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Fallout: London


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Posted (edited)
1 hour ago, KoolHndLuke said:

This may be some the reason people are having issues with installing. I started with an older version of FO4 to begin with and didn't have to install the newest version of it and downgrade. It would be better if we could downgrade our Beth games through Steam like we can with other games. But noooooo.... 

 

Also I installed this as a mod through Vortex. Yes, it does take more time that way. But perhaps their packaged installer isn't the best either.

 

BTW- I had just started a new game in regular FO4 before I installed this mod. I loaded back into it after installation and played it for a bit and most everything seemed fine. This means it may be possible to play either Fallout London or the base game with some work and patching with one installation of the game (I like the old NV style mechanics and art style they used). In other words you can still load into and play a save from the base game with this and all your other mods installed and reasonably expect it to work. What you probably cannot do is play the same character in both (like using a COC command to move from London back to Boston). Haven't tested this last part to be sure yet as I'm having so much fun, lol.

 

enb2024_8_7_05_54_56.png.edd3d0ba4e2eca29af235cfa755569ee.png

Cool for you but I don't know how to make patches, and manipulate files like you do, it is good to try different routes of installation though as some may find work arounds to the issue! 

Let me know...looks like your modlist is working.

My F4 is pre update so no downgrade crap/hassle needed but just don't want to go through the whole thing of nuking my set up accidentally or on purpose. 

Edited by Raven 54
Posted (edited)
14 minutes ago, Raven 54 said:

My F4 is pre update so no downgrade crap/hassle needed but just don't want to go through the whole thing of nuking my set up accidentally or on purpose. 

Then the only thing I did that you haven't is compress the data files in a .zip and loaded it in Vortex as a mod. It worked. What you don't want are the included .ini files they provide or the different F4SE stuff. I left that as is. But first (as I learned the hard way) make a back-up of your entire FO4 game. The whole thing.

 

The only things giving me trouble are some loose files I need to remove (since they override the .ba2 files) and a few mods that I needed to patch- like Pip-Pad. Game is running fine so far without me doing very much beyond that. Oh, and a mod changing the vanilla crouch firing animations. Those had to go.

Edited by KoolHndLuke
Posted (edited)

Meh.. got about 40 hrs into it and everything started glitching. Gonna rebuild it new from the ground up as it's the best way to help ensure stability.

Edited by KoolHndLuke
Posted
On 7/27/2024 at 3:10 AM, Raven 54 said:

Would have been great to have a MEGA site to download from


You can manually download from GoG similar to downloading from Mega.

Posted (edited)
8 hours ago, chasm said:


You can manually download from GoG similar to downloading from Mega.

My point was if we could download it from Mega we would not have to have an account here, an account there and try to make the two work together while spending more money getting a working set up as Installation nukes your game to the point of re installing it and with the recent update I really don't want another mod with requirements to downgrade my game back to where it is now.  

 

stan marsh from south park is wearing a blue hat with a red flower on top

Edited by Raven 54
Posted
16 hours ago, Raven 54 said:

I really don't want another mod with requirements to downgrade my game back to where it is now

Well in that case, if we can replace Steam with Mega I'm onboard!  I had so much trouble with Steam that I've replaced every game I have there with GoG and Epic.  Forcing updates when I had them turned off, breaking their remote play feature and telling me to basically fuck off when I report their failure...

Posted (edited)
1 hour ago, chasm said:

Well in that case, if we can replace Steam with Mega I'm onboard!  I had so much trouble with Steam that I've replaced every game I have there with GoG and Epic.  Forcing updates when I had them turned off, breaking their remote play feature and telling me to basically fuck off when I report their failure...

GOG is the way to go, wish I had known that 4 years ago!   :lol:

Steam is Heavy Handed too.

Edited by Raven 54
Posted

Hm, cannot get it to work so far, followed the instructions on the FALLON page für manual installation, to get it to work as a mod (zipped Data) in MO2, the Intro is caught in a loop after starting a new game (old saves can be loaded, and graphic settings and other decorative items from Fallout London appear, I am on a pre-ng version, so no downgrade needed).

 

Any idea what I have been missing?

Have a great day folks!

Posted

I'm thinking Bethesda should hire that team, it's hard to see the difference!
I've modded the shit out of it, so every time it crashes I think "which mod isn't compatible?", but when I check the messages and crash log it's always LondonWorldSpace.esm and something like a tree stump or skim milk mesh! 

Posted
On 8/6/2024 at 11:41 PM, deff_lv said:

 

Yes. I haven't tested AAF Violate, but sexual harassment working without issues...

 

Did you have any luck with AAF Violate. Given that FOLON has different factions and a number of creatures that don't exist in the base FO4, I'd be concerned as to how well it works.

 

Things like Real Handcuffs, etc. ought to be OK.

 

I might start experimenting with various mods this weekend and see if we can't kick off an FOLON AAF index.

Posted
26 minutes ago, skyrimsubby said:

 

Did you have any luck with AAF Violate. Given that FOLON has different factions and a number of creatures that don't exist in the base FO4, I'd be concerned as to how well it works.

 

Things like Real Handcuffs, etc. ought to be OK.

 

I might start experimenting with various mods this weekend and see if we can't kick off an FOLON AAF index.

 

I removed FOLON,. So I have no idea about AAF violate

Posted
On 8/18/2024 at 10:36 AM, chasm said:

I'm thinking Bethesda should hire that team, it's hard to see the difference!
I've modded the shit out of it, so every time it crashes I think "which mod isn't compatible?", but when I check the messages and crash log it's always LondonWorldSpace.esm and something like a tree stump or skim milk mesh! 

You haven't watched any of the vids on YT telling how this mod crashes lots. Which means what you are experiencing is just the mod, couple the fact you have modded it with a standard set of mods, crashes are to be expected.

Good luck getting your game back to what it was before FOLON.

Posted

My AAF mods are working perhaps a little to well when I am overrun by Hooligans. I’ve found most other fallout 4 mods are working alright. I’ve got 244 mods installed as well as the ESL ones. The only things I have issues with are simple artillery and the vertibirds mods. The artillery can be built and assigned but don’t work. The vertibirds fly at ground level below in below it. The one I found works really well is stingray air support the A-10 version. Also Commonwealth Captives works as well.

Posted
On 8/20/2024 at 5:45 AM, Raven 54 said:

what you are experiencing is just the mod

That's exactly what I said.  I crashes all on it's own, just like a real Bethesda creation.  Todd would be proud.

Getting my game back to pre-FOLon is easy.  Large drive, multiple builds.  All I have to do is change a path or two in the registry.  I could have just installed it as a mod and managed it as an instance in MO2, but I already use my system for multiple games anyway.

Posted

I got around most of these issues by buying the GOTY version from GOG and installing Fallout London in that. I now have two Fallout 4 installations. One is my original FO4 install with many mods and the other for Fallout London. I got around the save overwrite issue by making 2 new folders inside the save folder, one called FO4 saves and the other called FOL saves. I moved all my saves from the regular game to the FO4 saves folder so that I can copy them back to the main folder when I want to play my heavily modded game after moving the Fallout London saves to the FOL saves folder and vice versa. Just have to check to see which saves are active before launching the game. Hope this can help.

Posted
On 8/14/2024 at 2:42 AM, cosworth said:

 

Any idea what I have been missing?

Had the same problem after the update- could not start a new game after getting rid of some incompatible mods and a clean install. Caught in a loop every time. The one time I did get it to work was when I added a pipboy mod. It lasted right up until after the train crash. Hell, the original release worked better for me as I literally just threw it into my modded FO4 and played it for 40-50hrs before one of my mods started causing a bunch of problems.

 

Good news is I was able to load into my saves and am still playing them about a hundred hours later with very few glitches. Fucking weird, lol.

  • 2 weeks later...
Posted (edited)

So still playing this because the world is fucking packed with interesting places. Though today I got a little tired of it (over 200 hrs by now I think) and I did a little experiment. I used the console to move back to Boston (just outside the first Red Rocket) and walked all the way downtown fighting the usual Super Muties and stuff and then went to Point Lookout (another very good mod). Then I used the console to move back to the London quest objective I had and it worked. Still testing and I know this will more than likely break a bunch of stuff. But it's still cool. :)

 

 

Edited by KoolHndLuke
  • 1 month later...
Posted

Hey guys,

anybody got AAF running with FOLON 1.02?
Ever since the update my AAF is broken and CTDs on me, no matter what.

Yes it is definitly 1.02, i tracked it down, rolled back to 1.01 and AAF worked just fine
got it back to 1.02 and it broke with the same CTD messages
Crashlog is sadly inconclusive for me severinity 3 and 4 messages
state nif (mesh) as issue and NPCs Path as well as physics crash
makes no sense since it worked before unless FOLON 1.02 does something
1.01 does not ...
any help or tipps for creating a patch would be nice

 

 

  • 6 months later...
Posted

After about 6 weeks and about 250 hours, I can draw my conclusions about the DLC -> it was definitely worth it - I had a very entertaining time.

 

With the help of my wife (she's the family computer nerd), we installed the 1.02 version from GoG and, after some effort, got it working... but deliberately refrained from integrating any additional mods.

 

For one thing, there are only a few mods specifically tailored to this DLC - and for another, I had no interest in implementing any "adult" stuff.

 

What the "engine" used in Fallout 4 can actually do... the mod authors have impressively demonstrated - I had a truly overwhelming "aha" moment several times.

For example, -> when I was in the Westminster zone for the first time... I spent about two hours "real-time" just walking through the streets, squares, and parks - during this time, day turned into night "in-game."

 

No matter where you were in the densely built-up areas of London... there were no noticeable drops in FPS or even stuttering.

The experience in downtown Boston was completely different.

 

It was clear that the mod authors were pursuing a different basic approach to their "background" story than the Fallout universe envisions for the US territory.

That's why there wasn't a complete breakdown of technological civilization after the bombing – even if the whole thing is once again extremely unevenly distributed... the upper class in Westminster looks like something out of a travel brochure of our era - in comparison, the Eastern Docklands (around the airport) are as "hot" as the Yellow Sea south of Boston, aka "Ground Zero."

 

As for the various factions – which the player encounters and with whom they can interact in very different ways – you notice the very careful design.

For me, this is an even bigger difference from the vanilla game of "Fallout 4."

I've played through all three main threads completely... the Fallout series has always been a socio-political critique wrapped in a science fiction setting.

The mod authors have (in my opinion) added a few significant chapters to this – without resorting to sledgehammer tactics!

 

 

 

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