back out 

skse64 plugin preloader - d3dx9_42
exe path: C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\SkyrimSE.exe
loaded into SkyrimSE.exe or SkyrimVR.exe, proxying SkyrimSE d3dx9_42 funcs and registering preload hook
success
hook triggered, loading dll plugins (meh's loader)
failed to search dll plugin directory
DLLPlugin loader finished
hook triggered, loading skse plugins
found plugin "EngineFixes" for preloading
attempting to load found plugins
attempting to load "C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\EngineFixes.dll"
loaded successfully and Initialize() called
loader finished

 

I believe your problem is with Animation Limit Crash Fix, not Engine Fixes.  Test your game without that mod, and you shouldn't see that error. 

Posted
3 minutes ago, bondjamesbond said:

I believe your problem is with Animation Limit Crash Fix, not Engine Fixes.  Test your game without that mod, and you shouldn't see that error. 

 

Thank you!

 

worked like a charm.

 

  • anjenthedog changed the title to SOLVED: Engine Fixes in Skyrim 1.6.1170. Anyone happen to know the secret of avoiding an error when loading skyrim?
Posted
29 minutes ago, Just Don't said:

You can use both. You just need to disable the animation fix from Engine Fixes as per Anim Limit Crash Fix description (it's mentioned under Incompatibility).

 

Yup. Stupid me. After I resolved it, @bondjamesbond ansswer prompted me to go back to the webpage for the mod, and It has a blurb about how it's incompatible with engine fixes unless you disable a setting. I failed to notice it when I installed the newest verison.

 

Incompatibility
SSE Engine Fixes - the option AnimationLoadSignedCrash must be disabled in the EngineFixes.toml (EngineFixes.ini in old versions) file to make it work together with the patch.
 

scurries away sheepishly with tail between legs....

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