Resetpsychopath Posted August 1 Posted August 1 43 minutes ago, orehomu said: If the urine effect is appearing, the mod is likely working correctly. Please check if the skeleton you are using has an "anal" node. (If you are using XPMSSE, that node will be present.) Yeah, peeing seems to work correctly and I am using XPMSSE. I've tried the latest extended version, the older version you can still pick through the latest fomod download, the basic and minimal versions. I've made sure nothing overridden it and tried on new games and with older versions of this mod. To be clear - the effect does work, the model itself just appears to spawn on the floor beneath my character's legs; but I don't think it's supposed to do that? Pee and Fart seems to work well, but it feels a bit limited compared to this one so I'm trying to get this to run.
orehomu Posted August 1 Author Posted August 1 3 hours ago, Resetpsychopath said: Yeah, peeing seems to work correctly and I am using XPMSSE. I've tried the latest extended version, the older version you can still pick through the latest fomod download, the basic and minimal versions. I've made sure nothing overridden it and tried on new games and with older versions of this mod. To be clear - the effect does work, the model itself just appears to spawn on the floor beneath my character's legs; but I don't think it's supposed to do that? Pee and Fart seems to work well, but it feels a bit limited compared to this one so I'm trying to get this to run. "peeandfart" only provides urine particles; the poop effects remain unchanged. You likely used PNO on its own in the past.
NotThatGuY128 Posted August 2 Posted August 2 I'm curious, have you thought about making a squirting mod version/fork version of this mod?
orehomu Posted August 2 Author Posted August 2 9 hours ago, NotThatGuY128 said: I'm curious, have you thought about making a squirting mod version/fork version of this mod? Yes, EjectionFramework is built as a general-purpose framework. For example, it is possible to create features like the "Soulgem Oven," where gems are actually birthed from female genitalia. 1
TheCaptainDaddy Posted August 3 Posted August 3 Hey great mod, I’ve already used it over a couple playthroughs! Couple things 1) any way to add some sort of orgasm detection for Flower Girls scenes? This time around I decided to grab a mod collection instead of doing it all manually, but it uses FG for the spicy bits. I miss it in this playthrough lol 2) noticed a bug that has persisted through multiple playthroughs where the player character will randomly play the animation to pee, completely unprompted. It also seems to have no impact on bladder fullness, it doesn’t drain it or anything. Normally harmless as I have the crime thing, but if it happens during a conversation it can cause the game to stop working (the game does not recognize any button inputs and requires a task manager close). Slight workaround for that is if you notice the animation playing mid conversation, let the animation finish playing before ending the conversation and you should be fine (or at least I am) but wanted to call it out regardless
Rickwaad67 Posted August 3 Posted August 3 (edited) Hi Orehomu, Would it be possible to add an option to disable the pee puddle when you pee using a furniture, such as Dooty toilets? With how it works now (I'm on 1.10.3), pee usually shoots through and out of the toilet, or hit a vertical surface, and sometimes even hit the seat itself. In all cases, it creates a puddle in weird places. For that, I think it would be nice if it can be disabled (or perhaps appear right beneath the player, alternatively). But nevertheless, thank you for the updates! Edited August 3 by Rickwaad67
NotThatGuY128 Posted Tuesday at 11:13 AM Posted Tuesday at 11:13 AM On 8/2/2026 at 9:48 PM, orehomu said: Yes, EjectionFramework is built as a general-purpose framework. For example, it is possible to create features like the "Soulgem Oven," where gems are actually birthed from female genitalia. Well, if you ever want to explore and create a full blown gushing/squirting mods by all means, I know this mods already does it in a way but it would be cool.
IASUF Posted Wednesday at 05:19 PM Posted Wednesday at 05:19 PM I've updated to the latest version, v1.10.6. I tried creating an Armor using the previous method and then adding an OBJECT EFFECT, which points to PN_F_Pee01_MagicEffect “PN_F_Pee01_MagicEffect” [MGEF:FE00083D] When I launched the game to test it, I found that no urine sprayed out when I equipped this Armor, which means the previous method no longer works. Also, I’m using machine translation, so I’m doing my best to express myself clearly. Summary of my goal: I want to create an Armor that sprays urine—meaning that equipping this Armor will immediately cause urine to spray, without needing to press a hotkey to trigger “Private Needs.” In the previous v1.9.0b version, I often used this method to take artistic screenshots, because equipping this urine-spraying armor meant it would spray urine continuously—like a fountain—without ever stopping or drying up. However, after the latest update, I can no longer create a urine-spraying armor piece the way I used to. I’m attaching a screenshot illustrating what I mean, along with a download link for my modified v1.9.0b version. I hope to find a solution. Private Needs - Orgasm v1.9.0b Download:https://drive.google.com/file/d/1JiM1P-OdgRjToFiB6wutQakFCziJK48U/view?usp=sharing
IASUF Posted Wednesday at 05:35 PM Posted Wednesday at 05:35 PM 15 minutes ago, IASUF said: I've updated to the latest version, v1.10.6. I tried creating an Armor using the previous method and then adding an OBJECT EFFECT, which points to PN_F_Pee01_MagicEffect “PN_F_Pee01_MagicEffect” [MGEF:FE00083D] When I launched the game to test it, I found that no urine sprayed out when I equipped this Armor, which means the previous method no longer works. Also, I’m using machine translation, so I’m doing my best to express myself clearly. Summary of my goal: I want to create an Armor that sprays urine—meaning that equipping this Armor will immediately cause urine to spray, without needing to press a hotkey to trigger “Private Needs.” In the previous v1.9.0b version, I often used this method to take artistic screenshots, because equipping this urine-spraying armor meant it would spray urine continuously—like a fountain—without ever stopping or drying up. However, after the latest update, I can no longer create a urine-spraying armor piece the way I used to. I’m attaching a screenshot illustrating what I mean, along with a download link for my modified v1.9.0b version. I hope to find a solution. Private Needs - Orgasm v1.9.0b Download:https://drive.google.com/file/d/1JiM1P-OdgRjToFiB6wutQakFCziJK48U/view?usp=sharing After a bunch of random tweaks, the Armor equipment can now spray urine, but it doesn't leave any puddles on the ground, so I gave up on researching it.
orehomu Posted Friday at 02:00 PM Author Posted Friday at 02:00 PM On 8/3/2026 at 9:06 PM, TheCaptainDaddy said: Hey great mod, I’ve already used it over a couple playthroughs! Couple things 1) any way to add some sort of orgasm detection for Flower Girls scenes? This time around I decided to grab a mod collection instead of doing it all manually, but it uses FG for the spicy bits. I miss it in this playthrough lol 2) noticed a bug that has persisted through multiple playthroughs where the player character will randomly play the animation to pee, completely unprompted. It also seems to have no impact on bladder fullness, it doesn’t drain it or anything. Normally harmless as I have the crime thing, but if it happens during a conversation it can cause the game to stop working (the game does not recognize any button inputs and requires a task manager close). Slight workaround for that is if you notice the animation playing mid conversation, let the animation finish playing before ending the conversation and you should be fine (or at least I am) but wanted to call it out regardless 1)If the mod sends an event indicating the moment of climax, I believe it is possible to detect it. 2)I haven't experienced that phenomenon myself, so I'm not sure, but I suspect it might be due to some kind of conflict. If the cause is identified, I will address it.
orehomu Posted Friday at 02:01 PM Author Posted Friday at 02:01 PM On 8/4/2026 at 1:06 AM, Rickwaad67 said: Hi Orehomu, Would it be possible to add an option to disable the pee puddle when you pee using a furniture, such as Dooty toilets? With how it works now (I'm on 1.10.3), pee usually shoots through and out of the toilet, or hit a vertical surface, and sometimes even hit the seat itself. In all cases, it creates a puddle in weird places. For that, I think it would be nice if it can be disabled (or perhaps appear right beneath the player, alternatively). But nevertheless, thank you for the updates! I would like to be able to control my urine only when sitting down at some point in the future, but I think it will take time. 1
orehomu Posted Friday at 02:10 PM Author Posted Friday at 02:10 PM On 8/6/2026 at 2:35 AM, IASUF said: After a bunch of random tweaks, the Armor equipment can now spray urine, but it doesn't leave any puddles on the ground, so I gave up on researching it. This is because the launch method has been changed from a Magic Effect to `EjectApi.StartEject()`. To trigger it from the equipment, you need to create a dedicated script to call this function. I think a similar effect could be achieved using the "wetself" power, but I also plan to prepare a Magic Effect that can be attached to the equipment.
Rickwaad67 Posted Saturday at 04:35 PM Posted Saturday at 04:35 PM On 8/7/2026 at 11:01 PM, orehomu said: I would like to be able to control my urine only when sitting down at some point in the future, but I think it will take time. I understand. That would be a cool feature to have!
brucektrain Posted 15 hours ago Posted 15 hours ago Will able to be compatible with "Bathing Beauties or Beefcake Luxury Suite (BBLS)" Since this mod has like 1 outdoor toilet and 1 indoor toilet. Cheers.
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