Miauzi Posted September 9, 2024 Posted September 9, 2024 Vor 1 Stunde sagte letdrkrise: Huh? What? O.M.G. Almost every second entry shows a sign of conflict!
deff. Posted September 9, 2024 Posted September 9, 2024 @letdrkrise You are doing wrong. At first - make separators for each category. Utilities/tools/body/look/etc...It will be easier for you to control everything. Second - disable half of mods and then check...If everything is fine, enable mods back one by one and check in game. If not - disable another half. And READ. Read description of every mod and requirements for them!
Grey Cloud Posted September 9, 2024 Posted September 9, 2024 https://www.loverslab.com/topic/136543-mod-organizer-2-other-tools-from-zero-to-hey-sexlab-is-working/ https://www.loverslab.com/topic/118460-skyrim-se-for-beginners-v-319-3bbb-hdt-smp-hph/ https://www.loverslab.com/topic/94228-se-compatibility-tracking-apr-23/ https://www.loverslab.com/topic/126227-sexlab-index-se/ 1
letdrkrise Posted September 9, 2024 Author Posted September 9, 2024 12 hours ago, deff_lv said: @letdrkrise You are doing wrong. At first - make separators for each category. Utilities/tools/body/look/etc...It will be easier for you to control everything. Second - disable half of mods and then check...If everything is fine, enable mods back one by one and check in game. If not - disable another half. And READ. Read description of every mod and requirements for them! Thx for the advice I'm still really new to this 1
Grey Cloud Posted September 9, 2024 Posted September 9, 2024 13 hours ago, deff_lv said: At first - make separators for each category. Utilities/tools/body/look/etc...It will be easier for you to control everything. That does nothing to the game, i.e. it doesn't make the game any more stable. 13 hours ago, deff_lv said: Second - disable half of mods and then check...If everything is fine, enable mods back one by one and check in game. If not - disable another half. That sounds all well and good but how do you make sure that all the requirements for the mods are all in the half you have enabled? 13 hours ago, deff_lv said: And READ. Read description of every mod and requirements for them! That is good advice but notice how the OP thanks you and gives you a like for your four lines but blanks my post with the ton of reading in the four links. 🤯
deff. Posted September 9, 2024 Posted September 9, 2024 34 minutes ago, Grey Cloud said: That does nothing to the game, i.e. it doesn't make the game any more stable. That sounds all well and good but how do you make sure that all the requirements for the mods are all in the half you have enabled? That is good advice but notice how the OP thanks you and gives you a like for your four lines but blanks my post with the ton of reading in the four links. 🤯 About your first. Yes, I know that. I was there before more than half year when I started to mod Fallout 4. Separators helped me categorize mods and it was easier to find which mod is causing glitches/bugs when you know at which category you should look. Second - agreed. Third - 🤷♂️I don't have answer on that...Sometimes everyone wants that all info they can get like they are 10 years old
letdrkrise Posted September 9, 2024 Author Posted September 9, 2024 3 hours ago, Grey Cloud said: That does nothing to the game, i.e. it doesn't make the game any more stable. That sounds all well and good but how do you make sure that all the requirements for the mods are all in the half you have enabled? That is good advice but notice how the OP thanks you and gives you a like for your four lines but blanks my post with the ton of reading in the four links. 🤯 i apologize for not responding sooner i didn't have time to go through your links and didn't know what they entailed the former comment was easier to respond to cause of how short it was i was gonna get to yours when i got home and had more time i didn't mean to offend
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