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[Project Zomboid] Being Female - Adding more complex Female Roleplay


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Posted
27 minutes ago, Zikhad said:

I am actually using the zombowin animation thingy (I think), so I can target when animations ends.

in that moment I “flip a flag” and injectSperm() and call impregnate(), lol

By animation thingy I wasn't clear but not the stop but animation events or what the name was if that's not what u use that is 

Posted
10 minutes ago, Zikhad said:

In normal cycle,  Lutheal phase, which happens between 21th and 28th days of the cycle.

 

special cases are pregnancy and recovery (7 days after birth)

 

The entire cycle is 28 days.

lutheal phase are between days 22 and 28

 

(I actually may need to revisit this after some biology lessons, lol)

Im spanish so i might get it wrong, but depends on the woman, for example the normal thing is to have the period or menstruation that you start to bleed (that is blood with mucus and some cells of lining) to get out all the old stuff we dont gonna use anymore till the new one comes to get pregnant, this period is 3-9 days depending on the woman

Then Folliocular phase that last for 13-14 days long after you stop the period bleeding, this is what make some wild changes on the mood for some of us cause we are hormoning hard to get the new follicle (eggs if u wanna call it that way 😂) on the surfaces of the ovaries

The Ovulation that is when the "egg" leaves the ovary to travel all the way to the uterus, and the sperm in the uterus tries to get inside the egg before it gets into the uterus to get us pregnant, usually happens 1 and a half weeks before the next period or menstruation

And the last one is the lutheal phase that is with the ovulation in some way, cause is defined by the time the egg gets through the fallopian tubes to the uterus, and if it gets to the uterus and the sperm did not get inside the egg, we dont get pregnant and repeat all again, if the sperm go inside we dont get the period and a baby comes out 9 months after 🥰

Wanna impregnate me? jk jk 😂

Posted
On 8/2/2024 at 5:16 PM, Yonchi said:

Its the animation time like you said, also the hour day ingame settings is important, the more hours a day takes to have, the more slow the animation is, i had 1h and its good, and with 1h i think 1400-1500 its fine of duration ☺️

Kissess and thanks for the help in all the forum btw 💋💋

 

9 hours ago, Yonchi said:

Hi guyss, there u go a zip of my animations on "lua" with all a duration on 1500, in case someone wanna have them so could see full dick gong inside and cumming 😝😘

 

Thank you very much Yonchi


So... I had time to do some tests and here is what comes out.


I play with a 3h ingame time, so for this speed (this slowness should we say) you have to adjust the animations with an increase of +1500 of their durations.

 

Here is an exhaustive summary of all the animations existing to date for ZomboWin.
I give the name of the .lua file of the directory
\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs
the associated animations of the directory
\Zomboid\mods\ZomboWin\media\anims_X\Bob
and the two numbers are the original durations followed by the duration necessary for a game mode in 3h

 

Spoiler

GroundDoggy.lua
associé à
Bob_Ground_Doggy_F.x
Bob_Ground_Doggy_M.x
2000 - 3500

GroundFuck.lua
associé à
Bob_Ground_Fuck_F.x
Bob_Ground_Fuck_M.x
2000 - 3500

GroundMissionary.lua
associé à
Bob_Ground_Missionary_F.X
Bob_Ground_Missionary_M.X
2000 - 3500

KneeBJ.lua
associé à
Bob_Knee_BJ_F.X
Bob_Knee_BJ_M.X
2000 - 3500

SitFuck.lua
associé à
Bob_Sit_Fuck_F.x
Bob_Sit_Fuck_M.x
2000 - 3500

Blowjob.lua
associé à
Bob_Stand_BJ_F.x
Bob_Stand_BJ_M.x
2000 - 3500

StandingFuck.lua
associé à
Bob_Stand_Fucked_F.X
Bob_Stand_Fucked_M.X
2000 - 3500

StrokeCock.lua
associé à
Bob_Stroke_Cock.X
600

a_brutal.lua
associé à
female10.fbx
male10.fbx
2200 - 3700

a_chokedoggy.lua
associé à
female6.fbx
male6.fbx
1000 - 2500

za_chokedoggy.lua
associé à
female6.fbx
male6.fbx
750 - 2250

a_cowgirl.lua
associé à
female8.fbx
male8.fbx
1000 - 2500

a_faceplant.lua
associé à
female4.fbx
male4.fbx
1000 - 2500

za_faceplant.lua
associé à
female4.fbx
male4.fbx
750 - 2250

a_handjob.lua
associé à
female5.fbx
male5.fbx
1000 - 2500

a_hands.lua
associé à
female1.fbx
male1.fbx
1000 - 2500

za_hands.lua
associé à
female1.fbx
male1.fbx
750 - 2250

a_head.lua
associé à
femalehead.fbx
malehead.fbx
1000 - 2500

a_headz.lua
associé à
female2.fbx
male2.fbx
1000 - 2500

za_headz.lua
associé à
female2.fbx
male2.fbx
750 - 2250

a_ontheground.lua
associé à
female7.fbx
male7.fbx
1000 - 2500

za_ontheground.lua
associé à
female7.fbx
male7.fbx
750 - 2250

a_standing.lua
associé à
female3.fbx
male3.fbx
1000 - 2500

Consent_BJ.lua
associé à
Bob_Consent_BJ_F.fbx
Bob_Consent_BJ_M.fbx
1000 - 2500

Consent_Cowgirl.lua
associé à
Bob_Consent_Cowgirl_F.fbx
Bob_Consent_Cowgirl_M.fbx
1000 - 2500

Consent_Doggy.lua
associé à
Bob_Consent_Doggy_F.fbx
Bob_Consent_Doggy_M.fbx
1000 - 2500

Consent_Missionary.lua
associé à
Bob_Consent_Missionary_F.fbx
Bob_Consent_Missionary_M.fbx
1000 - 2500

Consent_OralDomination.lua
associé à
Bob_Consent_OralDomination_F.fbx
Bob_Consent_OralDomination_M.fbx
1000 - 2500

Consent_SideFuck.lua
associé à
Bob_Consent_SideFuck_F.fbx
Bob_Consent_SideFuck_M.fbx
1000 - 2500

Consent_Tower.lua
associé à
Bob_Consent_Tower_F.fbx
Bob_Consent_Tower_M.fbx
1000 - 2500

Defeat_Doggy.lua
associé à
Bob_Defeat_Doggy_F.x
Bob_Defeat_Doggy_M.x
1000 - 2500

zDefeat_Doggy.lua
associé à
Bob_Defeat_Doggy_F.x
Bob_Defeat_Doggy_M.x
750 - 2250

Defeat_DoggyDomination.lua
associé à
Bob_Defeat_DoggyDomination_F.x
Bob_Defeat_DoggyDomination_M.x
1000 - 2500

zDefeat_DoggyDomination.lua
associé à
Bob_Defeat_DoggyDomination_F.x
Bob_Defeat_DoggyDomination_M.x
750 - 2250

Defeat_KneeBJ.lua
associé à
Bob_Defeat_KneeBJ_F.X
Bob_Defeat_KneeBJ_M.X
1000 - 2500

zDefeat_KneeBJ.lua
associé à
Bob_Defeat_KneeBJ_F.X
Bob_Defeat_KneeBJ_M.X
750 - 2250

Defeat_MissionaryFear.lua
associé à
Bob_Defeat_MissionaryFear_F.X
Bob_Defeat_MissionaryFear_M.X
1000 - 2500

zDefeat_MissionaryFear.lua
associé à
Bob_Defeat_MissionaryFear_F.X
Bob_Defeat_MissionaryFear_M.X
750 - 2250

Defeat_Stand_Fuck.lua
associé à
Bob_Defeat_Stand_Fuck_F.X
Bob_Defeat_Stand_Fuck_M.X
1000 - 2500

zDefeat_Stand_Fuck.lua
associé à
Bob_Defeat_Stand_Fuck_F.X
Bob_Defeat_Stand_Fuck_M.X
750 - 2250

zDefeat_DefeatedMissionary.lua
associé à
nominal_MF_DefeatedMissionary_F.fbx
nominal_MF_DefeatedMissionary_M.fbx
2000 - 3500

nominal_MF_DefeatedMissionary.lua
associé à
nominal_MF_DefeatedMissionary_F.fbx
nominal_MF_DefeatedMissionary_M.fbx
2000 - 3500

nominal_MF_LegUpMissionary.lua
associé à
nominal_MF_LegUpMissionary_F.fbx
nominal_MF_LegUpMissionary_M.fbx
1800 - 3300

nominal_MF_RegularMissionary.lua
associé à
nominal_MF_RegularMissionary_F.fbx
nominal_MF_RegularMissionary_M.fbx
1800 - 3300

nominal_MF_RoughDoggy.lua
associé à
nominal_MF_RoughDoggy_F.fbx
nominal_MF_RoughDoggy_M.fbx
2000 - 3500

nominal_MF_RoughMissionary.lua
associé à
nominal_MF_RoughMissionary_F.fbx
nominal_MF_RoughMissionary_M.fbx
2000 - 3500

 

Posted
5 hours ago, blabla012345 said:

 

Thank you very much Yonchi


So... I had time to do some tests and here is what comes out.


I play with a 3h ingame time, so for this speed (this slowness should we say) you have to adjust the animations with an increase of +1500 of their durations.

 

Here is an exhaustive summary of all the animations existing to date for ZomboWin.
I give the name of the .lua file of the directory
\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs
the associated animations of the directory
\Zomboid\mods\ZomboWin\media\anims_X\Bob
and the two numbers are the original durations followed by the duration necessary for a game mode in 3h

 

  Hide contents

GroundDoggy.lua
associé à
Bob_Ground_Doggy_F.x
Bob_Ground_Doggy_M.x
2000 - 3500

GroundFuck.lua
associé à
Bob_Ground_Fuck_F.x
Bob_Ground_Fuck_M.x
2000 - 3500

GroundMissionary.lua
associé à
Bob_Ground_Missionary_F.X
Bob_Ground_Missionary_M.X
2000 - 3500

KneeBJ.lua
associé à
Bob_Knee_BJ_F.X
Bob_Knee_BJ_M.X
2000 - 3500

SitFuck.lua
associé à
Bob_Sit_Fuck_F.x
Bob_Sit_Fuck_M.x
2000 - 3500

Blowjob.lua
associé à
Bob_Stand_BJ_F.x
Bob_Stand_BJ_M.x
2000 - 3500

StandingFuck.lua
associé à
Bob_Stand_Fucked_F.X
Bob_Stand_Fucked_M.X
2000 - 3500

StrokeCock.lua
associé à
Bob_Stroke_Cock.X
600

a_brutal.lua
associé à
female10.fbx
male10.fbx
2200 - 3700

a_chokedoggy.lua
associé à
female6.fbx
male6.fbx
1000 - 2500

za_chokedoggy.lua
associé à
female6.fbx
male6.fbx
750 - 2250

a_cowgirl.lua
associé à
female8.fbx
male8.fbx
1000 - 2500

a_faceplant.lua
associé à
female4.fbx
male4.fbx
1000 - 2500

za_faceplant.lua
associé à
female4.fbx
male4.fbx
750 - 2250

a_handjob.lua
associé à
female5.fbx
male5.fbx
1000 - 2500

a_hands.lua
associé à
female1.fbx
male1.fbx
1000 - 2500

za_hands.lua
associé à
female1.fbx
male1.fbx
750 - 2250

a_head.lua
associé à
femalehead.fbx
malehead.fbx
1000 - 2500

a_headz.lua
associé à
female2.fbx
male2.fbx
1000 - 2500

za_headz.lua
associé à
female2.fbx
male2.fbx
750 - 2250

a_ontheground.lua
associé à
female7.fbx
male7.fbx
1000 - 2500

za_ontheground.lua
associé à
female7.fbx
male7.fbx
750 - 2250

a_standing.lua
associé à
female3.fbx
male3.fbx
1000 - 2500

Consent_BJ.lua
associé à
Bob_Consent_BJ_F.fbx
Bob_Consent_BJ_M.fbx
1000 - 2500

Consent_Cowgirl.lua
associé à
Bob_Consent_Cowgirl_F.fbx
Bob_Consent_Cowgirl_M.fbx
1000 - 2500

Consent_Doggy.lua
associé à
Bob_Consent_Doggy_F.fbx
Bob_Consent_Doggy_M.fbx
1000 - 2500

Consent_Missionary.lua
associé à
Bob_Consent_Missionary_F.fbx
Bob_Consent_Missionary_M.fbx
1000 - 2500

Consent_OralDomination.lua
associé à
Bob_Consent_OralDomination_F.fbx
Bob_Consent_OralDomination_M.fbx
1000 - 2500

Consent_SideFuck.lua
associé à
Bob_Consent_SideFuck_F.fbx
Bob_Consent_SideFuck_M.fbx
1000 - 2500

Consent_Tower.lua
associé à
Bob_Consent_Tower_F.fbx
Bob_Consent_Tower_M.fbx
1000 - 2500

Defeat_Doggy.lua
associé à
Bob_Defeat_Doggy_F.x
Bob_Defeat_Doggy_M.x
1000 - 2500

zDefeat_Doggy.lua
associé à
Bob_Defeat_Doggy_F.x
Bob_Defeat_Doggy_M.x
750 - 2250

Defeat_DoggyDomination.lua
associé à
Bob_Defeat_DoggyDomination_F.x
Bob_Defeat_DoggyDomination_M.x
1000 - 2500

zDefeat_DoggyDomination.lua
associé à
Bob_Defeat_DoggyDomination_F.x
Bob_Defeat_DoggyDomination_M.x
750 - 2250

Defeat_KneeBJ.lua
associé à
Bob_Defeat_KneeBJ_F.X
Bob_Defeat_KneeBJ_M.X
1000 - 2500

zDefeat_KneeBJ.lua
associé à
Bob_Defeat_KneeBJ_F.X
Bob_Defeat_KneeBJ_M.X
750 - 2250

Defeat_MissionaryFear.lua
associé à
Bob_Defeat_MissionaryFear_F.X
Bob_Defeat_MissionaryFear_M.X
1000 - 2500

zDefeat_MissionaryFear.lua
associé à
Bob_Defeat_MissionaryFear_F.X
Bob_Defeat_MissionaryFear_M.X
750 - 2250

Defeat_Stand_Fuck.lua
associé à
Bob_Defeat_Stand_Fuck_F.X
Bob_Defeat_Stand_Fuck_M.X
1000 - 2500

zDefeat_Stand_Fuck.lua
associé à
Bob_Defeat_Stand_Fuck_F.X
Bob_Defeat_Stand_Fuck_M.X
750 - 2250

zDefeat_DefeatedMissionary.lua
associé à
nominal_MF_DefeatedMissionary_F.fbx
nominal_MF_DefeatedMissionary_M.fbx
2000 - 3500

nominal_MF_DefeatedMissionary.lua
associé à
nominal_MF_DefeatedMissionary_F.fbx
nominal_MF_DefeatedMissionary_M.fbx
2000 - 3500

nominal_MF_LegUpMissionary.lua
associé à
nominal_MF_LegUpMissionary_F.fbx
nominal_MF_LegUpMissionary_M.fbx
1800 - 3300

nominal_MF_RegularMissionary.lua
associé à
nominal_MF_RegularMissionary_F.fbx
nominal_MF_RegularMissionary_M.fbx
1800 - 3300

nominal_MF_RoughDoggy.lua
associé à
nominal_MF_RoughDoggy_F.fbx
nominal_MF_RoughDoggy_M.fbx
2000 - 3500

nominal_MF_RoughMissionary.lua
associé à
nominal_MF_RoughMissionary_F.fbx
nominal_MF_RoughMissionary_M.fbx
2000 - 3500

 

so that are the timings for a 3h game? so damm long 😂

maybe the creator can update the way of how the pictures are rendered and do not care about daytime and do it for ticks or updates on something else

Posted
1 hour ago, Yonchi said:

so that are the timings for a 3h game? so damm long 😂

maybe the creator can update the way of how the pictures are rendered and do not care about daytime and do it for ticks or updates on something else

It’s on my list folks!

I will try to use the render events handlers.

Also, maybe I have an way to whitelist some animations (another thing in my list, lol).

 

(Thanks to @blabla012345 and @AlexTheMan21)

Posted
6 hours ago, blabla012345 said:

 

Thank you very much Yonchi


So... I had time to do some tests and here is what comes out.


I play with a 3h ingame time, so for this speed (this slowness should we say) you have to adjust the animations with an increase of +1500 of their durations.

 

Here is an exhaustive summary of all the animations existing to date for ZomboWin.
I give the name of the .lua file of the directory
\Zomboid\mods\ZomboWin\media\lua\shared\ZomboWin\AnimationConfigs
the associated animations of the directory
\Zomboid\mods\ZomboWin\media\anims_X\Bob
and the two numbers are the original durations followed by the duration necessary for a game mode in 3h

 

  Reveal hidden contents

GroundDoggy.lua
associé à
Bob_Ground_Doggy_F.x
Bob_Ground_Doggy_M.x
2000 - 3500

GroundFuck.lua
associé à
Bob_Ground_Fuck_F.x
Bob_Ground_Fuck_M.x
2000 - 3500

GroundMissionary.lua
associé à
Bob_Ground_Missionary_F.X
Bob_Ground_Missionary_M.X
2000 - 3500

KneeBJ.lua
associé à
Bob_Knee_BJ_F.X
Bob_Knee_BJ_M.X
2000 - 3500

SitFuck.lua
associé à
Bob_Sit_Fuck_F.x
Bob_Sit_Fuck_M.x
2000 - 3500

Blowjob.lua
associé à
Bob_Stand_BJ_F.x
Bob_Stand_BJ_M.x
2000 - 3500

StandingFuck.lua
associé à
Bob_Stand_Fucked_F.X
Bob_Stand_Fucked_M.X
2000 - 3500

StrokeCock.lua
associé à
Bob_Stroke_Cock.X
600

a_brutal.lua
associé à
female10.fbx
male10.fbx
2200 - 3700

a_chokedoggy.lua
associé à
female6.fbx
male6.fbx
1000 - 2500

za_chokedoggy.lua
associé à
female6.fbx
male6.fbx
750 - 2250

a_cowgirl.lua
associé à
female8.fbx
male8.fbx
1000 - 2500

a_faceplant.lua
associé à
female4.fbx
male4.fbx
1000 - 2500

za_faceplant.lua
associé à
female4.fbx
male4.fbx
750 - 2250

a_handjob.lua
associé à
female5.fbx
male5.fbx
1000 - 2500

a_hands.lua
associé à
female1.fbx
male1.fbx
1000 - 2500

za_hands.lua
associé à
female1.fbx
male1.fbx
750 - 2250

a_head.lua
associé à
femalehead.fbx
malehead.fbx
1000 - 2500

a_headz.lua
associé à
female2.fbx
male2.fbx
1000 - 2500

za_headz.lua
associé à
female2.fbx
male2.fbx
750 - 2250

a_ontheground.lua
associé à
female7.fbx
male7.fbx
1000 - 2500

za_ontheground.lua
associé à
female7.fbx
male7.fbx
750 - 2250

a_standing.lua
associé à
female3.fbx
male3.fbx
1000 - 2500

Consent_BJ.lua
associé à
Bob_Consent_BJ_F.fbx
Bob_Consent_BJ_M.fbx
1000 - 2500

Consent_Cowgirl.lua
associé à
Bob_Consent_Cowgirl_F.fbx
Bob_Consent_Cowgirl_M.fbx
1000 - 2500

Consent_Doggy.lua
associé à
Bob_Consent_Doggy_F.fbx
Bob_Consent_Doggy_M.fbx
1000 - 2500

Consent_Missionary.lua
associé à
Bob_Consent_Missionary_F.fbx
Bob_Consent_Missionary_M.fbx
1000 - 2500

Consent_OralDomination.lua
associé à
Bob_Consent_OralDomination_F.fbx
Bob_Consent_OralDomination_M.fbx
1000 - 2500

Consent_SideFuck.lua
associé à
Bob_Consent_SideFuck_F.fbx
Bob_Consent_SideFuck_M.fbx
1000 - 2500

Consent_Tower.lua
associé à
Bob_Consent_Tower_F.fbx
Bob_Consent_Tower_M.fbx
1000 - 2500

Defeat_Doggy.lua
associé à
Bob_Defeat_Doggy_F.x
Bob_Defeat_Doggy_M.x
1000 - 2500

zDefeat_Doggy.lua
associé à
Bob_Defeat_Doggy_F.x
Bob_Defeat_Doggy_M.x
750 - 2250

Defeat_DoggyDomination.lua
associé à
Bob_Defeat_DoggyDomination_F.x
Bob_Defeat_DoggyDomination_M.x
1000 - 2500

zDefeat_DoggyDomination.lua
associé à
Bob_Defeat_DoggyDomination_F.x
Bob_Defeat_DoggyDomination_M.x
750 - 2250

Defeat_KneeBJ.lua
associé à
Bob_Defeat_KneeBJ_F.X
Bob_Defeat_KneeBJ_M.X
1000 - 2500

zDefeat_KneeBJ.lua
associé à
Bob_Defeat_KneeBJ_F.X
Bob_Defeat_KneeBJ_M.X
750 - 2250

Defeat_MissionaryFear.lua
associé à
Bob_Defeat_MissionaryFear_F.X
Bob_Defeat_MissionaryFear_M.X
1000 - 2500

zDefeat_MissionaryFear.lua
associé à
Bob_Defeat_MissionaryFear_F.X
Bob_Defeat_MissionaryFear_M.X
750 - 2250

Defeat_Stand_Fuck.lua
associé à
Bob_Defeat_Stand_Fuck_F.X
Bob_Defeat_Stand_Fuck_M.X
1000 - 2500

zDefeat_Stand_Fuck.lua
associé à
Bob_Defeat_Stand_Fuck_F.X
Bob_Defeat_Stand_Fuck_M.X
750 - 2250

zDefeat_DefeatedMissionary.lua
associé à
nominal_MF_DefeatedMissionary_F.fbx
nominal_MF_DefeatedMissionary_M.fbx
2000 - 3500

nominal_MF_DefeatedMissionary.lua
associé à
nominal_MF_DefeatedMissionary_F.fbx
nominal_MF_DefeatedMissionary_M.fbx
2000 - 3500

nominal_MF_LegUpMissionary.lua
associé à
nominal_MF_LegUpMissionary_F.fbx
nominal_MF_LegUpMissionary_M.fbx
1800 - 3300

nominal_MF_RegularMissionary.lua
associé à
nominal_MF_RegularMissionary_F.fbx
nominal_MF_RegularMissionary_M.fbx
1800 - 3300

nominal_MF_RoughDoggy.lua
associé à
nominal_MF_RoughDoggy_F.fbx
nominal_MF_RoughDoggy_M.fbx
2000 - 3500

nominal_MF_RoughMissionary.lua
associé à
nominal_MF_RoughMissionary_F.fbx
nominal_MF_RoughMissionary_M.fbx
2000 - 3500

 

U can adjust game time? And u need to adjust animation duration for it too? All I'm thinking of now is math calculation to find out how much to add even tho idk a single thing about it so there's nothing to calculate for me. Damn you making my brain work

Posted
24 minutes ago, AlexTheMan21 said:

U can adjust game time? And u need to adjust animation duration for it too? All I'm thinking of now is math calculation to find out how much to add even tho idk a single thing about it so there's nothing to calculate for me. Damn you making my brain work

It is cause the frames of the pictures update every x minutes ingame, and if a minute in game takes longer irl it will take longer to show all the pictures, that is why the creator is on the event handler to do not last the lack of time, and no matter the sandbox config u will see it everytime the same 😚

Posted
50 minutes ago, Yonchi said:

It is cause the frames of the pictures update every x minutes ingame, and if a minute in game takes longer irl it will take longer to show all the pictures, that is why the creator is on the event handler to do not last the lack of time, and no matter the sandbox config u will see it everytime the same 😚

This has confused me more but thanks XDD all ik in zomboid is zombie go die and code go brr

Posted
5 hours ago, AlexTheMan21 said:

This has confused me more but thanks XDD all ik in zomboid is zombie go die and code go brr

Sorry, I'll try to explain the situation.


Basically the game is set to 1h mode.
As you know, you can choose the duration in the sandbox mode options: for example 3h or 4h or 5h etc...


The images are displayed one after the other with the code
Events/EveryTenMinutes

 

The display of the following image is based on the 1h sandbox mode.

 

The problem is that if you increase the duration in the sandbox mode options: for example 3h, like me; then the display of the following image will be very slow because TenMinutes will take 3 times longer to be passed ingame when the game is set to 3h mode.

 

I hope this is clearer.
In any case Zikhad will be able to explain it to you better than me if you need it.
Thank you.

Posted

Great news!
My first baby came into the world!


Labor started around noon and the actual delivery took place between 10:30 p.m. and midnight.
(in-game mode equivalent to 3 hours: although there doesn't seem to be too many problems).

 

Beyond this joke, I spotted a small bug:

When the character reaches 90% of the pregnancy phase, you can still use the musturbation function of the ZomboWin mod, BUT:

 

When you reach 91% and above, if you use masturbation, then the character is fertilized again and the pregnancy percentage goes back to 90%.

 

Well, I only did it once at 94% to be precise.


I don't know if this phenomenon is reproducible and it's not a big problem since without masturbating between 90 and 100% then the pregnancy has come to term.

Posted
21 minutes ago, blabla012345 said:

Sorry, I'll try to explain the situation.


Basically the game is set to 1h mode.
As you know, you can choose the duration in the sandbox mode options: for example 3h or 4h or 5h etc...


The images are displayed one after the other with the code
Events/EveryTenMinutes

 

The display of the following image is based on the 1h sandbox mode.

 

The problem is that if you increase the duration in the sandbox mode options: for example 3h, like me; then the display of the following image will be very slow because TenMinutes will take 3 times longer to be passed ingame when the game is set to 3h mode.

 

I hope this is clearer.
In any case Zikhad will be able to explain it to you better than me if you need it.
Thank you.

Well I never asked for full explanation just that I no understand but now I get it then a event that isn't depending on game parameters should be best like a tick or something 

Posted
15 minutes ago, blabla012345 said:

Great news!
My first baby came into the world!


Labor started around noon and the actual delivery took place between 10:30 p.m. and midnight.
(in-game mode equivalent to 3 hours: although there doesn't seem to be too many problems).

 

Beyond this joke, I spotted a small bug:

When the character reaches 90% of the pregnancy phase, you can still use the musturbation function of the ZomboWin mod, BUT:

 

When you reach 91% and above, if you use masturbation, then the character is fertilized again and the pregnancy percentage goes back to 90%.

 

Well, I only did it once at 94% to be precise.


I don't know if this phenomenon is reproducible and it's not a big problem since without masturbating between 90 and 100% then the pregnancy has come to term.

We all know when fingers go in egg loads from last safe save

Posted (edited)
18 minutes ago, blabla012345 said:

Great news!
My first baby came into the world!


Labor started around noon and the actual delivery took place between 10:30 p.m. and midnight.
(in-game mode equivalent to 3 hours: although there doesn't seem to be too many problems).

 

Beyond this joke, I spotted a small bug:

When the character reaches 90% of the pregnancy phase, you can still use the musturbation function of the ZomboWin mod, BUT:

 

When you reach 91% and above, if you use masturbation, then the character is fertilized again and the pregnancy percentage goes back to 90%.

 

Well, I only did it once at 94% to be precise.


I don't know if this phenomenon is reproducible and it's not a big problem since without masturbating between 90 and 100% then the pregnancy has come to term.

To be honest I didn’t even know there was a masturbation option, lol.

I will take a look about this percentage when you are in advanced pregnancy.

 

The way that bar works is, when you are not pregnant, that is the fertilization chance, otherwise it is the pregnancy progress.


when you say fertilized again, what exactly are you talking about? Do you have any image?

 

P.S: congratulations for the baby.

I also just got one and, to be fair, added one more layer of difficulty into the game, lol. (also, I recommend downloading the latest version, otherwise you will be out of milk, quicker than expected)

Edited by Zikhad
Posted
14 minutes ago, Zikhad said:

To be honest I didn’t even know there was a masturbation option, lol.

I will take a look about this percentage when you are in advanced pregnancy.

 

The way that bar works is, when you are not pregnant, that is the fertilization chance, otherwise it is the pregnancy progress.


when you say fertilized again, what exactly are you talking about? Do you have any image?

 

P.S: congratulations for the baby.

I also just got one and, to be fair, added one more layer of difficulty into the game, lol. (also, I recommend downloading the latest version, otherwise you will be out of milk, quicker than expected)

When you get the animation checker, or a way to hijack the animation playing you can just search what categories it have and if its oral, masturbation, or anal no semen added 😂

And also maybe you can do a thing where if you are at 80% pregnancy, the context menu option for masturbation is toggled off, or u cant do it like when you have pants on (but with the alert of you are not on the mood with that baby inside) 🥰

Posted (edited)
47 minutes ago, Zikhad said:


when you say fertilized again, what exactly are you talking about? Do you have any image?

 

Very simple: above the player's head the word 'Fertilized' is displayed in green with a little green arrow next to it.
Which should mean that the character has gained the trait 'Fertilized' or something related to it.
That's all I saw.


Unfortunately, I don't have any more information than that, because I didn't see a corresponding trait since the character was already pregnant.

Once the word 'Fertilized' in green was displayed, the percentage dropped from 94% to 90%.

🤔

Edited by blabla012345
Posted
On 8/5/2024 at 7:21 PM, Transcendent Lala said:

This is a personal thing for me. But I would wanna cancel the 0% chance and recovery phase. In games I might be a little but of a slut ok. I admit it. So if I could do those changes I would

I was wondering @Zikhad If this is at all possible

Posted

Hello Friends,

I've just uploaded an update with some animation whitelist logic!

Now The animation should not appear when the animation is marturbation or oral.
Since this pretty much relies on the name of the animation, not sure if that will cover All the scenarios, please let me know if any issues about that happens to you and we may need to update the animation blacklist!

 

 

Posted
On 8/5/2024 at 3:21 PM, Transcendent Lala said:

This is a personal thing for me. But I would wanna cancel the 0% chance and recovery phase. In games I might be a little but of a slut ok. I admit it. So if I could do those changes I would

This is actually quite possible.
I can try to integrate this with mod options and enable some tweaks.

I will put this on my list, after trying to change the animation render so the mod doesn't rely on the EveryMinute Event handler 

Posted
24 minutes ago, Zikhad said:

Hello Friends,

I've just uploaded an update with some animation whitelist logic!

Now The animation should not appear when the animation is marturbation or oral.
Since this pretty much relies on the name of the animation, not sure if that will cover All the scenarios, please let me know if any issues about that happens to you and we may need to update the animation blacklist!

 

 

I have every animation existing for what i know, if you want i can let you all my animation files if you tell me what folder u need for them so you can do a better blacklist 🥰

Posted (edited)
26 minutes ago, Zikhad said:

This is actually quite possible.
I can try to integrate this with mod options and enable some tweaks.

I will put this on my list, after trying to change the animation render so the mod doesn't rely on the EveryMinute Event handler 

If you can take a look, after you figure out how to make that type of render can you make it to show for some time the dick going inside and out without cumming? it can be so cool ☺️

EDIT: For example you can make a normal animation going the dick inside and out, and on the final moment going in and cumming, and all of that just taking the example of a 1200 sex duration (i can do that all anims have that duration if you need it so you can have it in your mod as requirement) 😘

Edited by Yonchi
Posted
34 minutes ago, Zikhad said:

This is actually quite possible.
I can try to integrate this with mod options and enable some tweaks.

I will put this on my list, after trying to change the animation render so the mod doesn't rely on the EveryMinute Event handler 

I would love that. It would alot of fun 

Posted
7 hours ago, Zikhad said:

Hello Friends,

I've just uploaded an update with some animation whitelist logic!

Now The animation should not appear when the animation is marturbation or oral.
Since this pretty much relies on the name of the animation, not sure if that will cover All the scenarios, please let me know if any issues about that happens to you and we may need to update the animation blacklist!

 

 

Hello,
I am reviewing all the animations of the ZomboWin mod.


There is a built-in 'tag' system.
Example:

prefix = "ZomboWin_",
id = "a_chokedoggy",
tags = {"Defeat", "Intercourse"},


I corrected 50% of the files and implemented a light and functional version of the 'tags'.


If you look in this file
'ZomboWinAnimationUtils.lua'
lines 24 to 66

There is the code of the 'tags' system

 

For what concerns us here, I renamed the files with the tags

"Oral" - "Anal" and "Masturbation"

according to the types of sexual intercourse to which they each refer.

 

I suggest you make blacklists according to the tag system rather than based on the name of the animations which can be clearly misidentified.

 

You just have to copy the code provided from the file 'ZomboWinAnimationUtils.lua' or adapt yours.

 

I hope this can help 🙂

Posted
1 hour ago, blabla012345 said:

Hello,
I am reviewing all the animations of the ZomboWin mod.


There is a built-in 'tag' system.
Example:

prefix = "ZomboWin_",
id = "a_chokedoggy",
tags = {"Defeat", "Intercourse"},


I corrected 50% of the files and implemented a light and functional version of the 'tags'.


If you look in this file
'ZomboWinAnimationUtils.lua'
lines 24 to 66

There is the code of the 'tags' system

 

For what concerns us here, I renamed the files with the tags

"Oral" - "Anal" and "Masturbation"

according to the types of sexual intercourse to which they each refer.

 

I suggest you make blacklists according to the tag system rather than based on the name of the animations which can be clearly misidentified.

 

You just have to copy the code provided from the file 'ZomboWinAnimationUtils.lua' or adapt yours.

 

I hope this can help 🙂

U are so into testing and fixing things to be at the peak my gadd 😍

Good joob thanks for the things 😚

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