Fraying9981 Posted December 4, 2025 Posted December 4, 2025 3 hours ago, Mr.Noone said: So I'm wondering if there is hidden limitations on the spell (player level maybe? i think so. i also had spells fail on low level playthroughs
Mizor Posted December 4, 2025 Author Posted December 4, 2025 8 hours ago, Mr.Noone said: the spell glitches out when used on calmed enemies Lure won't work on in-combat or searching enemies. If it worked in combat, it would be a pretty OP spell I think. I made the condition to try to make it a little more balanced. I don't think I ever considered the interaction with an actor already calmed. It doesn't work at all on calmed enemies, or are there weird effects? I should probably test this myself. Odd I didn't consider it. 8 hours ago, Mr.Noone said: "x is too powerful for that spell" It's been a while so I don't remember exactly. I think this is related to how Illusion magic is calculated by the engine and not something I have much control over iirc. Perks like animage should help, as does dual-casting? I'd have to look into why those creatures in particular would be outliers. Basically the enemy is resisting the calm effect Lure applies. You can check out https://en.uesp.net/wiki/Skyrim:Calm for a bit more detail if interested. 8 hours ago, Mr.Noone said: an animation played for a couple seconds then aparently the calm effect ran out and the wolf became briefly hostile Something interrupted the animation. Was anything attacking/damaging the wolf? Kill (should work regardless of unbearable pleasure) triggers on the sexlab orgasm event. Since the animation was interrupted, that never happened. When an animation ends under Lure, an "appreciation" calm is applied at the end of the animation. I think I should be able to check whether the target should be killed on an interrupt event to better handle this scenario. 8 hours ago, Mr.Noone said: I tried casting "Insatiate" to guarantee high arousal Arousal wasn't the issue and wouldn't have impacted any of the above scenarios. 9 hours ago, Mr.Noone said: So I'm wondering if there is hidden limitations on the spell Lure can be kinda weird. I'd love to refine it but I'm not sure how exactly to get what I want. There's some weirdness with how projectiles trigger detection. Quiet casting and similar perks can help maybe. If anyone is interested in the technical details, the engine checks whether the calm effect is resisted. This is outside my control and inherent to Illusion magic. If the target is in combat or searching, the spell fails. If the target is >=80 arousal, additional dialogue options are added. If you have too many targets Lure'd, you'll get an "You cannot spread your influence across more minds" message. There is also a background effect for all my spells that put actors into animations that will interrupt the animation if one of the actors is hit. I'm glad you're mostly enjoying my mod!
Mr.Noone Posted December 4, 2025 Posted December 4, 2025 (edited) So I tested again with bandits, it worked on a Level 5 bandit, but not on a Level 14, but "Prey" did, so it seems for my setup and maybe because of changed perk tree "Lure" only works like the novice "Calm" spell? Another Level 5 bandit, I cast "Insatiate" on and then "Lure" but for some reason he still only had 30 Arousal, so not enough for the kill option, but still the same happened like with the ice wolf, after a couple of seconds he turned briefly hostile, the animation got cancelled, but before he could attack, the post-Lure calm effect was applied. And in both scenarios there was no attack by other npcs or something like that. My PC at that point was Level 14 with 75+ Illusion. So currently I can kill NPCs with Insatiate + Prey through unbearable pleasure, but I cannot kill them through sex myself. I will continue to experiment and try dual casting. When I use Lure on a calmed target, I get the dialogue, my char will undress, but then no animation will play, after a couple seconds my PC will redress and sometimes the calm effect gets applied (as if it worked) and sometimes the target will become hostile. Often the dialogue option is still there (it normally disappears after succesful use of Lure) and I can try several times, with the same result or sometimes on the third try or so an animation will actually play. So it is wildly inconsistent, when used on a previously calmed target. Edit: dual casting on level 14 bandit worked, I'll continue to test how high in Level the enemy can be. The bandit didn't have high enough arousal, so I reloaded the game (had a save just before that bandit) and cast Insatiate before Lure, now I had the kill option but again, after a couple seconds it looked like the calm effect run out, the bandit turned briefly hostile, the animation was cancelled and the normal calm was applied. Again no other npc around so no attack or something, so killing with Lure doesn't work or maybe it's some strange interaction with Insatiate. Edit 2: after further testing I can confirm that killing with Lure doesn't work for some reason, I targeted a bandit with Tantalize and waited over a minute to get his Arousal high enough, I then used Lure and chose the kill option, the animation played out to "completion" but the bandit didn't die, he was pacified like with the non-lethal option. Dunno what is going on there. Edited December 4, 2025 by Mr.Noone new information
Mizor Posted December 4, 2025 Author Posted December 4, 2025 11 hours ago, Mr.Noone said: cast "Insatiate" on and then "Lure" but for some reason he still only had 30 Arousal That's odd. Insatiate is a really simple spell and there's not much that can fail on it. There's no lingering effect, it just sets the target's arousal to 100. 11 hours ago, Mr.Noone said: after further testing I can confirm that killing with Lure doesn't work for some reason Weird. I'll have to dig in a bit deeper since Lure has a lot of moving parts. Was this all working fine and only became an issue once you reached the stats you mentioned in your first post, or has it never quite worked right?
Mr.Noone Posted December 5, 2025 Posted December 5, 2025 12 hours ago, Mizor said: Weird. I'll have to dig in a bit deeper since Lure has a lot of moving parts. Was this all working fine and only became an issue once you reached the stats you mentioned in your first post, or has it never quite worked right? Never worked for me.
Mr.Noone Posted December 6, 2025 Posted December 6, 2025 Ha! I figured it out! Sexlab Separate Orgasms disables the standard Sexlab orgasm event, that's why the kill effect wasn't applied. I restored it and now Kill works! SLSO is fine for 1 on 1 scenes, but is wonky in group scenes anyway, so I'd much rather be able to kill via sex, rather than have separate orgasms. Especially with Ego Death, it's so awesome, to be such a powerful mage, that you can take over other peoples' minds. Very awesome mod and sorry for the troubles, but maybe someone else will have that issue and now there's a solution or at least something to check for.
Mizor Posted December 6, 2025 Author Posted December 6, 2025 10 hours ago, Mr.Noone said: Ha! I figured it out! Sexlab Separate Orgasms disables the standard Sexlab orgasm event, that's why the kill effect wasn't applied. I restored it and now Kill works! SLSO is fine for 1 on 1 scenes, but is wonky in group scenes anyway, so I'd much rather be able to kill via sex, rather than have separate orgasms. Especially with Ego Death, it's so awesome, to be such a powerful mage, that you can take over other peoples' minds. Very awesome mod and sorry for the troubles, but maybe someone else will have that issue and now there's a solution or at least something to check for. Oh awesome! I have a small bugfix patch I've been meaning to finish anyway so was good to start looking into this again. But also thanks for letting me know! I can add that to the compatibility section as well. I would have never though of mods that change Sexlab's events. Have fun!
Mad Unikorn Posted May 8 Posted May 8 Hey! This mod is exactly what I've been looking for. I don't like the way the original enchantress immediately starts the animations. I like to play around with arousal to trigger stuff and so on. But for whatever reason the spell Tantalize CTDs my game just from having the book in my inventory. I tested all the other spells, learning them from the books, and it works just fine. The spell I needed the most is the one not working out lol. I'll leave a crash log here in case anyone can help me. I tried a lot of different things, but I'm not an expert when it comes to figuring this stuff out. crash-2026-05-08-00-29-55.log
Mizor Posted May 16 Author Posted May 16 On 5/6/2026 at 7:19 AM, Lab Student said: I’ve tried Desensitise, Prey, Ego Death and Insatiate on NPCs in normal circumstances (not during combat), but nothing happened. Are there any specific conditions that need to be met for these spells to take effect? There shouldn't be as far as I remember. Do the other spells work? Desensitize should directly set their exposure as long as you're using SL Aroused. Ego death I could potentially see interacting weird with mods that heavily change dialogue options or NPC interactions, but not aware of any specific conflicts. Should kind of just work. The color of the spell glowing when about to cast indicates - green can only be used while out of combat, red works in combat. On 5/7/2026 at 8:13 PM, Mad Unikorn said: Hey! This mod is exactly what I've been looking for. I don't like the way the original enchantress immediately starts the animations. I like to play around with arousal to trigger stuff and so on. But for whatever reason the spell Tantalize CTDs my game just from having the book in my inventory. I tested all the other spells, learning them from the books, and it works just fine. The spell I needed the most is the one not working out lol. I'll leave a crash log here in case anyone can help me. I tried a lot of different things, but I'm not an expert when it comes to figuring this stuff out. crash-2026-05-08-00-29-55.log 129.17 kB · 1 download That's super weird. I just looked through the books and they all look the same. Not sure what would cause that and I don't know much about crash logs. Is it only when you pick up the book/add it to your inventory? Potential work around would to be to learn the spell through console commands assuming that doesn't cause issues.
Mad Unikorn Posted May 18 Posted May 18 On 5/16/2026 at 5:38 PM, Mizor said: There shouldn't be as far as I remember. Do the other spells work? Desensitize should directly set their exposure as long as you're using SL Aroused. Ego death I could potentially see interacting weird with mods that heavily change dialogue options or NPC interactions, but not aware of any specific conflicts. Should kind of just work. The color of the spell glowing when about to cast indicates - green can only be used while out of combat, red works in combat. That's super weird. I just looked through the books and they all look the same. Not sure what would cause that and I don't know much about crash logs. Is it only when you pick up the book/add it to your inventory? Potential work around would to be to learn the spell through console commands assuming that doesn't cause issues. Hey! The CTD happens when I loot the book and try to open my inventory. But this only occurs with the Tantalize book. The other spells all work just fine, both having the books in my inventory and using the spells themselves. My mod list was a mess in this save; it might have been a fault on my part. I'll clean it up for my next save and give it another try. I'll let you know how it turns out. 😁 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now