Skyrimfloo Posted January 3, 2014 Posted January 3, 2014 I've been testing this, so far with only two horses, and I'm not sure if I should say it seems to work properly or not. One of the horses attacked me almost instantly when I got arousal over the top. I hadn't touched anything nor deleted any file, just installed the mod. So at least for this one I didn't have to do anything like punching it first and then submitting. There was another horse in the stables, so I went there and waved my ass a bit but the horse never did anything even with arousal 100. Unless something in the mod is not going properly, the only explanation I can come up with is that the second horse was considered female, maybe? I'm not sure if the game makes that distinction. In any case, I'll look around for more "candidates, even the same horse, and I'll set the arousal levels to the maximun to see how this goes. In any case, I really appreciate not having to use MatchMaker to get humped by horses/dogs.
nutluck Posted January 3, 2014 Posted January 3, 2014 I've been testing this, so far with only two horses, and I'm not sure if I should say it seems to work properly or not. One of the horses attacked me almost instantly when I got arousal over the top. I hadn't touched anything nor deleted any file, just installed the mod. So at least for this one I didn't have to do anything like punching it first and then submitting. There was another horse in the stables, so I went there and waved my ass a bit but the horse never did anything even with arousal 100. Unless something in the mod is not going properly, the only explanation I can come up with is that the second horse was considered female, maybe? I'm not sure if the game makes that distinction. In any case, I'll look around for more "candidates, even the same horse, and I'll set the arousal levels to the maximun to see how this goes. In any case, I really appreciate not having to use MatchMaker to get humped by horses/dogs. I believe by default all horses are male. If you are using one of the mods that adds junk to the horse you can tell, as they always have very large erect penis.
Skyrimfloo Posted January 4, 2014 Posted January 4, 2014 I didn't add the mod yet, because I was hoping they'd add support for horse penis on Hentai Creatures, but it doesn't seem to be done. In any case I suppose I'll add it anyways, but lately I've been adding some other mods and getting distracted, so I didn't check this again yet. [Edit] I checked it, and yeah, I had to change the settings in Convenient Horses. This is kinda annoying because I don't really want to change the behavior of the animals just for this to happen, and I remember that on my first tries they didn't have to do that, maybe by chance. Another thing I noticed, that seems rather odd... The mod works fine with dogs, but for some reason they don't spawn in my game anymore. I went to Meeko's hut to try it, also in Riverwood, but neither Meeko nor Stump appeared. However, when I summoned Meeko near his hut using commands, I agtually got two meekos: the summoned one and the original one that seemed to pop when I got the code running. it might be a great coincidence, but I doubt so. I don't even know if this is happening because of this mod in particular or some other, so I will try loading any earlier save, possibly without sexlab mods, and see if this happens again. I might have borked the save after updating several mods. [Edit 2] Well, the dog in the mine near Markarth seems to be there. I went to that place and I realizedthe other dog around the place was mentioned as bugged, but this one I had never seen it. I think there's a problem with the mod and already spawned dogs through my gameplay. I gotta test if I can "fix" it somehow by summoning those dogs and then killing them, since that seems to force the original one to pop in place, and then check if they stay there afterwards.
Vuulgar Posted January 8, 2014 Posted January 8, 2014 I didnt see much about companion pets and this mod, has anyone had a companion trigger with it? I am looking for something that works just like this mod, based on Arousal, that will actually work with a wolf companion. And I know nothing about modding but is it possible to get an MCM menu with a toggle for what is included, the horses thing adds nothing for me. Thank you for your efforts!
hafertaler Posted January 27, 2014 Author Posted January 27, 2014 Just an update: I am currently working on a new version of this mod, that is based on the old version of the random sex mod. I already got the permission from Arizona_Steve and Waxxenfigure to publish it and a basic version is already working (mostly) like intended. Now there are still some things I want to fix before I release that version and a few things I would like to add IF I can figure out how to do that reliably. There are small things I have to fix: - somehow a package gets triggered twice, I don't know why, should be fixable. - somehow follow packages don't get triggered at all, for that I have to find a good documentation of those. The official wiki is not helping so far. - Rare occasions of a bug triggering that is REALLY bad, I have to look into that a bit closer and see when and why it triggers. - the inability to add a custom animation (which I didn't make and have no permission to use), because FNIS is giving me some really strange error messages of the file paths not matching, while they in fact do (believe me, I checked ; ) ). But before you start to complain: I don't intend to integrate that animation into the mod, but give the option, that the user downloads it from its source and puts it in the folder so it gets used by the mod, since I hope that's fine. I have to check if I find the original author and get a permission before release, but let's see if that's possible, maybe I will completely drop that idea or use a completely different animation, I'm not sure yet. I also intend to take a look at the new Random Sex Mod version, to see if there is something in the scripting I would like to use. I won't give an ETA, because I don't know when and if I can fix all these things. Maybe It'll never be released at all, if I don't find solutions to the really pressing issues. The other issue is time and motivation. I don't know how many hours I spend so far on that really small mod I'm trying to release, but a seasoned Modder would laugh at me, because it's FAR too much. We are talking about days here if you add the hours. I am inexperienced and have to read a lot about functions and the Creation kit, so I'm basically learning how to mod while I'm modding and I'm not a natural as I came to realize ; ) And that has a negative impact on my motivation, I get annoyed if I can't figure out why something doesn't work like it should and I'm trying to fix it for hours just to realize, that it doesn't and I just spent 3 hours of coding and creation kit tempering with nothing to show for it, I stop for a while. I'm the kind of guy, who turns on a game at this point or watches something on tv or youtube and doesn't touch the CK or Notepad++ for maybe days. But to answer the obvious questions: The mod will still have the same basic functionality, if domestic animals like dogs or horses reach a certain arousal threshold and the player char is naked by arousal definition, they'll try to trigger sex with the pc. The brawl option will most certainly get completely removed, because it's kind of working at best, I will try to add another functionality to give the player the chance to avoid getting attacked but I haven't found one yet, that's working like it should (see the problems with packages getting triggered above). The mod will be completely independent of Lover's Victim and not based on dialog anymore, so animals loose the power to talk to the pc, no "You can't hide from me!" anymore ; )
nutluck Posted January 27, 2014 Posted January 27, 2014 For someone who is new you did a pretty good job. I am still trying to figure out how to even try and mod let alone even make one this simple. So you are way way ahead of me. While the mod isn't perfect it works fairly well as it is, so you did a good job in my honest opinion for what it is worth. Good luck on your next version of the mod and getting it to work. Hopefully I will get to try it in the near future when you get things working enough to put up a alpha test version.
Vuulgar Posted January 28, 2014 Posted January 28, 2014 Just an update: I am currently working on a new version of this mod, that is based on the old version of the random sex mod. I already got the permission from Arizona_Steve and Waxxenfigure to publish it and a basic version is already working (mostly) like intended. Now there are still some things I want to fix before I release that version and a few things I would like to add IF I can figure out how to do that reliably. There are small things I have to fix: - somehow a package gets triggered twice, I don't know why, should be fixable. - somehow follow packages don't get triggered at all, for that I have to find a good documentation of those. The official wiki is not helping so far. - Rare occasions of a bug triggering that is REALLY bad, I have to look into that a bit closer and see when and why it triggers. - the inability to add a custom animation (which I didn't make and have no permission to use), because FNIS is giving me some really strange error messages of the file paths not matching, while they in fact do (believe me, I checked ; ) ). But before you start to complain: I don't intend to integrate that animation into the mod, but give the option, that the user downloads it from its source and puts it in the folder so it gets used by the mod, since I hope that's fine. I have to check if I find the original author and get a permission before release, but let's see if that's possible, maybe I will completely drop that idea or use a completely different animation, I'm not sure yet. I also intend to take a look at the new Random Sex Mod version, to see if there is something in the scripting I would like to use. I won't give an ETA, because I don't know when and if I can fix all these things. Maybe It'll never be released at all, if I don't find solutions to the really pressing issues. The other issue is time and motivation. I don't know how many hours I spend so far on that really small mod I'm trying to release, but a seasoned Modder would laugh at me, because it's FAR too much. We are talking about days here if you add the hours. I am inexperienced and have to read a lot about functions and the Creation kit, so I'm basically learning how to mod while I'm modding and I'm not a natural as I came to realize ; ) And that has a negative impact on my motivation, I get annoyed if I can't figure out why something doesn't work like it should and I'm trying to fix it for hours just to realize, that it doesn't and I just spent 3 hours of coding and creation kit tempering with nothing to show for it, I stop for a while. I'm the kind of guy, who turns on a game at this point or watches something on tv or youtube and doesn't touch the CK or Notepad++ for maybe days. But to answer the obvious questions: The mod will still have the same basic functionality, if domestic animals like dogs or horses reach a certain arousal threshold and the player char is naked by arousal definition, they'll try to trigger sex with the pc. The brawl option will most certainly get completely removed, because it's kind of working at best, I will try to add another functionality to give the player the chance to avoid getting attacked but I haven't found one yet, that's working like it should (see the problems with packages getting triggered above). The mod will be completely independent of Lover's Victim and not based on dialog anymore, so animals loose the power to talk to the pc, no "You can't hide from me!" anymore Excellent! If I may be so bold, can you make it possible to turn off horses? The logistics of that seem silly to me but I realize some may enjoy it, but the very biggest thing is to include dog/wolf companions. I have a wood elf and I would love to play her and a dominant ice wolf companion, so far no luck finding anything that works without me casting or talking to the wolf. Even if not possible thank you for your time and effort!
hafertaler Posted January 28, 2014 Author Posted January 28, 2014 For someone who is new you did a pretty good job. I am still trying to figure out how to even try and mod let alone even make one this simple. So you are way way ahead of me. While the mod isn't perfect it works fairly well as it is, so you did a good job in my honest opinion for what it is worth. Good luck on your next version of the mod and getting it to work. Hopefully I will get to try it in the near future when you get things working enough to put up a alpha test version. Believe me when I say this: There is NOTHING impressive about the mod in its current state, 99.99% of it at least is the work of redneck2x, I literally changed one condition in the ck, and in that condition I added two variables and changed an AND to an OR. That took me about 2 minutes and one and a half of those minutes were spent with loading time. @Vuulgar: Both requests should be possible to integrate, I will put them on the end of the "to do" list for now though.
nutluck Posted January 28, 2014 Posted January 28, 2014 For someone who is new you did a pretty good job. I am still trying to figure out how to even try and mod let alone even make one this simple. So you are way way ahead of me. While the mod isn't perfect it works fairly well as it is, so you did a good job in my honest opinion for what it is worth. Good luck on your next version of the mod and getting it to work. Hopefully I will get to try it in the near future when you get things working enough to put up a alpha test version. Believe me when I say this: There is NOTHING impressive about the mod in its current state, 99.99% of it at least is the work of redneck2x, I literally changed one condition in the ck, and in that condition I added two variables and changed an AND to an OR. That took me about 2 minutes and one and a half of those minutes were spent with loading time. @Vuulgar: Both requests should be possible to integrate, I will put them on the end of the "to do" list for now though. Perhaps but still better than i have managed to date. So don't put yourself down. Everyone has to start somewhere and you got you start. Now just time and practice is all you need to get better.
Skyrimfloo Posted January 28, 2014 Posted January 28, 2014 Believe me when I say this: There is NOTHING impressive about the mod in its current state, 99.99% of it at least is the work of redneck2x, I literally changed one condition in the ck, and in that condition I added two variables and changed an AND to an OR. That took me about 2 minutes and one and a half of those minutes were spent with loading time. @Vuulgar: Both requests should be possible to integrate, I will put them on the end of the "to do" list for now though. Perhaps but still better than i have managed to date. So don't put yourself down. Everyone has to start somewhere and you got you start. Now just time and practice is all you need to get better. No matter how little was the change, it was the first time it was implemented. We got pretty much nothing on friendly creature sex, and while it could use some improvements, it's still good. In any case, seeing your intended changes, there's something I think it could be imrpved. You said that it's going to be independent from dialogue so horses and dogs don't talk to you. Something that I think we're laking as well is the ability to start creature sex willingly. I know that we have spells like MatchMaker, but it's a bit immersion-breaking. It'd be nice to be able to "talk" to a dog or a horse to initiate sex, even though I'm not sure hjow would that work with horses since you can't really "talk" to them.
nutluck Posted January 28, 2014 Posted January 28, 2014 No matter how little was the change, it was the first time it was implemented. We got pretty much nothing on friendly creature sex, and while it could use some improvements, it's still good. In any case, seeing your intended changes, there's something I think it could be imrpved. You said that it's going to be independent from dialogue so horses and dogs don't talk to you. Something that I think we're laking as well is the ability to start creature sex willingly. I know that we have spells like MatchMaker, but it's a bit immersion-breaking. It'd be nice to be able to "talk" to a dog or a horse to initiate sex, even though I'm not sure hjow would that work with horses since you can't really "talk" to them. Horses would be a lot harder cause you have not activate key on them as that is just to steal them. Dogs you can click, at the moment they just bark. In theory though it seems if you could click them then a dialogue window could be made to popup. While not talking to the dog, one could have the option to manually excite the dog so to speak while nude to encourage it. I imagine something like that would work for people looking for that. horses though being only able to be stolen might not be doable to add such a option.
hafertaler Posted January 28, 2014 Author Posted January 28, 2014 I've uploaded an early Alpha Version. It is a test version and you should only use it if you're bored and willing to help me find the stuff I still need to fix. Before you do so, please read the updated opening post, I've separated the Alpha Version and old Version in the description so you can find the Alpha Version explanation further down. In addition to those informations, I'd like to add one thing I've forgotten to mention: If you have changed the Skyrim timescale, the hour setting will still use the vanilla setting of 3 minutes per hour. I hope some of you will actually try it out and give feedback and if there's someone out there who actually knows what he or she is doing when it comes to modding in Skyrim, please feel free to take a look at scripts and the mod in the CK and tell me what I shouldn't have done the way I did ; )
Vithiss Posted January 28, 2014 Posted January 28, 2014 WorkingGIrl, if you're not familiar with it, has a "dialog with dogs" option when you do the Dog and Pony Show quest thingie. The dog still just barks, but (granted that I know nothing worthwhile about modding) that might be something to look at in terms of players approaching dogs via dialog.
nutluck Posted January 28, 2014 Posted January 28, 2014 I've uploaded an early Alpha Version. It is a test version and you should only use it if you're bored and willing to help me find the stuff I still need to fix. Before you do so, please read the updated opening post, I've separated the Alpha Version and old Version in the description so you can find the Alpha Version explanation further down. In addition to those informations, I'd like to add one thing I've forgotten to mention: If you have changed the Skyrim timescale, the hour setting will still use the vanilla setting of 3 minutes per hour. I hope some of you will actually try it out and give feedback and if there's someone out there who actually knows what he or she is doing when it comes to modding in Skyrim, please feel free to take a look at scripts and the mod in the CK and tell me what I shouldn't have done the way I did ; ) I will give it a try sometime this week and let you know what I find out about the new version.
Vithiss Posted February 4, 2014 Posted February 4, 2014 I just did a bit of testing with the new Alpha version of the mod. I got the notification that someone was following me 6 times (Riverwood - 1, Whiterun Stables - 1, Markarth Stables - 4) but all six times the attacker gave up before getting to me. I was just standing around, or, for the last three, using the Submit to attacker power. I've no coding/modding ability at all, so I'm afraid that I can't be of anymore help than reporting that attacks appear not to initiate. I have Creature animations checked and they have worked with other SL - mods, and Aroused is working also. Could load order be an issue? BOSS doesn't recognize this mod, so it could be getting stuck in the wrong place. Anyway, this is a good idea, thanks for making it happen for us.
nutluck Posted February 4, 2014 Posted February 4, 2014 With the new version I have not had anything trigger yet.
Sailing Rebel Posted February 4, 2014 Posted February 4, 2014 Just did some testing with this [edit: the 2.0 alpha version] on a new game (coc whiterun). It worked well the first two times at the stables. After that the stalking message would appear but neither of the horses would move. Moving to them did nothing. This persisted through zoning, reloads and at other locations with other horses suggesting that the problem is either a global issue (a variable with an unexpected value perhaps) or something to do with the player (maybe a bad faction value). I uninstalled, saved the game with the mod removed and reinstalled. After that the "gives up" message appeared repeatedly and continuously even after waiting. I didn't do a double clean save which might have fixed that. With the new version I have not had anything trigger yet. There is a trick with Lover's Victim that might work for this: try doing a quicksave and then player.kill in the console. I've noticed that, at least for me, LV won't trigger in a new game, even after reloading, until the character has died. Perhaps there is a similar issue here?
nutluck Posted February 4, 2014 Posted February 4, 2014 Perhaps, I use to be able to get it to trigger fairly often, least with dogs. Horses was always a lot more problematic, with the recent changes to arousal and LV I think it has had a adverse effect on this mod. Since I updated both of those i have not had this one trigger. But to be fair I haven't really went out of my way to try and make it trigger either.
Vuulgar Posted February 5, 2014 Posted February 5, 2014 I just did a bit of testing with the new Alpha version of the mod. I got the notification that someone was following me 6 times (Riverwood - 1, Whiterun Stables - 1, Markarth Stables - 4) but all six times the attacker gave up before getting to me. I was just standing around, or, for the last three, using the Submit to attacker power. I've no coding/modding ability at all, so I'm afraid that I can't be of anymore help than reporting that attacks appear not to initiate. I have Creature animations checked and they have worked with other SL - mods, and Aroused is working also. Could load order be an issue? BOSS doesn't recognize this mod, so it could be getting stuck in the wrong place. Anyway, this is a good idea, thanks for making it happen for us. This is exactly what I got also other than the time I tried the player.kill command, Stump worked after that so I wen and got Vigilance to see if companions would work and nada, even more odd I went back to Riverwood with Vigilance to see if Stump would still work and he was gone. The boy that plays with Stump stood in the street stuck until I went backward in saves to before I went for Vigilance, after all this I only get the following/ gave up thing.
hafertaler Posted February 21, 2014 Author Posted February 21, 2014 First off: Thanks to everyone who tested the alpha. As you might have noticed I was occupied the last few weeks and didn't even have the time to play the game myself or test the alpha version of the mod. I will take a closer look on the code etc. of the alpha and try to sort out the problems you described, but I don't know when I'll have the time to do that. Maybe it'll happen soon, this weekend even, but don't count on it.
dje34 Posted March 2, 2014 Posted March 2, 2014 Thanks for sharing your work ! I can't wait to see a fully working version of this mod ! Keep up the good work !
Marcus01 Posted March 10, 2014 Posted March 10, 2014 Looking forward to the Alpha. The older version doesn't seem to work for me, and I think it might be Requiem at fault. I believe Requiem makes all dogs and horses cowardly. I have tried setting LV to no brawl, 0/0, even setting next attack to 0 in the console and what another user mentioned about the animals being -1 -2 and have submitted to them to no avail. LV and Aroused work on their own so i'm not sure what else it can be.
nutluck Posted March 10, 2014 Posted March 10, 2014 Looking forward to the Alpha. The older version doesn't seem to work for me, and I think it might be Requiem at fault. I believe Requiem makes all dogs and horses cowardly. I have tried setting LV to no brawl, 0/0, even setting next attack to 0 in the console and what another user mentioned about the animals being -1 -2 and have submitted to them to no avail. LV and Aroused work on their own so i'm not sure what else it can be. Convenient Horses does the same thing, you just have to turn off brawl then to make it work. But it doesn't always work, works better with dogs than horses though the last time I tested it.
Guest wellbredbitch Posted March 15, 2014 Posted March 15, 2014 after reading the posts here i'm relieved that it isn't just me getting the continuous " it seems, your stalker gives up " spam. i think i may have broken something because i used MatchMaker to make my character and her horse get intimate. is there a way to stop the stalker message? sex with any horse or dog works fine even with it spamming continuosly.
hafertaler Posted March 20, 2014 Author Posted March 20, 2014 Don't use the alpha version ^^ It's broken and like I posted should be only used for testing purposes. But you don't even need to test it anymore, since it's pretty clear it doesn't work at all. Btw: I haven't made any progress on the alpha. Every few days I fiddle around but it only leads to the same crap. I recently posted a few question regarding Papyrus and the CK in the technical help forum, but I didn't get any replies, so either nobody knows the answers or my questions are just too stupid to be honored with an answer. That doesn't help me in continuing and I'm currently stuck. In addition to that I spent my spare time the last couple of days with playing Fallout NV and as a huge disadvantage for this mod, the game is pretty good ^^
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