TheMaze. Posted January 7, 2025 Posted January 7, 2025 (edited) So I have made a mod, currently playtesting by some people, and a recurrent issue is that I created a custom crafting station, a cooking stand. However when either trying to sit, cook, craft anywhere in the world, the animation happens, the crafting menu opens, but kicks you out after about 2 seconds. Anyone perhaps know of this issue and how to fix this? This is for Skyrim and it's creation kit. Edited January 7, 2025 by TheMaze.
Tlam99 Posted January 7, 2025 Posted January 7, 2025 interupted paired animation. Load former save, quite difficult to fix. Maybe go to a place where you cut the wood for building houses and start this lenghty animation and try to interrupt.
TheMaze. Posted January 8, 2025 Author Posted January 8, 2025 11 hours ago, Tlam99 said: interupted paired animation. Load former save, quite difficult to fix. Maybe go to a place where you cut the wood for building houses and start this lenghty animation and try to interrupt. When entering an animation such as woodcutting, it cuts one log and then stops. This happens without interrupting the cutting by trying to exist. It is an issue that persist when the mod I'm working on is active, but I haven't tweaked any animations myself, someone else did this. Is this due to adding a new animation? Or perhaps adding a script that somehow cancels this?
eflat01 Posted January 10, 2025 Posted January 10, 2025 (edited) On 1/7/2025 at 9:21 PM, TheMaze. said: When entering an animation such as woodcutting, it cuts one log and then stops. This happens without interrupting the cutting by trying to exist. It is an issue that persist when the mod I'm working on is active, but I haven't tweaked any animations myself, someone else did this. Is this due to adding a new animation? Or perhaps adding a script that somehow cancels this? Some animations are looped... i.e. wood-cutting, places a log then cuts it, then it's round again (repeats) given such there must be a "timer" or "repetition" value to control them. iow... an animation sequence has an end, plays once unless tossed in a loop? In the base game it that middle wood-cut animation seq has three loops. Mining is also repetitive seq of an animation which the exhaustion of the ore or a keystroke shuts it off. Crafting at a station such as forge is repetitive and interrupted via key-stroke. I had to look and found that wood cutting has three animations, I did not look at them in CK yet but hope this helps: animobjectchopstart.hkx animobjectchoploop.hkx animobjectchopstop.hkx Is it possible your mod is sending a keystroke event or messing with some base variable used to manage the count of six firewood? Edited January 11, 2025 by eflat01
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