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Sanguine Debauchery enhanced: SD+ (January 2022)


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I am trying to figure out the best way to write a quest compatible with DA.

 

I can register the quest with DA's menu system, and trigger the quests correctly... problem is that the effect of the death quests do not always trigger fully because I am still missing something. I get the message that my own DA quest is kicking in... but sometimes nothing happens. More work to do...

 

It is worth the effort though... integration with DA will give you an instant mechanism to turn off features you do not want (like spriggan enslavement or even most visits to Dreamworld).

 

 

Awesome.

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This mod has definitely improved a lot over time.  I'm really looking forward to the Death Alternative version, since I now pretty much can't live without that mod.  It would also be cool if it could integrate with Devious Devices.

 

The big issue with SD is that when it works it's great, but it tends to break if anything unusual is going on when you're enslaved or interacting with master.  For example, I had to turn off the "coveted" option because it kept doing things like making sleeping NPCs get up and then back to bed without doing anything, or in one memorable case try to assault me right as I was going through a door.  That resulted in me reaching the other side of the door and being stuck in an animation.

 

Basically it seems SD is good content based on a shaky framework.  Death Alternative and Deviant Devices provide a very strong framework for a lot of things.  I've just been browsing through the code for the heck of it.

 

DA isn't just about dying and being transported elsewhere, that's optional, the player could be enslaved on the spot.  DA handles calming all the enemies.  You could even have a dialog pop up when the player goes into bleedout, asking them if they want to surrender or take their chances (the dragon soul option in DA gives a choice like that).

 

DA also has an excellent system to handle item theft.

 

I would also strongly suggest using Devious Devices to give enslavement a lot more teeth!

 

Right now, with master as follower, it's trivially easy to escape.  Just walk to a city and ask someone to release you of your bonds.

 

If the player was equipped with some devices, and the master has the keys, that makes things more challenging.  And provides an incentive to cooperate if that will get some of them removed.

 

With a little customization, DD could provide an incentive to obey master as well.  If master wants you to do X within a certain amount of time, he could use a chastity belt with a vibrating plug that will kick in more and more often over time.  Eventually it gets debilitating and the player has little alternative but to go back.  I think it's pretty easy for a script to trigger vibration with one call.

 

This might be a way to get the player to obey pretty much any request.  Want them to escort master to Windhelm?  Just have a script trigger vibration more and more often, until the player talks to master while in Windhelm.

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On the devious devices topic, what does the compatibility patch on the DD download page do?  It looks like it was made for the original SD, I used it for a while but haven't in the last week or so and I'm really not sure if anything has changed in game for better or worse.

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Sup! so got a bit of an issue, have loaded an earlier save, but i'm guessing this will happen every time.

 

So updated zaz anim pack today. SD had it as a master, so i went into the game and tried to uninstall,

 

Got stuck in sanguine's world every time i hit uninstall (stupid, i forgot about coc...) so i was like whatever, maybe it will work without using uninstall on SD.

Exited, deactivated related stuff, did the normal "clean save" procedure, updated zaz and reactivated SD+.

 

So when i was done i enable SD+ again and just lost to some bandits, slavery worked (i think, no mather how much gold i gave the master, i wasn't freed so i killed him).

 

Any how, here is my problem now:

 

 

When i hit sleep and get sent to sanguine's world after a few seconds the game crashes every time.

 

Here is the last bit in my papyrus.

 

[04/06/2014 - 04:10:10AM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 44
[04/06/2014 - 04:10:10AM] Error: Cannot call GetReference() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 45

[04/06/2014 - 04:10:10AM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp4"
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] Error: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect type
stack:
[ (0) on (00000000)]._sdras_dreamer.GetOwningQuest() - "" Line ?
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp8"
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp8"
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp5"
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48
[04/06/2014 - 04:10:11AM] Error: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect type
stack:
[ (0) on (00000000)]._sdras_dreamer.GetOwningQuest() - "" Line ?
[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64
[04/06/2014 - 04:10:11AM] Error: Cannot call GetStage() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64
[04/06/2014 - 04:10:11AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64
[04/06/2014 - 04:10:11AM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64
[04/06/2014 - 04:10:11AM] warning: Assigning None to a non-object variable named "::temp13"
stack:
[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64

 

 

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Ruined how?  If you die when uninstalling you can use the tim command in the console to toggle immortality on before uninstalling.  If you keep dying afterward there is a fix in a seperate file on the original SD page.

got an old save game i want to use ..the save game works great ..but the is only one problem it cannot be launched without the SD mod if i unchecked this mod in mod manger and load this save game it crashes ..

and when i try to enter the mcm SD menu i can't access the menu only an image of red rose shows to me ..so is there anyway to disable the mod while playing in console command and reinstall it again normally ??

 

 

No other mods that require SD?  Like Compatibility patch for devious devices  (dd-sd1-compatibility-patch.esp) or a bashed patch or Dual Sheath patch that has SD as a master?

 

Edit. Oh wait, crash on loading save not main menu?  Try the new save game cleaner, load up your broken save, hit the "fix all #->" button and the "Fix Script Instances button" then save and try and load.

 

game crashes after i did this ..if i tried to wait or save game crashes ..it's a problem of this save only ??

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But it did let you load.  Lol fix one thing and break another.  You could try disabling autosaves and wait in some interior for 30 days or some other cell reset method.  If you want to continue to try to rape this save into submission you could go indoors and use the old save cleaner to clean out cells and levelled/dead npcs.  Seemed to fix a crash on save for me in my current save, but you have to be able to save somewhere to create a special save for it.  Does it crash everywhere?  Mine only crashed in certain exteriors (cells that Campsites in Skyrim had modified and I uninstalled it).

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But it did let you load.  Lol fix one thing and break another.  You could try disabling autosaves and wait in some interior for 30 days or some other cell reset method.  If you want to continue to try to rape this save into submission you could go indoors and use the old save cleaner to clean out cells and levelled/dead npcs.  Seemed to fix a crash on save for me in my current save, but you have to be able to save somewhere to create a special save for it.  Does it crash everywhere?  Mine only crashed in certain exteriors (cells that Campsites in Skyrim had modified and I uninstalled it).

crashes any way sir ..if there is only one way to uninstall this mod via console command it would be perfect..:)

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Have you tried being persistant and reloading the save repeatedly, the save tool should have created a backup.  Sometimes I realize I've been wasting my time troubleshooting, or at least wrongly blaming an uninstall, by just trying a second or third time to load a save.  Out of curiousity, do you have Estrus Chaurus installed?  SD+ included some support for that recently, anyone know if it would it cause uninstall problems if SD+ was gone but EC still there?

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no i don't have Estrus Chaurus ..the problem is when i uncheck the SD mod and load that mod i can o any thing roam cities kill people but when i try to save it crashes but when i check he SD mod the save loads perfectly and can save whenever i like...i just want to use this mod with that save by uninstalling it and installing it again ??

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Sup! so got a bit of an issue, have loaded an earlier save, but i'm guessing this will happen every time.

 

So updated zaz anim pack today. SD had it as a master, so i went into the game and tried to uninstall,

 

Got stuck in sanguine's world every time i hit uninstall (stupid, i forgot about coc...) so i was like whatever, maybe it will work without using uninstall on SD.

Exited, deactivated related stuff, did the normal "clean save" procedure, updated zaz and reactivated SD+.

 

So when i was done i enable SD+ again and just lost to some bandits, slavery worked (i think, no mather how much gold i gave the master, i wasn't freed so i killed him).

 

Any how, here is my problem now:

 

 

When i hit sleep and get sent to sanguine's world after a few seconds the game crashes every time.

 

Here is the last bit in my papyrus.

 

[04/06/2014 - 04:10:10AM] Error: Cannot call GetReference() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 44

[04/06/2014 - 04:10:10AM] Error: Cannot call GetReference() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 45

 

[04/06/2014 - 04:10:10AM] Error: Cannot call GetValue() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] Error: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect type

stack:

[ (0) on (00000000)]._sdras_dreamer.GetOwningQuest() - "" Line ?

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] Error: Cannot call GetStage() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp8"

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp8"

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] Error: Cannot call GetValue() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:10AM] warning: Assigning None to a non-object variable named "::temp5"

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStart() - "_SDRAS_dreamer.psc" Line 48

[04/06/2014 - 04:10:11AM] Error: Unable to call GetOwningQuest - no native object bound to the script object, or object is of incorrect type

stack:

[ (0) on (00000000)]._sdras_dreamer.GetOwningQuest() - "" Line ?

[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64

[04/06/2014 - 04:10:11AM] Error: Cannot call GetStage() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64

[04/06/2014 - 04:10:11AM] warning: Assigning None to a non-object variable named "::temp13"

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64

[04/06/2014 - 04:10:11AM] Error: Cannot call GetValueInt() on a None object, aborting function call

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64

[04/06/2014 - 04:10:11AM] warning: Assigning None to a non-object variable named "::temp13"

stack:

[ (0) on (00000000)]._sdras_dreamer.OnSleepStop() - "_SDRAS_dreamer.psc" Line 64

 

 

 

 

Okey so, tried uninstalling it and got poofed to sanguines place and again crash. Is there a way to uninstall without going to sanguines place? console or whatever -_-

 

 

*EDIT*Ok through some very quick reflexes i have managed to uninstall it, if someone has the same issue:

Hit uninstall in SD MCM,

Be ready as soon as it loads in sanguine area, hit console (to slow and it crashes),

Stay in console untill you se the wait 2 hours message, coc somewere ells quickly,

Wait 2h, remove any SD items that might be on you from the uninstall procedure, save ^_^

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I swear I did that somehow within the last few days.  You're sure you can't save indoors, even if you disable all the autosave options so you can open a door without saving?  There's a set of instructions here, in the third post that was never any use to me but you might try it.  It was the reason I uninstalled SD+ now that I think of it, I needed it gone to use player.kill to fix my crash on save in certain cells.  Wryebash tells me I was without SD+ in my saves for two days up until April 1st when I reinstalled it.  I don't recall exactly what state it was in, I think it did act more like an upgrade than a clean install.

 

One of the things I would have done is use wrye bash and under the save tab you can select the last save with SD+ and in the list on the right side right click on each SD+ esp and select disable.  then select save at the bottom.  throws up and error for me when it tries to do something to the .skse save file but it still saves the change to the .ess and it's helped me uninstalling a few mods.

 

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I swear I did that somehow within the last few days.  You're sure you can't save indoors, even if you disable all the autosave options so you can open a door without saving?  There's a set of instructions here, in the third post that was never any use to me but you might try it.  It was the reason I uninstalled SD+ now that I think of it, I needed it gone to use player.kill to fix my crash on save in certain cells.  Wryebash tells me I was without SD+ in my saves for two days up until April 1st when I reinstalled it.  I don't recall exactly what state it was in, I think it did act more like an upgrade than a clean install.

 

One of the things I would have done is use wrye bash and under the save tab you can select the last save with SD+ and in the list on the right side right click on each SD+ esp and select disable.  then select save at the bottom.  throws up and error for me when it tries to do something to the .skse save file but it still saves the change to the .ess and it's helped me uninstalling a few mods.

thanx for your help..but it's kinda noisy and hard to do so i submit and i 'l play the game as it is ..

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Update, the normal whipping doesn't play an animation when done by the master neither. Other torments like getting whipped bound to the wheel work fine, and everything else too. So i suspect it might have to do something with the new ZAZ update 055, maybe the normal whipping animations got renamed there.

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Is there a version of this mod with the spriggan sex animations instead of the masturbation ones? Other than that it's perfect :D

 

If Devious Devices support got written in after Death Alternative is done then I think it would be cool to have the Spriggan armour use DD scripting as custom belt/plug devices using DD type scripts.  Maybe different varieties for sex or masturbation.

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I've been reading through the thread and I'm really excited to finish my playthrough of the game proper and then go back to play with this. The PC slavery and Sanguine's realm and interest in the DB are all really appealing to me.

I was about up to January reading through the thread so I'm not sure if skyrimll is still taking suggestions but I had an indea reading over things like the Spriggan and Falmer special idea. Personally wanting to play with a male dragon born in the scenarios these don't especially appeal to me but the idea of a kind of special slavery seems really fun and I can see the appeal for others.

 

My idea was to have something special happen with the Silver Hand and a werewolf PC as a captive/slave, real aggression and humiliation to the werewolf, even if it's just through text. Forcing the PC to lick their feet or lick them clean after sex, make them eat out of a dog bowl or forcing remove disease potions on them, silver toys? Using torture devices in their bases? Or sicking another captive in werewolf form on the PC, forcing two werewolf captives to right to the death.

Maybe later on they could condition their werewolf slave to hunt down other werewolves for them?

 

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I really like this mod and want to follow it's devolopment.  Is there a  page for that or is this the place to keep up to date on everything with this mod and make sugguestions?

 

This is the right place to follow development and suggest ideas.

 

I have been quiet lately because of work related activities but the coming weeks should give me more time to work on this and other mods.

 

I keep track of the current status in the second post of this thread.

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You should make it that if you are captured by Vampires or werewolves that they force you to become one. And also sometimes your race may be forcibly changed by your master.

 

Wait.. How could a bandit change a person's race? >.> 

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Well, due to the fact that at the moment your owner doesnt take anything from your inventory the quest "Payback is a Bitch" is "broken" too. You can't find a hidden stash with your belongings if the stash is empty. You can't grab what you already have.

 

Is there a console command to end this quest?

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There's an odd glitch that happens with SD+ and I suspect that it only happens after the player has been enslaved at least once.

 

If you kill something that has an ice attack on you (Restless Draugr) then if you get a critical hit on it you die as well (even at nearly full health) and are transported to Sanguine's Realm. If you kill the same creature when it's spell isn't  running then you don't die.

 

I removed SD+ and cleaned the save of all the scripts, replayed and the game plays normally, if you get a critical it then the Restless Draugr dies but you don't.

 

 

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First time trying out follower enslavement. I was using AFT so I was a bit disappointed that SD+ supports 4 & not 5, so to escape was actually insanely easy. Just tell the 5th follower to attack the master & then they're all freed lol. And to think, I bothered scrolling the Nexus looking for pretty mages just to realize my char. gets all the fun (or is it because I forgot to turn "Gold for the wicked" on? Was too busy getting AFT to work right) Even if I download a huge dungeon full of beefy bandits, only 1 is still going to rape my char. I also find it funny, not sure if it's because of Lovers Victim, but 2 of my char's followers decided to go lesbian on 1 another the moment they are newly enslaved. I supposed they are supposed to be raped by the other NPCs in the area? My char. was enslaved to a corpse once, I guess this mod still doesn't like spells. Oh, while my char & her mage friends were enslaved at Karthspire, for some reason, all the forsworn decided to keep attacking 2 of her followers who are already enslaved. The thing is, while this is happening, my char. is stripped & collared, but the enslave quest wouldn't start & she doesn't have a master, her only dialogue option to all the forsworns are "I need a strong hand to guide me" Oh, my char,. can still free herself by interacting to tanning racks or sharpening station as usual.

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