MetZwerg Posted June 6, 2025 Posted June 6, 2025 (edited) well the latest AH version still works with the latest version of AoS... have it running since the last versions came out... maybe, you should install it instead of dissecting it.... Edited June 6, 2025 by MetZwerg
VenomousOuroboros Posted June 6, 2025 Posted June 6, 2025 I don't think you understand what's happening here. I have the latest AH version. Just to sate your insistence, I re-downloaded AuctionHouse v14.2, installed it again, and STILL it requires "KZ_AIO.esm". I know this because I'm looking directly at the MO2 Missing Master flag: "...instead of dissecting it..." Friend, I'm trying to get to the bottom of a problem. All you're telling me is that I didn't do what I said I did. With evidence, yes, I did exactly what I said I did, and in duplicate. Which version of Auction House requires KZ_AOS.esm? As of 8 minutes ago, version 14.2 still requires KZ_AIO.esm.
MetZwerg Posted June 6, 2025 Posted June 6, 2025 (edited) i don´t use MO2 it often creates problems, where normally are none.... and as i stated before, it runs fine, just as it is now... just re checked, seems, like you need to use the older version of AOS until that game-update earthquake has been tidied up... i am still using AoS 1.3.9.4a, which has that file that is needed... looks you will have to either rollback on AoS or wait until AH CAN be updated, when NAF finally gets updated to the new Game update (which broke most mods) . Edited June 6, 2025 by MetZwerg 1
Wolfe6900 Posted June 7, 2025 Author Posted June 7, 2025 23 hours ago, VenomousOuroboros said: I don't think you understand what's happening here. I have the latest AH version. Just to sate your insistence, I re-downloaded AuctionHouse v14.2, installed it again, and STILL it requires "KZ_AIO.esm". I know this because I'm looking directly at the MO2 Missing Master flag: "...instead of dissecting it..." Friend, I'm trying to get to the bottom of a problem. All you're telling me is that I didn't do what I said I did. With evidence, yes, I did exactly what I said I did, and in duplicate. Which version of Auction House requires KZ_AOS.esm? As of 8 minutes ago, version 14.2 still requires KZ_AIO.esm. The version I used to make the mod was 1.3.5 uploaded on 30 October 2024. You can find it by going to: https://www.nexusmods.com/starfield/mods/11471?tab=files&category=archived It's currently the 13th Archived file.
Wolfe6900 Posted June 7, 2025 Author Posted June 7, 2025 23 hours ago, MetZwerg said: i don´t use MO2 it often creates problems, where normally are none.... and as i stated before, it runs fine, just as it is now... just re checked, seems, like you need to use the older version of AOS until that game-update earthquake has been tidied up... i am still using AoS 1.3.9.4a, which has that file that is needed... looks you will have to either rollback on AoS or wait until AH CAN be updated, when NAF finally gets updated to the new Game update (which broke most mods) . Currently, I'm waiting on Custom Command Framework (CCF), Native Animation Framework (NAF), Papyrus ini manipulator, and CharGenMenu to update before I make any updates on my end. The SFSE keeps giving me issues for the new Starfield update until these are fixed. For the time being, I'm playing Oblivion Remastered lol.
Bejda Posted June 7, 2025 Posted June 7, 2025 (edited) It's ok to rename latest KZ AOS esm and ba2 files to AIO From KZ description page: "As per v1.4 the .esm name changed, so if you want to keep your mod items mid-playthrough rename manually the following: - KZ_AOS.esm to KZ_AIO.esm - KZ_AOS - Main.ba2 to KZ_AIO - Main.ba2 - KZ_AOS - Textures.ba2 to KZ_AIO - Textures.ba2" Edited June 7, 2025 by Bejda 3
webb71 Posted June 9, 2025 Posted June 9, 2025 Awesome stuff so far. I'm having an issue with the pet quest though. I'm doing the respond to crime part and there is no activator on the outside of the elevator even though the quest icon is there so I'm more or less soft locked. The normal elevator button just takes me to the default residences.
Wolfe6900 Posted June 14, 2025 Author Posted June 14, 2025 On 6/9/2025 at 11:51 PM, webb71 said: Awesome stuff so far. I'm having an issue with the pet quest though. I'm doing the respond to crime part and there is no activator on the outside of the elevator even though the quest icon is there so I'm more or less soft locked. The normal elevator button just takes me to the default residences. This problem happens since the Activator is set as a marker. The site isn't letting me upload a new version right now, it will get to about 10% and tell me there's an error uploading. As a quick fix, this is what you can do: - Open the Creation Kit - Load Starfield.esm, KZ_AI.esm, NeonDescent.esm, AuctionHouse.esp (Set As Active File) - Find the "AH_Pet_Elevator_Activator", and "AH_Pet_Elevator_Activator_2" - Open both of them and unflag the 'Is Marker' box. (This should work, however, I haven't rolled back my Starfield since the latest update, so I'm unable to test/load in game) Otherwise, you could try advancing the stage and COC the location, no guarantees this will work though, since I believe I had a trigger box at the entrance of the Apartment that may need to fire, you may need to turn around, unlock the door and make sure the trigger is stepped in. ///////////////1. Advance the Quest Stage/////////////// Type: help AH_ThePet 4 (This will give you the Quest ID [for example 0601CA81]) Then type: setstage XXXXXXXX 140 ////////////2. COC the location///////////// Type "coc AHThePetApartment" COC Locations.txt
webb71 Posted June 14, 2025 Posted June 14, 2025 10 hours ago, Wolfe6900 said: This problem happens since the Activator is set as a marker. The site isn't letting me upload a new version right now, it will get to about 10% and tell me there's an error uploading. As a quick fix, this is what you can do: - Open the Creation Kit - Load Starfield.esm, KZ_AI.esm, NeonDescent.esm, AuctionHouse.esp (Set As Active File) - Find the "AH_Pet_Elevator_Activator", and "AH_Pet_Elevator_Activator_2" - Open both of them and unflag the 'Is Marker' box. (This should work, however, I haven't rolled back my Starfield since the latest update, so I'm unable to test/load in game) Otherwise, you could try advancing the stage and COC the location, no guarantees this will work though, since I believe I had a trigger box at the entrance of the Apartment that may need to fire, you may need to turn around, unlock the door and make sure the trigger is stepped in. ///////////////1. Advance the Quest Stage/////////////// Type: help AH_ThePet 4 (This will give you the Quest ID [for example 0601CA81]) Then type: setstage XXXXXXXX 140 ////////////2. COC the location///////////// Type "coc AHThePetApartment" COC Locations.txt 274 B · 0 downloads Ok dude no worries I can wait, no rush. Just figured I'd point it out. I appreciate the troubleshooting suggestions though.
nIn nIn nIn Posted June 21, 2025 Posted June 21, 2025 33 minutes ago, deathknight25 said: What version of Starfield is this for? The last version. We are still waiting for the NAF update. I disabled my adult mods and NAF so I could update my game because everything else is already updated, even Chargenmenu. I can play without the adult stuff. It'll be nice to add it back in later. 1
Wolfe6900 Posted June 24, 2025 Author Posted June 24, 2025 On 6/21/2025 at 4:00 AM, deathknight25 said: What version of Starfield is this for? It's for the version prior to the 23 May 2025 1.15.216.0 release. If you're interested, you could look into rolling back your Starfield with a similar process to this: https://genesismodlist.com/downgrading-starfield/ As for now, I've discontinued working on this until Address Library, Custom Command Framework, NAF, Papyrus Ini Manipulator & CharGenMenu have been updated to 1.15.216.0 2
jbezorg Posted July 3, 2025 Posted July 3, 2025 (edited) On 6/24/2025 at 9:54 AM, Wolfe6900 said: It's for the version prior to the 23 May 2025 1.15.216.0 release. If you're interested, you could look into rolling back your Starfield with a similar process to this: https://genesismodlist.com/downgrading-starfield/ As for now, I've discontinued working on this until Address Library, Custom Command Framework, NAF, Papyrus Ini Manipulator & CharGenMenu have been updated to 1.15.216.0 download_depot 1716740 1716741 751978938301675949 download_depot 1716740 1716742 7986310915959292882 with this version of SFSK Starfield Script Extender (SFSE) at Starfield Nexus - Mods and Community Nov 5th Depot 1716741 for Starfield · SteamDB Depot 1716742 for Starfield · SteamDB Edited July 3, 2025 by jbezorg 3
Wolfe6900 Posted July 4, 2025 Author Posted July 4, 2025 On 7/3/2025 at 4:40 AM, jbezorg said: download_depot 1716740 1716741 751978938301675949 download_depot 1716740 1716742 7986310915959292882 with this version of SFSK Starfield Script Extender (SFSE) at Starfield Nexus - Mods and Community Nov 5th Depot 1716741 for Starfield · SteamDB Depot 1716742 for Starfield · SteamDB Thanks for the specifics on this. I should probably put this on the main page since it looks like it may be awhile if/when the dependencies update. 1
jbezorg Posted July 6, 2025 Posted July 6, 2025 (edited) There must be a lot of things starting up when the mining machine breaks into the chamber with the artifact during the intro. As soon as that happens, sound starts lagging really bad and the game starts stuttering. I've gone through graphic settings, sound settings, driver updates, unofficial SF patches, serially disabled mods to test if a specific one is causing it, I even read that moving sound BSA files to the C drive and creating a junction to the game if is loaded on another drive is a solution to sound/game stuttering. Mine is, I tried it, It didn't work. Nothing worked. My current POV is that it is not worth the effort I put into it at this point. The game when it was released is mediocre to begin with and to throw stuttering game play on top of it, it's not worth the effort to find out if the DLCs or mods can make it better. I guess this is my las ditch plea for a solution before I hit the delete button. Edited July 6, 2025 by jbezorg
jbezorg Posted July 6, 2025 Posted July 6, 2025 Perhaps this? https://www.nexusmods.com/starfield/mods/10457 & bEngineLoadOptimizer=1? Upon testing. Nope. It is faster, I guess it stutters more efficiently.
Flasticia Posted July 6, 2025 Posted July 6, 2025 (edited) I tried to install the mod and followed the steps and one of the requirements the chargen as one of the requirement of one of the submods stated that the dll is not compatible with the current version of the game, I am currently using vortex to install and the female body if I strip isn't naked still wearing outfit, even though I applied the mod starqueen. can someone help me out ? Edit : All right I get the game working at least it shows the nudity bits, turn out the vortex needed some extra adjustment something about junction and I turn off the one drive sync to be able to get the mod for nudity to work. more edit, I got to akila and was in the stone root inn but I don't see anyone called the Auction house agent in the said inn / bar. Edited July 7, 2025 by Flasticia 1
Wolfe6900 Posted July 7, 2025 Author Posted July 7, 2025 On 7/6/2025 at 4:31 AM, Flasticia said: I tried to install the mod and followed the steps and one of the requirements the chargen as one of the requirement of one of the submods stated that the dll is not compatible with the current version of the game, I am currently using vortex to install and the female body if I strip isn't naked still wearing outfit, even though I applied the mod starqueen. can someone help me out ? Edit : All right I get the game working at least it shows the nudity bits, turn out the vortex needed some extra adjustment something about junction and I turn off the one drive sync to be able to get the mod for nudity to work. more edit, I got to akila and was in the stone root inn but I don't see anyone called the Auction house agent in the said inn / bar. When you load into the game, you should get 3 quests: "Helpful Citizen" "The Loan Shark" "Auction House Akila" If you don't get those to display immediately, the mod isn't running. In Stoneroot Inn, there should be an NPC named Oris Vexon (the Agent). The only thing the Agents do is allow you to sell your follower/companion. The follower's must actually be your follower, so mods like Non-Lethal Framework won't work since they don't actually set the NPC as your follower for whatever reason. I'd suggest doing some simple steps like ensuring the mod, and its dependencies are activated in the 'Creations' option in the main menu and ensuring you have the requirements properly installed from the main page.
TheSpider Posted July 7, 2025 Posted July 7, 2025 Is it possible to use this mod with the current version of starfield, despite the dependencies not working? Like, would the animations just be skipped (wich fallout did sometimes) or will it break? I don't want to roll my Starfield back, yet I want to try this mod.
Flasticia Posted July 8, 2025 Posted July 8, 2025 (edited) On 7/7/2025 at 8:20 PM, Wolfe6900 said: When you load into the game, you should get 3 quests: "Helpful Citizen" "The Loan Shark" "Auction House Akila" If you don't get those to display immediately, the mod isn't running. In Stoneroot Inn, there should be an NPC named Oris Vexon (the Agent). The only thing the Agents do is allow you to sell your follower/companion. The follower's must actually be your follower, so mods like Non-Lethal Framework won't work since they don't actually set the NPC as your follower for whatever reason. I'd suggest doing some simple steps like ensuring the mod, and its dependencies are activated in the 'Creations' option in the main menu and ensuring you have the requirements properly installed from the main page. Yeah you're right I check on the creation turn out the mods isn't even turned on as I tried to turn it on via the creations it turned out that it can't be turned on because it's depending on the files that it isn't there. All right seems I need to re do the whole thing from the start.. and remove the mods all of them then start to slowly step one at a time to install it.. phew going to need another one full day to install from steam depot XD not fun, but all right at least I know now how to check if the mod are working or not. Thanks for the help. Will redo the process from zero again. edit : Okay I want to ask about the address library, in nexus there are a lot of version as our starfield is now at the version 1.4 right ? the latest address library is for 1.5 ? or do I download the offset version ? Also one of the requirements for the enslaved mod is to install robert s mod a male mod and in this mod we need to install the slim male mod doesn't this will conflict with each other and cause issues down the line ? Edit : All right I found out that the KZ outfits that supposed to be downloaded have the ESM that is required called KZ_AIO.ESM while the link, at least the top for the KZ only have the KZ_AOS.ESM . Which one is the said one that have the KZ_AIO.ESM ? Edited July 8, 2025 by Flasticia something to add so I don't spam
VenomousOuroboros Posted July 9, 2025 Posted July 9, 2025 On 7/8/2025 at 1:38 AM, Flasticia said: All right I found out that the KZ outfits that supposed to be downloaded have the ESM that is required called KZ_AIO.ESM while the link, at least the top for the KZ only have the KZ_AOS.ESM . Which one is the said one that have the KZ_AIO.ESM ? You need to get v1.3.9.4 and the v1.3.9.4a update under "Old Files". This issue tripped me up before, so you have my sympathy.
Wolfe6900 Posted July 11, 2025 Author Posted July 11, 2025 (edited) On 7/8/2025 at 7:38 AM, Flasticia said: Okay I want to ask about the address library, in nexus there are a lot of version as our starfield is now at the version 1.4 right ? the latest address library is for 1.5 ? or do I download the offset version ? Also one of the requirements for the enslaved mod is to install robert s mod a male mod and in this mod we need to install the slim male mod doesn't this will conflict with each other and cause issues down the line ? Address Library: I used v17 when making the mod, so that one should work fine. You could try v18, it may work as well. Robert's S Mod: I don't even have this installed, and it seems to run fine. I believe the mod author gave up on it, but enslaved still shows it as a dependency. You can still run Auction House without enslaved, if it detects that enslaved isn't installed, it will remove the option as an outcome from the sale. Edit: I'll throw a list down of all the versions of the Dependancies I used when building; so after downgrading, these should be the right versions (not sure if newer versions work): Starfield: v1.14.74.0 SKSE: v0.2.16 Address Library: v17 CCF: v1.0.2 (most current version) NAF: v.1.2.3 (most current version) Papyrus Ini Manipulator: v1.0.1 (most current version) CharGenMenu: v1.1.0.18 Edited July 11, 2025 by Wolfe6900
Wolfe6900 Posted July 11, 2025 Author Posted July 11, 2025 (edited) On 7/7/2025 at 4:41 PM, TheSpider said: Is it possible to use this mod with the current version of starfield, despite the dependencies not working? Like, would the animations just be skipped (wich fallout did sometimes) or will it break? I don't want to roll my Starfield back, yet I want to try this mod. From what I've noticed, it seems like it will still run once you open SKSE and ignore the warnings about the updates. I haven't played it much to see what's actually impacted, though. You could try installing it on a clean save and trying it out; if it doesn't work, just remove it and revert to your other save. Edit: From what it seems, the Quests won't advance if something requires NAF or animations. The Papyrus fragment probably tries to call NAF and when it fails, it skips every part of the fragment, including advancing the quest. Edited July 11, 2025 by Wolfe6900
TheSpider Posted July 13, 2025 Posted July 13, 2025 On 7/11/2025 at 8:35 AM, Wolfe6900 said: From what I've noticed, it seems like it will still run once you open SKSE and ignore the warnings about the updates. I haven't played it much to see what's actually impacted, though. You could try installing it on a clean save and trying it out; if it doesn't work, just remove it and revert to your other save. Edit: From what it seems, the Quests won't advance if something requires NAF or animations. The Papyrus fragment probably tries to call NAF and when it fails, it skips every part of the fragment, including advancing the quest. Well then I will just wait for an update, but thanks for the reply!
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