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SO female body starts thick, and changes to skinny


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Posted

Modlist:

DLC: TribalPack"
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DLC: LonesomeRoad"
DLC: HonestHearts"
DLC: GunRunnersArsenal"
DLC: DeadMoney"
DLC: ClassicPack"
DLC: CaravanPack"
NMCs Textures NV SMALL Pack SINGLE"
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The Mod Configuration Menu"
JIP LN NVSE Plugin"
JIP LN Settings INI"
JohnnyGuitar NVSE"
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NVAC - New Vegas Anti Crash"
NVTF"
"Bouncing_Natural Merged"
NVCS (skeleton) Vanilla Weight"
SCR Resources"
SOFA CORE"
SexoutSex"
 

After completing a scene the actors fall and then the female body changes to a skinny version.  I am wondering if that is intended. I also wanted to know if the spunk is supposed to shoot from floor.

20240706005527_1.jpg

20240706010730_1.jpg

20240706010530_1.jpg

Posted
On 7/24/2024 at 2:10 AM, dborg2 said:

I don;'t know about Spunk, but in the MCM menu of Sexout Common Resources, have you set the bodytype to your bodytype?

Thank you for replying!

 

Yes I select the body type and it stays the same. I am fine with just using the Cali body included just was wondering if it was a normal function of the pregnancy mod or something. Also some outfits will change the body type from skinny to thick.

 

As far as spunk in the last pic it shoots from the floor and I was wondering if this is normal. I wish there was video of how this is all supposed to function so I could confirm everything is correct.

Posted
19 hours ago, ideal_masters said:

Yes I select the body type and it stays the same. I am fine with just using the Cali body included just was wondering if it was a normal function of the pregnancy mod or something. Also some outfits will change the body type from skinny to thick.

Bodies itself should work fine(with latest patches at least), but with outfits it's a different case, as most of pregnancy converted outfits is based on Cali.

 

19 hours ago, ideal_masters said:

As far as spunk in the last pic it shoots from the floor and I was wondering if this is normal. I wish there was video of how this is all supposed to function so I could confirm everything is correct.

It's normal, limitation of the engine and consistency of old animations

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