poporaltemporal Posted January 7, 2025 Posted January 7, 2025 Have you considered of "immersive way" obtaining the spells? It could be as simple as 1 mage NPC in the mittens or riften sewers etc. Although it would be really awesome if the mage would be located near whiterun like angrim in angrims apprentice. Angrim was in really simple cell where he lived alone. Gave out some radiant quests with books in the dungeon and in the cell angrim lived. Sadly the mod is not compatible with SLSO or all new things as its really old but its really golden example. Anyhow the wizard could be anywhere for start and just selling the books. If desired then it would be easy to create quests as you potentially had quest giver ready etc..
Mizor Posted January 7, 2025 Author Posted January 7, 2025 7 hours ago, Incubseater said: Yes, without enchantress enabled my game loads fine here is a log with my mods the crashlog referring to Lux and AHO is what the crashlog says when it cant figure it out. so what you need is plugins/modules and mod list underneath. Thank you again for your time. Unfortunately I didn't see anything that stood out. I loaded up some of the bigger spell mods just to see and had no issues with my limited testing. Things seemed to work fine with apocalypse, arcanum, triumvirate, tomebound. My mod doesn't make any changes to base assets, nor does it reference very much. My only thought would be if there's a mod that removes vanilla illusion spell vfx. It doesn't sound like kittytails's stuff would do that, but I didn't actually test it. Sorry I don't have more to offer but building modlists isn't my strong suit, so I'm not sure what else it might be without a more informative crash log. If you happen to figure it out, let me know, and I can at least put up a conflict warning. I have always intended to learn how to make patches.
Mizor Posted January 7, 2025 Author Posted January 7, 2025 14 minutes ago, poporaltemporal said: Have you considered of "immersive way" obtaining the spells? It could be as simple as 1 mage NPC in the mittens or riften sewers etc. Although it would be really awesome if the mage would be located near whiterun like angrim in angrims apprentice. Angrim was in really simple cell where he lived alone. Gave out some radiant quests with books in the dungeon and in the cell angrim lived. Sadly the mod is not compatible with SLSO or all new things as its really old but its really golden example. Anyhow the wizard could be anywhere for start and just selling the books. If desired then it would be easy to create quests as you potentially had quest giver ready etc.. Yes! I would love to add a more immersive way to acquire the spells. I have a few ideas, but so far I haven't learned much about making changes to the in game world, so it will depend on how difficult it ends up being to implement. It is very much something I'm interested in doing though. My current plans are for 1.1 to greatly improve actor and animation sorting and some other small behind the scenes functionality type stuff, and for 1.2 to be a more immersive way to get the spells. I'm also increasingly liking the idea of enchanted items with similar effects to my spells, so that might distract me, but I have to do some testing on that front. 1
asdfmovie666 Posted January 7, 2025 Posted January 7, 2025 how about a chance that the spell is reflected and hits the player instead? maybe to balance it?
Mizor Posted January 7, 2025 Author Posted January 7, 2025 40 minutes ago, asdfmovie666 said: how about a chance that the spell is reflected and hits the player instead? maybe to balance it? My current plans for balancing involve potentially having the spell fail if target arousal isn't high enough, but I like the idea of things possibly backfiring as well, maybe if the player's arousal is too high. I was also thinking about spells that convert arousal into mana or other buffs, so that could add another layer and incentive to convert arousal to prevent yourself from getting too aroused to cast. I'll see what I come up with, thanks for the idea 😄 2
poporaltemporal Posted January 7, 2025 Posted January 7, 2025 Testing the spells now and feel that at least tantalize needs so quirks to become interesting. For example: 1) Maybe the spell should be touch spell 2) With risk: If you cast the spell on already horny npc. You could get raped if playing female. If male if it was too hard on the npc she/he would eventually masturbate. If she/he though to be alone (no los for anyone). 3) Some kind of transfer rather than just out of nothing arousement.. Say you would transfor your arousal to the NPC. This could be actually really nice spell to go with some mods that make the PC too horny. It shouldnt null the arousal from PC but transfer at as much it would be possible. Maybe new low level spell Spell that attempted to cause the NPC to masturbate. Change would be calculated from the NPC arousal, perhaps if she/he had LOS to other NPC and skill level? High level spell Spell that would cause any sex event gangbang, masturbation on area (mastubation could use some magic dildo etc animation). This event would be so strong that it would exhaust every npc from stamina and mana, Leaving them laying on the ground. High level spell Spell on area that would make them all get penetrated by some mammoth cock. High level illusion spell For a time create illusory armbinders on NPC. So on..
poporaltemporal Posted January 7, 2025 Posted January 7, 2025 1 hour ago, Mizor said: Yes! I would love to add a more immersive way to acquire the spells. I have a few ideas, but so far I haven't learned much about making changes to the in game world, so it will depend on how difficult it ends up being to implement. It is very much something I'm interested in doing though. My current plans are for 1.1 to greatly improve actor and animation sorting and some other small behind the scenes functionality type stuff, and for 1.2 to be a more immersive way to get the spells. I'm also increasingly liking the idea of enchanted items with similar effects to my spells, so that might distract me, but I have to do some testing on that front. In theory if you figure out good NPC for who to give them that already exists you could create SPID/skypatcher/FLM file to add the items on the npc sell list. There are some wizards and mages that stay out of the open but most of them are hostile. Not sure if it fits but one such NPC could be Illia. She is a mage and has dark past. The vampirism cure guy (Falion) is also kinda shady and has sell menu already in. I think Falion is accessable like always not like assasin mages etc which would need you to join dark brotherhood. If you can think many of these NPCs you could make it so that some books are at one guy another book on another or require quest etc. Or maybe they lay on some bookshelf etc.
Mizor Posted January 7, 2025 Author Posted January 7, 2025 1 hour ago, poporaltemporal said: Testing the spells now and feel that at least tantalize needs so quirks to become interesting. For example: The reply I posted above yours has a small glimpse into some future plans I have. I do plan to add more to the mechanics around arousal levels, likely with an MCM toggle if people just want the base spell effects. I also don't want to add too many spells that have a very specific niche so I can keep my spell list somewhat focused. I like the idea of illusory bindings, but I assume that would require other binding mods and custom assets which is currently outside my intended scope for this mod. Cool spellpack idea though for bondage fans. I do like the idea of making them lie down. Currently there's a perk that will calm them after orgasm, but making that an AI package to make them go to sleep could be an interesting alternative. 1 hour ago, poporaltemporal said: In theory if you figure out good NPC for who to give them that already exists you could create SPID/skypatcher/FLM file to add the items on the npc sell list. There are some wizards and mages that stay out of the open but most of them are hostile. Not sure if it fits but one such NPC could be Illia. She is a mage and has dark past. The vampirism cure guy (Falion) is also kinda shady and has sell menu already in. I think Falion is accessable like always not like assasin mages etc which would need you to join dark brotherhood. If you can think many of these NPCs you could make it so that some books are at one guy another book on another or require quest etc. Or maybe they lay on some bookshelf etc. Yeah, I thought about giving them to a specific NPC or adding to vendor lists or just placing them around the College. I started learning CK only a couple of weeks ago, so even "simple" things takes a bit of time to figure out the first time, and I didn't want to invest that time on something I'm going to scrap later. Adding through the MCM was the easiest solution to distribute so people could get their hands on the spells while I figure out what I want to do. It's been a minute since I've played a ton of skyrim. I don't remember many illusion lore-relevant places/people and it's surprisingly difficult to google for that information. 2
poporaltemporal Posted January 7, 2025 Posted January 7, 2025 1 hour ago, Mizor said: Yeah, I thought about giving them to a specific NPC or adding to vendor lists or just placing them around the College. I started learning CK only a couple of weeks ago, so even "simple" things takes a bit of time to figure out the first time, and I didn't want to invest that time on something I'm going to scrap later. Adding through the MCM was the easiest solution to distribute so people could get their hands on the spells while I figure out what I want to do. I am not very fan of CK. I tried to do NPC that used wisp model and speak player as ghost and somehow the model fucked up the dialogue and I did not find out way to make my idea work. Plus its slow and unstable even with all the fixes to it. Thats why I was suggesting SPID/SkyPatcher. When you use existing NPCs its in sense better for users too when they can good falion location. When you do your own NPCs you need to have guide or explanation where its located and so on. Anyhow thanks for the fun mod and lets see what good time brings with it. So if you have more important things to do let skyrim aside.
Incubseater Posted January 7, 2025 Posted January 7, 2025 7 hours ago, Mizor said: Unfortunately I didn't see anything that stood out. I loaded up some of the bigger spell mods just to see and had no issues with my limited testing. Things seemed to work fine with apocalypse, arcanum, triumvirate, tomebound. My mod doesn't make any changes to base assets, nor does it reference very much. My only thought would be if there's a mod that removes vanilla illusion spell vfx. It doesn't sound like kittytails's stuff would do that, but I didn't actually test it. Sorry I don't have more to offer but building modlists isn't my strong suit, so I'm not sure what else it might be without a more informative crash log. If you happen to figure it out, let me know, and I can at least put up a conflict warning. I have always intended to learn how to make patches. Will do thanks again for your time and help.😊
Z0mBieP00Nani Posted January 7, 2025 Posted January 7, 2025 (edited) Maybe this has been asked before, but do you have to add spell tomes to your inventory, or can you buy them from merchants as well? EDIT: I see this is in fact a question that has been asked. In that case, hopefully your skill with the CK increases, and you revisit the merchant idea in the future, I wouldn't mind seeing a portal to a small pocket realm of Oblivion, maybe with sexualized plant life (I think I remember the creator of SOS making penis shaped mushrooms as a modding resource, for example), and a daedric merchant that sells the tomes, but I think that would require a significant amount of familiarity with the CK. I would be happy if they just appeared on generic merchants though, or placed in the world somewhere, maybe with a journal explaining them off as the experiment of some mad sorcerer or sorceress. Edited January 7, 2025 by Z0mBieP00Nani
Mizor Posted January 7, 2025 Author Posted January 7, 2025 1 minute ago, Z0mBieP00Nani said: Maybe this has been asked before, but do you have to add spell tomes to your inventory, or can you buy them from merchants as well? Currently you have to add them to your inventory from the MCM. They will not appear in vendor lists. This is something I hope to change in the future. 1
Incubseater Posted January 7, 2025 Posted January 7, 2025 (edited) 1 hour ago, Incubseater said: Will do thanks again for your time and help.😊 Got it!. It is not compatible with Succubus Heart. New version is not compatible as well. Edited January 7, 2025 by Incubseater updated info
Mizor Posted January 8, 2025 Author Posted January 8, 2025 1 hour ago, Incubseater said: Got it!. It is not compatible with Succubus Heart. Interesting, I'll make a note in the mod, thanks for letting me know! I'll also try to take a look to see what SH is doing that isn't playing nicely if for no other reason than curiosity.
Nickolkiin Posted January 8, 2025 Posted January 8, 2025 would it be possible to get a version of this mod or a individual spell that instead of khajitt or beast race ghosts the target is ravished by instead the ghosts are ghost forms of the PC's character?
Mizor Posted January 8, 2025 Author Posted January 8, 2025 1 hour ago, Nickolkiin said: would it be possible to get a version of this mod or a individual spell that instead of khajitt or beast race ghosts the target is ravished by instead the ghosts are ghost forms of the PC's character? Yeah, using the player character model in animations is something I'd like to do. It was less straightforward so still a few things I need to figure out. An option I was considering was to have an MCM page to enable/disable which creatures can show up in Prey animations. I could have a similar option for Xeno, as well as the option to include the player character. I'll see which idea I like best. I don't want to add too many spells that functionally do the same thing, so I'm currently leaning towards the MCM options, but I definitely want to have ways to use the player's model in animations, since I think thematically that's a really fun idea.
Nickolkiin Posted January 8, 2025 Posted January 8, 2025 (edited) 2 hours ago, Mizor said: Yeah, using the player character model in animations is something I'd like to do. It was less straightforward so still a few things I need to figure out. An option I was considering was to have an MCM page to enable/disable which creatures can show up in Prey animations. I could have a similar option for Xeno, as well as the option to include the player character. I'll see which idea I like best. I don't want to add too many spells that functionally do the same thing, so I'm currently leaning towards the MCM options, but I definitely want to have ways to use the player's model in animations, since I think thematically that's a really fun idea. The idea comes from wanting to have your succubus/incubus seduce someone using self replicated spirits to target NPCs for fun or distractions. I also would like to have a spell to just duplicate a ghost/spirit level One Replicant of the players character to use as a follower. Using that with your free Spirit spell may resolve my desired outcomes. Edited January 8, 2025 by Nickolkiin
Thomas_Hefferson Posted January 9, 2025 Posted January 9, 2025 In the future, do you ever plan to have the "Ego Death" spell give you the ability (through dialogue probably), to change the target NPC's relationship rank status? Not a big deal or anything I just thought it would be cool for immersion since they're mentally dominated by the player so that means the player could make them into a friend, lover, etc ... I just thought that might be a fun feature for a future update if that interests you. Love the mod so far, great work! Also IDK if anyone has tested it yet but I have been using your mod with the latest version of SL P+ and OSLaroused. Seems to be working just fine. Results of what I've tested with SL P+ and OSLaroused (in case I was wrong and it actually wasn't working completely as it should): Spoiler Tantalize: Makes NPC arousal slowly increase as advertised but I've seen the process stop in the 50s, the 70, the 80s and I've seen it hit 100. (I'm not certain but that might be an issue on my end because I was running around to test a few movement mods during this process and ran into them.) Desensitize: NPC arousal went from 100 to 0 in a second. Insatiate: Made NPC arousal jump from 0 to 100 in a second. Lure: Had the extra option at high arousal. Everything else also works, it's just those spells seemed especially arousal dependent so it made sense to go into detail for those with OSL aroused being used. But yeah it seems to be working very well. Another thing real quick: On 1/7/2025 at 10:49 AM, Mizor said: Yeah, I thought about giving them to a specific NPC or adding to vendor lists or just placing them around the College. I started learning CK only a couple of weeks ago, so even "simple" things takes a bit of time to figure out the first time, and I didn't want to invest that time on something I'm going to scrap later. Adding through the MCM was the easiest solution to distribute so people could get their hands on the spells while I figure out what I want to do. It's been a minute since I've played a ton of skyrim. I don't remember many illusion lore-relevant places/people and it's surprisingly difficult to google for that information. NPCs that I know off the top of my head that could sell the tomes: Anise, Olava the Feeble, Gabriella, The Caller, Illia, Silvia, Mother Hamal, dibella sisterhood ladies, Alva. Most people would probably have appearance replacers installed for the two old ladies on this list lol. I'm not sure whether or not you wanted to distribute these in the world or have like one specific NPC with the special scripting and items in the style of the Shadowman NPC mods on Nexus so I just named as many relatively lore-fitting female characters I could remember that could potentially know some shady sex spells. There's some pros and cons (some lore-wise and some just potential issues implementing) to all of the ladies here if its gonna be a single NPC Shadowman style mod.
Mizor Posted January 9, 2025 Author Posted January 9, 2025 50 minutes ago, Thomas_Hefferson said: In the future, do you ever plan to have the "Ego Death" spell give you the ability (through dialogue probably), to change the target NPC's relationship rank status? Not a big deal or anything I just thought it would be cool for immersion since they're mentally dominated by the player so that means the player could make them into a friend, lover, etc ... Yes, I'd like to add additional options. Some of my original plans didn't end up working, like I wanted the option to make them a criminal but the value I saw didn't actually do what I wanted. SexLab has a purity option which I considered, but I'm not actually sure what that affects. Changing the relationship would be a good one. I think there might be a submissive/dominant option as well. Ego Death is a little on the underdeveloped side so I'm still looking for things to improve it. 56 minutes ago, Thomas_Hefferson said: Also IDK if anyone has tested it yet but I have been using your mod with the latest version of SL P+ and OSLaroused. Seems to be working just fine. Results of what I've tested with SL P+ and OSLaroused (in case I was wrong and it actually wasn't working completely as it should): Thanks for testing and good to know! Arousal is kind of weird, at least with SLA, you're not changing the arousal directly. You change exposure, which is multiplied by an actor specific value, which is then used as part of the arousal calculation. Tantalize adds 1 exposure per second, so from your tests that sounds about right. 1 hour ago, Thomas_Hefferson said: Another thing real quick: NPCs that I know off the top of my head that could sell the tomes: Anise, Olava the Feeble, Gabriella, The Caller, Illia, Silvia, Mother Hamal, dibella sisterhood ladies, Alva. Awesome, I'll check them out, thanks! Appreciate the feedback and glad to hear you're enjoying my mod
Hex Bolt Posted January 9, 2025 Posted January 9, 2025 On 1/7/2025 at 1:49 PM, Mizor said: Yeah, I thought about giving them to a specific NPC or adding to vendor lists or just placing them around the College. Placing them around the mage college could be a fun hunt as one way to acquire the spells. Using existing NPCs, as others have suggested, is another good way (no need to limit it to just one). Since the spells are "unusual" and dealing with them potentially scandalous, mages might not simply sell them. However, the more mischief-minded ones might be willing to teach them to you. Court mages are probably into intrigue and taboo magics. In particular, Wylandriah comes to mind. You know she's messed with weird magic to addle her brain like that. If you don't care to bother with the merchant route, a simple option suitable for one new to the CK would be to assign a new top-level dialog topic to your "mischievous mages" to have them teach the spells through dialog (they might want gold for this, naturally) if your illusion skill is high enough for the various spells. This is a non-intrusive way to do it without having to add or modify merchant chests. Thank you for the 1.0.2 update.
Pixel_Errante Posted January 10, 2025 Posted January 10, 2025 (edited) Hi, just try this mod out. Idk if i will encounter some bugs, but i usa Succubus Heart (DEV release) and the save load without problems. Edit: A bit of context, my save is barely at the start of the game, succubus heart is not activated in MCM. Upon activate, no CTD. For narrow down the things, This mod if i'm not mistaken use Illusion magic and one of those is Calm. In succubus Heart MCM there is an check for Calming enemies during sex. Maybe is that check, i will test and report here. Edited January 10, 2025 by Pixel_Errante
Mizor Posted January 10, 2025 Author Posted January 10, 2025 22 hours ago, Hex Bolt said: Thank you for the 1.0.2 update. Thanks for the suggested improvements! I ended up placing tomes in various places just to familiarize myself with how to do it in CK. I'd really like to make a custom quest, so that's my current plan for the future, I'll check out other options if that proves too time consuming or not as interesting as I hope. 40 minutes ago, Pixel_Errante said: Hi, just try this mod out. Idk if i will encounter some bugs, but i usa Succubus Heart (DEV release) and the save load without problems. Edit: A bit of context, my save is barely at the start of the game, succubus heart is not activated in MCM. Upon activate, no CTD. For narrow down the things, This mod if i'm not mistaken use Illusion magic and one of those is Calm. In succubus Heart MCM there is an check for Calming enemies during sex. Maybe is that check, i will test and report here. Good to know! I'm slowly getting more familiar with xEdit. I plan to take a look at the mod to see if I can find anything but haven't had the chance yet. Hopefully you have no conflicts but if you let me know, I'll be happy to add info to the mod page for others.
kamithemoon Posted January 10, 2025 Posted January 10, 2025 Oh, this looks very interesting! I'll have to check it out the next time I'm back into Skyrim. I'm always trying to incorporate sex combat into my Skyrim in a fair and balanced way and this looks great! Random suggestions for balance: You could make the spell's success rate dependent on the targets arousal rate. Then have spells to increase the target's arousal rate. It can be a bit like SLEN too where you can't artificially create lust and you transfer your own lust instead so you can't simply spam sex kills unless you have a way of making your character perpetually very horny. Or maybe the arousal increase spells are fairly weak in combat or if you're wearing armor (its difficult to become aroused when you're fighting for your life against someone in bulky armor) but would work great as a sneak spell. Kinda like a sexy version of the stealth archer =D. Oh, maybe a sadism/masochism cloak spell so as enemies/yourself are damaged, arousal increases making it more likely for the sex spells to hit. And maybe instead of the instant kill spell, it does a lot of damage and a debuff or something. Oh, any maybe a nude spell that puts an illusion of nudity on a target which would then increase the arousal of nearby NPCs who also might just rape that NPC. Back when I was running Succubus Heart and Ultimate Bosses, I had fun taking on an OP boss way above my power level and kiting him around and hitting him with the sex spells to continually drain him of his stats. I had to screw him several times until he was exhausted (out of mana) before I could kill him in the traditional way. But I stopped running Succubus Heart after I figured out the system and became too OP too fast. Also, if you do end up adding voiced interactions, please try to be specific on who is talking with added conditions to the quest or dialogue instance, especially for scene dialogue. This will make it much easier for folks to make audio mods. Most of these conditions are missing in mods and turns what should just be a few hundred lines of dialogue into several thousand as the script tries to create dialogue for each available NPC voice for each possible line of dialogue.
Mizor Posted January 10, 2025 Author Posted January 10, 2025 16 minutes ago, kamithemoon said: Random suggestions for balance: You could make the spell's success rate dependent on the targets arousal rate. Then have spells to increase the target's arousal rate. It can be a bit like SLEN too where you can't artificially create lust and you transfer your own lust instead so you can't simply spam sex kills unless you have a way of making your character perpetually very horny. Or maybe the arousal increase spells are fairly weak in combat or if you're wearing armor (its difficult to become aroused when you're fighting for your life against someone in bulky armor) but would work great as a sneak spell. Kinda like a sexy version of the stealth archer =D. Haha, it definitely can have a bit of a sexy stealth archer vibe. I'll be adding more balance options as I go and probably make things configurable, so people can be overpowered if they want to. My initial goal was to make something vaguely balanced though, and health/stamina damage and other debuffs are probably a better way to achieve that. Making the arousal spells less effective in combat is a really good idea, so I'll definitely add that, with a perk to make it fully effective in combat if the player wants. There is something fun about walking into a bandit camp, blasting everyone with arousal spells, and throwing them all into illusion-y sex. 27 minutes ago, kamithemoon said: Also, if you do end up adding voiced interactions, please try to be specific on who is talking with added conditions to the quest or dialogue instance, especially for scene dialogue. This will make it much easier for folks to make audio mods. Most of these conditions are missing in mods and turns what should just be a few hundred lines of dialogue into several thousand as the script tries to create dialogue for each available NPC voice for each possible line of dialogue. This is something I'll have to look into because I'm not super clear on what you mean. If I understand correctly, it might not be something I can do much about. Dialogue can be added to any NPC you cast a spell on, so there's not much I can do to set specific actor references. I'll keep that in mind where I can, though. Not something I would have thought of so thanks! I also plan to go back and improve my dialogue at some point as well so that's still a work in progress.
St. Anger Posted January 11, 2025 Posted January 11, 2025 Is this based off of Devious Magic for LE? If not there may be some inspiration to take from it. I remember being annoying at the fact that most of the potions were self use only for some reason, I always wanted a mod that added sex potions. IDK I think it'd be funny to stealth around and reverse pickpocket poisons that summon ghosts to fuck people.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now