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Posted (edited)
18 hours ago, Kaczi249 said:

Hi, 

I recently updated this mod to the latest version, but it doesn’t work with Skyrim VR because SKSE plugins were added, and the VR Address Library doesn’t support them.

Is there any chance of adding support for Skyrim VR?
The last working version is 1.9.0b, since it’s the final one that didn’t include DLL files.

I have this error when i try running with latest version.

REL/ID.h(223): failed to open address library file.
 

I’ve gone ahead and compiled the VR version.
Could you please check if it works?

EjectionFramework.7zPNO.7z

Edited by orehomu
Posted
On 8/22/2026 at 8:22 AM, orehomu said:

It depends on the internal script of "flower girl," so I think an investigation is necessary.

I really appreciate it!  Will keep an eye on the page to see if there are updates, this is a really great mod, thanks!

Posted (edited)
On 8/23/2026 at 2:16 AM, ExecuteCZ said:

I don't know maybe is just NMM because it works normally back then, but after update to 0.92.0, even if i just download your older mod version, fomod still won't show up.

 

Are you really using NMM and asking for support, you are using the worst possible version of a mod manager and asking why is not working lmao. Just use MO2, hell even vortex is better than that, its the big 26 not 2007.

Edited by zergface
Posted
12 hours ago, zergface said:

Im having an issue with he latest versions (1.11.0 and 1.11.1) the pee stream doesnt show up in those two, just some particles effects. Version 1.10.06 shows the pee line correctly.

 

Please verify that these files have been replaced with the latest versions.
If there are no issues, try using a clean save.

 Private Needs - Orgasm.esp
├─meshes
│  └─PNO
│     ├─Effects
│     │      PNO_PeeFI.nif
│     │      PNO_PeeFII.nif
│     │      PNO_PeeFIII.nif
│     │      PNO_PeeFIV.nif
│     │      PNO_PeeMI.nif
│     │      PNO_PeeMII.nif
│     │      PNO_PeeMIII.nif
│     │      PNO_PeeMIV.nif
│     │      PNO_PeeSplashFI.nif
│     │      PNO_PeeSplashFII.nif
│     │      PNO_PeeSplashFIII.nif
│     │      PNO_PeeSplashFIV.nif
│     │      waterNoSplash.nif
│     │      waterNoSplashL.nif
│     │      waterSplashFire.nif
│     │      waterSplashFireRev.nif
│     │
│     └─Projectiles
│             PNO_PeeProjectileI.nif
│             PNO_PeeProjectileII.nif
│             PNO_PeeProjectileIII.nif
│             PNO_PeeProjectileIV.nif
│             PNO_PeeSplashProjectileI.nif
│             PNO_PeeSplashProjectileII.nif
│             PNO_PeeSplashProjectileIII.nif
│             PNO_PeeSplashProjectileIV.nif
│             PNO_PoopProjectile.nif
│
└─SKSE
   │
   └─Plugins
       │  EjectionFramework.dll
       │  PNO.dll
       │
       └─EjectionFramework
              pno.json
 

Posted
14 hours ago, zergface said:

 

Are you really using NMM and asking for support, you are using the worst possible version of a mod manager and asking why is not working lmao. Just use MO2, hell even vortex is better than that, its the big 26 not 2007.

And ? I know NMM is old, but i was using it pretty much since skyrim was released in 2011. And it just works totally fine. 

Posted

Thank you for creating this mod—it's really great. I have one question: in MCM, there are options that allow companions and NPCs to urinate, but it seems to me that there isn't an option for followers and NPCs to defecate. Will this option be added in the future?

Posted
4 hours ago, ExecuteCZ said:

And ? I know NMM is old, but i was using it pretty much since skyrim was released in 2011. And it just works totally fine. 

If the situation remains unchanged even with NMM CE version 0.92.2, I think it would be best to report it to the developers.

Posted
1 hour ago, Beliers said:

Thank you for creating this mod—it's really great. I have one question: in MCM, there are options that allow companions and NPCs to urinate, but it seems to me that there isn't an option for followers and NPCs to defecate. Will this option be added in the future?

The animation itself could be done right away,

but I’m currently holding off on it while I figure out the conditions under which the poop should be produced.

Posted
39 minutes ago, orehomu said:

If the situation remains unchanged even with NMM CE version 0.92.2, I think it would be best to report it to the developers.

Yes that will be best, but anyway thank you for your effort to help me. 🙂 And great mod you have. :-))

Posted
12 hours ago, orehomu said:

 

Please verify that these files have been replaced with the latest versions.
If there are no issues, try using a clean save.

 Private Needs - Orgasm.esp
├─meshes
│  └─PNO
│     ├─Effects
│     │      PNO_PeeFI.nif
│     │      PNO_PeeFII.nif
│     │      PNO_PeeFIII.nif
│     │      PNO_PeeFIV.nif
│     │      PNO_PeeMI.nif
│     │      PNO_PeeMII.nif
│     │      PNO_PeeMIII.nif
│     │      PNO_PeeMIV.nif
│     │      PNO_PeeSplashFI.nif
│     │      PNO_PeeSplashFII.nif
│     │      PNO_PeeSplashFIII.nif
│     │      PNO_PeeSplashFIV.nif
│     │      waterNoSplash.nif
│     │      waterNoSplashL.nif
│     │      waterSplashFire.nif
│     │      waterSplashFireRev.nif
│     │
│     └─Projectiles
│             PNO_PeeProjectileI.nif
│             PNO_PeeProjectileII.nif
│             PNO_PeeProjectileIII.nif
│             PNO_PeeProjectileIV.nif
│             PNO_PeeSplashProjectileI.nif
│             PNO_PeeSplashProjectileII.nif
│             PNO_PeeSplashProjectileIII.nif
│             PNO_PeeSplashProjectileIV.nif
│             PNO_PoopProjectile.nif
│
└─SKSE
   │
   └─Plugins
       │  EjectionFramework.dll
       │  PNO.dll
       │
       └─EjectionFramework
              pno.json
 

The files are correct yet no pee stream shows up just some yellow dots like spash effects, im sticking to the old version since that one works for me.

Posted
On 7/23/2026 at 11:27 AM, trollmaster55 said:

I have found the source of the issue. This was tested with the latest version 1.10.6. It seems that the free cam option is bugged and causes an issue during the urinating animation making it so that the urine does not pool and towards the end causes another urinating sequence while playing bladder full animation. By disabling free cam, the bug does not occur. And now that we are now in the topic of free cam, may I suggest movement speed for free cam or an option that let's us use the current sexlab free cam speed?

 

I would have it without free cam too, the only problem is that I use free cam in the Sexlab scenes too, so this mod works incorrectly there too (the urination is continuous during the whole scene). I don't know what happened after version 1.10.2, but that was the last time it worked properly with free cam for me.

Posted
On 8/25/2026 at 12:44 AM, zergface said:

Im having an issue with he latest versions (1.11.0 and 1.11.1) the pee stream doesnt show up in those two, just some particles effects. Version 1.10.06 shows the pee line correctly.

 

Not always, but I have this problem too. This worked fine in previous versions.

Posted
2 hours ago, D3vilizeR said:

 

Not always, but I have this problem too. This worked fine in previous versions.

Does the effect disappear due to specific situations, or is it random?

Posted (edited)
35 minutes ago, orehomu said:

Does the effect disappear due to specific situations, or is it random?

 

Completely random.
Anyway, I went back to version 1.10.1. All bugs that occurred since then have disappeared. Everything works fine with this version.

 

Edited by D3vilizeR
Posted
21 hours ago, D3vilizeR said:

 

Nie zawsze, ale ja też mam ten problem. W poprzednich wersjach działało to dobrze.

I had the same problem, and for now I've gone back to the older version too. The stream pee appears for a second or two and then disappears and is gone. 

Posted

Hello! Can you please increase the minimum duration for defecating to up to 60 seconds?

 

I made some tweaks to the ESP and I also have another suggestion: Changing the pickup sound of the alchemy ingredient to "ITMIngredientMammothCheesePickup" instead of the generic alchemy pickup sound. It sounds gross and I think it's fitting.

Posted

I was struggling to get this to work with Dynamic Bloodpool Framework for urine puddles. Weirdly it worked briefly in an experiment but the peeing effects themselves disappeared, then reinstalling files made it revert back to the lack of urine pool instead. There were splash effects, but no pooling at all. Fixed by having DBF plugin from the most recent Private Needs: Orgasm but everything else being of the slightly older version.

 

Also, a weird issue for a while is that using the Wetting power makes the target character's urination last 0 seconds every time afterward in any context, power or not, wetting or standard peeing. That one's less annoying though.

Posted

Was the bug involving Futa's having no urine stream solved/ Im using the latest version and when I have the futa animation gender box checked, there is no urine stream for my character. The urine stream appears just fine when using female animations. Im using UBE Penis for context.

Posted (edited)
On 8/24/2026 at 4:43 PM, orehomu said:

I’ve gone ahead and compiled the VR version.
Could you please check if it works?

EjectionFramework.7z 231.74 kB · 5 downloads PNO.7z 170.77 kB · 3 downloads


 

Hi, I rushed a bit with confirming that everything works — I’ve found a serious issue in the VR version. The problem is caused by the EjectionFramework.dll plugin. I’m getting a CTD whenever an NPC is killed or dies.

I’m attaching the crash log. After hiding this DLL file in MO2, the crashes no longer occur. I’m not sure whether this is related to the VR version itself or a conflict with another mod.

crash-2026-09-03-17-39-46.log

Edited by Kaczi249

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