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Sims 4 Arousal meter


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Sims 4 Arousal meter

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This mod requires Lot51 Core library to work (latest version).

 

This mod is compatible with the Feb 2025 game patch.

 

Introduces a new trait, ‘Sex Drive’, that adds an ‘Arousal’ meter to the game. This depletes over 3 days and can be replenished by:

  • Vanilla woohoo or try for baby interactions
  • Wicked Whims interactions (including masturbating)

 

The meter will not replenish unless the character is satisfied (i.e., receives a satisfied moodlet).

 

As of version 3.0, the arousal meter does not replace any of the base-game traits, with exception to vampire, werewolf and spellcaster sims due to UI limitations.

 

For these 3 occults, a separate trait (called ‘Occult Lust’) will add the arousal meter in place of the ‘fun’ meter. If you want this to affect a different meter, such as ‘social’, let me know and I can make an alternate version for that.

 

This should happen automatically on turning into these occults from a human, where if you have the Sex Drive trait, it will replace it with the Occult Lust trait and vice versa upon converting back into a human again. However, if this doesn’t work, you can always add the respective trait manually via cheats.

 

Outcomes to the meter depleting include various buffs to suggest increased sexual frustration, but nothing too gameplay-intrusive.

 

The following will drop the meter further or speed up decay:

  • 'Lewd dreaming', via Wicked Whims
  • Watching sex or watching porn without masturbating (WW)
  • Being in a 'flirty' mood, unless you have recently had satisfying sex (via WW)
    • Not a flirty moodlet, but having an overall flirty emotion; this is intended as a sort-of catch-all for buffs added by other mods that mention 'arousal' as most of them are flirty buffs (those that aren't only trigger on not having sex for a while, which would be reflecting in the meter anyway)

 

This mod was last updated 11 February 2025

 

 

Requirements

 

Compatibility

  • If converting to 'sex doll' or succubus via Wicked Perversions, the mod should remove my trait automatically and then add it back upon transforming back to human/normal
  • There may still be some buffs that don't make much sense (obviously I'd avoid using Wicked Attributes like sexually abstinent), so let me know if there's anything too bad

 

Future plans

  • More gameplay outcomes to low arousal 
    • This is a bit of a balance for me as I want the mod to remain as stable and lightweight as possible, but there are a few ideas I'm kicking around

 

Translations

 

 If you like this mod and want to support me, please consider donating via the Nexus mod page. Every little helps!

 


 

Posted

Maybe add other ways to deplete the need such as watching others' sex acts, detecting WW's less-than-satisfying sexual encounters, being watched while naked if exhibitionist, etc.?

Posted
On 11/16/2024 at 2:09 AM, Kiwozzo said:

Hey just quick little feedback, meter gets bugged when transforming into a vampire, i still get the moodlets it's just UI Bugged.

Thanks, I am updating this mod at the moment so the next version should fix this :)

 

On 11/14/2024 at 5:38 AM, theblindbat said:

Maybe add other ways to deplete the need such as watching others' sex acts, detecting WW's less-than-satisfying sexual encounters, being watched while naked if exhibitionist, etc.?

Good idea! Will look to implement some of this stuff in the next version!

Posted

I loved this mod! Now with it, I’m going to use it on my vampire and have an Incubus. I know there's Nisa's Wicked Perversions, but the dark form is really buggy. I've already translated it into Portuguese, and I'm loving it!

Posted

There is a bug: if my Sim is a Vampire and doesn’t have the Trait, the Fun bar completely disappears, leaving an empty space where the bar should be. If I have the Trait, it works perfectly. I tested it only with the LOT51 Library and the Mod itself.

Posted
3 hours ago, GeGelson said:

There is a bug: if my Sim is a Vampire and doesn’t have the Trait, the Fun bar completely disappears, leaving an empty space where the bar should be. If I have the Trait, it works perfectly. I tested it only with the LOT51 Library and the Mod itself.

Hi GeGelson

 

Thanks for pointing that out, less of a bug and more of an oversight - I locked off the 'fun' meter so that this will work with the Vampire trait but didn't give a workaround if you don't have the trait - I'll take a look and see if I can figure that out. Glad you're enjoying it though!

Posted (edited)
25 minutes ago, SimsBabyFox said:

Hi GeGelson

 

Thanks for pointing that out, less of a bug and more of an oversight - I locked off the 'fun' meter so that this will work with the Vampire trait but didn't give a workaround if you don't have the trait - I'll take a look and see if I can figure that out. Glad you're enjoying it though!

Should be fixed now (version 2.1) - it was actually really simple, let me know if you have any other issues :)

Edited by SimsBabyFox
Posted

I really love the idea of this mod, unfortunately I can't get the meter to fill back up. I have WickedWhims 182d, the Azmodan22 animations and version 2.1 of this mod installed.
Using a female sim  I tried:
- clicking a bed > Wicked > Make a move on a male sim. The Bar stays empty
- clicking on a male Sim > Romance > physical intimacy > Make a move. The Bar stays empty
- clicking on a male Sim > Romance > physical intimacy > WooHoo. The Bar stays empty 

Posted (edited)
4 hours ago, ItsPrueH said:

I really love the idea of this mod, unfortunately I can't get the meter to fill back up. I have WickedWhims 182d, the Azmodan22 animations and version 2.1 of this mod installed.
Using a female sim  I tried:
- clicking a bed > Wicked > Make a move on a male sim. The Bar stays empty
- clicking on a male Sim > Romance > physical intimacy > Make a move. The Bar stays empty
- clicking on a male Sim > Romance > physical intimacy > WooHoo. The Bar stays empty 

Hey, thanks for letting me know.

 

I will take a look and see if I can reproduce the issue. In the meantime, can I just check a few things:

 

The bar will only fill once the interaction is completed, so after the sex/woohoo animations, and only if it was a 'satisfying' interaction (i.e., you received a satisfied buff/moodlet from either WW or the base game Woohoo). Just initiating the interaction won't have any effect on the meter. So can you first confirm that you went through and finished the full sex or woohoo interaction?

 

Basically, the mod looks for the satisfied moodlets (which you get after WW or woohoo interactions are finished), and if you receive one, it will fill the meter. So, if you did finish the interaction, can you also let me know what buffs you received from it? I thought I included all of them, so just in case there are any I missed.

 

 

EDIT: Just did a quick test and seems to work okay - let me know about the above and hopefully we can figure out why it isn't working in your case.

 

Edited by SimsBabyFox
Posted

Hello,

thanks for your quick reply I really appreciate it. I do get a Satisfying Encounter (From Satisfying Sex) at the end of it.
For easier understanding I created a 50s clip of the whole thing from starting the game, showing the loaded mods, until the end of the interaction showing the received moodlet here: https://streamable.com/31g0g9
I also uploaded the WhickedWhims Log for this game session here: https://paste.mozilla.org/EO328cwg

Posted (edited)
6 hours ago, ItsPrueH said:

Hello,

thanks for your quick reply I really appreciate it. I do get a Satisfying Encounter (From Satisfying Sex) at the end of it.
For easier understanding I created a 50s clip of the whole thing from starting the game, showing the loaded mods, until the end of the interaction showing the received moodlet here: https://streamable.com/31g0g9
I also uploaded the WhickedWhims Log for this game session here: https://paste.mozilla.org/EO328cwg

Thanks for this - that's very strange as my mod should be recognising that moodlet; I'll take a look and do some testing to see if I can figure out what's causing it to not fill the meter

 

EDIT: Ah, I just realised you don't have Lot51 - v2.0/2.1 of this mod requires Lot51's core library in order to work; it basically injects into WW's buffs to increase the meter when they're added. See the top of the description for the download link - and let me know if it works after installing. It was listed at the top as a disclaimer but I have just gone back to add it under it's own requirements heading to make sure people can't miss it :)

 

FYI I am planning a minor update to this mod in the coming days to get around the meter depleting too much when in a flirty mood (as this stacks quite badly atm), so keep an eye out for that too

Edited by SimsBabyFox
Posted

You are right the issue was the missing lot51_core mod. Somehow Vortex messed that one up, I installed it manually and then everything worked. Thanks again for the great support/

Posted
5 hours ago, ItsPrueH said:

You are right the issue was the missing lot51_core mod. Somehow Vortex messed that one up, I installed it manually and then everything worked. Thanks again for the great support/

No worries, glad it's working :)

  • 1 month later...
Posted

Just a note, I believe you can reuse the additional bars added from Spellcasters/Vampires etc and repurpose it as a brand new bar for humans with arousal. Another mod did something similar, take a look at "Automatic Sunburns". Very few mods make use of this type of feature so it should be fairly unproblematic as far as I know.
Maybe its not optimal for Super naturals potentially, but I believe this would make a good alternative rather than replacing regular motives for people who play with non occults.

Posted
On 1/6/2025 at 4:41 PM, MEyahMegusta said:

Just a note, I believe you can reuse the additional bars added from Spellcasters/Vampires etc and repurpose it as a brand new bar for humans with arousal. Another mod did something similar, take a look at "Automatic Sunburns". Very few mods make use of this type of feature so it should be fairly unproblematic as far as I know.
Maybe its not optimal for Super naturals potentially, but I believe this would make a good alternative rather than replacing regular motives for people who play with non occults.

I've been following this mod for a bit now after trying it for a while and would personally really love if you tried implementing something like this! I unfortunately don't really want to use it for regular gameplay, as it interferes imo a bit too much by replacing one of the main core needs, but I never play with spellcasters or vampires and would absolutely use this for every sim if I could have it as an additional need to keep track of instead.

Posted (edited)
On 1/6/2025 at 2:41 PM, MEyahMegusta said:

Just a note, I believe you can reuse the additional bars added from Spellcasters/Vampires etc and repurpose it as a brand new bar for humans with arousal. Another mod did something similar, take a look at "Automatic Sunburns". Very few mods make use of this type of feature so it should be fairly unproblematic as far as I know.
Maybe its not optimal for Super naturals potentially, but I believe this would make a good alternative rather than replacing regular motives for people who play with non occults.

 

6 hours ago, GingerJay said:

I've been following this mod for a bit now after trying it for a while and would personally really love if you tried implementing something like this! I unfortunately don't really want to use it for regular gameplay, as it interferes imo a bit too much by replacing one of the main core needs, but I never play with spellcasters or vampires and would absolutely use this for every sim if I could have it as an additional need to keep track of instead.

I did think about that when I was making it but I wasn't sure how many people would use it for occults, which it would obviously conflict with - I'll take a look at some point and see if I can make an alt. version that utilises this instead for people who want it.

 

One potential issue I can foresee is whether I'd have to tie this to a custom occult rather than human sims in order to get it to appear. Will have a poke around :)

Edited by SimsBabyFox
Posted
On 1/8/2025 at 3:10 PM, GingerJay said:

I've been following this mod for a bit now after trying it for a while and would personally really love if you tried implementing something like this! I unfortunately don't really want to use it for regular gameplay, as it interferes imo a bit too much by replacing one of the main core needs, but I never play with spellcasters or vampires and would absolutely use this for every sim if I could have it as an additional need to keep track of instead.

 

Yeah it just occurred to me as I only recently stumbled upon this mod and quite frankly, its one of the mods I'd been waiting for a very long time to happen in TS4.
Replacing a core motive absolutely disrupts the loop to me, ideally I want it to be harder by having the additional motive. But its actually somewhat easier (especially with Social as the replaced one imo) 

 

On 1/8/2025 at 9:28 PM, SimsBabyFox said:

 

I did think about that when I was making it but I wasn't sure how many people would use it for occults, which it would obviously conflict with - I'll take a look at some point and see if I can make an alt. version that utilises this instead for people who want it.

 

One potential issue I can foresee is whether I'd have to tie this to a custom occult rather than human sims in order to get it to appear. Will have a poke around :)

 

I'm not sure how the "Automatic sunburns" author handled it so I cant comment on how that would have to work exactly, just that I noticed they made a new motive out of the vampire charge bar! However, if you want a potential further solution/suggestion, perhaps the mod shouldn't be split into versions anymore if you can manage what I am about to suggest:

Convert the custom trait into a WickedTRait (means it can be easily added and removed via WW)
Have a duplicate version of the trait in the same mod, one that makes use of the Vampire bar intended for human only sims, and another version of the trait that overrides fun/social, with WW traits being used it would mean its very user friendly to add/remove if someone decides to make their sim a vampire or some other down the line.


I believe (not certain) that another mod author had managed to create a new tab in the skills menu that acted as a sort of extended motives too, but I'll have to find the mod again to provide the reference. My mind is telling me it might've been Chingyu though.

Posted
On 1/12/2025 at 1:05 PM, MEyahMegusta said:

 

Yeah it just occurred to me as I only recently stumbled upon this mod and quite frankly, its one of the mods I'd been waiting for a very long time to happen in TS4.
Replacing a core motive absolutely disrupts the loop to me, ideally I want it to be harder by having the additional motive. But its actually somewhat easier (especially with Social as the replaced one imo) 

 

 

I'm not sure how the "Automatic sunburns" author handled it so I cant comment on how that would have to work exactly, just that I noticed they made a new motive out of the vampire charge bar! However, if you want a potential further solution/suggestion, perhaps the mod shouldn't be split into versions anymore if you can manage what I am about to suggest:

Convert the custom trait into a WickedTRait (means it can be easily added and removed via WW)
Have a duplicate version of the trait in the same mod, one that makes use of the Vampire bar intended for human only sims, and another version of the trait that overrides fun/social, with WW traits being used it would mean its very user friendly to add/remove if someone decides to make their sim a vampire or some other down the line.


I believe (not certain) that another mod author had managed to create a new tab in the skills menu that acted as a sort of extended motives too, but I'll have to find the mod again to provide the reference. My mind is telling me it might've been Chingyu though.

Thanks - yeah I've had a quick look and I think it is possible to do something like this. I'll see what works best in terms of keeping it easy to update etc. I don't think I can make it a Wicked Trait without Turbo's involvement but I can probably have it auto switch between the traits if you turn into a vampire mid-game; either that or I'll just have 2 separate traits in the game that you can choose from - I also want it to be available for people using vanilla woohoo not WW.

 

There was an update today that may trigger changes to Lot51 and WW - it probably won't affect this one but I'll wait to make sure before uploading a new version, presuming I can make this work lol

Posted
On 1/12/2025 at 1:05 PM, MEyahMegusta said:

 

Yeah it just occurred to me as I only recently stumbled upon this mod and quite frankly, its one of the mods I'd been waiting for a very long time to happen in TS4.
Replacing a core motive absolutely disrupts the loop to me, ideally I want it to be harder by having the additional motive. But its actually somewhat easier (especially with Social as the replaced one imo) 

 

 

I'm not sure how the "Automatic sunburns" author handled it so I cant comment on how that would have to work exactly, just that I noticed they made a new motive out of the vampire charge bar! However, if you want a potential further solution/suggestion, perhaps the mod shouldn't be split into versions anymore if you can manage what I am about to suggest:

Convert the custom trait into a WickedTRait (means it can be easily added and removed via WW)
Have a duplicate version of the trait in the same mod, one that makes use of the Vampire bar intended for human only sims, and another version of the trait that overrides fun/social, with WW traits being used it would mean its very user friendly to add/remove if someone decides to make their sim a vampire or some other down the line.


I believe (not certain) that another mod author had managed to create a new tab in the skills menu that acted as a sort of extended motives too, but I'll have to find the mod again to provide the reference. My mind is telling me it might've been Chingyu though.

Hi MEyah, I've updated the mod to include a separate arousal meter, not replacing the base-game needs. Per your suggestion, I made a new trait to cover the 3 occult classes that this would conflict with in terms of UI (see description). Thanks again for the feedback and suggestion!

Posted (edited)

Very cool and unique mod, it's been a while that some mod centers completely around WW sex mechanic. One thing I would absolutely love in this mod is; when your meter fully depletes then the NPC sim (the one you're not playing) automatically decides to engage in sex, someone with a high enough romance meter or with their lover/partner or spouse if they are in the same location with your currently controlling sim. obviously if the meter depletes while they are not in the same location as you then they might message you to come over or hang out, it's very similar to the "causal sex partner" option in WW. If this system is implemented then is mod would legitimately be the best WW mod for me.

 

Just one question: Is this mod compatible with the "Sex Addict" mod by "FalseHope?"

Edited by Mia_D096
Posted

YES you have no idea how long i wanted something like this to basically give an incentive to use wicked whims interactions making it part of the main gameplay loop instead of something i can just do 

Posted
12 hours ago, sissylover19 said:

YES you have no idea how long i wanted something like this to basically give an incentive to use wicked whims interactions making it part of the main gameplay loop instead of something i can just do 

Thanks so much, glad you like it :)

 

14 hours ago, Mia_D096 said:

Very cool and unique mod, it's been a while that some mod centers completely around WW sex mechanic. One thing I would absolutely love in this mod is; when your meter fully depletes then the NPC sim (the one you're not playing) automatically decides to engage in sex, someone with a high enough romance meter or with their lover/partner or spouse if they are in the same location with your currently controlling sim. obviously if the meter depletes while they are not in the same location as you then they might message you to come over or hang out, it's very similar to the "causal sex partner" option in WW. If this system is implemented then is mod would legitimately be the best WW mod for me.

 

Just one question: Is this mod compatible with the "Sex Addict" mod by "FalseHope?"

 

Interesting idea - I wanted the outcomes to be relatively unobtrusive to gameplay but also applicable to people playing without WW (although I don't mind having an outcome just for WW and leave vanilla without one). Autonomous sex might also be tricky when accounting for the preferences and relationship system of WW. I do want to do something like this though, with some actual outcome to it depleting fully so just need to try out a few different ideas. 

 

Re. Sex Addict, this meter depletes over about 3 days, so the 'short' version should hopefully line up okay with the status of the meter, but it might not be that depleted by 12 hours. The long version probably wouldn't line up as by stage 2 the meter would probably be fully depleted. The only potential issue with mods like this is basically whether they make sense - technically they'll all be compatible unless they mess with the motives/needs meters. Feel free to trial it out though and let me know :)

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