Guest Posted August 30, 2024 Posted August 30, 2024 Who are the big mod creators that would be likely to/are currently building the most expected NSFW content for Starfield? I feel Starfield has been out for so long and has seen very little in the way of NSFW mod content compared to Skyrim and Fallout. So if you know some good creators who are working on projects, shout them out here so people can support and follow them!
nIn nIn nIn Posted August 31, 2024 Posted August 31, 2024 (edited) 8 hours ago, ruccacanon said: Who are the big mod creators that would be likely to/are currently building the most expected NSFW content for Starfield? I feel Starfield has been out for so long and has seen very little in the way of NSFW mod content compared to Skyrim and Fallout. So if you know some good creators who are working on projects, shout them out here so people can support and follow them! LOL. It took 3 YEARS before the first funky (adult) content for Skyrim appeared. Fallout 4 wasn't that long, but it did take quite a while. People forget because we have had those games and the mods for a very long time. Don't worry, they will come. Starfield was literally only released a year ago. The Creation Kit was released in June - under 3 months ago. Edited August 31, 2024 by nIn nIn nIn 5
Guest Posted September 1, 2024 Posted September 1, 2024 On 8/31/2024 at 3:42 AM, nIn nIn nIn said: LOL. It took 3 YEARS before the first funky (adult) content for Skyrim appeared. Fallout 4 wasn't that long, but it did take quite a while. People forget because we have had those games and the mods for a very long time. Don't worry, they will come. Starfield was literally only released a year ago. The Creation Kit was released in June - under 3 months ago. Lol well that's a fair point, but I think the question is still worth asking. Who are the mod devs to follow regarding expected mod projects?
Allnarta Posted September 2, 2024 Posted September 2, 2024 On 8/31/2024 at 10:42 AM, nIn nIn nIn said: LOL. It took 3 YEARS before the first funky (adult) content for Skyrim appeared. Fallout 4 wasn't that long, but it did take quite a while. People forget because we have had those games and the mods for a very long time. Don't worry, they will come. Starfield was literally only released a year ago. The Creation Kit was released in June - under 3 months ago. It's not a completely correct statement, because for Skyrim a whole tools set and insane amount of RE had to be involved for it to be possible; when ti was there, mods appeared rapidly. For Starfield, tools are already there for months, and NAF is a thing. Still, not much going on - because interest and motivation are basically zero for many reasons (for me personally it was "verified creations" shit that throwed me off SF modding). That's all. 1
Miauzi Posted September 2, 2024 Posted September 2, 2024 (edited) Vor einer Stunde sagte Allnarta: Das ist keine völlig korrekte Aussage, denn für Skyrim musste ein ganzes Werkzeugset und wahnsinnig viel RE eingesetzt werden, damit das möglich war; Als ich dort war, tauchten schnell Mods auf. Für Starfield sind die Tools bereits seit Monaten vorhanden und NAF ist eine Sache. Trotzdem ist nicht viel los – denn Interesse und Motivation sind aus vielen Gründen quasi Null (für mich persönlich war es der „verifizierte Kreationen“-Scheiß, der mich vom SF-Modding abgehalten hat). Das ist alles. And this is exactly the fact that the fans of StarField ignore... and of course they also cannot understand that other people either do not like the game or have zero interest in developing a mod for it. But there is something else that is decidedly different in my view: When Skyrim came out, bedestha did not try to destroy the "free" mod scene... but today she is doing or trying to do exactly that! On the one hand, with the access restriction to the CK documentation that you described... and on the other hand, the constant interference with large mod projects, as we saw with Fallout London. Today, the company motto is apparently "destroy what you cannot control"... not a good atmosphere for people to come together for projects that last many months or even years! Edited September 2, 2024 by Miauzi 2
DocClox Posted September 2, 2024 Posted September 2, 2024 (edited) 2 hours ago, Allnarta said: Still, not much going on - because interest and motivation are basically zero for many reasons (for me personally it was "verified creations" shit that throwed me off SF modding). That's all. Yeah, likewise. The Verified Creators get lauded by Bethesda and clearly have access to privileged access to information and early releases of updates. The rest of us can't even get an updated creationkit.com. I'd put myself forward for the VC program, but I doubt they'd want the sort of mods I make on their marketplace and I don't have any interest in commercializing my hobby or belief in the fairy tale they keep pushing of a career modders. So what's the point? Beth don't want us around. They want people who'll make zero effort Vasco reskins and sell them so Beth can take 75% of the revenues and we can go hang for all they care. Sod it! I'm too old to keep banging my head against this particular brick wall. Edited September 2, 2024 by DocClox 2
snowman123321 Posted September 2, 2024 Posted September 2, 2024 So, do you mean there won’t be any sex mods? Sorry, I don't know much about production
Allnarta Posted September 2, 2024 Posted September 2, 2024 7 hours ago, Miauzi said: And this is exactly the fact that the fans of StarField ignore... and of course they also cannot understand that other people either do not like the game or have zero interest in developing a mod for it. But there is something else that is decidedly different in my view: When Skyrim came out, bedestha did not try to destroy the "free" mod scene... but today she is doing or trying to do exactly that! On the one hand, with the access restriction to the CK documentation that you described... and on the other hand, the constant interference with large mod projects, as we saw with Fallout London. Today, the company motto is apparently "destroy what you cannot control"... not a good atmosphere for people to come together for projects that last many months or even years! I want to point out that I do not hate specifically Starfield. I really liked a game as a whole because of unique genre - it's not "typical" sci fi but something that leans to those of us who are scientific dreamers. Thing is, game is severely unfinished, and on condition that community of passionate modmakers who love what they do and enjoy overall modding would improve it, it was forgivable in general. But on condition that we'll have to pay insane amount of money for that... No. Also, internal VC discord felt like you were fed a piece of shit on a daily basis. Amount of entitelemt, elitism, greed and hypocrisy was just too much for me (I opted out of programm). 5 hours ago, snowman123321 said: So, do you mean there won’t be any sex mods? Sorry, I don't know much about production There may be something at some point, noone knows for sure.
Miauzi Posted September 2, 2024 Posted September 2, 2024 Vor 4 Minuten sagte Allnarta: Ich möchte darauf hinweisen, dass ich Starfield nicht speziell hasse. Mir hat das Spiel als Ganzes aufgrund seines einzigartigen Genres sehr gut gefallen – es ist kein „typisches“ Science-Fiction-Spiel, sondern etwas, das sich an diejenigen von uns richtet, die wissenschaftliche Träumer sind. Tatsache ist, dass das Spiel völlig unvollendet ist und unter der Bedingung, dass die Gemeinschaft leidenschaftlicher Mod-Entwickler, die ihre Arbeit lieben und Spaß am Modden haben, es verbessern würde , wäre es im Großen und Ganzen verzeihlich. Aber unter der Bedingung, dass wir dafür wahnsinnig viel Geld bezahlen müssen. .. NEIN. And that's exactly why I chose the path of the explorer... and was brutally brought to the ground of non-science. I didn't want to go down the path of shooting or pseudo-space combat... because other games can do that much better. The planet generation system is so flawed - that absurdities keep cropping up when exploring planets... my example of methane lakes on a world with a surface temperature of 606°C is ultimately just the "tip of the iceberg" Of course you can correct that or make it much better when programming. But you haven't and you probably won't... because the company bosses don't care at all! After more than a year, not even the 2D ocean has been transformed into a real 3D world. yeah, yeah - the game was mainly advertised with this point "scientific dreaming" ... "fly there and explore a world unknown to you" ... and find out that it ignores all natural sciences!
Allnarta Posted September 2, 2024 Posted September 2, 2024 7 minutes ago, Miauzi said: And that's exactly why I chose the path of the explorer... and was brutally brought to the ground of non-science. I didn't want to go down the path of shooting or pseudo-space combat... because other games can do that much better. The planet generation system is so flawed - that absurdities keep cropping up when exploring planets... my example of methane lakes on a world with a surface temperature of 606°C is ultimately just the "tip of the iceberg" Of course you can correct that or make it much better when programming. But you haven't and you probably won't... because the company bosses don't care at all! After more than a year, not even the 2D ocean has been transformed into a real 3D world. yeah, yeah - the game was mainly advertised with this point "scientific dreaming" ... "fly there and explore a world unknown to you" ... and find out that it ignores all natural sciences! Enviorement procedural generation system is actually insanely powerful at it's core. It's just used in a lazy way in half of biomes. I say about genre from my own experience in a game, not any advertisement. Basically, Stafield has only two core issues: being unfinished/rushed and being released right before paid mods were introduced (so proper ecosystem, aka "spine" of modding just had no time to develop and was brutally crushed in it's infantry). Sadly, these two in combination are fatal. 2
Reigor Posted September 2, 2024 Posted September 2, 2024 For me, the hill I'm currently dying on in my love/hate relationship with Starfield is the game's setting. One of the new challenges for BGS's current dev team, was that unlike previous games like Oblivion/Skyrim and Fallout3/4, they didn't have an established, extensive, and very beloved setting to work off of. With TES and Fallout, BGS quest designers had a wealth of established lore to work with. BGS (according to Todd and game credits) doesn't employ dedicated writers, whose primary job is to write (except perhaps Emil). Instead the programmers write the majority of quests and stories based on that established lore. This “worked” in its past games, perhaps not great for most quests and storylines, but good enough. But they could not do this for Starfield. They could not be just fanfic writers, there needed to be an original setting that was interesting and logical (within its own established rules). They would need to create a new universe from scratch just like an author of a book would need to do. The setting would need a detailed timeline, with notable figures, events, tech progress, and so on was needed. So when the game’s devs create quests, stories, and lore drops (books, logs, etc…) they are presented to the player with a logical consistency and are interesting to dive into, as the quest designers would have had a solid foundation to work off of. The result, in my opinion, was lackluster, illogical, with a smattering of neat elements here and there. For example, I did find Neon to be interesting as a concept, even if it should have been much bigger in size and its content more adult than what was presented. But most everything else in the timeline didn't make sense to me, the reasons why the Narion and Colony Wars started were inane and illogical. (In the game I picked every diplomat's pocket and raided their offices to find the REAL REASONS for the wars, but was all in vain. ) They should have hired a team of published sci-fi authors and give them the job of writing up the setting, and major quests within it, with a set of guidelines. We want space pirates. We want a mix of setting tropes, like Akila's space-western. We want a reason why the player should survey a 1000 planets, etc... Even with those constraints, I think a better job could have been done in creating Starfield's setting than what we got. 2
Miauzi Posted September 2, 2024 Posted September 2, 2024 20 minutes ago, Reigor said: Für mich ist der Hügel, auf dem ich derzeit in meiner Hassliebe zu Starfield sterbe, der Schauplatz des Spiels. Eine der neuen Herausforderungen für das aktuelle Entwicklerteam von BGS bestand darin, dass sie im Gegensatz zu früheren Spielen wie Oblivion/Skyrim und Fallout 3/4 nicht über ein etabliertes, umfangreiches und sehr beliebtes Setting verfügten, an dem sie arbeiten konnten. Mit TES und Fallout verfügten die Quest-Designer von BGS über eine Fülle etablierter Überlieferungen, mit denen sie arbeiten konnten. BGS beschäftigt (laut Todd und den Autoren des Spiels) keine engagierten Autoren, deren Hauptaufgabe das Schreiben ist (außer vielleicht Emil). Stattdessen schreiben die Programmierer die meisten Quests und Geschichten basierend auf dieser etablierten Überlieferung. Das hat in den vergangenen Spielen „funktioniert“, vielleicht nicht besonders gut für die meisten Quests und Handlungsstränge, aber gut genug. Aber für Starfield konnten sie das nicht tun. Es durften nicht nur Fanfic-Autoren sein, es musste ein originelles Setting vorhanden sein, das interessant und logisch war (innerhalb seiner eigenen Regeln). Sie müssten ein neues Universum von Grund auf erschaffen, so wie es ein Buchautor tun müsste. Für das Setting wäre eine detaillierte Zeitleiste mit bemerkenswerten Zahlen, Ereignissen, technischen Fortschritten usw. erforderlich. Wenn die Entwickler des Spiels also Quests, Geschichten und Überlieferungen (Bücher, Protokolle usw.) erstellen, werden sie dem Spieler mit einer logischen Konsistenz präsentiert und es ist interessant, sich damit zu befassen, da die Quest-Designer eine solide Arbeitsgrundlage gehabt hätten aus. Das Ergebnis war meiner Meinung nach glanzlos, unlogisch und enthielt hier und da ein paar nette Elemente. Beispielsweise fand ich Neon als Konzept interessant, auch wenn es viel größer und inhaltlich erwachsener hätte sein sollen als das, was präsentiert wurde. Aber fast alles andere in der Zeitleiste ergab für mich keinen Sinn, die Gründe, warum die Narion- und Koloniekriege begannen, waren verrückt und unlogisch. (Im Spiel habe ich die Taschen aller Diplomaten geplündert und ihre Büros durchsucht, um die WAHREN GRÜNDE für die Kriege herauszufinden, aber es war alles umsonst. ) Sie hätten ein Team von veröffentlichten Science-Fiction-Autoren engagieren und ihnen die Aufgabe übertragen sollen, das Setting und die darin enthaltenen Hauptquests mit einer Reihe von Richtlinien zu verfassen. Wir wollen Weltraumpiraten. Wir wollen eine Mischung aus Setting-Tropen, wie Akilas Space-Western. Wir wollen einen Grund, warum der Spieler 1000 Planeten usw. vermessen sollte. Selbst mit diesen Einschränkungen denke ich, dass bei der Erstellung des Starfield-Settings bessere Arbeit geleistet werden konnte als das, was wir bekommen haben. It should be noted that they did not design the "lore" of Fallout themselves, but bought it. And there is a Fallout game that does the original "lore" and the "black humor" associated with it the best... but they did not make this themselves... I mean "Fallout New Vegas" - because that was made by "Obsidian"! --- As you have already written - the wars between the few human colonies make absolutely no sense. And then, due to the special generation of the planets and moons, the player is presented with a wealth of "abandoned" facilities on EVERY planet... with every space cell you enter, there are at least 3 or 4 of them This may be somewhat justifiable in the vicinity of the colony worlds... but the further "east" you go on the space map - the more absurd these buildings seem! And of course you find the planetary orbit you are heading for full of ships from both factions plus all kinds of "pirate scum"... where do all these ships refuel?? No matter where you look... everywhere you see the player being told "illogicality". 1
Reigor Posted September 2, 2024 Posted September 2, 2024 17 minutes ago, Miauzi said: It should be noted that they did not design the "lore" of Fallout themselves, but bought it. Yep, and the original creators/writers of the Elder Scrolls are long gone. It's why I think of BGS as a bunch of fanfic writers. Not to disparage fanfic writers (I write some bad fanfics myself), but its not the same level of skill as an author who creates their own universe and stories. Its "fine" for a programer to write a quest. I think some of Starfield's quests were good, but most were meh. There are talented people who can write and program well. But those people are rare treasures. A dedicated writer team working with a dedicated programming team can produce better results. I'm a fan of Tim Cain, one of the original creators of the Fallout universe. He talks a lot about how good game design involves three main categories of design pillars. Setting, Story, and Mechanics, which should be created in that order so the game makes sense and each pillar supports the others. They help create a unified vision that all the teams, especially ones that don't talk to each other on a regular basis (BGS going from one studio w/ dozens of people to multiple geographically displaced studios with hundreds of people), don't produce conflicting products. 1
Halstrom Posted September 4, 2024 Posted September 4, 2024 Some modders also just find the whole "CK is out, gimme now" attitude of some mod users tiring too, not the sort of people we would want following us in early Alpha stage. For me I just found the lack of intelligent aliens limiting, I lost interest in the "Magic in Space" questline and the rest got too grindy with no other compelling objectives. 6
Gray User Posted September 4, 2024 Posted September 4, 2024 4 hours ago, Halstrom said: Some modders also just find the whole "CK is out, gimme now" attitude of some mod users tiring too I agree. It will happen but not tomorrow. I think many of the people who were the core of the NSFW mod scene for skyrim and FO4 are still very much in those games. LL Starfield may have to wait for not just new mods, but sometimes people to learn enough to make those mods. (Users who do not want to wait so long for other people to learn should think about learning to mod maybe) It is going slower in some things though (less sexier outfits, guns, other things). And it may be that it is never as big as the Skyrim modding. 3
Gray User Posted September 4, 2024 Posted September 4, 2024 On 9/1/2024 at 11:39 PM, Miauzi said: Today, the company motto is apparently "destroy what you cannot control"... not a good atmosphere for people to come together for projects that last many months or even years! War. War never changes. https://en.wikipedia.org/wiki/Embrace,_extend,_and_extinguish For free modders, the best answer is not to be extinguished. If everyone shrugs and lets the mod scene become 5$ reskins on creations, the terrorists win. 1
Miauzi Posted September 4, 2024 Posted September 4, 2024 Vor 1 Stunde sagte Gray User: Ich stimme zu. Es wird passieren, aber nicht morgen. Ich denke, viele der Leute, die den Kern der NSFW-Mod-Szene für Skyrim und FO4 bildeten, sind immer noch stark in diesen Spielen aktiv. LL Starfield muss möglicherweise nicht nur auf neue Mods warten, sondern manchmal müssen die Leute auch genug lernen, um diese Mods zu erstellen. (Benutzer, die nicht so lange darauf warten möchten, dass andere es lernen, sollten darüber nachdenken, vielleicht das Modieren zu erlernen.) Allerdings geht es in manchen Dingen langsamer voran (weniger sexy Outfits, Waffen, andere Dinge). Und es kann sein, dass es nie so groß wird wie das Skyrim-Modding. Something has been mentioned again and again in connection with StarField: SFi scenarios are not as interesting as fantasy scenarios in principle. This may vary from individual to individual - but if you depict a larger group of people - the distribution will be exactly the same. And that is due to something very fundamental -> the anchoring of these topics in the respective culture of the people of origin (aka cultural circle) ... ... because every people has a great treasure of mythological traditions - legends and fairy tales ... some of which are thousands of years old and are still popular. Fantasy only continues this tradition in a more modern "guise". SFi, on the other hand, is more of a younger child of culture. There are also very old roots - but these stories have never achieved the widespread distribution of legends and fairy tales (example: Thomas More's "Utopia"). It was only with writers like Jules Verne that SFi became a popular culture... but it has remained stuck in a niche. The variety of themes and stories is only known to a small group of fans. The mod authors who created the DD framework for Skyrim also created one for Fallout... but ultimately they turned their backs on this game -> because they were not fundamentally interested in the game's theme. We actually have 4 different sex frameworks for Skyrim - in Fallout there is probably only one (or have I missed something?)... whether there will be something comparable for SF is a fact that strictly speaking doesn't even interest me (for myself) 1
DocClox Posted September 4, 2024 Posted September 4, 2024 7 hours ago, Miauzi said: in Fallout there is probably only one (or have I missed something?)... There's at least two, but one of them is horribly unmaintained 1
Gray User Posted September 4, 2024 Posted September 4, 2024 (edited) 8 hours ago, Miauzi said: Something has been mentioned again and again in connection with StarField: SFi scenarios are not as interesting as fantasy scenarios in principle. Of course. And this is why there are so few movies/TV shows/books about sci fi, and they are not very popular. 🙄 Also, I am not being sarcastic with you just to be an ass. The more people spam troll posts about how starfield will never have good mods, the more people will decide not to learn to mod it, and the more true it will be that it does not get good mods. Edited September 4, 2024 by Gray User 5
Plaguetard2.0 Posted September 28, 2024 Posted September 28, 2024 On 8/30/2024 at 6:59 PM, ruccacanon said: Who are the big mod creators that would be likely to/are currently building the most expected NSFW content for Starfield? I feel Starfield has been out for so long and has seen very little in the way of NSFW mod content compared to Skyrim and Fallout. So if you know some good creators who are working on projects, shout them out here so people can support and follow them! It'll probably just take time. Being old, I remember when Skyrim came out and I remember it received a chunk of mods relatively quickly once CK was released (in fact there were a decent amount released prior to CK that were absolutely unstable but interesting at the time), but... Skyrim was an epic game for its time without mods. Sure, now we couldn't imagine going back to playing vanilla Skyrim, but overall it was a pretty decent game and way ahead of anyone else in terms of open world exploration. It raised the bar across the industry back when it was released. Skyrim also got to follow Oblivion, which also had a relatively strong mod community because Oblivion was also a fairly decent game for the time. I'm also old enough to remember Fallout 4 release, and after how amazing Fallout 3 was, Fallout 4 was more or less a bit of a let down by most standards. I think the expectation was a Skyrim sized version of the Fallout world, and what came was definitely not that. While Fallout 4 has gotten to a great place in terms of mods, it took a while for the mod community to get into the game. The base game just... lacked (at least that was the opinion of most of the player base at the time of initial launch and subsequent CK addition). Certainly Fallout 4 is in a decent place now, but it took a couple years. Unfortunately, most reviews show the general sentiment about Starfield is closer in line with Fallout 4 than Skyrim. My own personal opinion is Starfield was made specifically to be modded, and without mods I think the game seems almost incomplete. It comes across as so sandbox'ish', it seems to have the most potential, but the least amount of base game entertainment to work off of. To add worlds, planet locations, and game play aspects will be so easy because it seems like a giant empty space, and my hope is that eventually the mod author community will get bored with other games and spin over towards Starfield and finish an otherwise incomplete game. I read an article in which the development team explained they were still adding things to Starfield, when orders from above came down and advised them to make the game stable prepared for release. That is how you have sea animals in the water but can't swim and other aspects of the game that appear incomplete. My hope is by the end of 2025, Starfield will get to a solid place. Also, my hope is that the Shattered Space DLC brings more than just additional locations, but adds content that should have been introduced at the games launch. Before any NSFW content can really expand, animators will need to swing over and generate animations. I was glad to see Gray User generate concept animations, and my hope is that just a basic handful of animations would really motivate the creation of a framework to link into, such as AAF. So, overall to end the above ramble, I'd kick your shoes off and grab a Snickers, as I don't foresee Starfield progressing significantly in the NSFW area any time soon. 1
Plaguetard2.0 Posted September 28, 2024 Posted September 28, 2024 On 9/4/2024 at 2:41 AM, Miauzi said: Something has been mentioned again and again in connection with StarField: SFi scenarios are not as interesting as fantasy scenarios in principle. This may vary from individual to individual - but if you depict a larger group of people - the distribution will be exactly the same. And that is due to something very fundamental -> the anchoring of these topics in the respective culture of the people of origin (aka cultural circle) ... ... because every people has a great treasure of mythological traditions - legends and fairy tales ... some of which are thousands of years old and are still popular. Fantasy only continues this tradition in a more modern "guise". SFi, on the other hand, is more of a younger child of culture. There are also very old roots - but these stories have never achieved the widespread distribution of legends and fairy tales (example: Thomas More's "Utopia"). It was only with writers like Jules Verne that SFi became a popular culture... but it has remained stuck in a niche. The variety of themes and stories is only known to a small group of fans. The mod authors who created the DD framework for Skyrim also created one for Fallout... but ultimately they turned their backs on this game -> because they were not fundamentally interested in the game's theme. We actually have 4 different sex frameworks for Skyrim - in Fallout there is probably only one (or have I missed something?)... whether there will be something comparable for SF is a fact that strictly speaking doesn't even interest me (for myself) Pretty valid point. I mean, Dragon Age outsold Mass Effect, even with Dragon Age 2 being fairly meh, in spite of more publicity and money put behind Mass Effect. I'd say perhaps the fan base of Star Wars will pour into Starfield with their modders, but honestly, I think Starfield falls in line more with Star Trek than Star Wars, and I feel like Star Trek fans just don't bring to level of perv we need to get good mods here in LL, hahaha. 1
Miauzi Posted September 28, 2024 Posted September 28, 2024 Vor 3 Minuten sagte Plaguetard2.0: Ziemlich berechtigter Punkt. Ich meine, Dragon Age verkaufte sich besser als Mass Effect, auch wenn Dragon Age 2 ziemlich mittelmäßig war, trotz mehr Werbung und Geld, das hinter Mass Effect steckte. Ich würde sagen, vielleicht wird die Star-Wars-Fangemeinde mit ihren Moddern nach Starfield strömen, aber ehrlich gesagt denke ich, dass Starfield eher zu Star Trek als zu Star Wars passt, und ich habe das Gefühl, dass Star-Trek-Fans einfach nicht mithalten können Von Perversen brauchen wir hier in LL gute Mods, hahaha. actually, StarField doesn't fit with either StarTrek or StarWars... it wanted to "play" in both areas - but it completely messed it up. My sweetheart (my wife) is a total StarWars fan - she had already played "X-Wing" and is still looking for the "Kotor" series. And yes - she is a StarTrek fan just like me... and agrees with me - that these "powers" are borrowed from the Jedi Knights from StarWars... as are the small spaceships with the jump drive technology. It was hoped that there would be enough buyers from both areas - the advertising campaign was designed accordingly... and the buyers were all the more disillusioned when they tried to find the things promised to them in the game. And of course fans of space games have enough "comparison mass" (of games) literally "lying on the shelf" ... for me this goes back about 40 years to the C64. Graphics alone do not make a good game - if the idea is right and triggers me, I can even "start up" 20-year-old games and have fun with them! 1
Plaguetard2.0 Posted September 29, 2024 Posted September 29, 2024 18 hours ago, Miauzi said: actually, StarField doesn't fit with either StarTrek or StarWars... it wanted to "play" in both areas - but it completely messed it up. My sweetheart (my wife) is a total StarWars fan - she had already played "X-Wing" and is still looking for the "Kotor" series. And yes - she is a StarTrek fan just like me... and agrees with me - that these "powers" are borrowed from the Jedi Knights from StarWars... as are the small spaceships with the jump drive technology. It was hoped that there would be enough buyers from both areas - the advertising campaign was designed accordingly... and the buyers were all the more disillusioned when they tried to find the things promised to them in the game. And of course fans of space games have enough "comparison mass" (of games) literally "lying on the shelf" ... for me this goes back about 40 years to the C64. Graphics alone do not make a good game - if the idea is right and triggers me, I can even "start up" 20-year-old games and have fun with them! I'll defer to your expertise on the matter. I've seen both, but I wouldn't consider myself a diehard fan of either.
Raine_Hyd Posted November 10, 2024 Posted November 10, 2024 So I've heard and read from here, but the documentation for the CK2 is being gatekept to only VCs? If so, rip Todd's "modder's paradise" which has already been disproven. If this is the direction they are going, then ES6 isn't looking good.
carnival Posted November 11, 2024 Posted November 11, 2024 On 11/9/2024 at 4:54 PM, Raine_Hyd said: So I've heard and read from here, but the documentation for the CK2 is being gatekept to only VCs? If so, rip Todd's "modder's paradise" which has already been disproven. If this is the direction they are going, then ES6 isn't looking good. This so surprised me I actually had to look it up. Yeah, the new CK2 wiki doesn't exist in public. Hell the old CK and Geck wiki's have been down for what feels like years but checking the page timestamps' is actually less than a year. Wild. Thank you to the UESP team for mirroring the old sites. Guess it goes to show how much interest I have in Starfield that I never cared to see if the documentation was available. On topic, I guess the mod authors to look for would the "Verified Creators" as it looks likely they will be the ones to shape the Starfield modding landscape at least in the foreseeable future, for better or for worse. Mod Users new and old alike are likely going to be introduced to their creations first and their perceptions will be shaped by them. It will probably take years for radically different outlooks on mods to be viable like The Grunge vs. Tacticool vs. Horror flavors of F4 let alone major overhauls like Sim Settlements. I also don't think Starfield will ever have the massive ambitious projects like Beyond Skyrim, Skyblivion or Skywind stuff like Vigilant and Beyond Reach is already rare let alone things like Enderal and FOLON. Maybe I'm wrong and it'll have an explosion of interest but if so it would be so far in the future as to be irrelevant for the average user. 1
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