Jump to content

[Mod]Deviously Cursed Loot (BG3)


Recommended Posts

Posted

Deviously Cursed Loot (BG3)


Lewd curses to spice up your looting.

 

 

 

How it Works

 

After opening a significant container (chest, sarcophagus, strongbox etc., but not some random bag), a random party member might receive a curse.

 

The Curses

 

Masturbation

Each turn the chance to start masturbating increases by 10%. Masturbation is interrupted by taking damage. After masturbating, receive Orgasm buff for 100 turns, preventing further masturbating.

Females only (for now). Animation requires Lune's Sex Framework!

 

Lewd Dance Curse by tripulah.

Might start to dance lewdly each turn until damage is taken or a Wisdom saving throw succeeds. Other party members might by tempted to join.

Animation requires Lewd Idle and Walking Animations.

 

Vines

30% chance to get attacked by vines at the end of each combat turn. Victim grappled by vines needs allies to help them. If they aren't helped, the vines start stripping the victim.

 

Bareness

Cannot wear chest armor or underwear while cursed.

 

Stripping

Strips 2 random pieces of equipment at the start of each combat turn.

 

Mishaps

If the victim misses a target with an attack, it has a 50% chance to fall prone and to get stripped completely.

 

Blindness

Continuously blinded. Also incurs disadvantage to perception and insight.

Note: No blindfold depicted. If you know of a suiteable asset, let me know.

 

Gagged

Continuously silenced. Also incurs disadvantage to persuasion, performance, deception and intimidation.

Note: No gag depicted. If you know of a suiteable asset, let me know.

 

Hobbled

-50% movement speed and jump distance. Disadvantage to athletics and acrobats.

Note: No leg restraints depicted. If you know of a suiteable asset, let me know.

 

 

How to Remove a Curse?

 

To get rid of any curse, a random task needs to be performed. These might be: perform X long rests; Succeed at X skill checks; Make X critical hits; Receive X critical hits; Loot containers; Be missed by an attack.

 

To see which task you need to perform, check the status effect description.

 

If you dislike any curse or curse break task, you can disable it in the MCM. Note: Despite the name, the "Remove Curse" spell has no effect on these curses (which would be immersive, but a boring spell slot tax for clerics).

 

 

Requirements

  • Lune's Sex Framework (soft dependency, animation needed for masturbation curse)
  • MCM
  • Script Extender

 

Roadmap/Brainstorming:

  • More curses
  • More curse break conditions
  • Add visible devices (ideally "Devious Devices") that use an inventory slot to mark these curses, but a) there aren't many assets yet, b) I'm a total noob when it comes to using those few that exist.
  • Some kind of sykrim mimic/estrus trap (i.e. loot something -> get fucked), but we're missing the corresponding animations so far. Maybe with ghostly humans and Sex Framework? Hmm...
  • If anybody has a more immersive way to distribute curses, let me know. Obviously, "the looter always get the curse" would be most immersive, but I don't want my Tav to always get all the curses either.


 


 

Posted
1 hour ago, ImmortalEskalion said:

I will say there is already animations for bondage on this site for this game. Heres a link, and the creator stated that they are intended to be used by others creating mods like this one.

Thanks for the tip. I did test the animations a while ago and they are pretty nice, but I didn't do anything with them because I'm missing some things:

a) Most importantly, the technical know-how how to use them without Lune's Sex Framework - the Sex Framework can only show animations out of combat, which I don't see many uses in.

b) Ideas on how to use a stationary animation. I suppose something like the "vines" curse that periodically binds you in combat might work. Another obvious use would be enemies that use abilities to bind you, but learning how the AI works might be a bit of work.

c) Restraints assets to make it look good. Maybe casting a "net" on top of a lying position would work as a substitute.

Posted
13 hours ago, Siudhne said:

Thanks for the tip. I did test the animations a while ago and they are pretty nice, but I didn't do anything with them because I'm missing some things:

a) Most importantly, the technical know-how how to use them without Lune's Sex Framework - the Sex Framework can only show animations out of combat, which I don't see many uses in.

b) Ideas on how to use a stationary animation. I suppose something like the "vines" curse that periodically binds you in combat might work. Another obvious use would be enemies that use abilities to bind you, but learning how the AI works might be a bit of work.

c) Restraints assets to make it look good. Maybe casting a "net" on top of a lying position would work as a substitute.

Take your time. anything you do on this is greatly appreciated for those of us who don't know how to do mod coding. Additionally there is an animation you could use for a neck restraint of some kind. there is an enemy in Act two that has a skill called Garrote. Your characters will hold their hands up to their necks like they have something around it. Dunno if its useful, but thought I'd point it out.

Posted
8 hours ago, ImmortalEskalion said:

Take your time. anything you do on this is greatly appreciated for those of us who don't know how to do mod coding. Additionally there is an animation you could use for a neck restraint of some kind. there is an enemy in Act two that has a skill called Garrote. Your characters will hold their hands up to their necks like they have something around it. Dunno if its useful, but thought I'd point it out.

All help is appreciated. 🙂

  • 2 weeks later...
Posted

For as simple a concept it is, this is a really cool mod. Custom animations would be great in the future (bondage via devious devices), but I look forward to any updates, and I'm just glad that we have something like this. Thank you.

Posted
On 10/20/2024 at 9:55 AM, dufus2954 said:

For as simple a concept it is, this is a really cool mod. Custom animations would be great in the future (bondage via devious devices), but I look forward to any updates, and I'm just glad that we have something like this. Thank you.

Alas, I'm only versed in scripting, animations+assets are currently beyond my skill. But it's on my wish list, too!

  • 4 weeks later...
Posted (edited)

Link curse to Devious Devices? There's a Devious Devices for Baldur's Gate 3??

I know there are animations and poses, but a devices mod? That would get me into modding BG3 myself.

Edited by Allen Harris
Posted
On 11/14/2024 at 5:39 PM, Allen Harris said:

Link curse to Devious Devices? There's a Devious Devices for Baldur's Gate 3??

I know there are animations and poses, but a devices mod? That would get me into modding BG3 myself.

Quote

Link these curses to Devious Devices, but a) there aren't many assets yet, b) I'm a total noob when it comes to using those few that exist.

No. From what I see there is the stuff Lazy does (nipple clamps, heels) and some fancy collars, but nothing like a Devious Devices mod for BG3. Sadly.

Posted

Shouldn't this mod be renamed?  There is already a Deviously Cursed Loot (by Kimy), been around for years and couldn't hardly be overlooked.  Seems like a ripe cause of confusion easily corrected by this mod being renamed.

Posted (edited)
3 hours ago, Rynnes Master said:

Shouldn't this mod be renamed?  There is already a Deviously Cursed Loot (by Kimy), been around for years and couldn't hardly be overlooked.  Seems like a ripe cause of confusion easily corrected by this mod being renamed.

Looking at your post history I can see you are only here because you've mistaken this mod for Kimy's. Sorry about that! 😅

I figured exactly because it shares the name with Kimy's popular mod everybody will know instantly what this mod is set out to do (even though its a long road). But I'm open to suggestions, maybe a worldplay with "Cursed Loot" that somehow mentions BG3?

Edited by Siudhne
Posted

Come to think of it, I don't really fancy renaming my mod folders etc. But I've added a (BG3) to the mod title to hopefully make it more clear in the future.

  • 2 weeks later...
Posted (edited)

This looks fun, but... the mod interactions on this can be lethal. :classic_sad:

 

Get a mod with a bunch of campsite gear - containers you browse through - and all of a sudden your team is loaded with debilitations.

 

Use a mod where unequipping a piercing gives you lethal damage and... uh... so... that.

 

And, unfortunately, the MCM configuration does not seem to let you back out of these issues - so I have disabled my instance of this mod and rolled back to a save near the start of my game.

 

Edit: I think there are three main issues here:

  • Of course, there's implementation effort - each additional thing in the mod imposes a burden on the mod author - both for the original implementation, the complexity of tying things together, and potentially debugging work later when something fails
  • Also, though, there's design intent - this is a game, and this thing changes gameplay. But MCM is sort of outside the game - it's sort of "meta" and this ties into decisions about choosing to play or not.
  • And there's my own (and potentially others) unfamiliarity with some of the complex interactions between game possibilities. This can sometimes blow a problem out of proportions - or sometimes trivialize a difficulty.
Edited by sen4mi
Posted

Brilliant idea and I really like it!
Definitely not for a serious playthrough, but after all this time... I no longer bother with serious playthroughs :D 
One thing needed is those damned visual effects/items.
We need a gag a blindfold and some shackles :O 
Perhaps someone at the LazyIcarus or Lune's Discord channels could cook something up 🥴

Posted

Glad to see some players are giving this a shot. 🙂

 

23 hours ago, Garfieldcat said:

One thing needed is those damned visual effects/items.
We need a gag a blindfold and some shackles :O 
Perhaps someone at the LazyIcarus or Lune's Discord channels could cook something up 🥴

 

That would be quite awesome indeed!

 

On 12/5/2024 at 10:22 PM, sen4mi said:

This looks fun, but... the mod interactions on this can be lethal. :classic_sad:

 

Get a mod with a bunch of campsite gear - containers you browse through - and all of a sudden your team is loaded with debilitations.

 

Use a mod where unequipping a piercing gives you lethal damage and... uh... so... that.

 

And, unfortunately, the MCM configuration does not seem to let you back out of these issues - so I have disabled my instance of this mod and rolled back to a save near the start of my game.

 

Generally speaking: Yeah sure, complex interactions between mods can happen. In a sense, each individual user needs to tweak their own experience. Sometimes, as much as we would like to have mod A and mod B in your playthrough, they can be tricky to consolidate.

 

A stripping exeption for Lazy's nipple clamps is easy enough. It's also something I have a personal interest in. (-:

 

Regarding your mods with a bunch of campsite gear: are you always opening those containers while at camp? If so, I could simply suspend curse distribution while in camp, problem solved.

Posted
On 12/8/2024 at 7:26 AM, Siudhne said:

Regarding your mods with a bunch of campsite gear: are you always opening those containers while at camp? If so, I could simply suspend curse distribution while in camp, problem solved.

 

Mostly, yes?

 

Thank you...

Posted
On 11/24/2024 at 11:10 AM, Siudhne said:

Come to think of it, I don't really fancy renaming my mod folders etc. But I've added a (BG3) to the mod title to hopefully make it more clear in the future.

How 'bout Deviously Cursed Lewd?

  • 2 weeks later...
Posted

masturbation animation seems to not be working even with lunes animation framework. 

also, when disabling the mod in MCM and reloading the game still keeps the status curse up. 

pretty cool concept so far. 

Posted
12 minutes ago, gavin32 said:

masturbation animation seems to not be working even with lunes animation framework. 

also, when disabling the mod in MCM and reloading the game still keeps the status curse up. 

pretty cool concept so far. 

now that i test more, stripping doesnt seem to work either. even though the status shows up. 

Posted

Hey @Siudhne - the description seems to indicate you don't have any device models like gags. I'm sure if you ask nice @Kimy won't mind you extracting assets from devious devices. Porting it shouldn't be too difficult - I was able to port Skyrim assets to Unity pretty easy.

  • 4 weeks later...
Posted

I just wanted to say thanks for making this mod! Had a lot of fun in Skyrim with the various devious mods. I'm happy to see someone is making similar stuff for Baldur's Gate. I've been aware of the mod for a while, but I'm now going to try it out for my next modded playthrough.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...