Transcendent Lala Posted August 12, 2024 Posted August 12, 2024 1 hour ago, Transcendent Lala said: I fixed it. now I didnt delete the Mac folder it is working without errors I say this but now if a zombie tried to grab me. I stagger. I get errors going up during sex. I dont have this with the older version of ZWBF
Venusm4 Posted August 12, 2024 Posted August 12, 2024 Thanks for the excellent module! Because most animations are very fast, so I want to adjust the animation speed of penis to make it faster. Which file parameters should I adjust and what should I pay attention to?
BlaBla012345 Posted August 12, 2024 Posted August 12, 2024 (edited) 17 hours ago, Zikhad said: I like this idea @blabla012345, I will add this to the list. (does any one here knows anything about 3d modeling, would be sick to have a 3D modeling of this item) To be more precise, I thought about a way to make it balanced. Just like the "Breast pump" object, the "Enema bulb" object should only spawn in pharmacies (buildings) and medicine cabinets (in the bathrooms of houses). So we need to see which 'loot distribution' code to put. Then we need 2 versions of the object. Why? Because we don't insert an object into an orifice right after taking it from a pharmacy. And because I suspect that zombie sperm must not be very clean, so once the enema bulb is used, it must be sterilized so that it can be used again. So: Version 1: "Enema bulb" with the instructions 'It must be sterilized to use it'. Version 2: "Sterilized enema bulb". But really, why sterilize it? If we put aside the hygiene aspect and focus only on the gameplay, any player who has an enema bulb and water (I'll get to that) can remove ALL the sperm without problem which ruins the game. If the player has to sterilize the enema bulb then it will normally reduce the player's ability to clean themselves easily and quickly. For sterilization you need to use either: _A bottle of disinfectant _A disinfectant wipe _A sterilized ripped sheet And finally you need clean water: NOT impure. There you go, I hope this could help you. As for the 3D creation I should be able to make the object for you, I just have to do some research to import it into Project Zomboid. Edited August 13, 2024 by blabla012345
Magenta147 Posted August 13, 2024 Posted August 13, 2024 Do I need to pick pregnancy trait to use it? If I don't pick the pregnancy trait, game is giving error.
Venusm4 Posted August 13, 2024 Posted August 13, 2024 1 hour ago, Magenta147 said: Do I need to pick pregnancy trait to use it? If I don't pick the pregnancy trait, game is giving error. Do you not have the required mods installed for this mod? Or what is the error message?
Magenta147 Posted August 13, 2024 Posted August 13, 2024 3 minutes ago, Venusm4 said: Do you not have the required mods installed for this mod? Or what is the error message? I do have all the required, just want to know if I need to pick the pregnancy trait at the start after character creation. Because If I don't pick it produces Error: function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female But If I pick the pregnancy trait, the one where my character is pregnant at the start its okay no, Error.
Venusm4 Posted August 13, 2024 Posted August 13, 2024 2 minutes ago, Magenta147 said: I do have all the required, just want to know if I need to pick the pregnancy trait at the start after character creation. Because If I don't pick it produces Error: function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female But If I pick the pregnancy trait, the one where my character is pregnant at the start its okay no, Error. I see, as far as I know, you don’t need to choose this mod at the beginning, because this mod is a ZomboWin linkage mod that gives you a chance to have this pregnancy trait when you are defeated and fertilized. You might try to see if this error will affect the run of the mod. 2
Magenta147 Posted August 13, 2024 Posted August 13, 2024 (edited) 39 minutes ago, Venusm4 said: I see, as far as I know, you don’t need to choose this mod at the beginning, because this mod is a ZomboWin linkage mod that gives you a chance to have this pregnancy trait when you are defeated and fertilized. You might try to see if this error will affect the run of the mod. Gotcha! will do Note: Just started without using pregnancy, after being defeated this is the result of the error. LOG : General , 1723531089017> ----------------------------------------- STACK TRACE ----------------------------------------- function: impregnate -- file: ZWBFWombFill.lua line # 42 | MOD: ZomboWin Being Female function: _onPlayerUpdate -- file: ZWBFWombFill.lua line # 74 | MOD: ZomboWin Being Female ERROR: General , 1723531089017> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __sub not defined for operands in impregnate at KahluaUtil.fail line:82. ERROR: General , 1723531089018> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: __sub not defined for operands in impregnate at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:676) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92) at zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2141) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1935) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1723531089019> ----------------------------------------- STACK TRACE Edited August 13, 2024 by Magenta147
savilianan Posted August 13, 2024 Posted August 13, 2024 Should there be a separate image window showing sperms surrounding the ovum, as an indication of how healthy the sperms are? And how about wash out?
Magenta147 Posted August 13, 2024 Posted August 13, 2024 (edited) I Tested the zwbf V 1.0.5 it doesn't give me any error while zwbf V 1.1.0 it gives me error. zwbf V 1.1.0 Error: LOG : General , 1723541807895> ----------------------------------------- STACK TRACE ----------------------------------------- function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female ERROR: General , 1723541807895> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: HoursToLabor of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1723541807896> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: HoursToLabor of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134) at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:405) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1723541807896> ----------------------------------------- STACK TRACE ----------------------------------------- function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female Edited August 13, 2024 by Magenta147
AlexTheMan21 Posted August 13, 2024 Posted August 13, 2024 2 hours ago, Magenta147 said: I Tested the zwbf V 1.0.5 it doesn't give me any error while zwbf V 1.1.0 it gives me error. zwbf V 1.1.0 Error: LOG : General , 1723541807895> ----------------------------------------- STACK TRACE ----------------------------------------- function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female ERROR: General , 1723541807895> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: HoursToLabor of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1723541807896> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: HoursToLabor of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134) at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:405) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1723541807896> ----------------------------------------- STACK TRACE ----------------------------------------- function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female It trying to find Hourstolabor in a thing that isn't a table which returns the error. Can u explain when this happened like what did u do?
Magenta147 Posted August 13, 2024 Posted August 13, 2024 4 hours ago, AlexTheMan21 said: It trying to find Hourstolabor in a thing that isn't a table which returns the error. Can u explain when this happened like what did u do? When playing version zwbf v 1.1.0, everytime I don't pick the pregnancy trait. From the mod called "Pregnancy" game at the start will give me error with this. Also, when I try to ignore the error and try to get defeated by a zombie, the amount of semen after sex keeps going up and then a bunch of error appear. Now when I try to play and picking the trait at the start the Pregnancy trait, the game doesn't give me any error and the amount of semen after sex is normal and stops like getting 24ml,39ml, 30ml and etc.
Nowsad Posted August 13, 2024 Posted August 13, 2024 It was fine until 1.06, but a bug occurred starting from 1.10. The error symptom is the same as Magenta147 1
AlexTheMan21 Posted August 13, 2024 Posted August 13, 2024 35 minutes ago, Magenta147 said: When playing version zwbf v 1.1.0, everytime I don't pick the pregnancy trait. From the mod called "Pregnancy" game at the start will give me error with this. Also, when I try to ignore the error and try to get defeated by a zombie, the amount of semen after sex keeps going up and then a bunch of error appear. Now when I try to play and picking the trait at the start the Pregnancy trait, the game doesn't give me any error and the amount of semen after sex is normal and stops like getting 24ml,39ml, 30ml and etc. So no matter what the error get activated when not having pregnancy trait?
Magenta147 Posted August 13, 2024 Posted August 13, 2024 (edited) 7 minutes ago, AlexTheMan21 said: So no matter what the error get activated when not having pregnancy trait? Yes, but with older version of it like zwbf v 1.0.5 its fine. Edited August 13, 2024 by Magenta147
Magenta147 Posted August 13, 2024 Posted August 13, 2024 34 minutes ago, zwon0 said: It was fine until 1.06, but a bug occurred starting from 1.10. The error symptom is the same as Magenta147 Thank you at least I'm not the only one experiencing it XD
Transcendent Lala Posted August 13, 2024 Posted August 13, 2024 I thought I was the only one with these kinds of errors as I mentioned them earlier. But nice to see others having them as well 1
Zikhad Posted August 13, 2024 Author Posted August 13, 2024 10 hours ago, Magenta147 said: I Tested the zwbf V 1.0.5 it doesn't give me any error while zwbf V 1.1.0 it gives me error. zwbf V 1.1.0 Error: LOG : General , 1723541807895> ----------------------------------------- STACK TRACE ----------------------------------------- function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female ERROR: General , 1723541807895> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: HoursToLabor of non-table: null at KahluaThread.tableget line:1689. ERROR: General , 1723541807896> DebugLogStream.printException> Stack trace: java.lang.RuntimeException: attempted index: HoursToLabor of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:134) at zombie.gameStates.GameLoadingState.exit(GameLoadingState.java:405) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) LOG : General , 1723541807896> ----------------------------------------- STACK TRACE ----------------------------------------- function: pregnancyProgress -- file: ZWBFPregnancy.lua line # 83 | MOD: ZomboWin Being Female function: setFertility -- file: ZWBFWomb.lua line # 176 | MOD: ZomboWin Being Female function: init -- file: ZWBFWomb.lua line # 346 | MOD: ZomboWin Being Female Can you test with v1.0.6 ? Strange that error, because nothing was change in terms of pregnancy from 1.0.5 to 1.1.0
Magenta147 Posted August 13, 2024 Posted August 13, 2024 7 minutes ago, Zikhad said: Can you test with v1.0.6 ? Strange that error, because nothing was change in terms of pregnancy from 1.0.5 to 1.1.0 Okay tested v1.0.6 no Error, and I can play without picking pregnancy. This is the result in the videozwbf 1.0.6 .rar I also Tested v1.0.5, no Error. There is something in v 1.1.0 where @AlexTheMan21 pointed out the HourstoLabor thing.
AlexTheMan21 Posted August 13, 2024 Posted August 13, 2024 11 hours ago, Magenta147 said: ZWBFPregnancy.lua line # 83 At this file at that line 11 hours ago, Magenta147 said: attempted index: HoursToLabor of non-table: null at It seems to try and index a table but it isn't a table (is it nil?) There was a similar issue in a system in zombowin before cause stuff wasn't checked if they were nil
AlexTheMan21 Posted August 13, 2024 Posted August 13, 2024 (edited) 1 hour ago, Zikhad said: Can you test with v1.0.6 ? Strange that error, because nothing was change in terms of pregnancy from 1.0.5 to 1.1.0 return 1 - modData.HoursToLabor / modData.InitialPregnancyDuration Is the problem in ZWBFPregnancy.lua line # 83 It's a classic error that happened in zombowin before to basically hourstolabor doesn't exist so I recommend checking if it exist, if it doesn't set it with a default value Cheers (U could also probably do a or statement with a default value for the return but that's your call) (Can't put it in code cause I'm on phone ig?) Edited August 13, 2024 by AlexTheMan21 Can't set as code
Magenta147 Posted August 13, 2024 Posted August 13, 2024 (edited) 13 minutes ago, AlexTheMan21 said: return 1 - modData.HoursToLabor / modData.InitialPregnancyDuration Is the problem in ZWBFPregnancy.lua line # 83 It's a classic error that happened in zombowin before to basically hourstolabor doesn't exist so I recommend checking if it exist, if it doesn't set it with a default value Cheers (U could also probably do a or statement with a default value for the return but that's your call) (Can't put it in code cause I'm on phone ig?) Thanks, no rush man. But still thank you, for continue helping for discord, ZomboWin coding and stuff. So, it was classic error from ZomboWin. Also waiting for @Zikhad the mod author. If he/she has a clue on this in v1.1.0 when not choosing pregnany trait at the start error. Edited August 13, 2024 by Magenta147
Magenta147 Posted August 13, 2024 Posted August 13, 2024 @AlexTheMan21 This whole line ZWBFPregnancy.lua am I right? --- Return Pregnancy progress that is calculated by the remaining hours to labor --- @param modData any --- @return number local function pregnancyProgress(modData) info() return 1 - modData.HoursToLabor / modData.InitialPregnancyDuration end
AlexTheMan21 Posted August 13, 2024 Posted August 13, 2024 50 minutes ago, Magenta147 said: @AlexTheMan21 This whole line ZWBFPregnancy.lua am I right? --- Return Pregnancy progress that is calculated by the remaining hours to labor --- @param modData any --- @return number local function pregnancyProgress(modData) info() return 1 - modData.HoursToLabor / modData.InitialPregnancyDuration end Correct I explained why and fixes above but yep that's the function 1
BlaBla012345 Posted August 14, 2024 Posted August 14, 2024 (edited) Hey @Zikhad, I made you a 3D model for the 'enema bulb'. This is a first version, it has 706 faces and we have to stay under 3000 faces in zomboid for the game to remain fluid so that means we can still improve it if necessary. You know how to create script files I suppose. I've never done it and I was inspired by this tutorial: Indie Stone Forum So I only upload the .fbx file Tell me if you need anything else. PS: we can't upload files in .fbx format on this forum for security reasons, so I upload it in a compressed .zip file OBSOLETE Poire_a_lavement.zip Edited August 17, 2024 by blabla012345 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now