anonKoala Posted February 5, 2025 Posted February 5, 2025 Impressive stuff. looking forward to your continued work!!
assassin394 Posted March 11, 2025 Posted March 11, 2025 Any news? Maybe I will finally redownload and finish Starfield when this mod release.
Djlegends Posted March 11, 2025 Posted March 11, 2025 7 hours ago, assassin394 said: Any news? Maybe I will finally redownload and finish Starfield when this mod release. still actively working will need to join his server to see latest changes 1
Mark263 Posted March 12, 2025 Posted March 12, 2025 (edited) 8 hours ago, Djlegends said: still actively working will need to join his server to see latest changes I remember he said that a week after the new year, almost 3 months had already passed =/ Edited March 12, 2025 by Mark263 1
Djlegends Posted March 12, 2025 Posted March 12, 2025 15 hours ago, Mark263 said: I remember he said that a week after the new year, almost 3 months had already passed =/ last update was january
Zo966 Posted March 14, 2025 Posted March 14, 2025 (edited) On 3/11/2025 at 4:49 PM, Djlegends said: still actively working will need to join his server to see latest changes by server's u mean his discord? An if that's the case how can I join it ? Edited March 14, 2025 by Zo966 2
Djlegends Posted March 14, 2025 Posted March 14, 2025 (edited) 19 hours ago, Zo966 said: by server's u mean his discord? An if that's the case how can I join it ? https://discord.gg/KtDWBqy Edited March 14, 2025 by Djlegends 2
Zo966 Posted March 14, 2025 Posted March 14, 2025 (edited) 4 hours ago, Djlegends said: https://discord.gg/KtDWBqy Umm it says the link is invalid or expired Edited March 14, 2025 by Zo966
helgen_has_fallen Posted March 18, 2025 Posted March 18, 2025 On 1/22/2025 at 8:06 PM, drp23 said: changes that I might make soon to the skeleton, depending on how some physics experiments go Do you think vaginal and/or anal animation for Native Animation Framework is a possibility with this? I don't know how that would work but it was a big deal for me when Skyrim and Fallout 4 got body mods where a cock could actually enter a hole instead of just clipping inside the crotch area.
Djlegends Posted April 6, 2025 Posted April 6, 2025 22 hours ago, BVOne said: Is this mod still alive? yes 2
BVOne Posted April 20, 2025 Posted April 20, 2025 On 4/6/2025 at 7:53 PM, Djlegends said: yes Can anyone give any news? Any release date? Current status of the mod?
Popular Post drp23 Posted April 25, 2025 Author Popular Post Posted April 25, 2025 On 4/20/2025 at 3:58 PM, BVOne said: Can anyone give any news? Any release date? Current status of the mod? Progress has been a little slow lately, but picking back up for oblivion. Currently exploring what's possible/not possible, but everything i've planned for starfield is also going to work in oblivion. Hopefully. Depending on how things go, maybe even take it a bit farther in some aspects. Actually, with oblivion being UE5, a lot of the work i've done (and some i've yet to do) is pretty much redundant, and things ue5 editor could do already with editor plugins. Not abandoning starfield by any means, one of the goals of everything was to make this whole system modular and work for as many games as possible, and be as backwards and forwards compatible as each individual game will allow. For example, i've been playing re4 remake lately using it - they do a lot of really clever things with animations + materials that i'd like to bring to starfield, so ive been focusing on it more lately to see what all I can bring over. The body here is 100% the same topology + mesh as it is in starfield, with the only difference being the rest pose + bone weights, so all progress made towards the RE engine version is also progress made to the starfield version, and I guess now the oblivion version. The textures on this are just some random ones that matched close enough with ada's face so that it wasn't jarring, please ignore the neck seam and general lack of detail lol 23
drp23 Posted April 25, 2025 Author Posted April 25, 2025 On 3/17/2025 at 10:48 PM, helgen_has_fallen said: Do you think vaginal and/or anal animation for Native Animation Framework is a possibility with this? I don't know how that would work but it was a big deal for me when Skyrim and Fallout 4 got body mods where a cock could actually enter a hole instead of just clipping inside the crotch area. 100%. I haven't gotten to any of this yet, but I know how to make that work with NAF's blendgraphs, and have every intention of doing so 12
SnooperNoSnooping Posted April 27, 2025 Posted April 27, 2025 drp23, you are a legend. Keep it up, man.
assassin394 Posted November 5, 2025 Posted November 5, 2025 I think its dead. Just as the game itself.
drp23 Posted November 17, 2025 Author Posted November 17, 2025 Not dead! I did take a little break from starfield for a while, which ended up lasting way longer than I intended, then for the last few months I've had a ton going on IRL and just didn't have any free time to work on things. Also have been doing some work for UBE's upcoming 3.0 update (for skyrim), implementing some of the bone corrective stuff from starfield. I've got a lot more time to dedicate to working on things now, so progress is picking back up. Lots of changes, i'll post some updates + more info in the next few days. 15
assassin394 Posted April 8 Posted April 8 Any news? The game just got a "huge" players count boost after the new update. If if want to revive the project. This is the best time to do it. 4
drp23 Posted April 16 Author Posted April 16 Back at it. had a lot of life happening for a bit, but that seems to be winding down (no no, for real this time) There are a few things I'm making (and some I'm looking for help on lol) on that are being worked on while working on the main project 1. General body/locomotion animation overhaul, convering most of the player's animations in the game I've been working on sourcing (and in some cases making) these for a while... actually was in discord with the guys doing the blender anim tools so i have a pretty big head start on that. Besides a few transition animations and some fiddling, there's not much left to do besides retargeting + converting everything to starfield. I think. This will almost certainly release well before the main project (and will work for whatever race/body mod) 2. (tentative) Facial expression/ idle animation overhaul I can do a lot to make the facial expressions look waaaay better, but... what controls the player's face? Not like "what morphs make the angry expression", I mean like, the idle loop, the transitions between emotions, how to control them... that sort of thing. If anyone's got any pointers there, it'd be super helpful 3. Lighting I fucking loathe the lighting in this game. At least on characters. No matter what I've tried putting in the skin material, SSS is basically emission, shadows either are extremely harsh or nonexistent, and outside of photomode it's tough to find *any* lighting that the character looks good in. I'm leaning towards a setup with a light rig and some fake lights that follow the camera (very subtle ofc, don't want it to look like studio lighting or anything). Don't have much experience with lighting, so feedback/advice/a partner is welcome here lol 9
drp23 Posted April 21 Author Posted April 21 (edited) On 12/1/2024 at 1:57 PM, drp23 said: Realistic weight morphs are 1000% a priority, going as far as having some dimpling for cellulite. Thats is actually part of how I aim to make the physics/movement look a lot more realistic: Starfield supports normal (shading) morphs, the plan is to make some cellulite morphs, have some morphdriver BMOD records to drive those along with springbone BMODs for a slight jiggle to make character movement look extremely realistic. It won't be like the jiggle from CBP, I want it to be extremely realistic, and it will be accompanied by some bone driven morphs for details. for example, when the character's leg moves backwards + it compresses the fat on the butt, you'll see dimpling on the skin and the leg's creases will actually fold into themselves. Here's a proof of concept of the skin compression thing I was talking about. Idk how to upload a video here, but basically the skin on the butt dimples only when the leg is moved backwards: I also did some other BMODs for details such as this screenshots from blender bc i couldn't think of a way to pose like that ingame without SAM, but it does work. there's also one that fixes the transition between thigh + hip but I forgot to turn on the drivers for it when I took the screenshot. Similar bmods are planned for the collarbones, armpits, chest (to flex the pec muscle as the arm gets raised), stomach (add folds when bent forwards), spine (for the spinal discs protruding when its bent), and probably some other ones i'm forgetting. I'd like to do some for the muscles flexing as well, but to avoid the character constantly flexing everything, i'd need a way to add morph keyframes to the anim graphs. Which might be possible! But the way I'm thinking of doing that might require some hacky workarounds, or potentially even animation edits, and might not be worth the trouble. Edited April 21 by drp23 6
drp23 Posted April 21 Author Posted April 21 (edited) Oh yeah, I also bought houdini so I could do skeletal/muscle/tissue simulations. This is necessary because some of those detail bmods need to be morphs, and those will look awful if they're not made for a similarly shaped character. (Yes, I could just have sculpted them, but this way is cooler. Plus I just wanted houdini.) When you customize the character, blender will combine the outputs of those simulations based on the character's proportions/musculature/etc and bake those morphs to the character's morph.dat at export. It sounds crazy, but its really not. Edited April 21 by drp23 11
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