BlaBla012345 Posted August 15, 2024 Posted August 15, 2024 (edited) 44 minutes ago, Zikhad said: I don't think I will be able to code that because that part is controlled by the Pregnancy mod (I might try tough). Right now, I'm working on adding your model to the game, that has been a little harder than I initially thought. I still need to fix the scale and the texture, Nice 3d model by the way. Are you willing to do more of 3d models? I could use one for the breaspump, lol š) Of course I can make other models. You need a 3D model for the breast pump, I can try to make something that you will like, I hope. For the 3D object of the "enema bulb", I saved the model in .fbx format with the parameters provided in the tutorial I gave you the link (the one on the Indie Stone forum): that is to say 0.01 and the object itself at its center at coordinates 0,0,0 and its scale values at 1.0 in X Y and Z. So its Mesh has a scale of 1 and the save in fbx format has a scale of 0.01 as recommended by Indie Stone. Ā If I can help you it will be with pleasure, even if it is true that I have never imported an object into Project Zomboid until now. Ā Ā By the way: Is this level of detail enough or should I make more rounded edges or add other details? Or maybe this level of detail is enough given the ingame size of the object... Keep me posted when you manage to import it at the right scale in the game. As I already wrote before: we have room to increase the level of details if necessary. Edited August 15, 2024 by blabla012345
Magenta147 Posted August 15, 2024 Posted August 15, 2024 7 hours ago, Transcendent Lala said: All I am using is music mods. Extra location mods. Trait mods.Ā What Trait mods are you using?
BlaBla012345 Posted August 15, 2024 Posted August 15, 2024 (edited) Hum.. for the Breast Pump we have 2 versions: a mechanical one (manual by hand) Spoiler Ā and an automated one (electric) Spoiler Ā And if we want to stick to the years of the game, that is to say 1993, we have an old model Spoiler Ā Which one would you prefer? Edited August 15, 2024 by blabla012345
Transcendent Lala Posted August 15, 2024 Posted August 15, 2024 3 hours ago, Magenta147 said: What Trait mods are you using? How do I grab my mods list for my server
Transcendent Lala Posted August 16, 2024 Posted August 16, 2024 5 hours ago, Magenta147 said: What Trait mods are you using? @ZikhadI just tried turning off multiple different mods for different servers. Then tried a server where all I had on was ZomboWin/Defeater ZWBF pregnancy. Babies and the requireds. And I am still getting the staggering issue
Magenta147 Posted August 16, 2024 Posted August 16, 2024 1 hour ago, Transcendent Lala said: How do I grab my mods list for my server You can do this by mod manager. Start Zomboid Go to mods, lower bottom you can see "Saved Presets" and a Floppy disk Image. Click the Floppy disk image then named it, then closed Zomboid. Find your Zomboid folder usually in Disk C. Zomboid>lua>saved_modlist, open it and check then copy, edit it then make it a zip or rar.
Transcendent Lala Posted August 16, 2024 Posted August 16, 2024 2 hours ago, Magenta147 said: You can do this by mod manager. Start Zomboid Go to mods, lower bottom you can see "Saved Presets" and a Floppy disk Image. Click the Floppy disk image then named it, then closed Zomboid. Find your Zomboid folder usually in Disk C. Zomboid>lua>saved_modlist, open it and check then copy, edit it then make it a zip or rar. Look at the above though. I turned everything off only what was required for this to work and I still had it
Magenta147 Posted August 16, 2024 Posted August 16, 2024 (edited) 4 hours ago, Transcendent Lala said: How do I grab my mods list for my server @Transcendent LalaĀ you ask me, how do I grab my mods list for my server. I gave my answer and how to do it. 22 minutes ago, Transcendent Lala said: Look at the above though. I turned everything off only what was required for this to work and I still had it You mention @ZikhadĀ not me about turning off multiple mods for your server, leaving only ZomboWin, Defeat and ZWBF pregnancy and its prerequisite. Since you have done everything. I can't help you very much, because you only encounter this when playing with zwbf 1.1.1 even with new character while lower version of zwbf doesn't cause staggering. Edited August 16, 2024 by Magenta147
Transcendent Lala Posted August 16, 2024 Posted August 16, 2024 3 hours ago, Magenta147 said: @Transcendent LalaĀ you ask me, how do I grab my mods list for my server. I gave my answer and how to do it. You mention @ZikhadĀ not me about turning off multiple mods for your server, leaving only ZomboWin, Defeat and ZWBF pregnancy and its prerequisite. Since you have done everything. I can't help you very much, because you only encounter this when playing with zwbf 1.1.1 even with new character while lower version of zwbf doesn't cause staggering. This is why it surprises me. Because I have changed nothing in my files or settings all I did was change from 1.02 to 1.11
Magenta147 Posted August 16, 2024 Posted August 16, 2024 11 minutes ago, Transcendent Lala said: This is why it surprises me. Because I have changed nothing in my files or settings all I did was change from 1.02 to 1.11 You only tested it in the server, or you also tested it in a single player? Did you download any patch from @AlexTheMan21Ā for mp patch or default ZomboWin 1.2?
BlaBla012345 Posted August 16, 2024 Posted August 16, 2024 (edited) @Zikhad I don't know if you're still struggling with the texture. So I made you a new version of the "enema bulb" object with a mini visual improvement on some edges that were too sharp (which brings us to 802 faces) and especially a blue and beige plastic texture on the corresponding parts. Ā I hope this can help you. Poire_a_lavement_802_faces.zip Ā Note: one part has a matte blue plastic and the middle part has a shinier blue plastic. Edited August 16, 2024 by blabla012345
Transcendent Lala Posted August 16, 2024 Posted August 16, 2024 28 minutes ago, Magenta147 said: You only tested it in the server, or you also tested it in a single player? Did you download any patch from @AlexTheMan21Ā for mp patch or default ZomboWin 1.2? I have only ever used it in single player.
Magenta147 Posted August 16, 2024 Posted August 16, 2024 22 minutes ago, Transcendent Lala said: I have only ever used it in single player. Welp, I got nothing. When you download the mod zwbf v1.1.1 and ZomboWin v1.2 did you just overwrite it or fresh install?
Zikhad Posted August 16, 2024 Author Posted August 16, 2024 (edited) Ā 8 hours ago, blabla012345 said: @Zikhad I don't know if you're still struggling with the texture. So I made you a new version of the "enema bulb" object with a mini visual improvement on some edges that were too sharp (which brings us to 802 faces) and especially a blue and beige plastic texture on the corresponding parts. Ā I hope this can help you. Poire_a_lavement_802_faces.zip 35.62 kBĀ Ā·Ā 1 download Ā Note: one part has a matte blue plastic and the middle part has a shinier blue plastic. Hi @blabla012345. So I was able to import the model to the Game! (This is your old one BTW). And after some tutorials on UV Mapping (been a while since I worked with that) I am not a 3D artist by any means. Ā I can try to use the new model, but I do believe I need to make a texture for it, not only the mesh (I will need to test it tested it, we will need a texture file) Do you know anything about UV mapping? because if you can create those textures as UV mapping I believe that would be perfect, as example, this is the current UV mapping for the screenshot above: Spoiler Ā Ā Ā Ā Ā 21 hours ago, blabla012345 said: Of course I can make other models. You need a 3D model for the breast pump, I can try to make something that you will like, I hope. For the 3D object of the "enema bulb", I saved the model in .fbx format with the parameters provided in the tutorial I gave you the link (the one on the Indie Stone forum): that is to say 0.01 and the object itself at its center at coordinates 0,0,0 and its scale values at 1.0 in X Y and Z. So its Mesh has a scale of 1 and the save in fbx format has a scale of 0.01 as recommended by Indie Stone. Ā If I can help you it will be with pleasure, even if it is true that I have never imported an object into Project Zomboid until now. Ā Ā By the way: Is this level of detail enough or should I make more rounded edges or add other details? Or maybe this level of detail is enough given the ingame size of the object... Keep me posted when you manage to import it at the right scale in the game. As I already wrote before: we have room to increase the level of details if necessary. The level of detail is perfect! Ā 20 hours ago, blabla012345 said: Hum.. for the Breast Pump we have 2 versions: a mechanical one (manual by hand) Ā Reveal hidden contents Ā and an automated one (electric) Ā Reveal hidden contents Ā And if we want to stick to the years of the game, that is to say 1993, we have an old model Ā Reveal hidden contents Ā Which one would you prefer? Ā Right now the icon I'm using is the following: Ā So maybe we can go with that? (I also accept help with the icons, lol). Ā Ā Edited August 16, 2024 by Zikhad more details
Zikhad Posted August 16, 2024 Author Posted August 16, 2024 Hey @AlexTheMan21Ā do you have any knowledge about using the animNode in the scripts.txt? What I want to do is use the animation of "bandaging groin" for the following recipe (link) but no matter what I do, the character will just raise her arms. I've tried: Ā AnimNode: Bandage.LowerBody, AnimNode: CharacterActionAnims.Bandage.LowerBody Ā and nothing so far Ā
AlexTheMan21 Posted August 16, 2024 Posted August 16, 2024 25 minutes ago, Zikhad said: Hey @AlexTheMan21Ā do you have any knowledge about using the animNode in the scripts.txt? What I want to do is use the animation of "bandaging groin" for the following recipe (link) but no matter what I do, the character will just raise her arms. I've tried: Ā AnimNode: Bandage.LowerBody, AnimNode: CharacterActionAnims.Bandage.LowerBody Ā and nothing so far Ā Personally no clue haven't even heard about scripts.txt or animnode before guess it's a animation thing? Those I have very limited knowledge aboutĀ
Transcendent Lala Posted August 16, 2024 Posted August 16, 2024 6 hours ago, Magenta147 said: Welp, I got nothing. When you download the mod zwbf v1.1.1 and ZomboWin v1.2 did you just overwrite it or fresh install? I always delete the old one. And then put in the new one @ZikhadĀ Any suggestions this is your mod 1
Zikhad Posted August 16, 2024 Author Posted August 16, 2024 52 minutes ago, Transcendent Lala said: I always delete the old one. And then put in the new one @ZikhadĀ Any suggestions this is your mod I'm not sure how I can help you. My mod should not impact the way zombowin or zombowin defeat perform its animations. If you remove my mod, does the stagger stops?
BlaBla012345 Posted August 16, 2024 Posted August 16, 2024 5 hours ago, Zikhad said: I can try to use the new model, but I do believe I need to make a texture for it, not only the mesh (I will need to test it tested it, we will need a texture file) Do you know anything about UV mapping? because if you can create those textures as UV mapping I believe that would be perfect So yes: I know enough about UV Mapping. I'll try to do that for you. On version 2 of the "enema bulb" model I applied a basic color as a texture: normally exporting to fbx format should allow you to access these color parameters. As for a texture file I already have one ready (the "diffuse") and its "normal" version. I've already done some tests and I already have the UVs ready but I hesitated to send it to you thinking that you would prefer a version without a texture file.. I'll check it out. Ā 5 hours ago, Zikhad said: Right now the icon I'm using is the following: Ā So maybe we can go with that? Ā So for the Breast Pump we're going with the mechanical (manual) version like the one in the icon, that's fine with me. 1
Zikhad Posted August 16, 2024 Author Posted August 16, 2024 18 minutes ago, blabla012345 said: So yes: I know enough about UV Mapping. I'll try to do that for you. On version 2 of the "enema bulb" model I applied a basic color as a texture: normally exporting to fbx format should allow you to access these color parameters. As for a texture file I already have one ready (the "diffuse") and its "normal" version. I've already done some tests and I already have the UVs ready but I hesitated to send it to you thinking that you would prefer a version without a texture file.. I'll check it out. Ā Ā So for the Breast Pump we're going with the mechanical (manual) version like the one in the icon, that's fine with me. Hey @blabla012345. Ā Thank you a lot! Ā without the texture map only the "bulb" appears and in a different color. (I can't upload a picture right now). The texture I've upload is 1024x1024, but usually the textures are 256x256 or 512x512. Ā
Zikhad Posted August 16, 2024 Author Posted August 16, 2024 On another note @blabla012345 Could you help me with animations as well? I think my mod could use some animations for the breast pumping and when cleaning
BlaBla012345 Posted August 16, 2024 Posted August 16, 2024 16 minutes ago, Zikhad said: On another note @blabla012345 Could you help me with animations as well? I think my mod could use some animations for the breast pumping and when cleaning Yes for the animations, of course, I can make you 2 animations for breast pumping : one standing and one where she is sitting cross-legged for example. And for cleaning, I can also make two: one standing leaning forward so she can see what she is doing and another animation sitting with her thighs spread so she can see what she is doing. Ā But if you have other ideas or other animation suggestions, don't hesitate to let me know. Ā PS: do you need 2 animations or just one in fact? Do you have a specific idea of how to code this?
Zikhad Posted August 17, 2024 Author Posted August 17, 2024 2 hours ago, blabla012345 said: Yes for the animations, of course, I can make you 2 animations for breast pumping : one standing and one where she is sitting cross-legged for example. And for cleaning, I can also make two: one standing leaning forward so she can see what she is doing and another animation sitting with her thighs spread so she can see what she is doing. Ā But if you have other ideas or other animation suggestions, don't hesitate to let me know. Ā PS: do you need 2 animations or just one in fact? Do you have a specific idea of how to code this? Let me know your ideas I would love to hear them. Ā As for coding, I think I have a vague idea based on other mods animation I saw, will require some trial and investigation. I don't know, for instance, how to check if the character is standing up to select what animation to play, although that seems pretty doable.Ā š¤
AlexTheMan21 Posted August 17, 2024 Posted August 17, 2024 17 minutes ago, Zikhad said: Let me know your ideas I would love to hear them. Ā As for coding, I think I have a vague idea based on other mods animation I saw, will require some trial and investigation. I don't know, for instance, how to check if the character is standing up to select what animation to play, although that seems pretty doable.Ā š¤ Confused what u mean by standing up but I wish u luckĀ
Zikhad Posted August 17, 2024 Author Posted August 17, 2024 55 minutes ago, AlexTheMan21 said: Confused what u mean by standing up but I wish u luckĀ I mean standing up or sitting down on the ground
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