Jump to content

Oniki's Kinky World Build 442 v0.8.3 - LoversLab Edition [Katie'sExpansion]


Recommended Posts

Posted (edited)
On 1/20/2025 at 4:52 AM, KinkyKatie89 said:

XML Tuning

I can't find the XML, where is it?

Edit: KinkyModTuning - Main_0x06a65d4c444afbf4

 

If you take requests, I really want a fix for the rapist milestone. Right now it shows a notification for every sim in town instead of only your family, and after a sim reaches that milestone, the notification is shown every time this sim rapes someone again. Meaning, if you have the rapist service enabled, you get spammed with those notifications after a while.

I'd also love an option to completely turn off kinky traits (loves big boobs etc), I find them pointless and annoying.

Edited by Atmo31
Posted
On 7/2/2025 at 1:36 PM, bom917 said:

but I saw a lot of warnings on this file below

Your OKW files do not correctly correspond with your animations files. Make sure you use the OKW files what comes together with the animation files.

Best you re-download the animation packs where a you have the KW info messages inside your provided XML log.

Posted (edited)

Just ran into a weird issue with the new Butt Plug object. One of my sims put one in, but it was giving her a negative moodlet, since she wasn't used to it. She had several other negative moodlets, so I had her use the moodlet manager, and that got rid of the moodlet from the plug, but also got rid of the plug. She no longer has an interaction to remove it, and she doesn't have it in her inventory, either.

 

Edit:

And another weird thing. Two sims in my household married each other. They both have different careers, one is in the Criminal career, and the other is in the science career. They each have the option to offer a sexual bribe to the other for improved job performance.

Edited by FreakyRufus
Posted

Hi there, is there a way to stop sims from re-positioning? What I'm trying to do is keep two sims doing a floor animation and using an OMSP to move them up to a different surface, but they reset to their starting position when a sequence ends. I have disabled the "reset sim position" in the settings, but not sure if its working? or is there any way around it? 

Posted
  • So just some issues I'm having: The whip doesn't show up when doing the whipping animation. Despite it being available in build/buy. Whipping animation is courtesy of Lady 666 I believe. Never had any issues with it showing up in the last version of KW.
  • When it comes to exhibition, the only option my male sim has is "flash pussy" which obviously doesn't make sense considering he is a man.
  • Despite installing Kinkylucas's animation packages and them registering in the "packages" section of the menu, they do not show up in the menu when choosing a position during sex, at all. Again, never had any issues with this in the las version of KW.
  • Please help :)
Posted
8 hours ago, LeoMorph said:

Is this suppose to crash every 30seconds - 5 minutes??

Yes, but we've all accepted that fact and we just play in 30 second increments

Posted
On 7/6/2025 at 3:22 AM, poplolly1997 said:

The whip doesn't show up

During one of the modified KW versions the whip have been changed into an object. Since then it does not show up for in the game for me ether. But I anyway does not like the whip action and there are only two animations for it (L666 & Amra). So I did not further look into this.

 

On 7/6/2025 at 3:22 AM, poplolly1997 said:

the only option my male sim has is "flash pussy"

Think this may a problem of the corresponding localization string. 

 

On 7/6/2025 at 3:22 AM, poplolly1997 said:

Kinkylucas's animation packages

Strange, did the packages show up in the KW animation list menu ? Have you looked into the startup KW XML if there are error messages for the Lucas packages ?

Posted
5 hours ago, Clydie said:

During one of the modified KW versions the whip have been changed into an object. Since then it does not show up for in the game for me ether. But I anyway does not like the whip action and there are only two animations for it (L666 & Amra). So I did not further look into this.

 

Think this may a problem of the corresponding localization string. 

 

Strange, did the packages show up in the KW animation list menu ? Have you looked into the startup KW XML if there are error messages for the Lucas packages ?

 

I see, it's just annoying cause I'm into BDSM and it's weird seeing my sim being whipped by nothing lmao

 

Forgive me for not knowing what a localization string is haha. What is it??

 

I have since uninstalled & reinstalled the mod and now the packages are showing up :) 

Posted

I am trying the high school feature for the first time. the school nurse keeps telling my sim "there's no chair connects to a table" then move on to exam my sim on the bed anyway. she has a desk with chair connect to it already in her office. idk what I supposed to do?

Posted

What should I edit with s3pe in order to get the default funny interactions (make funny faces, tell funny story etc.) back instead of the KW dirty joke one.

Posted
On 7/8/2025 at 5:25 PM, Clydie said:

During one of the modified KW versions the whip have been changed into an object. Since then it does not show up for in the game for me ether. But I anyway does not like the whip action and there are only two animations for it (L666 & Amra). So I did not further look into this.

 

This is easy to fix. Either use the attached whip, which I don't recommend. Or edit OKW _XML like this:

 

Instead of the line:
<UseWhip>True</UseWhip>

 

Write this:
<Accessory Key="SV-Whip">
<Slot>RightHand</Slot>
<Offset>-0.01,-0.00,0.08</Offset>
</Accessory>

 

And I have another question: are you sure that Amra animations use whip? I did not find such in my files. Can you share your files using whip?

OKW_L666_RapeBdsm_Animations.package SV_Whip_accessory.package

Posted
10 hours ago, Jvsmith said:

And I have another question: are you sure that Amra animations use whip?

First thanks for clarification and the Offset numbers. The SV-Whip works for me now as a object and the sim does NOT need to have it in the inventory as i.e. the dildo. That's nice !

 

I just remembered that there are only two animations for the whip. So checked that to make sure. OK one is from L666 and the other one is from MaryJane (not Amra)

L666 anim is for Rug and Stockade, MaryJane anim is for the Crosswood.

Posted
On 7/9/2025 at 7:05 PM, ngochoang914 said:

I am trying the high school feature for the first time. the school nurse keeps telling my sim "there's no chair connects to a table" then move on to exam my sim on the bed anyway. she has a desk with chair connect to it already in her office. idk what I supposed to do?


The medical room should contain the following items: Bed, desk (preferably with a computer), chair for the nurse, attached to the table, chair not attached, but standing next to the table facing or sideways to the table for the examinee. Other items are up to your taste.

Posted (edited)

I've encountered a couple of issues related to SimBots when KW is active.

 

  1. When you first build and adopt a SimBot this error gets thrown, and the active sim is reset:
    Spoiler
    <?xml version="1.0" encoding="utf-8"?>
    <NRaas.ErrorTrap>
    <ModVersion value="100"/>
    <BuildVersion value="0.0.0.32"/>
    <Installed value="CurrentTip"/>
    <Enumerator value="1"/>
    <Content>
    
    
    -- Script Errors --
    
    
    Object:
    
     Name: Christopher Steel
     Type: Sims3.Gameplay.Actors.Sim
     Object id: 0xc49c001d3f3429b0
     Position: (1151.0180, 46.6484, 1119.4320)
     Room id: 3
     Level: 1
     Flags: InWorld, IsUsed
     Lot: Sims3.Gameplay.Core.Lot
     Lot Name: Garden Cottage - 2br, 1ba
     Lot Address: 373 Skyborough Blvd
     IsValid: True
     World: SunsetValley
     OnVacation: False
     Season: Summer
     Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
     Household: Steel
     LotHome: Garden Cottage - 2br, 1ba
     Active Actor
    SimDescription:
    
     Name: Christopher Steel
     Age: YoungAdult
     Gender: Male
     SimDescriptionId: 2314
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: None
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 10
     Skill Photography: 0
     Skill Fishing: 2
     Skill Handiness: 1
     Trait Great Kisser
     Trait Daredevil
     Trait Natural Cook
     Trait Friendly
     Trait Angler
    
    Interactions:
    1: Make Mystery Invention
    Sims3.Gameplay.Objects.HobbiesSkills.Inventing.InventionWorkbench+MakeFrankensim+Definition
    Sims3.Gameplay.Objects.HobbiesSkills.Inventing.InventionWorkbench+MakeFrankensim+Definition
    UserDirected
    2: A SimBot!
    Sims3.Gameplay.ActorSystems.OccultFrankenstein+FrankensteinReaction+Definition
    Sims3.Gameplay.ActorSystems.OccultFrankenstein+FrankensteinReaction+Definition
    High
    
     Counter: 1
     Sim-Time: Mon. at 2:03 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:15:14
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0001b callvirt   in Oniki.Gameplay.Skills.Oniki.Gameplay.Skills.WooHooSkill:IsVisibleInUI () ()
    #1: 0x00031 callvirt   in Sims3.Gameplay.Objects.DreamsAndPromises.Sims3.Gameplay.Objects.DreamsAndPromises.DreamsAndPromisesDelegateFunctions:LearnSkillStartFunction (Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode) ([9B093320] )
    #2: 0x00000            in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesPotentialStartCheckFunctionDelegate:Invoke (Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode) (79B3DDC0 [9B093320] )
    #3: 0x00008 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode:RunPotentialStartFunction () ()
    #4: 0x00014 callvirt   in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:RunTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.DreamsAndPromises.DreamTree/StartupTree/StartNode,System.Collections.Generic.Dictionary`2) (87959C80 [A7335800] [86569F30] [2266438400/0x87171b00] )
    #5: 0x0001b call       in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:ActivateRootsRecursively (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.DreamsAndPromises.DreamTree/StartupTree/StartNode,System.Collections.Generic.Dictionary`2) (87959C80 [A7335800] [86569F30] [8693667039536421632/0x78a61c1c87171b00] )
    #6: 0x00026 call       in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:Activate (Sims3.Gameplay.Actors.Sim) (87959C80 [A7335800] )
    #7: 0x00090 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamTree:ActivateTreeForSim (Sims3.Gameplay.Actors.Sim) (856BF738 [A7335800] )
    #8: 0x00047 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager:SetupForNewSim () ()
    #9: 0x0000e callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager:CreateAndIntitForSim (Sims3.Gameplay.Actors.Sim) ([A7335800] )
    #10: 0x0003d call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SetupSelectableSimManagers () ()
    #11: 0x00010 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnBecameSelectable () ()
    #12: 0x000b0 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.OccultFrankenstein:AdoptFrankenSim (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Actors.Sim) ([88286000] [A7335800] )
    #13: 0x00246 pop        in Sims3.Gameplay.Objects.HobbiesSkills.Inventing.InventionWorkbench+MakeFrankensim:Run () ()
    #14: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
    #15: 0x00348 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
    #16: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
    #17: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
    #18: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
    
    
    
    Loaded Assemblies:
     ClassStockadeFurniture
     Cross_Wood
     LazyDuchess.SmoothPatch
     NRaasDebugEnabler: Version 54
     NRaasErrorTrap: Version 100
     NRaasMasterController: Version 135
     NRaasMasterControllerCheats: Version 134
     NRaasMasterControllerIntegration: Version 135
     Oniki_KinkyMod
     ScriptCore
     SimIFace
     Sims3GameplayObjects
     Sims3GameplaySystems
     Sims3Metadata
     Sims3StoreObjects
     StoreObjectsBakersStation
     StoreObjectsCarnivalFoodMachine
     StoreObjectsCarousel
     StoreObjectsCowPasture
     StoreObjectsCraftersConsignment
     StoreObjectsDoorOfLifeAndDeath
     StoreObjectsFixerCar
     StoreObjectsFountainGondola
     StoreObjectsGalleryShopBase
     StoreObjectsGalleryShopDoor
     StoreObjectsGlassAndJewelryWorkbench
     StoreObjectsGondola
     StoreObjectsHotTubGrottoGeo
     StoreObjectsJamMakingStation
     StoreObjectsMillWheel
     StoreObjectsPhoneTableMidCModsuite
     StoreObjectsPriusPlugin
     StoreObjectsRollerCoaster
     StoreObjectsStaircaseLanding
     StoreObjectsStaircaseLandingMansion
     StoreObjectsStoreHarvestables
     StoreObjectsTeaSet
     StoreObjectsToyMachine
     StoreObjectsTractor
     StoreObjectsWhackAChicken
     StoreObjectsZoe
     System
     System.Xml
     UI
     mscorlib
    </Content>
    </NRaas.ErrorTrap>

     

    The error seems to be related somehow to the "A SimBot!" reaction that they automatically do when encountering a SimBot. The reaction is queued up right after building the SimBot, and when I clicked to remove the reaction from the queue the error didn't occur. The error also doesn't occur if you pick the "Release Into Wild" option instead of adopting it.
     

  2. If a SimBot tries to sleep at the top of a bunk/loft bed this error gets thrown, and the SimBot disappears and can no longer be selected:

    Spoiler
    <?xml version="1.0" encoding="utf-8"?>
    <NRaas.ErrorTrap>
    <ModVersion value="100"/>
    <BuildVersion value="0.0.0.32"/>
    <Installed value="CurrentTip"/>
    <Enumerator value="2"/>
    <Content>
    
    
    -- Script Errors --
    
    
    SimDescription:
    
     Name: Rashida Steel
     Age: Elder
     Gender: Female
     SimDescriptionId: 4455749867326097072
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: Frankenstein
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 5
     Skill Photography: 0
     Skill Handiness: 8
     Trait Brave
     Trait Daredevil
     Trait Hydrophobic
     Trait Hopeless Romantic
     Trait SimBot
     Trait Athletic
     Trait Immune to Fire
     Counter: 1
     Sim-Time: Mon. at 3:00 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:21:55
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0002b callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GrantCellPhone (bool,bool) (A7004800 [0] [0] )
    #1: 0x00007 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GrantSpecialObjects (bool,bool) (A7004800 [0] [0] )
    #2: 0x000bf call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnStartup () ()
    #3: 0x0015f callvirt   in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,Sims3.SimIFace.Vector3,Sims3.SimIFace.ResourceKey,bool,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [vt:9B30730C] [vt:9B30731C] [1] [00000000] )
    #4: 0x00064 call       in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,Sims3.SimIFace.Vector3,Sims3.SimIFace.CAS.SimOutfit,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [vt:9B30728C] [00000000] [00000000] )
    #5: 0x00059 call       in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [79984B68] [00000000] )
    #6: 0x00022 call       in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [00000000] )
    #7: 0x00008 call       in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.FixInvisibleTask:InstantiateAtHome (Sims3.Gameplay.CAS.SimDescription,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [00000000] )
    #8: 0x001a6 call       in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.ResetSimTask:Perform (Sims3.Gameplay.Actors.Sim,bool) ([A7335800] [1] )
    #9: 0x00007 stfld.o    in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.ResetSimTask:OnPerform () ()
    #10: 0x00000            in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
    #11: 0x00007 leave.s    in NRaas.Common+FunctionTask:Simulate () ()
    
    
    
    SimDescription:
    
     Name: Rashida Steel
     Age: Elder
     Gender: Female
     SimDescriptionId: 4455749867326097072
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: Frankenstein
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 5
     Skill Photography: 0
     Skill Handiness: 8
     Trait Brave
     Trait Daredevil
     Trait Hydrophobic
     Trait Hopeless Romantic
     Trait SimBot
     Trait Athletic
     Trait Immune to Fire
     Counter: 2
     Sim-Time: Mon. at 3:00 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:21:55
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0002b callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GrantCellPhone (bool,bool) (A7004400 [0] [0] )
    #1: 0x00007 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:GrantSpecialObjects (bool,bool) (A7004400 [0] [0] )
    #2: 0x000bf call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnStartup () ()
    #3: 0x0015f callvirt   in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,Sims3.SimIFace.Vector3,Sims3.SimIFace.ResourceKey,bool,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [vt:9B30730C] [vt:9B30731C] [1] [00000000] )
    #4: 0x00064 call       in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,Sims3.SimIFace.Vector3,Sims3.SimIFace.CAS.SimOutfit,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [vt:9B30728C] [00000000] [00000000] )
    #5: 0x00059 call       in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Core.Lot,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [79984B68] [00000000] )
    #6: 0x00022 call       in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.Instantiation:Perform (Sims3.Gameplay.CAS.SimDescription,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [00000000] )
    #7: 0x00018 call       in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.FixInvisibleTask:InstantiateAtHome (Sims3.Gameplay.CAS.SimDescription,NRaas.CommonSpace.Helpers.Instantiation/OnReset) ([9B0D7D48] [00000000] )
    #8: 0x001a6 call       in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.ResetSimTask:Perform (Sims3.Gameplay.Actors.Sim,bool) ([A7335800] [1] )
    #9: 0x00007 stfld.o    in NRaas.CommonSpace.Tasks.NRaas.CommonSpace.Tasks.ResetSimTask:OnPerform () ()
    #10: 0x00000            in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
    #11: 0x00007 leave.s    in NRaas.Common+FunctionTask:Simulate () ()
    
    
    
    
    -- Script Errors --
    
    
    Object:
    
     Name: Rashida Steel
     Type: Sims3.Gameplay.Actors.Sim
     Object id: 0x3dd600e591f746c0
     Position: (1137.3860, 46.6484, 1127.4190)
     Room id: 0
     Level: 1
     Flags: InWorld, IsUsed
     Lot: Sims3.Gameplay.Core.Lot
     Lot Name: Garden Cottage - 2br, 1ba
     Lot Address: 373 Skyborough Blvd
     IsValid: True
     World: SunsetValley
     OnVacation: False
     Season: Summer
     Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
     Household: Steel
     LotHome: Garden Cottage - 2br, 1ba
     Active Actor
    SimDescription:
    
     Name: Rashida Steel
     Age: Elder
     Gender: Female
     SimDescriptionId: 4455749867326097072
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: Frankenstein
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 5
     Skill Photography: 0
     Skill Handiness: 8
     Trait Brave
     Trait Daredevil
     Trait Hydrophobic
     Trait Hopeless Romantic
     Trait SimBot
     Trait Athletic
     Trait Immune to Fire
    
    Interactions:
    1: Sleep Until Fully Rested (11:00 AM)
    Oniki.Interactions.KWBedSleep+Definition
    Oniki.Interactions.KWBedSleep+Definition
    UserDirected
    
     Counter: 2
     Sim-Time: Mon. at 3:00 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:21:55
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0007d callvirt   in Oniki.Interactions.Oniki.Interactions.KWEnterRelaxing:Run () ()
    #1: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
    #2: 0x00003 stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteraction () ()
    #3: 0x00000 superop    in Oniki.Interactions.Oniki.Interactions.KWEnterSleeping:Run () ()
    #4: 0x000db stloc.u1   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
    #5: 0x00207 stloc.u1   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
    #6: 0x0011c stfld.u1   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
    #7: 0x00015 br.s       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
    #8: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
    
    
    
    Object:
    
     Name: Rashida Steel
     Type: Sims3.Gameplay.Actors.Sim
     Object id: 0x3dd600e591f746c0
     Position: (1137.3860, 46.6484, 1127.4190)
     Room id: 0
     Level: 1
     Flags: InWorld, IsUsed
     Lot: Sims3.Gameplay.Core.Lot
     Lot Name: Garden Cottage - 2br, 1ba
     Lot Address: 373 Skyborough Blvd
     IsValid: True
     World: SunsetValley
     OnVacation: False
     Season: Summer
     Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
     Household: Steel
     LotHome: Garden Cottage - 2br, 1ba
     Active Actor
    SimDescription:
    
     Name: Rashida Steel
     Age: Elder
     Gender: Female
     SimDescriptionId: 4455749867326097072
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: Frankenstein
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 5
     Skill Photography: 0
     Skill Handiness: 8
     Trait Brave
     Trait Daredevil
     Trait Hydrophobic
     Trait Hopeless Romantic
     Trait SimBot
     Trait Athletic
     Trait Immune to Fire
    
    Interactions:
    1: Sleep Until Fully Rested (11:00 AM)
    Oniki.Interactions.KWBedSleep+Definition
    Oniki.Interactions.KWBedSleep+Definition
    UserDirected
    
     Counter: 3
     Sim-Time: Mon. at 3:00 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:21:55
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0007d callvirt   in Oniki.Interactions.Oniki.Interactions.KWEnterRelaxing:Run () ()
    #1: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
    #2: 0x00001 call       in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteraction () ()
    #3: 0x000e8 callvirt   in Oniki.Interactions.Oniki.Interactions.KWEnterSleeping:Run () ()
    #4: 0x000d7 callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
    #5: 0x00203 callvirt   in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
    #6: 0x00118 callvirt   in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
    #7: 0x00013 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
    #8: 0x00023 callvirt   in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
    
    
    
    Object:
    
     Name: Rashida Steel
     Type: Sims3.Gameplay.Actors.Sim
     Object id: 0x3dd600e591f752c0
     Position: (0.0000, 0.0000, 0.0000)
     Room id: -1
     Level: 2147483647
     Flags: InWorld, IsUsed
     Lot: Invalid
     IsValid: True
     World: SunsetValley
     OnVacation: False
     Season: Summer
     Posture: (None)
     Household: Steel
     LotHome: Garden Cottage - 2br, 1ba
     Active Household
    SimDescription:
    
     Name: Rashida Steel
     Age: Elder
     Gender: Female
     SimDescriptionId: 4455749867326097072
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: Frankenstein
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 5
     Skill Photography: 0
     Skill Handiness: 8
     Trait Brave
     Trait Daredevil
     Trait Hydrophobic
     Trait Hopeless Romantic
     Trait SimBot
     Trait Athletic
     Trait Immune to Fire
    
    Interactions:
    
     Counter: 4
     Sim-Time: Mon. at 3:00 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:21:55
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0001b callvirt   in Oniki.Gameplay.Skills.Oniki.Gameplay.Skills.WooHooSkill:IsVisibleInUI () ()
    #1: 0x00031 callvirt   in Sims3.Gameplay.Objects.DreamsAndPromises.Sims3.Gameplay.Objects.DreamsAndPromises.DreamsAndPromisesDelegateFunctions:LearnSkillStartFunction (Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode) ([9B32A1E0] )
    #2: 0x00000            in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesPotentialStartCheckFunctionDelegate:Invoke (Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode) (79B3DDC0 [9B32A1E0] )
    #3: 0x00008 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode:RunPotentialStartFunction () ()
    #4: 0x00014 callvirt   in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:RunTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.DreamsAndPromises.DreamTree/StartupTree/StartNode,System.Collections.Generic.Dictionary`2) (87959C80 [A7004800] [86569F30] [2250368672/0x8621e6a0] )
    #5: 0x0001b call       in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:ActivateRootsRecursively (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.DreamsAndPromises.DreamTree/StartupTree/StartNode,System.Collections.Generic.Dictionary`2) (87959C80 [A7004800] [86569F30] [-7560977300278090080/0x971203348621e6a0] )
    #6: 0x00026 call       in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:Activate (Sims3.Gameplay.Actors.Sim) (87959C80 [A7004800] )
    #7: 0x00090 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamTree:ActivateTreeForSim (Sims3.Gameplay.Actors.Sim) (856BF738 [A7004800] )
    #8: 0x00047 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager:SetupForNewSim () ()
    #9: 0x0000e callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager:CreateAndIntitForSim (Sims3.Gameplay.Actors.Sim) ([A7004800] )
    #10: 0x0003d call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SetupSelectableSimManagers () ()
    #11: 0x00010 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnBecameSelectable () ()
    #12: 0x000e0 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnCreation () ()
    #13: 0x00093 callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:Init (bool) (A7004800 [0] )
    #14: 0x00029 callvirt   in ScriptCore.ScriptCore.ScriptProxy:SetLogic (Sims3.SimIFace.IScriptLogic,bool) (7B71C730 [A7004800] [0] )
    #15: 0x00006 call       in ScriptCore.ScriptCore.ScriptProxy:SetLogic (Sims3.SimIFace.IScriptLogic) (7B71C730 [A7004800] )
    #16: 0x0004c call       in ScriptCore.ScriptCore.ScriptProxy:CreateLogic (string) (7B71C730 [79DD98B8] )
    
    
    
    Object:
    
     Name: Rashida Steel
     Type: Sims3.Gameplay.Actors.Sim
     Object id: 0x3dd600e591f752d0
     Position: (0.0000, 0.0000, 0.0000)
     Room id: -1
     Level: 2147483647
     Flags: InWorld, IsUsed
     Lot: Invalid
     IsValid: True
     World: SunsetValley
     OnVacation: False
     Season: Summer
     Posture: (None)
     Household: Steel
     LotHome: Garden Cottage - 2br, 1ba
     Active Household
    SimDescription:
    
     Name: Rashida Steel
     Age: Elder
     Gender: Female
     SimDescriptionId: 4455749867326097072
     LotHomeId: 0
     HomeWorld: SunsetValley
     Proper Genealogy
     Valid: True
     Species: Human
     Household: Steel
     Occult: Frankenstein
     Alien: 0
     Career: <Unemployed>
     School: <None>
     Lot: Garden Cottage - 2br, 1ba
     Address: 373 Skyborough Blvd
     Skill Sex: 0
     Skill Inventing: 5
     Skill Photography: 0
     Skill Handiness: 8
     Trait Brave
     Trait Daredevil
     Trait Hydrophobic
     Trait Hopeless Romantic
     Trait SimBot
     Trait Athletic
     Trait Immune to Fire
    
    Interactions:
    
     Counter: 5
     Sim-Time: Mon. at 3:00 AM
     Start-Time: 07/12/2025 07:55:36
     PreLoadup-Time: 07/12/2025 07:55:46
     Loadup-Time: 07/12/2025 07:56:06
     Log-Time: 07/12/2025 08:21:55
    
    System.NullReferenceException: A null value was found where an object instance was required.
    #0: 0x0001b callvirt   in Oniki.Gameplay.Skills.Oniki.Gameplay.Skills.WooHooSkill:IsVisibleInUI () ()
    #1: 0x00031 callvirt   in Sims3.Gameplay.Objects.DreamsAndPromises.Sims3.Gameplay.Objects.DreamsAndPromises.DreamsAndPromisesDelegateFunctions:LearnSkillStartFunction (Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode) ([9E3EE0A0] )
    #2: 0x00000            in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesPotentialStartCheckFunctionDelegate:Invoke (Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode) (79B3DDC0 [9E3EE0A0] )
    #3: 0x00008 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.ActiveDreamNode:RunPotentialStartFunction () ()
    #4: 0x00014 callvirt   in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:RunTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.DreamsAndPromises.DreamTree/StartupTree/StartNode,System.Collections.Generic.Dictionary`2) (87959C80 [A7004400] [86569F30] [2266457760/0x871766a0] )
    #5: 0x0001b call       in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:ActivateRootsRecursively (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.DreamsAndPromises.DreamTree/StartupTree/StartNode,System.Collections.Generic.Dictionary`2) (87959C80 [A7004400] [86569F30] [-7560977300262000992/0x97120334871766a0] )
    #6: 0x00026 call       in Sims3.Gameplay.DreamsAndPromises.DreamTree+StartupTree:Activate (Sims3.Gameplay.Actors.Sim) (87959C80 [A7004400] )
    #7: 0x00090 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamTree:ActivateTreeForSim (Sims3.Gameplay.Actors.Sim) (856BF738 [A7004400] )
    #8: 0x00047 callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager:SetupForNewSim () ()
    #9: 0x0000e callvirt   in Sims3.Gameplay.DreamsAndPromises.Sims3.Gameplay.DreamsAndPromises.DreamsAndPromisesManager:CreateAndIntitForSim (Sims3.Gameplay.Actors.Sim) ([A7004400] )
    #10: 0x0003d call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:SetupSelectableSimManagers () ()
    #11: 0x00010 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnBecameSelectable () ()
    #12: 0x000e0 call       in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:OnCreation () ()
    #13: 0x00093 callvirt   in Sims3.Gameplay.Abstracts.Sims3.Gameplay.Abstracts.GameObject:Init (bool) (A7004400 [0] )
    #14: 0x00029 callvirt   in ScriptCore.ScriptCore.ScriptProxy:SetLogic (Sims3.SimIFace.IScriptLogic,bool) (857E9780 [A7004400] [0] )
    #15: 0x00006 call       in ScriptCore.ScriptCore.ScriptProxy:SetLogic (Sims3.SimIFace.IScriptLogic) (857E9780 [A7004400] )
    #16: 0x0004c call       in ScriptCore.ScriptCore.ScriptProxy:CreateLogic (string) (857E9780 [7A645CA8] )
    
    
    
    Loaded Assemblies:
     ClassStockadeFurniture
     Cross_Wood
     LazyDuchess.SmoothPatch
     NRaasDebugEnabler: Version 54
     NRaasErrorTrap: Version 100
     NRaasMasterController: Version 135
     NRaasMasterControllerCheats: Version 134
     NRaasMasterControllerIntegration: Version 135
     Oniki_KinkyMod
     ScriptCore
     SimIFace
     Sims3GameplayObjects
     Sims3GameplaySystems
     Sims3Metadata
     Sims3StoreObjects
     StoreObjectsBakersStation
     StoreObjectsCarnivalFoodMachine
     StoreObjectsCarousel
     StoreObjectsCowPasture
     StoreObjectsCraftersConsignment
     StoreObjectsDoorOfLifeAndDeath
     StoreObjectsFixerCar
     StoreObjectsFountainGondola
     StoreObjectsGalleryShopBase
     StoreObjectsGalleryShopDoor
     StoreObjectsGlassAndJewelryWorkbench
     StoreObjectsGondola
     StoreObjectsHotTubGrottoGeo
     StoreObjectsJamMakingStation
     StoreObjectsMillWheel
     StoreObjectsPhoneTableMidCModsuite
     StoreObjectsPriusPlugin
     StoreObjectsRollerCoaster
     StoreObjectsStaircaseLanding
     StoreObjectsStaircaseLandingMansion
     StoreObjectsStoreHarvestables
     StoreObjectsTeaSet
     StoreObjectsToyMachine
     StoreObjectsTractor
     StoreObjectsWhackAChicken
     StoreObjectsZoe
     System
     System.Xml
     UI
     mscorlib
    </Content>
    </NRaas.ErrorTrap>

     

    There's no error if the SimBot sleeps in the bottom bunk or a normal bed.

No error occurs after the creation/adoption of a SimBot, or if a SimBot sleeps in the top bunk when KW is not active. You can speedrun the creation of a SimBot for testing by using DebugEnabler on the active sim and selecting "Opportunities > Add Opportunity By Name" and entering "EP2_SkillInventing_Frankensim4". That starts the final opportunity stage and will let you do the Make Mystery Invention interaction on the workbench.

Edited by Omicr0n
Posted

While testing the above SimBot stuff with the default KW settings I noticed a discrepancy between what the latest KW changelog says and what the settings show. The changelog for v0.7.9 says:

Quote

++[Disabled]: Flashers, Peeping Tom, and Callgirl Service by default

 

but the in-game settings still show those services as enabled:

Spoiler

Untitled.thumb.jpg.3719ac815879684d7a2f686d1df7d919.jpg

Tom also showed up to peep through my window while I was testing.

Posted
1 minute ago, Omicr0n said:

While testing the above SimBot stuff with the default KW settings I noticed a discrepancy between what the latest KW changelog says and what the settings show. The changelog for v0.7.9 says:

 

but the in-game settings still show those services as enabled:

  Hide contents

Untitled.thumb.jpg.3719ac815879684d7a2f686d1df7d919.jpg

Tom also showed up to peep through my window while I was testing.

Yeah Whores still show up in my game too, despite them being disabled. Very annoying.

Posted
1 minute ago, poplolly1997 said:

Yeah Whores still show up in my game too, despite them being disabled. Very annoying.

If you disable the service yourself in the settings then they shouldn't show up. I've had that service disabled in my saved settings for a long time and they don't show up, and the mod doesn't prompt me to select any.

Posted

I don't know if this happened since Denton's build or jvsmith's build, but can you fix the "Sex GoTo: Instant" so when sims continuing having sex to other objects don't get reset?

Posted
On 6/30/2025 at 7:40 AM, jonlukek_42 said:

@KinkyKatie89 Please tell me which files are not necessary. Thanks

@jonlukek_42 everything inside Optional Addons is optional and your choice. Not required.

 

On 7/1/2025 at 8:53 AM, Atmo31 said:

I can't find the XML, where is it?

Edit: KinkyModTuning - Main_0x06a65d4c444afbf4

 

If you take requests, I really want a fix for the rapist milestone. Right now it shows a notification for every sim in town instead of only your family, and after a sim reaches that milestone, the notification is shown every time this sim rapes someone again. Meaning, if you have the rapist service enabled, you get spammed with those notifications after a while.

I'd also love an option to completely turn off kinky traits (loves big boobs etc), I find them pointless and annoying.

@Atmo31 correcting issues with notifications is something i'd like to do more of but have been working on other stuff. Feedback Level Selected Lot still shows stuff about other households, trust me, it drives me crazy too. In the next update the rape milestone notification only has a 15% chance to display instead of 100%. In the spirit of notifications ive also gone and added a Chance to Show Feedback Notifications. It will affect almost all notifications. You'll be able to set this very low and drastically reduce the amount of notifications the mod displays. Youre gonna like it.

 

Completely turning off kinky traits is just not possible without re-writing a huge portion of the mod. Kinky Traits have a much bigger impact on gameplay than you might realize and they're heavily coded into the mod. You dont have to give your Sims Kinky Traits if you dont want.

On 7/4/2025 at 4:01 PM, FreakyRufus said:

Just ran into a weird issue with the new Butt Plug object. One of my sims put one in, but it was giving her a negative moodlet, since she wasn't used to it. She had several other negative moodlets, so I had her use the moodlet manager, and that got rid of the moodlet from the plug, but also got rid of the plug. She no longer has an interaction to remove it, and she doesn't have it in her inventory, either.

 

Edit:

And another weird thing. Two sims in my household married each other. They both have different careers, one is in the Criminal career, and the other is in the science career. They each have the option to offer a sexual bribe to the other for improved job performance.

@FreakyRufus i poorly coded the butt plug removal and had a major oversight. Fixed. Thanks for saying so.

 

That is weird, I will check that out.

On 7/5/2025 at 4:22 PM, marcod10 said:

Hi there, is there a way to stop sims from re-positioning? What I'm trying to do is keep two sims doing a floor animation and using an OMSP to move them up to a different surface, but they reset to their starting position when a sequence ends. I have disabled the "reset sim position" in the settings, but not sure if its working? or is there any way around it? 

@marcod10 to my knowledge i dont believe theres a way to stop Sims from repositioning the way you're looking for.

 

On 7/10/2025 at 12:09 PM, gegging said:

What should I edit with s3pe in order to get the default funny interactions (make funny faces, tell funny story etc.) back instead of the KW dirty joke one.

@gegging fairly sure those interactions are for Sims with a Good Sense of Humor Trait and unrelated to Kinky World.

 

On 7/12/2025 at 9:48 AM, Omicr0n said:

While testing the above SimBot stuff with the default KW settings I noticed a discrepancy between what the latest KW changelog says and what the settings show. The changelog for v0.7.9 says:

 

but the in-game settings still show those services as enabled:

  Reveal hidden contents

Untitled.thumb.jpg.3719ac815879684d7a2f686d1df7d919.jpg

Tom also showed up to peep through my window while I was testing.

@Omicr0n uhhhhhhhhh wutdafuhk? idk lol i'll try to see whats wrong

 

On 7/12/2025 at 11:17 AM, elixdude said:

I don't know if this happened since Denton's build or jvsmith's build, but can you fix the "Sex GoTo: Instant" so when sims continuing having sex to other objects don't get reset?

@elixdude i think i know what you're referring to but im not so sure. I move my Sims to different Objects during woohoo a lot so what "instant" do you mean exactly?

Posted (edited)
6 hours ago, KinkyKatie89 said:

@elixdude i think i know what you're referring to but im not so sure. I move my Sims to different Objects during woohoo a lot so what "instant" do you mean exactly?

He's referring to this option added by Denton in the LoversLab sub-menu of the KW settings:

On 7/25/2023 at 5:39 PM, Denton47 said:

WooHoo GoTo
When set to Instant, Sims will "teleport" to their destination and start the WooHoo immediately, this is still experimental and Sims sometimes end up into strange locations, instant goto doesn't work with rugs.

 

The default value is Route, it can be changed while the game is running and takes effect when the next WooHoo starts.

The option was renamed to Sex GoTo at some point when many of the references to WooHoo in the mod were changed to Sex. I've never actually tried the Instant setting, so I'm not sure what's wrong with it.

 

Edit: I tried testing it in my game. Sims will teleport to the location just fine when they're first starting, but then if you pick another object for them to move to one of the sims will teleport while the other doesn't, and the sex just ends with no obvious error. If you have the Notifications Level set to Debug however then this pops up:
Untitled.jpg.bb36abbf0eb1dec7ef7623f3dc26bde1.jpg

Edited by Omicr0n
Posted
6 hours ago, KinkyKatie89 said:

fairly sure those interactions are for Sims with a Good Sense of Humor Trait and unrelated to Kinky World.

Sims without the Good Sense of Humor trait can do enough tell funny story and make silly face interactions to unlock the rest of the funny interactions like impersonating a celebrity, tell an inside joke whereas sims with the trait have them unlocked by default.
Oniki for whatever reason made later versions of KW replace the two interactions with tell dirty joke that doesn't unlock the rest of the interactions because similar to the various show [] video interactions added with University expansion it does not make the recipient sim think your sim is hilarious.

With KW enabled. Disabling it removes tell Dirty Joke interactions without bringing back the original interactions.

image.png.c12f149a4e584d51a842369fa7ee4007.png

Without KW installed

image.png.93f617f767458b0de3016c031762a507.png

Without KW installed, after making the recipient think the actor is being hilarious

image.png.15ae518711e0e3c7e3eede8d5939f9da.png

Posted
17 hours ago, gegging said:

Sims without the Good Sense of Humor trait can do enough tell funny story and make silly face interactions to unlock the rest of the funny interactions like impersonating a celebrity, tell an inside joke whereas sims with the trait have them unlocked by default.
Oniki for whatever reason made later versions of KW replace the two interactions with tell dirty joke that doesn't unlock the rest of the interactions because similar to the various show [] video interactions added with University expansion it does not make the recipient sim think your sim is hilarious.

With KW enabled. Disabling it removes tell Dirty Joke interactions without bringing back the original interactions.

image.png.c12f149a4e584d51a842369fa7ee4007.png

Without KW installed

image.png.93f617f767458b0de3016c031762a507.png

Without KW installed, after making the recipient think the actor is being hilarious

image.png.15ae518711e0e3c7e3eede8d5939f9da.png

 

I'm sorry i was wrong then, thanks for correcting me on this. I'll see what i can do to fix this ❤️ 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...