EdwardEl Posted January 17, 2025 Author Posted January 17, 2025 2 hours ago, Spenser said: Played a bit through "bestial acceptance" events - man, that was awesome. Or so do i thinked, before suddenly get hit by second phase after some years, with even more degeneracy and even get collar as artefact at the end! Love how creative you are with text in any events, keeping it somewhat believable and immersive. Damn, cant wait to see aggressive branch:) You mod make me feel so nostalgic tbh, memories then i played through Wild Lascivity mod couple of years ago (holy crap i am old). So i suddenly remembered how posted some images HERE, maybe it will come in handy for some events. Also, highly recommend to chek Beastmaster works. Great artist, with some creative and nasty beast/insects stuff, what fits this mod for sure. Mateydev. chikaretsu and lucien is also worth mentioning. Thank you again for hard work. Thanks for all the kind words, glad you enjoy it. Always good to have more inspiration in the form of images, normally I stalk exhentai or gelbooru for them, though the main issue is that all event images need to be in a certain aspect ratio. There are so many great images I had to discard because they were portrait instead of landscape and I couldn't cut anything usable out of them with my tools. 2 hours ago, BnnuyGirl said: Heya, this mod looks really interesting, and I have a question: in the 00_pe_colony_events.txt file is a reference to this civic: has_valid_civic = civic_beastmasters and I was wondering what that civic was and how to get it since it doesn't show up on faction creation for me? is it a mod civic or a dlc civic? also thanks again for your work on this mod~ Thank you for the kind words, beastmasters is a civic from Grand Archive, one focused around space fauna. Though mechanically not linked to anything planetside flavour wise it was too close for me not to add it. Though I do wish CW tools would recognize it as existing, seeing it constantly throw an error that it's not real when I can literally see it in the game files does get a little old haha. 1
Slykk1 Posted January 17, 2025 Posted January 17, 2025 For the Magmaworms infestation event, Maybe we could get a Xenophilic or Materialist option to utilize and/or embrace the Magmaworm's breeding cycle. This could modify pops on the planet where the den is with a trait or grant access to a bombardment stance that creates weak invasion armies perhaps?
EdwardEl Posted January 17, 2025 Author Posted January 17, 2025 31 minutes ago, Slykk1 said: For the Magmaworms infestation event, Maybe we could get a Xenophilic or Materialist option to utilize and/or embrace the Magmaworm's breeding cycle. This could modify pops on the planet where the den is with a trait or grant access to a bombardment stance that creates weak invasion armies perhaps? I'll add it to my list of potential ideas, maybe as a second tier event that can fire on planets with rockworm hives. I do like the idea of a unique bombardment stance, though I'd have to look into how to actually implement it. For now I'm putting a firm hold on any plans that directly change pops, with the recently announced Stellaris 4.0 coming in May my next patch is gonna be the last major technical addition and I'll just be adding a bunch of events until that rework hits since it may invalidate anything I do to modify pops. 1
schroecat Posted January 18, 2025 Posted January 18, 2025 That's a totally reasonable response. 3.0 broke *everything* when it released, including our minds. XD
LewdRedDragon Posted January 18, 2025 Posted January 18, 2025 Well, such a lovely, wonderful, depraved mod. Funfun. Made a little something for my own amusement and play. AI generated, so not everyone might appreciate them. But I spent time trying my best to create pics that fit the Stellaris format (and that's a right pain) and it makes things a bit more consistent. Thus instead of having pics which is just the best slice of the action, they're the entire action. (Well, not exactly, but it took a while to finagle a solution.) Also some Asari vs horses, so there we go. Not every pic is replaced, and honestly I'd rather replace every insect pic with tentacles, (or just add tentacles, cliche as it is) but this gets a good chunk. The replacers are also accompanied by the jpg versions, so anyone can just download and take a look at what you're replacing. Planetary Exploration Replacers.rar Looking forward to further depravity!
EdwardEl Posted January 18, 2025 Author Posted January 18, 2025 4 hours ago, LewdRedDragon said: Well, such a lovely, wonderful, depraved mod. Funfun. Made a little something for my own amusement and play. AI generated, so not everyone might appreciate them. But I spent time trying my best to create pics that fit the Stellaris format (and that's a right pain) and it makes things a bit more consistent. Thus instead of having pics which is just the best slice of the action, they're the entire action. (Well, not exactly, but it took a while to finagle a solution.) Also some Asari vs horses, so there we go. Not every pic is replaced, and honestly I'd rather replace every insect pic with tentacles, (or just add tentacles, cliche as it is) but this gets a good chunk. The replacers are also accompanied by the jpg versions, so anyone can just download and take a look at what you're replacing. Planetary Exploration Replacers.rar 2.23 MB · 0 downloads Looking forward to further depravity! Oh thank you, I'll go through and see about adding them to the art pool. Trust me i'm well aware of the difficulty of finding good art in the right size, for every pic I ended up using there must have been a dozen where I just couldn't get a good slice of the action or it didn't look right in game. Sadly most of the good gallery sites I use don't have tags for things like aspect ratio or even portrait vs. landscape so anything specifically made to fit is appreciated.
LewdRedDragon Posted January 18, 2025 Posted January 18, 2025 7 hours ago, EdwardEl said: Oh thank you, I'll go through and see about adding them to the art pool. Trust me i'm well aware of the difficulty of finding good art in the right size, for every pic I ended up using there must have been a dozen where I just couldn't get a good slice of the action or it didn't look right in game. Sadly most of the good gallery sites I use don't have tags for things like aspect ratio or even portrait vs. landscape so anything specifically made to fit is appreciated. Yeah, noticed the comment above and decided to try something. Thankfully succeeded here, at least mostly. My workaround is a bit messy, but it does work.... well, enough. The main issue I've found is that the pics are basically 3:1 (450 x 150) for the typical small event pic. CK2 has the same issue, though larger event windows are more common there. Even most landscape pictures aren't at quite that level of squished, which limits options. (Yes I know you know, this is for the benefit of lurkers.) Anyway, plus side is I can try to make something specific for a given pic, or even scenario. Negative side is always the issue with AI, it only gives you roughly what you want. Thankfully for degeneracy like this, that's usually good enough. I can try for some more of the stuff here, but, as noted, I'm not touching insects. Though the rest of this stuff so far doesn't look too difficult. If you need something specific made, give me a shout, I can try it. Also, have you considered a tradition tree? Might be fun/amusing right there.
LewdRedDragon Posted January 20, 2025 Posted January 20, 2025 Alrighty, added.... quite a bit more. Hope you guys like Asari vs horses, because there's more. May make alternates later. Also have some suggested alternates to the... uh, alternates, I've already put in. Some of the pics I've tried to make written specifically for the scenario.Planetary Exploration Replacers.rar
Spenser Posted January 20, 2025 Posted January 20, 2025 Hello. Found a bug: then second stage of zoo acceptance event was undergoing, suddenly had second one from the same planet. So basically get two identical situations ongoing at the same time. Maybe adding simply check if situation already taking place or not, will be good idea.
EdwardEl Posted January 20, 2025 Author Posted January 20, 2025 1 hour ago, Spenser said: Hello. Found a bug: then second stage of zoo acceptance event was undergoing, suddenly had second one from the same planet. So basically get two identical situations ongoing at the same time. Maybe adding simply check if situation already taking place or not, will be good idea. I'm aware of the bug and have already fixed it on the dev version, it does check, but I forgot about the lag time between the check and when it fires a random number of days later so sometimes it could queue it up multiple times. Thanks for reporting it though 1 hour ago, LewdRedDragon said: Alrighty, added.... quite a bit more. Hope you guys like Asari vs horses, because there's more. May make alternates later. Also have some suggested alternates to the... uh, alternates, I've already put in. Some of the pics I've tried to make written specifically for the scenario.Planetary Exploration Replacers.rar Thank you, always good to see more art, I appreciate the effort.
Kjojo Posted January 20, 2025 Posted January 20, 2025 (edited) On 10/24/2024 at 3:48 PM, EdwardEl said: I'm afraid there's not much I can do about the gap in contractions, it seems to be a feature of the base game font, I don't see it on my end and it's not in the raw translation files. I use this mod to get a nicer font which seems to deal with the issue but other than recommending it there's not much I can do A bit late to the topic, but I'd say getting rid of most contractions in the texts other than dialogues is my recommendation. Stellaris is a sci-fi game so most of the texts have quite a official, formal scientific writings and generally in those kinds of documents we don't use contractions at all. Contractions are informal and used more in speech. Edited January 20, 2025 by Kjojo
EdwardEl Posted January 20, 2025 Author Posted January 20, 2025 43 minutes ago, Kjojo said: A bit late to the topic, but I'd say getting rid of most contractions in the texts other than dialogues is my recommendation. Stellaris is a sci-fi game so most of the texts have quite a official, formal scientific writings and generally in those kinds of documents we don't use contractions at all. Contractions are informal and used more in speech. This is true for a lot of them, but the possessive contractions are difficult to avoid when trying to write anything vaguely targeted. General formal text works great for events and anomalies without a specific target, but when I'm referring to a single scientist being raped/fucked or whatever it'd read super odd if I never used a single possessive like 'the animal's cock' or 'the scientist's chest'.
Kjojo Posted January 20, 2025 Posted January 20, 2025 3 minutes ago, EdwardEl said: This is true for a lot of them, but the possessive contractions are difficult to avoid when trying to write anything vaguely targeted. General formal text works great for events and anomalies without a specific target, but when I'm referring to a single scientist being raped/fucked or whatever it'd read super odd if I never used a single possessive like 'the animal's cock' or 'the scientist's chest'. Possessive is an exception IMO since it's not really contractions. On the other hand, for the most part something like "It's" or "They've" are rarely seen in documents.
Kiu_IV Posted February 7, 2025 Posted February 7, 2025 (edited) Hello, I have a bug with the mod, in fact I have the same bug with several other mods, the popups do not display the text they should display. It's probably me who screwed up, but I can't figure out what I did wrong, I didn't touch the mod files. excuse me for my bad english Edited February 7, 2025 by Kiu_IV
Kiu_IV Posted February 7, 2025 Posted February 7, 2025 ok, I get it, the problem was that there was no localisation file for my language, I added it and it works now 1
Nyazo Posted February 9, 2025 Posted February 9, 2025 (edited) On 2/8/2025 at 12:04 AM, Kiu_IV said: ok, I get it, the problem was that there was no localisation file for my language, I added it and it works now Can you tell in more detail how you fixed it please? I have same problem. Edited: NVM, fixed it Edited February 9, 2025 by Nyazo
EdwardEl Posted February 9, 2025 Author Posted February 9, 2025 2 hours ago, Nyazo said: Can you tell in more detail how you fixed it please? I have same problem. Edited: NVM, fixed it All you should need to do it make a new localization file for your chosen language, change the name to match whatever it is and change the header of the English one to match the language. Thankfully Stellaris files are easy to edit, you can do that all in notepad if you want
Megaduck01 Posted February 26, 2025 Posted February 26, 2025 I currently added this mod and I'm loving it playing as the Commonwealth of Man. My pops just getting more Xenophilic and I'm wondering if this is going to cause an empire social change. Is there any plan of wrapping Wild Lascivity into this mod?
EdwardEl Posted February 26, 2025 Author Posted February 26, 2025 13 hours ago, Megaduck01 said: I currently added this mod and I'm loving it playing as the Commonwealth of Man. My pops just getting more Xenophilic and I'm wondering if this is going to cause an empire social change. Is there any plan of wrapping Wild Lascivity into this mod? Thanks for the kind words, this mod was inspired by wild lascivity and I plan to eventually include some things based on that mod. As for overall empire restructures, I have a few plans for that but with the total rework of pops and planets coming I'm going to hold off on them until after that patch. I should have an update with the aggressive animal path coming out some time this week or next week but after that I'm going to focus on writing a bunch of chain events until the main stellaris patch hits.
Taltlab Posted March 6, 2025 Posted March 6, 2025 Anyway to spawn blockers naturally? wanted to rp my species crashing on a horny planet, discovering the planets life and interacting with the planet as it slowly lewdifies them
Toastedsnow Posted March 7, 2025 Posted March 7, 2025 Bit confused, does this integrate events into the vanilla blockers or add its own? And if the former, presumably this isn't for all vanilla blockers, but certain ones? I'm trying to test whether this is actually working in my game - not entirely sure whether events fired are coming from this or other mods
LewdRedDragon Posted March 7, 2025 Posted March 7, 2025 1 hour ago, Toastedsnow said: Bit confused, does this integrate events into the vanilla blockers or add its own? And if the former, presumably this isn't for all vanilla blockers, but certain ones? I'm trying to test whether this is actually working in my game - not entirely sure whether events fired are coming from this or other mods It adds its own. There's going to be extra blockers on various worlds called 'Unexplored Terrain'. Usually uncovering them reveals vanilla districts. Thus if before you colonize a world and it doesn't seem to have any generator/mining/agriculture districts, they're hiding behind the blockers. On occasion, you get lewd events from this. More from dangerous and docile wildlife. 1
Toastedsnow Posted March 7, 2025 Posted March 7, 2025 Right, okay. Thanks for clearing that up for me
EdwardEl Posted March 7, 2025 Author Posted March 7, 2025 8 hours ago, LewdRedDragon said: It adds its own. There's going to be extra blockers on various worlds called 'Unexplored Terrain'. Usually uncovering them reveals vanilla districts. Thus if before you colonize a world and it doesn't seem to have any generator/mining/agriculture districts, they're hiding behind the blockers. On occasion, you get lewd events from this. More from dangerous and docile wildlife. Some other vanilla blockers give unique events too, like titanic life, nacant locust, predatory plants, and a number of other fauna and flora related modifiers and blockers. Those blockers are fairly rare though, so you're only likely to see one or two in a game without modding their spawn chance. They can take a while to happen though, as I was/am cautious to avoid spamming the player with too many events so I'm trying to keep them from happening too often.
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