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Posted

The CreationKit was recently published and without documentation. It takes time to explore the new modding tools. Meanwhile you can play

where you can trigger low quality (but low is more than nothing) Sex scenes with a Hotkey (beside from playing as a Slave).

Posted
On 10/2/2024 at 2:06 AM, Gray User said:

 

It is in development. Mods will happen but it take time. I and others are working on them. 

Made my day. Good luck.

  • 2 weeks later...
Posted

Game is shit, people are not interested in making Mods.


Compare BGS3 and Starfield on Nexus, both Games came out around the same time. That tells you everything.

 

If you are a Modmaker you could either spend your time making Skyrim/Fallout Mods and get lots of Downloads or make a Starfield Mod, which likely is way more limited and get like 500 Downloads.

Posted (edited)
On 10/13/2024 at 1:18 PM, Andarus said:

Game is shit, people are not interested in making Mods.


Compare BGS3 and Starfield on Nexus, both Games came out around the same time. That tells you everything.

 

If you are a Modmaker you could either spend your time making Skyrim/Fallout Mods and get lots of Downloads or make a Starfield Mod, which likely is way more limited and get like 500 Downloads.

 

Beth games sex mods are usually more detailed and indepth with various systems and features. Though BG3 got a quick little sex mod. It's very basic, it's like a couple little animations that aren't even fully animated correctly, and that's it. Besides that, the mod hasen't really expanded or been updated at all since it dropped, and that's WITH the tools being out for BG3. When/If SF gets it's sex mods, it will be far more complex than anything BG3 put out. I'm actually disapointed that despite it's success BG3 hasen't really expanded on those type of mods besides the one basic framework and a few penis/vulva mods. We don't even have higher poly bodies for BG3 yet. SF has had like MULTIPLE male/female body mods already.image.png.61e12c07f51a06f377a85c53f5e25a16.png

 

BG3's current modding scene is disapointing currently imo. I'm looking at the mods every week and am not being drawn to needing to download any of them.

 

 

Edited by vallixas
Posted

Not trashing BG3, I love the shit out of that game. But Starfield in terms of quality and changing the very systems of the game and adding onto it is outdoing BG3. Look at the promising projects we already got going for SF.  

 

Posted
2 hours ago, vallixas said:

Look at the promising projects we already got going for SF. 

 

...95% of which are paid mods. So, either you have to very carefully choose what mods to enjoy (or not if you're very rich lol) or go full yarr.

Posted

Yeah they ruined the whole community with opening up their paid Mods system. Now you get so much trash as paid Mods that clearly not worth it. Every somewhat big Modmaker will think "Why not make it a paid mod?"


That will probably lead to a lot of low effort Mods to flood the market instead of making one major great mod. Especially since the Paid Mods Website is the worst site I have ever seen. No Tags, no categories, its just useless and looks like its made for fucking Mobile Phones.

Posted
3 minutes ago, Andarus said:

Every somewhat big Modmaker will think "Why not make it a paid mod?"

 

More so, a lot of them just swapped to paid mods completely. That said, you either spend a fortune to just decently mod a game, or go underground.

Not even saying about the fact that making mods for money simply strips them of core feature - soul, community, enjoyement or modding, sharing experience, and so on.

Posted
41 minutes ago, Allnarta said:

 

...95% of which are paid mods. So, either you have to very carefully choose what mods to enjoy (or not if you're very rich lol) or go full yarr.

 

Unfortunately, I hope we move past this phase. Mods like "Escape" were fun little adventures, the house templates were great additions too, but definitely should be free. 

Posted
42 minutes ago, Allnarta said:

 

...95% из которых — платные моды. Так что, либо вам придется очень тщательно выбирать, какими модами наслаждаться (или нет, если вы очень богаты, лол), либо идти на полный йорр.

It was always like this when there were free mods, and even more so now with paid. 

Betnesda has one problem, it's an uncontrolled market that it will streamline in the process.

As they say: the market will decide.

36 minutes ago, Allnarta said:

 


Не говоря уже о том, что создание модов за деньги просто лишает их основной функции - души, сообщества, удовольствия или моддинга, обмена опытом и т. д.

The community itself is successfully doing it in the manner of the AAF mod and the drama with NAF, remember back then and the stage for development free was given, but an incident is an incident. 

Paid mods alone won't do anything, they will provide more mods at the level of official DLCs along the lines of Enderal. And will get to the point where they don't fall apart along the way, unless of course the work is single player, but then you have to wait a very long time. And on bare enthusiasm is not far to go especially if it is a team, but the market is not stable a lot of slag. But it is especially a lot of buy will not be, and high-level content will be on the first lines, which will contribute to the moderators orientation. 

 

Translated with DeepL.com (free version)

Posted
18 minutes ago, vallixas said:

 

Unfortunately, I hope we move past this phase. Mods like "Escape" were fun little adventures, the house templates were great additions too, but definitely should be free. 

 

Sadly, it for sure only get worse, as more and more authors who were "normal" modmakers apply to "programm" and begin to make only paid mods.

Posted (edited)
29 minutes ago, vallixas said:

 

Unfortunately, I hope we move past this phase. Mods like "Escape" were fun little adventures, the house templates were great additions too, but definitely should be free. 

It’s tough to say. We are dealing with Microsoft now, not Bethesda. Microsoft has an overall picture to consider and they may decide to bring Bethesda’s games inline with the rest of the gaming studios. History is full of great products being bought out and shelved in order to keep disposable pieces of junk active.  It’s called "planned obsolescence", where products are built to break.

 

When a large portion of gamers play the same game for 10+ years they may not be constantly buying new games. From a developer’s point of view the product could be considered too good for business, Lets face it we live in a world where destruction gets rewarded and the people who created good products may go bankrupt. Look how angry some people when the Chinese create actual good products, tariffs and bans get put in place.

Edited by aslab
Posted
5 hours ago, Allnarta said:

 

Sadly, it for sure only get worse, as more and more authors who were "normal" modmakers apply to "programm" and begin to make only paid mods.

 

The amount of people that buy these mods is very limited. And in the end the really shitty modders will get filtered out. Starfield already has a tiny playerbase.

Posted
10 hours ago, Allnarta said:

 

...95% of which are paid mods. So, either you have to very carefully choose what mods to enjoy (or not if you're very rich lol) or go full yarr.

As someone that went back into the game to see how it was a year later only to face slowdown during combat that was worse than playing New Vegas on a crappy HP laptop on release, even the nicest looking mod wouldn't be worth any money beyond being akin to throwing a dollar into a tip jar for a modders patreon. And even as someone that didn't have high expectations for the game, I'm already rolling my eyes at crap like paying Bethesda fun money for a companion mod someone could of made easily.

 

8 hours ago, aslab said:

It’s tough to say. We are dealing with Microsoft now, not Bethesda. Microsoft has an overall picture to consider and they may decide to bring Bethesda’s games inline with the rest of the gaming studios. History is full of great products being bought out and shelved in order to keep disposable pieces of junk active.  It’s called "planned obsolescence", where products are built to break.

 

When a large portion of gamers play the same game for 10+ years they may not be constantly buying new games. From a developer’s point of view the product could be considered too good for business, Lets face it we live in a world where destruction gets rewarded and the people who created good products may go bankrupt. Look how angry some people when the Chinese create actual good products, tariffs and bans get put in place.

While I wouldn't doubt Microsoft having any say with Bethesda due to paying billions of dollars to own them, I feel paid mods could still be on Bethesda considering the Steam paid mods debacle and if one were to count, the existence of horse armor for Oblivion. Regardless of whether it's Bethesda or Microsoft, modding is screwed if proper documentation and the like isn't given to any that isn't interested in doing paid mods as Allnarta has said before.

 

3 hours ago, Andarus said:

 

The amount of people that buy these mods is very limited. And in the end the really shitty modders will get filtered out. Starfield already has a tiny playerbase.

Not only that but the mods themselves. Paying money for some AK skin that has a bunch of tacticool attachments and a bunch of house related stuff and all is something modders can do for free and better. I don't even care if they actually made something that had better writing or whatever than whatever Creation Club trash Skyrim had like with the Lord's Mail or the Redguard stuff, none of this would be worth paying money for Bethesda store money to buy some mod that wouldn't even be worth a dollar.

Posted

Yeah i'm pretty sure a lot of people aren't even buying the mods. They have entire discords where they release the mod downloads free.

Posted

Yet again extreme underdestimation of xbox playerbase. Yes, there are plenty of those who buy paid mods (95% of them are xbox retards). Yes, modmakers make thouthands of dollars per month on this shit - most selled ones make dozens of grand regularly.

Yes, it will get worse. No, they will not go back to normal modding. Yes, more and more authors will fall into easy and fast buck and sell their dignity for that.

Posted
On 10/13/2024 at 11:18 AM, Andarus said:

Game is shit, people are not interested in making Mods.


Compare BGS3 and Starfield on Nexus, both Games came out around the same time. That tells you everything.

 

If you are a Modmaker you could either spend your time making Skyrim/Fallout Mods and get lots of Downloads or make a Starfield Mod, which likely is way more limited and get like 500 Downloads.

Games a great framework, bgs has just done seemingly everything they can to impend moding. First with the massive delay of the creation kit then releasing it with no documentation. 

 

Most modders aren't worried about how many downloads you'll get. They are making a mod they want to play and sharing it for anyone else who's interested. 

 

The lower player numbers for starfield will lead to fewer modders just not for the reasons you put forward. 

Posted
16 minutes ago, Npi9 said:

Games a great framework, bgs has just done seemingly everything they can to impend moding. First with the massive delay of the creation kit then releasing it with no documentation. 

 

Most modders aren't worried about how many downloads you'll get. They are making a mod they want to play and sharing it for anyone else who's interested. 

 

The lower player numbers for starfield will lead to fewer modders just not for the reasons you put forward. 

 

I will probably have to repeat it forever, but.

There is documantation for Creation Kit. It just gatekeeped to those who make paid mods. It's not open source anymore. It's now under NDA and avaible only for BGS suckers.

Posted
2 hours ago, Allnarta said:

 

I will probably have to repeat it forever, but.

There is documantation for Creation Kit. It just gatekeeped to those who make paid mods. It's not open source anymore. It's now under NDA and avaible only for BGS suckers.

That's ... disappointing.

 

Alsol, I can see this tying in with several other trends which I think will make mods become relatively rare (compared to how things are with highly modded older games, I mean):

 

*) More and more people being game players but afraid to try their hand modding

 

*) Security lockdowns (because of spammers, scammers and malware artists) raising the difficulty of using modding support tools (including wikis)

 

*) Increased game data structure complexity (because of contracts and because of bigger files and other "enterprise" issues)

 

*) occasional government involvement (there's 200 governments and all of them have to try to organize people to survive)

 

*) limited job availability (pushing people to do strange things to get lunch money)

 

*) Lots and lots of new games (pulling modders in many different directions)

 

Anyways, this all seems like a recipe for frustrated players and vendors diluting the people who have time and motivation for modding.  Modding becomes tougher, lucrative for some, disappointing for others, confusing for many of the rest.

 

I guess it would help "everyone" (everyone interested in modded games - considerably less helpful for people opposed to modded games) if we could add "modding on-ramps", but I am not sure how to approach that.

Posted

Someone has to replace Bethesda and create a game which can be called “Moddable”. This game is free and open sourced, where all players can mod the game to their liking. At first the game will start off small and supported through donations. After the game gets over 100 million active players, the game itself may be worth a few hundred million.

Posted
On 10/17/2024 at 4:43 AM, sen4mi said:

That's ... disappointing.

 

Alsol, I can see this tying in with several other trends which I think will make mods become relatively rare (compared to how things are with highly modded older games, I mean):

 

*) More and more people being game players but afraid to try their hand modding

 

*) Security lockdowns (because of spammers, scammers and malware artists) raising the difficulty of using modding support tools (including wikis)

 

*) Increased game data structure complexity (because of contracts and because of bigger files and other "enterprise" issues)

 

*) occasional government involvement (there's 200 governments and all of them have to try to organize people to survive)

 

*) limited job availability (pushing people to do strange things to get lunch money)

 

*) Lots and lots of new games (pulling modders in many different directions)

 

Anyways, this all seems like a recipe for frustrated players and vendors diluting the people who have time and motivation for modding.  Modding becomes tougher, lucrative for some, disappointing for others, confusing for many of the rest.

 

I guess it would help "everyone" (everyone interested in modded games - considerably less helpful for people opposed to modded games) if we could add "modding on-ramps", but I am not sure how to approach that.

 

Yes. Modding on-ramp is people who want mods need to learn how to make them. Start with something easy. Like do texture replacements. Or for Starfield it is not very hard to make 1 person NAF animations using Blender (free and large support).

 

If not, when older modders lose interest or stay with favorite games rather than starting over on new games there is no one left making things. Just people complaining about how no one makes things. 

 

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