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Posted
On 8/15/2026 at 5:57 PM, jjp7373 said:

Hello,

I'm not sure if this is a bug, but I wanted to report it.
When I use the defecation spell on an NPC, the NPC only urinates and does not defecate.

 

Also, this is just a suggestion,

Currently, when an NPC defecates, the defecation effect and the poop object appear at the same time.
Would it be possible to make the round poop object spawn only after the defecation effect has completely finished (in other words, after the NPC has finished pooping)?

example object : PNO\Clutter\Poop.nif

 

I think that would make it feel a bit more natural, so I just wanted to suggest it.

NPC defecation is not currently implemented.
I plan to add support for it in the future.

I will consider the possibility of placing poop in the game.

Posted
On 8/16/2026 at 1:46 AM, TheCaptainDaddy said:

1) is that something I can do on my end or would that maybe a future update thing?  I’m far from an expert lol so I’ll trust the more expert opinion here!

 

2) I figured out why this was happening, figured I’d report back!  Looks like it’s related to the “force excrete” option.  When toggled off it doesn’t happen anymore

It depends on the internal script of "flower girl," so I think an investigation is necessary.

Posted
On 8/18/2026 at 6:19 AM, Soggy Beard said:

The animations and undress do not seem to be working for me did I mess something up?  I am running the OStim version. 

Please ensure that all required prerequisite mods are installed.

If it still doesn't work, the issue likely lies with your specific setup, so I wouldn't know the cause.

Posted
On 8/6/2026 at 2:19 AM, IASUF said:

I've updated to the latest version, v1.10.6. I tried creating an Armor using the previous method and then adding an OBJECT EFFECT, which points to PN_F_Pee01_MagicEffect “PN_F_Pee01_MagicEffect” [MGEF:FE00083D] When I launched the game to test it, I found that no urine sprayed out when I equipped this Armor, which means the previous method no longer works. Also, I’m using machine translation, so I’m doing my best to express myself clearly.

 

Summary of my goal: I want to create an Armor that sprays urine—meaning that equipping this Armor will immediately cause urine to spray, without needing to press a hotkey to trigger “Private Needs.” In the previous v1.9.0b version, I often used this method to take artistic screenshots, because equipping this urine-spraying armor meant it would spray urine continuously—like a fountain—without ever stopping or drying up. However, after the latest update, I can no longer create a urine-spraying armor piece the way I used to.

 

I’m attaching a screenshot illustrating what I mean, along with a download link for my modified v1.9.0b version. I hope to find a solution.

Private Needs - Orgasm v1.9.0b Download:https://drive.google.com/file/d/1JiM1P-OdgRjToFiB6wutQakFCziJK48U/view?usp=sharing 

Screenshot 2026-08-06 011019.png

The Elder Scrolls V Skyrim Special Edition Screenshot 2026.07.04 - 14.37.11.94.png

The Elder Scrolls V Skyrim Special Edition Screenshot 2026.07.04 - 14.41.38.99.png

The Elder Scrolls V Skyrim Special Edition Screenshot 2026.07.05 - 21.25.09.96.png

I have created some equipment that generates urine; please feel free to use it.

 

FEXXX807
FEXXX809
FEXXX890
FEXXX891

Posted

Hi Orehomu thanks for the update but now my character flashes when peeing. Only the peeing animation. I thought its a animation bug but I re-ran Nemesis but it didn't fix it. revert back to previous version and everything is fine. 

Posted (edited)
20 minutes ago, bladeadl said:

Hi Orehomu thanks for the update but now my character flashes when peeing. Only the peeing animation. I thought its a animation bug but I re-ran Nemesis but it didn't fix it. revert back to previous version and everything is fine. 

Thank you for the report.
Would it be possible for you to test this by replacing the file with the DLL provided here?
If this resolves the issue, I will implement a formal fix.

EjectionFramework.7z

Edited by orehomu
Posted (edited)

Using versions after 1.10, there is about a 1-second delay when using the urination hotkey. In version 1.9, it responds immediately as soon as the hotkey is pressed.
(se 1.5.97 ver)

Edited by pohase
Posted
8 hours ago, pohase said:

1.10 버전 이후부터는 소변 단축키 사용 시 약 1초 정도의 지연이 발생합니다. 1.9 버전에서는 단축키를 누르는 즉시 반응합니다.
(se 1.5.97 ver)

Are you using the latest version of PapyrusUtil?
I am aware that the processing sometimes takes longer to start than before.
Since this issue depends on PapyrusUtil, I expect it will take some time to fix.

Posted (edited)

Installed 1.11 this morning and the orgasm pee is just non stream water droplets hopping around. When you use the power to make them pee it works as intended. Also I’ve got 1.10.2, is there a process for updating from that to your most recent? 

Edited by Sigma_Boyee
Posted
2 hours ago, orehomu said:

Are you using the latest version of PapyrusUtil?
I am aware that the processing sometimes takes longer to start than before.
Since this issue depends on PapyrusUtil, I expect it will take some time to fix.

PapyrusUtil is using version 3.9, the latest version for version 1.5.97.
Since it’s supposed to be fixed, I’ll wait patiently. :)

Posted
6 hours ago, Sigma_Boyee said:

Installed 1.11 this morning and the orgasm pee is just non stream water droplets hopping around. When you use the power to make them pee it works as intended. Also I’ve got 1.10.2, is there a process for updating from that to your most recent? 

Since the effects share common processing, it appears that they are installed redundantly alongside older mods.

 

There is no specific procedure required, but I believe it is safer to stop the quest using this mod's register/unregister toggle before making a clean save.

Posted
1 hour ago, ExecuteCZ said:

So i was testing couple of mods if they work and they works just fine, Fomod always show up so i don't know what problem i have. 

If you are able to install it using MO2 or Vortex, then I believe the issue is specific to NMM.

Posted
6 hours ago, ExecuteCZ said:

So i was testing couple of mods if they work and they works just fine, Fomod always show up so i don't know what problem i have. 

I’ve switched to "XIMOD Architect" as the tool for creating the FOMOD. Could you please test whether it loads correctly?

Private Needs - Orgasm v1.11.1c.7z

Posted

Hi, 

I recently updated this mod to the latest version, but it doesn’t work with Skyrim VR because SKSE plugins were added, and the VR Address Library doesn’t support them.

Is there any chance of adding support for Skyrim VR?
The last working version is 1.9.0b, since it’s the final one that didn’t include DLL files.

I have this error when i try running with latest version.

REL/ID.h(223): failed to open address library file.
 

Posted (edited)

Hi! Could you create an integration with the *SunHelm Survival and Needs* mod? It’s a popular mod—I mean, could you make a patch so they work together? I also have a question: does your mod require a new game with every update? Or, once installed, can it be updated without breaking my save files, or will I still have to start a new game? Every time I update your mod

https://www.nexusmods.com/skyrimspecialedition/mods/39414

Edited by Venum0078
Posted
15 hours ago, ExecuteCZ said:

No still don't work, i really don't know what is it. I just create folder so i just copy what i need and then convert it to the zip file and intall.

If the issue lies with NMM, I think it would be best to report it to the NMM developers.

Posted
13 hours ago, Kaczi249 said:

Hi, 

I recently updated this mod to the latest version, but it doesn’t work with Skyrim VR because SKSE plugins were added, and the VR Address Library doesn’t support them.

Is there any chance of adding support for Skyrim VR?
The last working version is 1.9.0b, since it’s the final one that didn’t include DLL files.

I have this error when i try running with latest version.

REL/ID.h(223): failed to open address library file.
 

I will look into how to create a VR version.

Posted (edited)
8 hours ago, Venum0078 said:

Hi! Could you create an integration with the *SunHelm Survival and Needs* mod? It’s a popular mod—I mean, could you make a patch so they work together? I also have a question: does your mod require a new game with every update? Or, once installed, can it be updated without breaking my save files, or will I still have to start a new game? Every time I update your mod

https://www.nexusmods.com/skyrimspecialedition/mods/39414

The logic for food and drink consumption is already implemented via the 'survival' toggle on the Gameplay page.

Are there any requests for other features?

 

When updating, it is recommended to stop the quest using the register/unregister toggle and then perform a clean save.

Edited by orehomu

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