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[1.6] Humanoid Containment


Euclidean

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Posted (edited)

 

Humanoid Containment 1.6.zip

 

Holding spots and platforms that can contain colonists, prisoners, and slaves. Contained pawns will get fed by your colonists and will rest on the spot when tired. They will never mental break, slaves will not rebel, and prisoners will not prison break.

 

Does not require Anomaly or RJW.

 

This mod is still in development, so you should expect bugs and weird behaviour.

 

 

a.png.7edc885a0955e651c4a21d3904a4892e.png

 

A full version of this mod, which contains the source code, is available here:

 

 

Edited by Euclidean
v1.6
Posted

Testing this out.  Two things I have noticed:

 

Seems to have a conflict with Dubs Bad Hygiene Mod.  Pawns cannot deliver water to Pawns in the containment spot when the thirst mechanic is activated.  Lots of red-errors about pathing, invalid items, etc, and pawns get locked in place doing nothing while the job driver continues to try to force an unfillable job.

 

Incapacitated pawns will not remain in the containment spot.  Automatically spat back out with the message "xxxx has been removed from containment."  Only works on non-incapacitated colonist Pawns, colony Slave Pawns, and imprisoned Pawns.

 

 

  • 2 months later...
Posted

In general, it would be great if we go further and connect this with the Rimjobworld theme, like pillory posts on which one could be fixed or chained to a wall, table, etc.
Sounds like something is missing

  • Euclidean changed the title to [1.6] Humanoid Containment
  • 2 months later...
Posted
1 hour ago, jerryyyy said:

the file is undownloadable now,could I be indicated where to download 

now that you've logged in you can download it

 

  • 4 weeks later...

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