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Sanguine Debauchery enhanced: SD+ (January 2022)


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29 minutes ago, bicobus said:

From what I understand, ZAP8 is merely an animation pack on top of the existing framework. Shouldn't have any conflict with SD+ unless stated otherwise. You could try yourself and report any issue.

In SD+ desc sais use zap7 and not zap8.

Prob that's why he asks,i'm using zap8 and i haven't seen anything problematic yet

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24 minutes ago, XarisZ said:

In SD+ desc sais use zap7 and not zap8.

Prob that's why he asks,i'm using zap8 and i haven't seen anything problematic yet

The only reason I said Zap 7 in the download page is that I didn’t test it yet. It is probably fine to use version 8.

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On 1/30/2018 at 1:40 AM, caocaothedeciever said:

Hey there!

Quick question-

I'm getting enslaved fine, but I'm not seeing the dialogue options to spit or insult my master.  Neither are my followers getting gagged.  Is that supposed to happen, or is there a problem happening?

Did you download sexlab Dialog....it is required  for any way to be able to speak to NPCs with immersive slave option if you have check your load order ., and make sure if you have upgrade try starting on a clean save or new game

 

 

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9 hours ago, jlttsmiley30 said:

Did you download sexlab Dialog....it is required  for any way to be able to speak to NPCs with immersive slave option if you have check your load order ., and make sure if you have upgrade try starting on a clean save or new game

 

 

@DeepBlueFrog

I do have sexlab dialogue installed.  And I have all of the normal options when enslaved, like I can interact with my Master/Mistress as a sub, but no options to be defiant.  I'm not sure if that lack of options is affecting the ability to get extra bindings attached by pissing off my master/mistress...

 

Here's my Papyrus log, if it mentions what exactly is causing the issue :O.

Papyrus.0.log

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1 minute ago, caocaothedeciever said:

I do have sexlab dialogue installed.  And I have all of the normal options when enslaved, like I can interact with my Master/Mistress as a sub, but no options to be defiant.

Options to be defiant depends on how submissive or defiant you are.

Unless it is a bug, you should be able to see the options reappear if you select 'Resist' instead of 'Submit' on popup windows before sex.

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Just now, DeepBlueFrog said:

Options to be defiant depends on how submissive or defiant you are.

Unless it is a bug, you should be able to see the options reappear if you select 'Resist' instead of 'Submit' on popup windows before sex.

Oh! So I have to basically "earn" those options, is that what you mean?  I'll give that a shot.  I remember I got to fairly defiant in regards to my master/mistress while playing around with it before, but still no dialogue options...but I'll give it another shot.  In the meantime, do you think you could take a peek at my papyrus log to make sure there aren't any errors? Really appreciated!!!

 

 

Papyrus.0.log

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7 minutes ago, caocaothedeciever said:

Oh! So I have to basically "earn" those options, is that what you mean?  I'll give that a shot.  I remember I got to fairly defiant in regards to my master/mistress while playing around with it before, but still no dialogue options...but I'll give it another shot.  In the meantime, do you think you could take a peek at my papyrus log to make sure there aren't any errors? Really appreciated!!!

 

 

Papyrus.0.log

Congratulations... this is a good sample of what a clean error log should look like :smile:

 

I didn't see anything jumping at me there.

 

One other thing - there is a known issue with defiant dialogues if your character is a bimbo or at slavery level 6. 

I just fixed it in my development version (not uploaded yet).

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2 minutes ago, DeepBlueFrog said:

Congratulations... this is a good sample of what a clean error log should look like :smile:

 

I didn't see anything jumping at me there.

 

One other thing - there is a known issue with defiant dialogues if your character is a bimbo or at slavery level 6. 

I just fixed it in my development version (not uploaded yet).

WOOHOO!

I feel like I deserve a steam achievement for that :smiley:

 

Thanks so much for your help, I'll give it a shot with some RP and see if it pops up, and if I still have problems I'll report- but I'm optimistic :smiley:

 

Thank you!

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Ok I've hit a bit of a hiccup when it comes to sangines collar which i think is a result of hardcore mode, I cant get the thing off. This isnt so bad except it seems to interfere with other mods trying to apply collars like Devious Loot or City bondage. Sanguine himselfs only reply is he only just put them on when asking him to remove them despite the fact that he freed my character from being his slave and not even Orlund graymane will touch the thing. So while trying not to depend on other mods freeing my character is there any way to remove the collar without causing some quest line malfunction that maybe still running ?

 

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1 hour ago, Drek71 said:

Ok I've hit a bit of a hiccup when it comes to sangines collar which i think is a result of hardcore mode, I cant get the thing off. This isnt so bad except it seems to interfere with other mods trying to apply collars like Devious Loot or City bondage. Sanguine himselfs only reply is he only just put them on when asking him to remove them despite the fact that he freed my character from being his slave and not even Orlund graymane will touch the thing. So while trying not to depend on other mods freeing my character is there any way to remove the collar without causing some quest line malfunction that maybe still running ?

 

Got exactly same issue after 1st visit to Dreamworld

That visit was a complete surprise really, as I had thought I'd go through the pre-requisite gameplay first

On that score, does a trip into SD+ from Simple Slavery override that?

 

On top of that, I wasn't hanging around, as it was an unexpected trip in the middle of a main quest, so I asked to be let go, and sent back. 

When Sanguine then frees you, is the 'Truth' quest supposed to finish? 

My game still shows it as an active quest, both in the game's main quest list, description something like 'hold on a while to play with Bossman Sanguine', and also in SD+ MCM Status page - greyed out in L/H list

 

Furthermore, at seemingly random intervals, my NPC follower has started recently, from just before the Dreamworld visit, to make a grab for the PC every now and then, a dialogue box appears with (from memory)  [Submit, Be enslaved, Resist] or [Sumbit,Resist] and, since after the Dreamworld visit, there is then the audio for a whipping scene, accompanied by the text for 'wincing at sight of the whip', but NO matching animation of either PC or NPC, after which all then returns to whatever is passing itself off as normal in the part of Skyrim you're at  :tongue:

This weirdness doesn't kill the overall gameplay, but something seems a little bit borked.

 

Anyone understand what might be going on, and how I might fix it?

 

TIA for any help offered :smile:

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For Sanguine's collar, try talking to a court wizard... not a blacksmith. I know it works with the ones in Whiterun and Riften.

 

For the visit to Dreamworld, where were you when you were sent there? did you sleep before teleporting?

 

Try installing the latest update from my beta testing thread. It includes a lot of fixes around dreamworld visits compared to the main version in the download page.

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4 hours ago, DeepBlueFrog said:

For Sanguine's collar, try talking to a court wizard... not a blacksmith. I know it works with the ones in Whiterun and Riften.

 

For the visit to Dreamworld, where were you when you were sent there? did you sleep before teleporting?

 

Try installing the latest update from my beta testing thread. It includes a lot of fixes around dreamworld visits compared to the main version in the download page.

Thanks for the very prompt reply

 

1 - I forgot about the Wizard!  My bad...

 

2 - Dreamworld... Just been accepted by the Greybeards and was EDIT: going to sleeping overnight in High Hrothgar  LOL

 

3 - I'll find the Beta test and try it.  I presume that I can install it directly on my the current game to check it out? 

 

Thanks again for the support...

 

:smile:

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On 30/01/2018 at 1:58 AM, DeepBlueFrog said:

Before resorting to console commands can you share a papyrus error log after trying to get yourself enslaved?

About the SD Dream doesn't trigger even with the config in MCM to 100% probability:

[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 11: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F32)>], Falmer 2, None, [Form < (3200230E)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 10: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F30)>], Falmer 1, None, [Form < (3200230D)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 9: [Race <FalmerRace (000131F4)>], falmer, [Form < (00016EE7)>], falmer, None, [Form < (32000D63)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 8: [Race <DraugrRace (00000D53)>], draugr, None, Default, None, [Form < (320012CD)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 7: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE84)>], Draugr Male 7, None, [Form < (32002306)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 6: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE83)>], Draugr Male 6, None, [Form < (32002305)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 5: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE82)>], Draugr Male 5, None, [Form < (32002304)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 4: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE81)>], Draugr Male 4, None, [Form < (32002303)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 3: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE80)>], Draugr Male 3, None, [Form < (32002302)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 2: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE7F)>], Draugr Male 2, None, [Form < (32002301)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 1: [Race <DraugrRace (00000D53)>], draugr, [Form < (0001FE7E)>], Draugr Male 1, None, [Form < (32002300)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: Entry 0: [Race <DraugrRace (00000D53)>], draugr, [Form < (00016EE3)>], draugr, None, [Form < (320012CD)>], []
[02/01/2018 - 09:20:09PM] [slnc] [slncaddondgscript <slncAddonDG (34002F9A)>]: AddonDG.registerStuff()
[02/01/2018 - 09:20:09PM] ERROR: Incorrect number of arguments passed. Expected 10, got 6. 
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerVampireLordStuff() - "slncAddonDGScript.psc" Line 30
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 6
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] Warning: Assigning None to a non-object variable named "::temp33"
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerVampireLordStuff() - "slncAddonDGScript.psc" Line 30
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 6
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] ERROR: Incorrect number of arguments passed. Expected 10, got 6. 
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerGargoyleStuff() - "slncAddonDGScript.psc" Line 54
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 7
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] Warning: Assigning None to a non-object variable named "::temp33"
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerGargoyleStuff() - "slncAddonDGScript.psc" Line 54
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 7
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] ERROR: Incorrect number of arguments passed. Expected 10, got 6. 
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerGargoyleStuff() - "slncAddonDGScript.psc" Line 55
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 7
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] Warning: Assigning None to a non-object variable named "::temp33"
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerGargoyleStuff() - "slncAddonDGScript.psc" Line 55
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 7
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] ERROR: Incorrect number of arguments passed. Expected 10, got 6. 
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerGargoyleStuff() - "slncAddonDGScript.psc" Line 56
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 7
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] Warning: Assigning None to a non-object variable named "::temp33"
stack:
    [slncControllerQuest (320110DF)].slncMainQuestScript.RegisterCreatureEvent() - "slncMainQuestScript.psc" Line 212
    [slncAddonDG (34002F9A)].slncaddondgscript.registerGargoyleStuff() - "slncAddonDGScript.psc" Line 56
    [slncAddonDG (34002F9A)].slncaddondgscript.registerStuff() - "slncAddonDGScript.psc" Line 7
    [slncControllerQuest (320110DF)].slncMainQuestScript.OnCreatureFrameworkRegister() - "slncMainQuestScript.psc" Line 181
[02/01/2018 - 09:20:09PM] [slnc] [slncMainQuestScript <slncControllerQuest (320110DF)>]: OnCreatureFrameworkRegister() End
[02/01/2018 - 09:20:09PM] ERROR: Incorrect number of arguments passed. Expected 2, got 1. 
stack:
    [SLApproachWhistleQuest (4D003DEC)].SLApproachWhistleQuestScript.chanceRoll() - "SLApproachWhistleQuestScript.psc" Line 16
    [None].SLApproachApplyScript.OnEffectStart() - "SLApproachApplyScript.psc" Line 19
[02/01/2018 - 09:20:09PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
    [SLApproachWhistleQuest (4D003DEC)].SLApproachWhistleQuestScript.chanceRoll() - "SLApproachWhistleQuestScript.psc" Line 16
    [None].SLApproachApplyScript.OnEffectStart() - "SLApproachApplyScript.psc" Line 19
[02/01/2018 - 09:20:09PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
    [Item 1 in container  (00000014)].zadHiderScript.Delete() - "<native>" Line ?
    [Item 1 in container  (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5
[02/01/2018 - 09:20:09PM] SEXLAB - NOTICE: ValidateActor(Solitude Guard) -- TRUE -- HIT
[02/01/2018 - 09:20:10PM] ERROR: Incorrect number of arguments passed. Expected 2, got 1. 
stack:
    [SLApproachAskForSexQuest (4D0083F7)].SLApproachAskForSexQuestScript.chanceRoll() - "SLApproachAskForSexQuestScript.psc" Line 90
    [None].SLApproachApplyScript.OnEffectStart() - "SLApproachApplyScript.psc" Line 19
[02/01/2018 - 09:20:10PM] Warning: Assigning None to a non-object variable named "::temp17"
stack:
    [SLApproachAskForSexQuest (4D0083F7)].SLApproachAskForSexQuestScript.chanceRoll() - "SLApproachAskForSexQuestScript.psc" Line 90
    [None].SLApproachApplyScript.OnEffectStart() - "SLApproachApplyScript.psc" Line 19
[02/01/2018 - 09:20:10PM] [slaframeworkscr <sla_Framework (0C04290F)>]: bandit got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:20:11PM] [CF][Framework] Beginning JSON registration
[02/01/2018 - 09:20:11PM] [CF][Framework] Found 5 JSON files in creatures.d
[02/01/2018 - 09:20:11PM] [CF][Framework] Already loaded file slnc-db.json; skipping
[02/01/2018 - 09:20:11PM] [CF][Framework] Already loaded file slnc-dg.json; skipping
[02/01/2018 - 09:20:11PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping
[02/01/2018 - 09:20:11PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping
[02/01/2018 - 09:20:11PM] [CF][Framework] Already loaded file slnc.json; skipping
[02/01/2018 - 09:20:11PM] [CF][Framework] Finished JSON registration
[02/01/2018 - 09:20:11PM] [CF][Framework] Forcing active actor restart
[02/01/2018 - 09:20:11PM] Warning: Property Hair3D04 on script AAA_PubicHair attached to Active effect 27 on  (00000014) cannot be initialized because the script no longer contains that property
[02/01/2018 - 09:20:11PM] Warning: Property Hair3Ddark04 on script AAA_PubicHair attached to Active effect 27 on  (00000014) cannot be initialized because the script no longer contains that property
[02/01/2018 - 09:20:11PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Chief got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:20:12PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Thug got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:20:14PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Chief got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:20:14PM] [CF][Main Quest] Skipping cloak application; API is restarting active actors
[02/01/2018 - 09:20:14PM] [slamainscr <sla_Main (0C042D62)>]:Defered maintenance...
[02/01/2018 - 09:20:14PM] [slamainscr <sla_Main (0C042D62)>]: found Devious Devices - Assets.esm
[02/01/2018 - 09:20:14PM] Warning: Property Hair3D04 on script AAA_PubicHair attached to Active effect 27 on  (00000014) cannot be initialized because the script no longer contains that property
[02/01/2018 - 09:20:14PM] Warning: Property Hair3Ddark04 on script AAA_PubicHair attached to Active effect 27 on  (00000014) cannot be initialized because the script no longer contains that property
[02/01/2018 - 09:20:14PM] [slamainscr <sla_Main (0C042D62)>]: Enabled Desire spell
[02/01/2018 - 09:20:14PM] [slamainscr <sla_Main (0C042D62)>]: Updated notification key to 49
[02/01/2018 - 09:20:14PM] [slamainscr <sla_Main (0C042D62)>]: finished maintenance
[02/01/2018 - 09:20:18PM] [CF][Framework] Cleared log Form DB
[02/01/2018 - 09:20:18PM] [CF][Framework] Creature Framework is done initialising
[02/01/2018 - 09:20:18PM] [CF][Main Quest] The cloak is being applied for the first time since game load
[02/01/2018 - 09:22:38PM] [Zad]: OnContainerChanged()
[02/01/2018 - 09:22:38PM] [Zad]: OnContainerChanged()
[02/01/2018 - 09:22:38PM] _SDRAS_dreamer.OnInit()
[02/01/2018 - 09:22:38PM] [_SDRAS_dream] OnInit()
[02/01/2018 - 09:22:43PM] ERROR: Actor value "" does not exist.
stack:
    [ (00000014)].Actor.GetActorValue() - "<native>" Line ?
    [alias PlayerAlias on quest AnimationsAliasesCrosshair (56000D63)].AnimationsMain.GetSkillModifier() - "AnimationsMain.psc" Line 284
    [alias PlayerAlias on quest AnimationsAliasesCrosshair (56000D63)].AnimationsMain.GetLength() - "AnimationsMain.psc" Line 269
    [alias PlayerAlias on quest AnimationsAliasesCrosshair (56000D63)].AnimationsMain.Main() - "AnimationsMain.psc" Line 127
    [alias PlayerAlias on quest AnimationsAliasesCrosshair (56000D63)].AnimationsMain.Activation() - "AnimationsMain.psc" Line 103
    [ (5602FF17)].AnimationsFragment.Fragment_4() - "AnimationsFragment.psc" Line 64
[02/01/2018 - 09:23:02PM] VM is freezing...
[02/01/2018 - 09:23:02PM] VM is frozen
[02/01/2018 - 09:23:05PM] Saving game...
[02/01/2018 - 09:23:22PM] VM is thawing...
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Noble" [Actor < (5F00E2DB)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Merchant" [Actor < (5F00E2D7)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["hunter" [Actor < (5F00E2D3)>]]; creature isn't registered; race=["Wood Elf" [Race <WoodElfRace (00013749)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00D6C0)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00E2D8)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Lisette" [WIDeadBodyCleanupScript < (000198A2)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (8A001BA9)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00C0E1)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] ERROR: Static function InhibitVehicleResize not found on object SupersizeMeScript. Aborting call and returning None
stack:
    [rshCore (92000D62)].rshcorescript.Dismount() - "rshCoreScript.psc" Line 146
    [Active effect 10 on  (00000014)].rshCellTrackerScript.OnEffectStart() - "rshCellTrackerScript.psc" Line 11
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00C0D4)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:27PM] [CF][Creature Apply] Not activating ["Noster Eagle-Eye" [WIDeadBodyCleanupScript < (000198BD)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Sorex Vinius" [CarryActorScript < (000198A3)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Framework] Activating actor ["Gulum-Ei" [TGAssaultFenceScript < (000198B7)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Noble" [Actor < (5F00E2DC)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Noble" [Actor < (5F00E2DA)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00CBD6)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00C0DE)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00C0E5)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:28PM] [CF][Creature Apply] Not activating ["Hadvar" [Actor < (0002BFA2)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Lharo Adem" [WIDeadBodyCleanupScript < (3B2E9F21)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Corpulus Vinius" [WIDeadBodyCleanupScript < (000198A0)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00D6BF)>]]; creature isn't registered; race=["Breton" [Race <BretonRace (00013741)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Merchant" [Actor < (5F00E2D9)>]]; creature isn't registered; race=["Old People Race" [Race <ElderRace (00067CD8)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00D6D5)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Belrand" [Actor < (000B9988)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00C0D0)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Citizen" [Actor < (5F00C0D7)>]]; creature isn't registered; race=["IMPERIAL" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature Apply] Not activating ["Minette Vinius" [Actor < (000198A4)>]]; creature isn't registered; race=["Nord" [Race <NordRaceChild (0002C65B)>]] skin=["" [Armor < (00000D64)>]]
[02/01/2018 - 09:23:29PM] [CF][Creature] Started on ["Gulum-Ei" [TGAssaultFenceScript < (000198B7)>]] with race/skin ["Argonian" [Race <ArgonianRace (00013740)>]]["" [Armor < (00069CE3)>]]
[02/01/2018 - 09:23:30PM] [CF][Creature] Update being forced on ["Gulum-Ei" [TGAssaultFenceScript < (000198B7)>]]; havingSex=False savedOverrideArousal=0 arousalSource=0
[02/01/2018 - 09:23:30PM] [CF][Creature] ["Gulum-Ei" [TGAssaultFenceScript < (000198B7)>]] unaroused
[02/01/2018 - 09:23:30PM] [CF][Creature] Not doing anything on ["Gulum-Ei" [TGAssaultFenceScript < (000198B7)>]]; slot restrictions have equipped items
[02/01/2018 - 09:23:32PM] [slaframeworkscr <sla_Framework (0C04290F)>]: bandit got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:23:33PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Chief got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:23:33PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Thug got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:23:34PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Chief got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:23:55PM] xpoPatches.::. xpoCrimeScanner: (Scanning) OnUpdate
[02/01/2018 - 09:24:05PM] [slaframeworkscr <sla_Framework (0C04290F)>]: bandit got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:24:06PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Chief got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:24:06PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Thug got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:24:07PM] [slaframeworkscr <sla_Framework (0C04290F)>]: Bandit Chief got -8 exposure for Arousal Mod By DM2
[02/01/2018 - 09:24:28PM] VM is freezing...
[02/01/2018 - 09:24:28PM] VM is frozen
[02/01/2018 - 09:24:29PM] Saving game...
[02/01/2018 - 09:24:43PM] VM is thawing...
[02/01/2018 - 09:24:43PM] [_sdras_dreamer] Auto start?: 1.000000
[02/01/2018 - 09:24:43PM] [_sdras_dreamer] Start after Night to remember?: 0.000000
[02/01/2018 - 09:24:43PM] [_sdras_dreamer] Is Night to remember completed?: False
[02/01/2018 - 09:24:43PM] [_sdras_dreamer] Chance on sleep: 0
[02/01/2018 - 09:24:43PM] [_sdras_dreamer] Sanguine Blessing: 0.000000
[02/01/2018 - 09:24:43PM] [_sdras_dreamer] Number times enslaved: 0
[02/01/2018 - 09:24:43PM] [_sdras_dreamer]         OnSleep event by location
[02/01/2018 - 09:24:43PM] [_sdras_dreamer]         OnSleep event failed
[02/01/2018 - 09:24:47PM] [CF][Framework] Didn't activate actor ["Gulum-Ei" [TGAssaultFenceScript < (000198B7)>]]; already has effect
[02/01/2018 - 09:24:49PM] ERROR: Cannot call ChangeCarryState() on a None object, aborting function call
stack:
    [ (00064962)].PF_StonehillsSirgarCarryLumbe_00064962.Fragment_3() - "PF_StonehillsSirgarCarryLumbe_00064962.psc" Line 9
[02/01/2018 - 09:24:49PM] [Zad]: OnSleepStop()
[02/01/2018 - 09:24:49PM] SLKR: One hour passes. Checking ...
 

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This is only about dreamworld, not the enslavement.

 

Dreamworld works differently in the latest version. The percent chance of visit to dreamworld is meant to be a Maximum chance of visit. Depending on where you sleep and several other factors, you will have an increasing chance of visit to dreamworld on sleep. That chance is capped by the slider. 

 

If you don't sleep in one of these location or meet these conditions, you will not go to dreamworld. The only sure way to go to dreamworld is to sleep in front of the shrine under the Honningbrew Meadery.

 

If you post an error log after an enslavement attempt, make sure to wrap it in a spoiler tag first as they can get quite long and hard to read on the forum.

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I don´t like Sanguine Debauchery.

 

Why?

It focuses on the "hard" aspects of sexual slavery and dominance. It´s hard do get out of devices. Being raped constantly by your master only makes you a worse slave.

 

Most masters seems more interested in walking half the world dragging you along to go to a an auction house.

Oh, and speaking of which, you are obligated to go. If you try to run away AI kicks in and you walk towards your master without wanting to.

 

Even the easy level of unlocking devices is pretty hard. And there´s no way to unlock it artificially, as a debug stuff or something (or is it? I searched for it, though, with no luck).

 

 

Is there some other mod that can add the fetish part of sexual slavery?

I like bdsm but I like to watch it. I like to see the slave getting fucked and liking it. Not some kind of "tough journey" to liberate herself. I want a mod that is fun to be a slave, not a drag.

 

Is there some option for me?

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2 hours ago, JeffBlackJack said:

I don´t like Sanguine Debauchery.

 

Why?

It focuses on the "hard" aspects of sexual slavery and dominance. It´s hard do get out of devices. Being raped constantly by your master only makes you a worse slave.

 

Most masters seems more interested in walking half the world dragging you along to go to a an auction house.

Oh, and speaking of which, you are obligated to go. If you try to run away AI kicks in and you walk towards your master without wanting to.

 

Even the easy level of unlocking devices is pretty hard. And there´s no way to unlock it artificially, as a debug stuff or something (or is it? I searched for it, though, with no luck).

 

 

Is there some other mod that can add the fetish part of sexual slavery?

I like bdsm but I like to watch it. I like to see the slave getting fucked and liking it. Not some kind of "tough journey" to liberate herself. I want a mod that is fun to be a slave, not a drag.

 

Is there some option for me?

Are you sure we are talking about SD+ ?

 

The mod has not had forced walk back to your master if you escape in a couple of years at least.

 

And you can get rid of most devices for cash by talking to Blacksmiths and Court Wizards.

 

If you want a more lightweight approach to BDSM, you can try Captured Dreams. I cant recommend Maria Eden because I have not used it myself but people seem to like it too.

 

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I am sorry if that was already answered before...

 

I got into the Dreamworld for the first time where Sanguine enslaved me. He let me go and I could get back my stuff. But later I noticed that all my gold and all keys are missing (who know what else).

At the next sleeping I got back to the Dreamworld but there I notived that Sanguine was not treating me as a slave, the enslaved.mechanics were not rinnung (allowance points and so on). I could ask "Master?" but the answer was always "I'm not in the mood". I tried the submit key and he enslaved me again, taking all my possessions again.

 

My question is, will I ever get my gold and keys back?

Or should I load a save before the first Dreamworld visit, and live through the whole slavery (I don't know what to do as a slave so it will take long) before I attempt to leave, to make sure I get all my possessions back?

 

Do I assume correctly that everything I don’t take back when I am dismissed is gone forever?

 

Thank you in advance for your help and advice.

Link to comment
On 01/02/2018 at 10:23 PM, DeepBlueFrog said:

This is only about dreamworld, not the enslavement.

 

Dreamworld works differently in the latest version. The percent chance of visit to dreamworld is meant to be a Maximum chance of visit. Depending on where you sleep and several other factors, you will have an increasing chance of visit to dreamworld on sleep. That chance is capped by the slider. 

 

If you don't sleep in one of these location or meet these conditions, you will not go to dreamworld. The only sure way to go to dreamworld is to sleep in front of the shrine under the Honningbrew Meadery.

 

If you post an error log after an enslavement attempt, make sure to wrap it in a spoiler tag first as they can get quite long and hard to read on the forum.

I tried now a enslavement with a vampire that attacked the character, but doesn't work. All the quest works fine (Defeat, Death alternative's vampire quest after blackout), but nothing of SD. I don't know exactly which part of log that is important to take a look at this, so I'm attaching bellow all the papyrus about this last game. Can you check, please?

Papyrus.0.log

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16 minutes ago, Alexandra The Nord Queen said:

I tried now a enslavement with a vampire that attacked the character, but doesn't work. All the quest works fine (Defeat, Death alternative's vampire quest after blackout), but nothing of SD. I don't know exactly which part of log that is important to take a look at this, so I'm attaching bellow all the papyrus about this last game. Can you check, please?

Papyrus.0.log

Looks like you have a case of bad initialization of SD.

 

You will have to either try to use the shut down option in SD+ menu, then save and reload, or start a new game instead with no SD enabled, save and load with SD enabled, then save again and load a 3rd time to properly initialize it.

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3 hours ago, effrenatus said:

I am sorry if that was already answered before...

 

I got into the Dreamworld for the first time where Sanguine enslaved me. He let me go and I could get back my stuff. But later I noticed that all my gold and all keys are missing (who know what else).

At the next sleeping I got back to the Dreamworld but there I notived that Sanguine was not treating me as a slave, the enslaved.mechanics were not rinnung (allowance points and so on). I could ask "Master?" but the answer was always "I'm not in the mood". I tried the submit key and he enslaved me again, taking all my possessions again.

 

My question is, will I ever get my gold and keys back?

Or should I load a save before the first Dreamworld visit, and live through the whole slavery (I don't know what to do as a slave so it will take long) before I attempt to leave, to make sure I get all my possessions back?

 

Do I assume correctly that everything I don’t take back when I am dismissed is gone forever?

 

Thank you in advance for your help and advice.

I noticed that Sanguine kept all my keys too.  I just stole them back with the console.  Select him when you have the console open and then type "openactorcontainer 1" and you can take your keys back.  Maybe gold too, I'm not sure.

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Hey Skyrimll, is it possible to be able to use the kneeling/crawling outside of enslavement? I like to use it for other mods to roleplay. Also another thing is it possible to disable dialogue with creatures entirely i just want them to bark when i activate them mostly if its not possible currently don't worry about it i was just wondering if there was a setting.

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