AlexTheMan21 Posted August 3, 2024 Posted August 3, 2024 27 minutes ago, Zikhad said: I am actually using the zombowin animation thingy (I think), so I can target when animations ends. in that moment I “flip a flag” and injectSperm() and call impregnate(), lol By animation thingy I wasn't clear but not the stop but animation events or what the name was if that's not what u use that is
ClaraLovs Posted August 3, 2024 Posted August 3, 2024 10 minutes ago, Zikhad said: In normal cycle, Lutheal phase, which happens between 21th and 28th days of the cycle. special cases are pregnancy and recovery (7 days after birth) The entire cycle is 28 days. lutheal phase are between days 22 and 28 (I actually may need to revisit this after some biology lessons, lol) Im spanish so i might get it wrong, but depends on the woman, for example the normal thing is to have the period or menstruation that you start to bleed (that is blood with mucus and some cells of lining) to get out all the old stuff we dont gonna use anymore till the new one comes to get pregnant, this period is 3-9 days depending on the woman Then Folliocular phase that last for 13-14 days long after you stop the period bleeding, this is what make some wild changes on the mood for some of us cause we are hormoning hard to get the new follicle (eggs if u wanna call it that way 😂) on the surfaces of the ovaries The Ovulation that is when the "egg" leaves the ovary to travel all the way to the uterus, and the sperm in the uterus tries to get inside the egg before it gets into the uterus to get us pregnant, usually happens 1 and a half weeks before the next period or menstruation And the last one is the lutheal phase that is with the ovulation in some way, cause is defined by the time the egg gets through the fallopian tubes to the uterus, and if it gets to the uterus and the sperm did not get inside the egg, we dont get pregnant and repeat all again, if the sperm go inside we dont get the period and a baby comes out 9 months after 🥰 Wanna impregnate me? jk jk 😂 1
BlaBla012345 Posted August 4, 2024 Posted August 4, 2024 On 8/2/2024 at 5:16 PM, Yonchi said: Its the animation time like you said, also the hour day ingame settings is important, the more hours a day takes to have, the more slow the animation is, i had 1h and its good, and with 1h i think 1400-1500 its fine of duration ☺️ Kissess and thanks for the help in all the forum btw 💋💋 9 hours ago, Yonchi said: Hi guyss, there u go a zip of my animations on "lua" with all a duration on 1500, in case someone wanna have them so could see full dick gong inside and cumming 😝😘 Thank you very much Yonchi So... I had time to do some tests and here is what comes out. I play with a 3h ingame time, so for this speed (this slowness should we say) you have to adjust the animations with an increase of +1500 of their durations. Here is an exhaustive summary of all the animations existing to date for ZomboWin. I give the name of the .lua file of the directory \Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs the associated animations of the directory \Zomboid\mods\ZomboWin\media\anims_X\Bob and the two numbers are the original durations followed by the duration necessary for a game mode in 3h Spoiler GroundDoggy.lua associé à Bob_Ground_Doggy_F.x Bob_Ground_Doggy_M.x 2000 - 3500 GroundFuck.lua associé à Bob_Ground_Fuck_F.x Bob_Ground_Fuck_M.x 2000 - 3500 GroundMissionary.lua associé à Bob_Ground_Missionary_F.X Bob_Ground_Missionary_M.X 2000 - 3500 KneeBJ.lua associé à Bob_Knee_BJ_F.X Bob_Knee_BJ_M.X 2000 - 3500 SitFuck.lua associé à Bob_Sit_Fuck_F.x Bob_Sit_Fuck_M.x 2000 - 3500 Blowjob.lua associé à Bob_Stand_BJ_F.x Bob_Stand_BJ_M.x 2000 - 3500 StandingFuck.lua associé à Bob_Stand_Fucked_F.X Bob_Stand_Fucked_M.X 2000 - 3500 StrokeCock.lua associé à Bob_Stroke_Cock.X 600 a_brutal.lua associé à female10.fbx male10.fbx 2200 - 3700 a_chokedoggy.lua associé à female6.fbx male6.fbx 1000 - 2500 za_chokedoggy.lua associé à female6.fbx male6.fbx 750 - 2250 a_cowgirl.lua associé à female8.fbx male8.fbx 1000 - 2500 a_faceplant.lua associé à female4.fbx male4.fbx 1000 - 2500 za_faceplant.lua associé à female4.fbx male4.fbx 750 - 2250 a_handjob.lua associé à female5.fbx male5.fbx 1000 - 2500 a_hands.lua associé à female1.fbx male1.fbx 1000 - 2500 za_hands.lua associé à female1.fbx male1.fbx 750 - 2250 a_head.lua associé à femalehead.fbx malehead.fbx 1000 - 2500 a_headz.lua associé à female2.fbx male2.fbx 1000 - 2500 za_headz.lua associé à female2.fbx male2.fbx 750 - 2250 a_ontheground.lua associé à female7.fbx male7.fbx 1000 - 2500 za_ontheground.lua associé à female7.fbx male7.fbx 750 - 2250 a_standing.lua associé à female3.fbx male3.fbx 1000 - 2500 Consent_BJ.lua associé à Bob_Consent_BJ_F.fbx Bob_Consent_BJ_M.fbx 1000 - 2500 Consent_Cowgirl.lua associé à Bob_Consent_Cowgirl_F.fbx Bob_Consent_Cowgirl_M.fbx 1000 - 2500 Consent_Doggy.lua associé à Bob_Consent_Doggy_F.fbx Bob_Consent_Doggy_M.fbx 1000 - 2500 Consent_Missionary.lua associé à Bob_Consent_Missionary_F.fbx Bob_Consent_Missionary_M.fbx 1000 - 2500 Consent_OralDomination.lua associé à Bob_Consent_OralDomination_F.fbx Bob_Consent_OralDomination_M.fbx 1000 - 2500 Consent_SideFuck.lua associé à Bob_Consent_SideFuck_F.fbx Bob_Consent_SideFuck_M.fbx 1000 - 2500 Consent_Tower.lua associé à Bob_Consent_Tower_F.fbx Bob_Consent_Tower_M.fbx 1000 - 2500 Defeat_Doggy.lua associé à Bob_Defeat_Doggy_F.x Bob_Defeat_Doggy_M.x 1000 - 2500 zDefeat_Doggy.lua associé à Bob_Defeat_Doggy_F.x Bob_Defeat_Doggy_M.x 750 - 2250 Defeat_DoggyDomination.lua associé à Bob_Defeat_DoggyDomination_F.x Bob_Defeat_DoggyDomination_M.x 1000 - 2500 zDefeat_DoggyDomination.lua associé à Bob_Defeat_DoggyDomination_F.x Bob_Defeat_DoggyDomination_M.x 750 - 2250 Defeat_KneeBJ.lua associé à Bob_Defeat_KneeBJ_F.X Bob_Defeat_KneeBJ_M.X 1000 - 2500 zDefeat_KneeBJ.lua associé à Bob_Defeat_KneeBJ_F.X Bob_Defeat_KneeBJ_M.X 750 - 2250 Defeat_MissionaryFear.lua associé à Bob_Defeat_MissionaryFear_F.X Bob_Defeat_MissionaryFear_M.X 1000 - 2500 zDefeat_MissionaryFear.lua associé à Bob_Defeat_MissionaryFear_F.X Bob_Defeat_MissionaryFear_M.X 750 - 2250 Defeat_Stand_Fuck.lua associé à Bob_Defeat_Stand_Fuck_F.X Bob_Defeat_Stand_Fuck_M.X 1000 - 2500 zDefeat_Stand_Fuck.lua associé à Bob_Defeat_Stand_Fuck_F.X Bob_Defeat_Stand_Fuck_M.X 750 - 2250 zDefeat_DefeatedMissionary.lua associé à nominal_MF_DefeatedMissionary_F.fbx nominal_MF_DefeatedMissionary_M.fbx 2000 - 3500 nominal_MF_DefeatedMissionary.lua associé à nominal_MF_DefeatedMissionary_F.fbx nominal_MF_DefeatedMissionary_M.fbx 2000 - 3500 nominal_MF_LegUpMissionary.lua associé à nominal_MF_LegUpMissionary_F.fbx nominal_MF_LegUpMissionary_M.fbx 1800 - 3300 nominal_MF_RegularMissionary.lua associé à nominal_MF_RegularMissionary_F.fbx nominal_MF_RegularMissionary_M.fbx 1800 - 3300 nominal_MF_RoughDoggy.lua associé à nominal_MF_RoughDoggy_F.fbx nominal_MF_RoughDoggy_M.fbx 2000 - 3500 nominal_MF_RoughMissionary.lua associé à nominal_MF_RoughMissionary_F.fbx nominal_MF_RoughMissionary_M.fbx 2000 - 3500
ClaraLovs Posted August 4, 2024 Posted August 4, 2024 5 hours ago, blabla012345 said: Thank you very much Yonchi So... I had time to do some tests and here is what comes out. I play with a 3h ingame time, so for this speed (this slowness should we say) you have to adjust the animations with an increase of +1500 of their durations. Here is an exhaustive summary of all the animations existing to date for ZomboWin. I give the name of the .lua file of the directory \Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs the associated animations of the directory \Zomboid\mods\ZomboWin\media\anims_X\Bob and the two numbers are the original durations followed by the duration necessary for a game mode in 3h Hide contents GroundDoggy.lua associé à Bob_Ground_Doggy_F.x Bob_Ground_Doggy_M.x 2000 - 3500 GroundFuck.lua associé à Bob_Ground_Fuck_F.x Bob_Ground_Fuck_M.x 2000 - 3500 GroundMissionary.lua associé à Bob_Ground_Missionary_F.X Bob_Ground_Missionary_M.X 2000 - 3500 KneeBJ.lua associé à Bob_Knee_BJ_F.X Bob_Knee_BJ_M.X 2000 - 3500 SitFuck.lua associé à Bob_Sit_Fuck_F.x Bob_Sit_Fuck_M.x 2000 - 3500 Blowjob.lua associé à Bob_Stand_BJ_F.x Bob_Stand_BJ_M.x 2000 - 3500 StandingFuck.lua associé à Bob_Stand_Fucked_F.X Bob_Stand_Fucked_M.X 2000 - 3500 StrokeCock.lua associé à Bob_Stroke_Cock.X 600 a_brutal.lua associé à female10.fbx male10.fbx 2200 - 3700 a_chokedoggy.lua associé à female6.fbx male6.fbx 1000 - 2500 za_chokedoggy.lua associé à female6.fbx male6.fbx 750 - 2250 a_cowgirl.lua associé à female8.fbx male8.fbx 1000 - 2500 a_faceplant.lua associé à female4.fbx male4.fbx 1000 - 2500 za_faceplant.lua associé à female4.fbx male4.fbx 750 - 2250 a_handjob.lua associé à female5.fbx male5.fbx 1000 - 2500 a_hands.lua associé à female1.fbx male1.fbx 1000 - 2500 za_hands.lua associé à female1.fbx male1.fbx 750 - 2250 a_head.lua associé à femalehead.fbx malehead.fbx 1000 - 2500 a_headz.lua associé à female2.fbx male2.fbx 1000 - 2500 za_headz.lua associé à female2.fbx male2.fbx 750 - 2250 a_ontheground.lua associé à female7.fbx male7.fbx 1000 - 2500 za_ontheground.lua associé à female7.fbx male7.fbx 750 - 2250 a_standing.lua associé à female3.fbx male3.fbx 1000 - 2500 Consent_BJ.lua associé à Bob_Consent_BJ_F.fbx Bob_Consent_BJ_M.fbx 1000 - 2500 Consent_Cowgirl.lua associé à Bob_Consent_Cowgirl_F.fbx Bob_Consent_Cowgirl_M.fbx 1000 - 2500 Consent_Doggy.lua associé à Bob_Consent_Doggy_F.fbx Bob_Consent_Doggy_M.fbx 1000 - 2500 Consent_Missionary.lua associé à Bob_Consent_Missionary_F.fbx Bob_Consent_Missionary_M.fbx 1000 - 2500 Consent_OralDomination.lua associé à Bob_Consent_OralDomination_F.fbx Bob_Consent_OralDomination_M.fbx 1000 - 2500 Consent_SideFuck.lua associé à Bob_Consent_SideFuck_F.fbx Bob_Consent_SideFuck_M.fbx 1000 - 2500 Consent_Tower.lua associé à Bob_Consent_Tower_F.fbx Bob_Consent_Tower_M.fbx 1000 - 2500 Defeat_Doggy.lua associé à Bob_Defeat_Doggy_F.x Bob_Defeat_Doggy_M.x 1000 - 2500 zDefeat_Doggy.lua associé à Bob_Defeat_Doggy_F.x Bob_Defeat_Doggy_M.x 750 - 2250 Defeat_DoggyDomination.lua associé à Bob_Defeat_DoggyDomination_F.x Bob_Defeat_DoggyDomination_M.x 1000 - 2500 zDefeat_DoggyDomination.lua associé à Bob_Defeat_DoggyDomination_F.x Bob_Defeat_DoggyDomination_M.x 750 - 2250 Defeat_KneeBJ.lua associé à Bob_Defeat_KneeBJ_F.X Bob_Defeat_KneeBJ_M.X 1000 - 2500 zDefeat_KneeBJ.lua associé à Bob_Defeat_KneeBJ_F.X Bob_Defeat_KneeBJ_M.X 750 - 2250 Defeat_MissionaryFear.lua associé à Bob_Defeat_MissionaryFear_F.X Bob_Defeat_MissionaryFear_M.X 1000 - 2500 zDefeat_MissionaryFear.lua associé à Bob_Defeat_MissionaryFear_F.X Bob_Defeat_MissionaryFear_M.X 750 - 2250 Defeat_Stand_Fuck.lua associé à Bob_Defeat_Stand_Fuck_F.X Bob_Defeat_Stand_Fuck_M.X 1000 - 2500 zDefeat_Stand_Fuck.lua associé à Bob_Defeat_Stand_Fuck_F.X Bob_Defeat_Stand_Fuck_M.X 750 - 2250 zDefeat_DefeatedMissionary.lua associé à nominal_MF_DefeatedMissionary_F.fbx nominal_MF_DefeatedMissionary_M.fbx 2000 - 3500 nominal_MF_DefeatedMissionary.lua associé à nominal_MF_DefeatedMissionary_F.fbx nominal_MF_DefeatedMissionary_M.fbx 2000 - 3500 nominal_MF_LegUpMissionary.lua associé à nominal_MF_LegUpMissionary_F.fbx nominal_MF_LegUpMissionary_M.fbx 1800 - 3300 nominal_MF_RegularMissionary.lua associé à nominal_MF_RegularMissionary_F.fbx nominal_MF_RegularMissionary_M.fbx 1800 - 3300 nominal_MF_RoughDoggy.lua associé à nominal_MF_RoughDoggy_F.fbx nominal_MF_RoughDoggy_M.fbx 2000 - 3500 nominal_MF_RoughMissionary.lua associé à nominal_MF_RoughMissionary_F.fbx nominal_MF_RoughMissionary_M.fbx 2000 - 3500 so that are the timings for a 3h game? so damm long 😂 maybe the creator can update the way of how the pictures are rendered and do not care about daytime and do it for ticks or updates on something else
Zikhad Posted August 4, 2024 Author Posted August 4, 2024 1 hour ago, Yonchi said: so that are the timings for a 3h game? so damm long 😂 maybe the creator can update the way of how the pictures are rendered and do not care about daytime and do it for ticks or updates on something else It’s on my list folks! I will try to use the render events handlers. Also, maybe I have an way to whitelist some animations (another thing in my list, lol). (Thanks to @blabla012345 and @AlexTheMan21)
AlexTheMan21 Posted August 4, 2024 Posted August 4, 2024 18 minutes ago, Zikhad said: It’s on my list folks! I will try to use the render events handlers. Also, maybe I have an way to whitelist some animations (another thing in my list, lol). (Thanks to @blabla012345 and @AlexTheMan21) Huh? Oui oui?
AlexTheMan21 Posted August 4, 2024 Posted August 4, 2024 6 hours ago, blabla012345 said: Thank you very much Yonchi So... I had time to do some tests and here is what comes out. I play with a 3h ingame time, so for this speed (this slowness should we say) you have to adjust the animations with an increase of +1500 of their durations. Here is an exhaustive summary of all the animations existing to date for ZomboWin. I give the name of the .lua file of the directory \Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs the associated animations of the directory \Zomboid\mods\ZomboWin\media\anims_X\Bob and the two numbers are the original durations followed by the duration necessary for a game mode in 3h Reveal hidden contents GroundDoggy.lua associé à Bob_Ground_Doggy_F.x Bob_Ground_Doggy_M.x 2000 - 3500 GroundFuck.lua associé à Bob_Ground_Fuck_F.x Bob_Ground_Fuck_M.x 2000 - 3500 GroundMissionary.lua associé à Bob_Ground_Missionary_F.X Bob_Ground_Missionary_M.X 2000 - 3500 KneeBJ.lua associé à Bob_Knee_BJ_F.X Bob_Knee_BJ_M.X 2000 - 3500 SitFuck.lua associé à Bob_Sit_Fuck_F.x Bob_Sit_Fuck_M.x 2000 - 3500 Blowjob.lua associé à Bob_Stand_BJ_F.x Bob_Stand_BJ_M.x 2000 - 3500 StandingFuck.lua associé à Bob_Stand_Fucked_F.X Bob_Stand_Fucked_M.X 2000 - 3500 StrokeCock.lua associé à Bob_Stroke_Cock.X 600 a_brutal.lua associé à female10.fbx male10.fbx 2200 - 3700 a_chokedoggy.lua associé à female6.fbx male6.fbx 1000 - 2500 za_chokedoggy.lua associé à female6.fbx male6.fbx 750 - 2250 a_cowgirl.lua associé à female8.fbx male8.fbx 1000 - 2500 a_faceplant.lua associé à female4.fbx male4.fbx 1000 - 2500 za_faceplant.lua associé à female4.fbx male4.fbx 750 - 2250 a_handjob.lua associé à female5.fbx male5.fbx 1000 - 2500 a_hands.lua associé à female1.fbx male1.fbx 1000 - 2500 za_hands.lua associé à female1.fbx male1.fbx 750 - 2250 a_head.lua associé à femalehead.fbx malehead.fbx 1000 - 2500 a_headz.lua associé à female2.fbx male2.fbx 1000 - 2500 za_headz.lua associé à female2.fbx male2.fbx 750 - 2250 a_ontheground.lua associé à female7.fbx male7.fbx 1000 - 2500 za_ontheground.lua associé à female7.fbx male7.fbx 750 - 2250 a_standing.lua associé à female3.fbx male3.fbx 1000 - 2500 Consent_BJ.lua associé à Bob_Consent_BJ_F.fbx Bob_Consent_BJ_M.fbx 1000 - 2500 Consent_Cowgirl.lua associé à Bob_Consent_Cowgirl_F.fbx Bob_Consent_Cowgirl_M.fbx 1000 - 2500 Consent_Doggy.lua associé à Bob_Consent_Doggy_F.fbx Bob_Consent_Doggy_M.fbx 1000 - 2500 Consent_Missionary.lua associé à Bob_Consent_Missionary_F.fbx Bob_Consent_Missionary_M.fbx 1000 - 2500 Consent_OralDomination.lua associé à Bob_Consent_OralDomination_F.fbx Bob_Consent_OralDomination_M.fbx 1000 - 2500 Consent_SideFuck.lua associé à Bob_Consent_SideFuck_F.fbx Bob_Consent_SideFuck_M.fbx 1000 - 2500 Consent_Tower.lua associé à Bob_Consent_Tower_F.fbx Bob_Consent_Tower_M.fbx 1000 - 2500 Defeat_Doggy.lua associé à Bob_Defeat_Doggy_F.x Bob_Defeat_Doggy_M.x 1000 - 2500 zDefeat_Doggy.lua associé à Bob_Defeat_Doggy_F.x Bob_Defeat_Doggy_M.x 750 - 2250 Defeat_DoggyDomination.lua associé à Bob_Defeat_DoggyDomination_F.x Bob_Defeat_DoggyDomination_M.x 1000 - 2500 zDefeat_DoggyDomination.lua associé à Bob_Defeat_DoggyDomination_F.x Bob_Defeat_DoggyDomination_M.x 750 - 2250 Defeat_KneeBJ.lua associé à Bob_Defeat_KneeBJ_F.X Bob_Defeat_KneeBJ_M.X 1000 - 2500 zDefeat_KneeBJ.lua associé à Bob_Defeat_KneeBJ_F.X Bob_Defeat_KneeBJ_M.X 750 - 2250 Defeat_MissionaryFear.lua associé à Bob_Defeat_MissionaryFear_F.X Bob_Defeat_MissionaryFear_M.X 1000 - 2500 zDefeat_MissionaryFear.lua associé à Bob_Defeat_MissionaryFear_F.X Bob_Defeat_MissionaryFear_M.X 750 - 2250 Defeat_Stand_Fuck.lua associé à Bob_Defeat_Stand_Fuck_F.X Bob_Defeat_Stand_Fuck_M.X 1000 - 2500 zDefeat_Stand_Fuck.lua associé à Bob_Defeat_Stand_Fuck_F.X Bob_Defeat_Stand_Fuck_M.X 750 - 2250 zDefeat_DefeatedMissionary.lua associé à nominal_MF_DefeatedMissionary_F.fbx nominal_MF_DefeatedMissionary_M.fbx 2000 - 3500 nominal_MF_DefeatedMissionary.lua associé à nominal_MF_DefeatedMissionary_F.fbx nominal_MF_DefeatedMissionary_M.fbx 2000 - 3500 nominal_MF_LegUpMissionary.lua associé à nominal_MF_LegUpMissionary_F.fbx nominal_MF_LegUpMissionary_M.fbx 1800 - 3300 nominal_MF_RegularMissionary.lua associé à nominal_MF_RegularMissionary_F.fbx nominal_MF_RegularMissionary_M.fbx 1800 - 3300 nominal_MF_RoughDoggy.lua associé à nominal_MF_RoughDoggy_F.fbx nominal_MF_RoughDoggy_M.fbx 2000 - 3500 nominal_MF_RoughMissionary.lua associé à nominal_MF_RoughMissionary_F.fbx nominal_MF_RoughMissionary_M.fbx 2000 - 3500 U can adjust game time? And u need to adjust animation duration for it too? All I'm thinking of now is math calculation to find out how much to add even tho idk a single thing about it so there's nothing to calculate for me. Damn you making my brain work
ClaraLovs Posted August 4, 2024 Posted August 4, 2024 24 minutes ago, AlexTheMan21 said: U can adjust game time? And u need to adjust animation duration for it too? All I'm thinking of now is math calculation to find out how much to add even tho idk a single thing about it so there's nothing to calculate for me. Damn you making my brain work It is cause the frames of the pictures update every x minutes ingame, and if a minute in game takes longer irl it will take longer to show all the pictures, that is why the creator is on the event handler to do not last the lack of time, and no matter the sandbox config u will see it everytime the same 😚
AlexTheMan21 Posted August 4, 2024 Posted August 4, 2024 50 minutes ago, Yonchi said: It is cause the frames of the pictures update every x minutes ingame, and if a minute in game takes longer irl it will take longer to show all the pictures, that is why the creator is on the event handler to do not last the lack of time, and no matter the sandbox config u will see it everytime the same 😚 This has confused me more but thanks XDD all ik in zomboid is zombie go die and code go brr
BlaBla012345 Posted August 4, 2024 Posted August 4, 2024 5 hours ago, AlexTheMan21 said: This has confused me more but thanks XDD all ik in zomboid is zombie go die and code go brr Sorry, I'll try to explain the situation. Basically the game is set to 1h mode. As you know, you can choose the duration in the sandbox mode options: for example 3h or 4h or 5h etc... The images are displayed one after the other with the code Events/EveryTenMinutes The display of the following image is based on the 1h sandbox mode. The problem is that if you increase the duration in the sandbox mode options: for example 3h, like me; then the display of the following image will be very slow because TenMinutes will take 3 times longer to be passed ingame when the game is set to 3h mode. I hope this is clearer. In any case Zikhad will be able to explain it to you better than me if you need it. Thank you.
BlaBla012345 Posted August 4, 2024 Posted August 4, 2024 Great news! My first baby came into the world! Labor started around noon and the actual delivery took place between 10:30 p.m. and midnight. (in-game mode equivalent to 3 hours: although there doesn't seem to be too many problems). Beyond this joke, I spotted a small bug: When the character reaches 90% of the pregnancy phase, you can still use the musturbation function of the ZomboWin mod, BUT: When you reach 91% and above, if you use masturbation, then the character is fertilized again and the pregnancy percentage goes back to 90%. Well, I only did it once at 94% to be precise. I don't know if this phenomenon is reproducible and it's not a big problem since without masturbating between 90 and 100% then the pregnancy has come to term.
AlexTheMan21 Posted August 4, 2024 Posted August 4, 2024 21 minutes ago, blabla012345 said: Sorry, I'll try to explain the situation. Basically the game is set to 1h mode. As you know, you can choose the duration in the sandbox mode options: for example 3h or 4h or 5h etc... The images are displayed one after the other with the code Events/EveryTenMinutes The display of the following image is based on the 1h sandbox mode. The problem is that if you increase the duration in the sandbox mode options: for example 3h, like me; then the display of the following image will be very slow because TenMinutes will take 3 times longer to be passed ingame when the game is set to 3h mode. I hope this is clearer. In any case Zikhad will be able to explain it to you better than me if you need it. Thank you. Well I never asked for full explanation just that I no understand but now I get it then a event that isn't depending on game parameters should be best like a tick or something
AlexTheMan21 Posted August 4, 2024 Posted August 4, 2024 15 minutes ago, blabla012345 said: Great news! My first baby came into the world! Labor started around noon and the actual delivery took place between 10:30 p.m. and midnight. (in-game mode equivalent to 3 hours: although there doesn't seem to be too many problems). Beyond this joke, I spotted a small bug: When the character reaches 90% of the pregnancy phase, you can still use the musturbation function of the ZomboWin mod, BUT: When you reach 91% and above, if you use masturbation, then the character is fertilized again and the pregnancy percentage goes back to 90%. Well, I only did it once at 94% to be precise. I don't know if this phenomenon is reproducible and it's not a big problem since without masturbating between 90 and 100% then the pregnancy has come to term. We all know when fingers go in egg loads from last safe save
Zikhad Posted August 4, 2024 Author Posted August 4, 2024 (edited) 18 minutes ago, blabla012345 said: Great news! My first baby came into the world! Labor started around noon and the actual delivery took place between 10:30 p.m. and midnight. (in-game mode equivalent to 3 hours: although there doesn't seem to be too many problems). Beyond this joke, I spotted a small bug: When the character reaches 90% of the pregnancy phase, you can still use the musturbation function of the ZomboWin mod, BUT: When you reach 91% and above, if you use masturbation, then the character is fertilized again and the pregnancy percentage goes back to 90%. Well, I only did it once at 94% to be precise. I don't know if this phenomenon is reproducible and it's not a big problem since without masturbating between 90 and 100% then the pregnancy has come to term. To be honest I didn’t even know there was a masturbation option, lol. I will take a look about this percentage when you are in advanced pregnancy. The way that bar works is, when you are not pregnant, that is the fertilization chance, otherwise it is the pregnancy progress. when you say fertilized again, what exactly are you talking about? Do you have any image? P.S: congratulations for the baby. I also just got one and, to be fair, added one more layer of difficulty into the game, lol. (also, I recommend downloading the latest version, otherwise you will be out of milk, quicker than expected) Edited August 4, 2024 by Zikhad
ClaraLovs Posted August 4, 2024 Posted August 4, 2024 14 minutes ago, Zikhad said: To be honest I didn’t even know there was a masturbation option, lol. I will take a look about this percentage when you are in advanced pregnancy. The way that bar works is, when you are not pregnant, that is the fertilization chance, otherwise it is the pregnancy progress. when you say fertilized again, what exactly are you talking about? Do you have any image? P.S: congratulations for the baby. I also just got one and, to be fair, added one more layer of difficulty into the game, lol. (also, I recommend downloading the latest version, otherwise you will be out of milk, quicker than expected) When you get the animation checker, or a way to hijack the animation playing you can just search what categories it have and if its oral, masturbation, or anal no semen added 😂 And also maybe you can do a thing where if you are at 80% pregnancy, the context menu option for masturbation is toggled off, or u cant do it like when you have pants on (but with the alert of you are not on the mood with that baby inside) 🥰
BlaBla012345 Posted August 4, 2024 Posted August 4, 2024 (edited) 47 minutes ago, Zikhad said: when you say fertilized again, what exactly are you talking about? Do you have any image? Very simple: above the player's head the word 'Fertilized' is displayed in green with a little green arrow next to it. Which should mean that the character has gained the trait 'Fertilized' or something related to it. That's all I saw. Unfortunately, I don't have any more information than that, because I didn't see a corresponding trait since the character was already pregnant. Once the word 'Fertilized' in green was displayed, the percentage dropped from 94% to 90%. 🤔 Edited August 4, 2024 by blabla012345
Transcendent Lala Posted August 5, 2024 Posted August 5, 2024 This is a personal thing for me. But I would wanna cancel the 0% chance and recovery phase. In games I might be a little but of a slut ok. I admit it. So if I could do those changes I would
Transcendent Lala Posted August 6, 2024 Posted August 6, 2024 On 8/5/2024 at 7:21 PM, Transcendent Lala said: This is a personal thing for me. But I would wanna cancel the 0% chance and recovery phase. In games I might be a little but of a slut ok. I admit it. So if I could do those changes I would I was wondering @Zikhad If this is at all possible
Zikhad Posted August 6, 2024 Author Posted August 6, 2024 Hello Friends, I've just uploaded an update with some animation whitelist logic! Now The animation should not appear when the animation is marturbation or oral. Since this pretty much relies on the name of the animation, not sure if that will cover All the scenarios, please let me know if any issues about that happens to you and we may need to update the animation blacklist!
Zikhad Posted August 6, 2024 Author Posted August 6, 2024 On 8/5/2024 at 3:21 PM, Transcendent Lala said: This is a personal thing for me. But I would wanna cancel the 0% chance and recovery phase. In games I might be a little but of a slut ok. I admit it. So if I could do those changes I would This is actually quite possible. I can try to integrate this with mod options and enable some tweaks. I will put this on my list, after trying to change the animation render so the mod doesn't rely on the EveryMinute Event handler
ClaraLovs Posted August 6, 2024 Posted August 6, 2024 24 minutes ago, Zikhad said: Hello Friends, I've just uploaded an update with some animation whitelist logic! Now The animation should not appear when the animation is marturbation or oral. Since this pretty much relies on the name of the animation, not sure if that will cover All the scenarios, please let me know if any issues about that happens to you and we may need to update the animation blacklist! I have every animation existing for what i know, if you want i can let you all my animation files if you tell me what folder u need for them so you can do a better blacklist 🥰
ClaraLovs Posted August 6, 2024 Posted August 6, 2024 (edited) 26 minutes ago, Zikhad said: This is actually quite possible. I can try to integrate this with mod options and enable some tweaks. I will put this on my list, after trying to change the animation render so the mod doesn't rely on the EveryMinute Event handler If you can take a look, after you figure out how to make that type of render can you make it to show for some time the dick going inside and out without cumming? it can be so cool ☺️ EDIT: For example you can make a normal animation going the dick inside and out, and on the final moment going in and cumming, and all of that just taking the example of a 1200 sex duration (i can do that all anims have that duration if you need it so you can have it in your mod as requirement) 😘 Edited August 6, 2024 by Yonchi
Transcendent Lala Posted August 6, 2024 Posted August 6, 2024 34 minutes ago, Zikhad said: This is actually quite possible. I can try to integrate this with mod options and enable some tweaks. I will put this on my list, after trying to change the animation render so the mod doesn't rely on the EveryMinute Event handler I would love that. It would alot of fun
BlaBla012345 Posted August 7, 2024 Posted August 7, 2024 7 hours ago, Zikhad said: Hello Friends, I've just uploaded an update with some animation whitelist logic! Now The animation should not appear when the animation is marturbation or oral. Since this pretty much relies on the name of the animation, not sure if that will cover All the scenarios, please let me know if any issues about that happens to you and we may need to update the animation blacklist! Hello, I am reviewing all the animations of the ZomboWin mod. There is a built-in 'tag' system. Example: prefix = "ZomboWin_", id = "a_chokedoggy", tags = {"Defeat", "Intercourse"}, I corrected 50% of the files and implemented a light and functional version of the 'tags'. If you look in this file 'ZomboWinAnimationUtils.lua' lines 24 to 66 There is the code of the 'tags' system For what concerns us here, I renamed the files with the tags "Oral" - "Anal" and "Masturbation" according to the types of sexual intercourse to which they each refer. I suggest you make blacklists according to the tag system rather than based on the name of the animations which can be clearly misidentified. You just have to copy the code provided from the file 'ZomboWinAnimationUtils.lua' or adapt yours. I hope this can help 🙂
ClaraLovs Posted August 7, 2024 Posted August 7, 2024 1 hour ago, blabla012345 said: Hello, I am reviewing all the animations of the ZomboWin mod. There is a built-in 'tag' system. Example: prefix = "ZomboWin_", id = "a_chokedoggy", tags = {"Defeat", "Intercourse"}, I corrected 50% of the files and implemented a light and functional version of the 'tags'. If you look in this file 'ZomboWinAnimationUtils.lua' lines 24 to 66 There is the code of the 'tags' system For what concerns us here, I renamed the files with the tags "Oral" - "Anal" and "Masturbation" according to the types of sexual intercourse to which they each refer. I suggest you make blacklists according to the tag system rather than based on the name of the animations which can be clearly misidentified. You just have to copy the code provided from the file 'ZomboWinAnimationUtils.lua' or adapt yours. I hope this can help 🙂 U are so into testing and fixing things to be at the peak my gadd 😍 Good joob thanks for the things 😚
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