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Switching from SE to AE?


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Posted (edited)

Could use some input or thoughts from others here. So recently, I completely screwed my Skyrim install. First time I've newb'd out like this in at least a decade, my install's been sittin' pretty for a while now. Upgraded some mods that weren't friendly with 1.5.97 or something, and even after reverting, I'm still crashing to desktop upon clicking New Game. MO2's not telling me that a Master is missing, LOOT isn't giving me any errors, I dunno wtf I did but even after I "swear" I've reverted everything, it's still beat.

Looking like upgrading from SE to AE with a fresh mod list is my only real salvation at this point. Trouble is, I'd have been at that party like yesterday if it weren't for a handful of mods I use not being compatible. I've noticed some mods floating around that bring SoS to AE, which was the one I'm most concerned about. I mean, without SoS wtf am I going to use? Anyone know if we've got full SoS function in AE yet, or if there's a counterpart to SoS available for AE that delivers the same functions?

Also, what's your experience with the switch? Like it? Hate it? Myeh? I don't even know where to start with this.

Edit: I also assume that I don't have to do anything with MO2, that my mod manager will recognize AE as if it's SE?

 

Edited by ShadowProctor
Posted

mod manager and AE/SE: should be fine. Once the mod manager calls SKSE, it shouldn't have to deal with anything within skyrim.

It's not as radical a change as LE vs SE, all the SE animations are still compatible in AE.

Skyrim AE can use SE mods that don't use SKSE/AddressLibrary/Papyrus.

Be careful of Skyrim SE using AE texture/dungeon/quests as the files may not be backwards compatible, you'll need the backport mod https://www.nexusmods.com/skyrimspecialedition/mods/106441

 

Skyrim AE creations and fishing are not of interest to me. I think the number of plugins that AE can load is higher than SE, so the limitation is more about when the PC croaks or you get an incompatibility rather than a plugin limit.

 

Skyrim AE 1170 has been out since january, so most things are stable, usual thing of set the steam appmanifest file to read only to prevent random further updates.

 

Schlongs - SOS AE has dll just make certain you get the right version (probably 1_6_1170 file) to match your AE installation. 

 

 

Schlongs alternatives

 

TNG and Himbo are stable as a substitution.

https://www.nexusmods.com/skyrimspecialedition/mods/104215

https://www.nexusmods.com/skyrimspecialedition/mods/46311

There might be some specific differences - there's not the riverwood shop for schlong potions, and there might not be quite the same choices on allocation of styles to humanoids - but in terms of SL framework, SL / Ostim animations and SL quests everything works. Clothing may be an easier move as there isn't the step of going through bodyslide for the SOS bodybuilder body.

 

Sam Light through vectorplexis and savrenx was working. The vectorplexus/vectorplexis site has had some access issues due to geopolitics, so you may need to go via savrenx.com.

Posted
1 hour ago, ShadowProctor said:

I've noticed some mods floating around that bring SoS to AE, which was the one I'm most concerned about. I mean, without SoS wtf am I going to use? Anyone know if we've got full SoS function in AE yet, or if there's a counterpart to SoS available for AE that delivers the same functions?

Yes, you can get SoS functioning in AE. I think I'm using the no DLL version on my build.

 

2 hours ago, ShadowProctor said:

Also, what's your experience with the switch? Like it? Hate it? Myeh? I don't even know where to start with this.

It is a pain to get it working because there are so many mods that use DLL files that you need to update to NG / no DLL versions, but it works fine once you have.

Posted

I'm still on 1.5.97. I am running ALL AE content as well as all newer required content using BEES. I have of yet had no problems. I don't know why anyone would move past 1.5.97, when again, I AM AGAIN STILL ON 1.5.97 AND RUNNING ANY AND ALL CONTENT I WANT.

Posted
On 9/3/2024 at 10:32 PM, Shaydow said:

I'm still on 1.5.97. I am running ALL AE content as well as all newer required content using BEES. I have of yet had no problems. I don't know why anyone would move past 1.5.97, when again, I AM AGAIN STILL ON 1.5.97 AND RUNNING ANY AND ALL CONTENT I WANT.

provided you have a working installation, and an archived version of the USSEP mod that goes with the working installation.

 

>>So recently, I completely screwed my Skyrim install. 

with the right steam console commands, a user could do a clean reinstall of 1.5.97, or other version. Or they could see if there is a downgrader on Nexus.

the user then faces the issue that USSEP on Nexus only has the current version,1.6.1130+ and there are no accessible archives.

mix and match USSEP/Skyrim versions might work, but remove USSEP and a whole series of other mods (ASLAL in particular for me) start falling over.

 

 

Posted
On 9/1/2024 at 1:32 PM, ShadowProctor said:

Could use some input or thoughts from others here. So recently, I completely screwed my Skyrim install. First time I've newb'd out like this in at least a decade, my install's been sittin' pretty for a while now. Upgraded some mods that weren't friendly with 1.5.97 or something, and even after reverting, I'm still crashing to desktop upon clicking New Game. MO2's not telling me that a Master is missing, LOOT isn't giving me any errors, I dunno wtf I did but even after I "swear" I've reverted everything, it's still beat.

If you haven't abandoned your old game, here are some things to try:

  • Don't trust LOOT or MO2 to tell you what's wrong.  Use some investigation to try to fix the problem.  Your load order is your own.
  • Reinstalling or updating mods places the plugin last in the load order, which changes the load order from what is saved in your savegame.  With some mods, this can completely break your game when their dependencies are in your load order but not loaded before them (as is required)
  • Use a tool like Wrye Bash to see what load order your save is expecting and reorder the plugins to match the load order in a save you know was from before your recent updates.  LOOT knows nothing about your load order and is not foolproof.
Posted

I did actually abandon it and upgrade to 1.6.1170, but in the process of reinstalling my mods I also actually ended up figuring out the problem. There was a patch I was using that wasn't recognizing I had the correct version of the mod that was patched. I literally had the exact mod and version required, but for whatever reason, checking off the patch resulted in immediate CTDs upon trying to start a New Game. Unchecking the patch fixed it. The good thing is the patch was just for additional dialogue that isn't really "needed" so, not having it isn't hurting anything.

Can't even be mad though at this point, this all worked out, I've got a more beautiful game with a whole lot of new mods and everything's running smooth now. I'm actually kind of happy I screwed it, I never would have grabbed AE if not. One of the rare times I'm choosing to see the silver lining I guess.

Posted
3 hours ago, MasterGunner124 said:

Before I make that Plunge to from SE v 1.5.97 to AE I need to ask. What if any of my Mods will not play with AE. Attached is my Mod List 

loadorder.txt 4.85 kB · 0 downloads

Anyone have Ideas or can tell me what mods I am using now that will not run in AE

Thanks

"G"

Mods with a DLL. Which ones are those? Use your mod manager to filter them if there's the option, take a look at what you have. A loadorder here is near useless, at best you're getting advice from memory about which mods contain a DLL or are the most common cause of issues between versions. And there are lots of DLL mods that won't even appear in a loadorder because they lack a plugin/master file.

Posted (edited)

I switched from SE to AE just mere months after it was released and that was only because I was on a Skyrim hiatus back then. No regrets. Sure there are some old mods that are incompatible, but honestly, overtime I realized that I didn't really need them. They were either superfluous or truly outdated, and there were usually newer (and sometimes better) alternatives on AE. The people that are still holding onto SE (or especially LE) are just resistant to change for whatever reason.

Edited by HentaiGnome
Posted
On 9/5/2024 at 11:49 PM, ShadowProctor said:

I did actually abandon it and upgrade to 1.6.1170, but in the process of reinstalling my mods I also actually ended up figuring out the problem. There was a patch I was using that wasn't recognizing I had the correct version of the mod that was patched. I literally had the exact mod and version required, but for whatever reason, checking off the patch resulted in immediate CTDs upon trying to start a New Game. Unchecking the patch fixed it. The good thing is the patch was just for additional dialogue that isn't really "needed" so, not having it isn't hurting anything.

Can't even be mad though at this point, this all worked out, I've got a more beautiful game with a whole lot of new mods and everything's running smooth now. I'm actually kind of happy I screwed it, I never would have grabbed AE if not. One of the rare times I'm choosing to see the silver lining I guess.

 

Which are the new mods that don't work on SE?

I will have to rebuild my PC and reinstall Skyrim but i thought to keep SE 1.5.97... Are there so many mods for AE rather than SE?

Posted
8 hours ago, I Hate Skyrim said:

 

Which are the new mods that don't work on SE?

I will have to rebuild my PC and reinstall Skyrim but i thought to keep SE 1.5.97... Are there so many mods for AE rather than SE?

Don't know which mods that exclusively work for AE, it's more of a peace of mind "I'm not going to have complicated compatibility issue" thing.

 

Also there's plenty AE mods that use backported ESLs for 1.5.97

Posted
On 9/5/2024 at 2:57 PM, JimUpdating said:

an archived version of the USSEP

Even if one doesn't have it, finding version 4.2.5b is not that difficult if one knows exactly what version to look for...

Posted
On 9/15/2024 at 7:28 PM, Whollupwhozit said:

Don't know which mods that exclusively work for AE, it's more of a peace of mind "I'm not going to have complicated compatibility issue" thing.

 

Also there's plenty AE mods that use backported ESLs for 1.5.97

for the potential of AE, have a look at https://next.nexusmods.com/skyrimspecialedition/collections/gnfjwh?tab=mods though I expect it will overwhelm a lot of computers. Individually, the mods are probably SE.

 

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