Euclidean Posted September 8, 2024 Posted September 8, 2024 (edited) Humanoid Containment 1.6.zip Holding spots and platforms that can contain colonists, prisoners, and slaves. Contained pawns will get fed by your colonists and will rest on the spot when tired. They will never mental break, slaves will not rebel, and prisoners will not prison break. Does not require Anomaly or RJW. This mod is still in development, so you should expect bugs and weird behaviour. A full version of this mod, which contains the source code, is available here: Edited July 12, 2025 by Euclidean v1.6 6
Althaer Posted September 11, 2024 Posted September 11, 2024 Testing this out. Two things I have noticed: Seems to have a conflict with Dubs Bad Hygiene Mod. Pawns cannot deliver water to Pawns in the containment spot when the thirst mechanic is activated. Lots of red-errors about pathing, invalid items, etc, and pawns get locked in place doing nothing while the job driver continues to try to force an unfillable job. Incapacitated pawns will not remain in the containment spot. Automatically spat back out with the message "xxxx has been removed from containment." Only works on non-incapacitated colonist Pawns, colony Slave Pawns, and imprisoned Pawns.
Akaluto Posted November 22, 2024 Posted November 22, 2024 In general, it would be great if we go further and connect this with the Rimjobworld theme, like pillory posts on which one could be fixed or chained to a wall, table, etc. Sounds like something is missing
jerryyyy Posted September 12, 2025 Posted September 12, 2025 the file is undownloadable now,could I be indicated where to download
Skömer Posted September 12, 2025 Posted September 12, 2025 1 hour ago, jerryyyy said: the file is undownloadable now,could I be indicated where to download now that you've logged in you can download it
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