Toddi Posted July 20, 2025 Posted July 20, 2025 i could use a little hint for The Loan Shark Quest. The Marker leads me to the Cockpit of my ship but when in space it disappears and i have no idea where to go.
Wolfe6900 Posted July 21, 2025 Author Posted July 21, 2025 (edited) On 7/20/2025 at 12:34 PM, Toddi said: i could use a little hint for The Loan Shark Quest. The Marker leads me to the Cockpit of my ship but when in space it disappears and i have no idea where to go. That's strange, but it should be in Akila. coc location is "coc AuctionHouseCodyHillLoanSharks" if you have any other problems, here's all the coc locations: AHApartmentDax AHApartment AHApartmentPlayRoom AHTest AHThePetApartment AHThePetNewAtlantisSecurity AuctionHouseAkila AuctionHouseCodyHill AuctionHouseCodyHillLoanSharks AuctionHouseDynamicHoldingCell AuctionHouseHQ AuctionHouseNeon AuctionHouseTraderHoldingCell Edited July 21, 2025 by Wolfe6900
Toddi Posted July 22, 2025 Posted July 22, 2025 15 hours ago, Wolfe6900 said: That's strange, but it should be in Akila. coc location is "coc AuctionHouseCodyHillLoanSharks" if you have any other problems, here's all the coc locations: AHApartmentDax AHApartment AHApartmentPlayRoom AHTest AHThePetApartment AHThePetNewAtlantisSecurity AuctionHouseAkila AuctionHouseCodyHill AuctionHouseCodyHillLoanSharks AuctionHouseDynamicHoldingCell AuctionHouseHQ AuctionHouseNeon AuctionHouseTraderHoldingCell Thanks, i´ll try that.
aqw194 Posted August 8, 2025 Posted August 8, 2025 Hey any chance for a ESM version? Or is that not possible
Wolfe6900 Posted August 16, 2025 Author Posted August 16, 2025 On 8/8/2025 at 1:35 PM, aqw194 said: Hey any chance for a ESM version? Or is that not possible Last I knew, the Creation Kit for Starfield was having issues pushing out .esms. In previous titles, it was just pushing as an .esm, but with the new engine, it gives options for small, medium and full masters which none seemed to be functioning properly or as intended when I tried. I'm not sure if they ever fixed this with the CK. 1
aqw194 Posted August 22, 2025 Posted August 22, 2025 On 8/16/2025 at 9:00 PM, Wolfe6900 said: Last I knew, the Creation Kit for Starfield was having issues pushing out .esms. In previous titles, it was just pushing as an .esm, but with the new engine, it gives options for small, medium and full masters which none seemed to be functioning properly or as intended when I tried. I'm not sure if they ever fixed this with the CK. Okay, hope to see it one day if not still much love for the esp version, just wouldve loved to include a few LL mods in my collection to share for all to enjoy! Thanks for the work man and permissions 1
MrPotatoTot Posted August 24, 2025 Posted August 24, 2025 I'm sorry in advance if this is a dumb question.... I've been trying to get this to work for a few days now.... I've done fresh installs over and over... everytime i add this is (Along with dependencies and downloading the steam depots) I get an error in creations telling me its missing a plugin.... It tells me the same thing with the enslaved mission. If there's any other information needed please let me know and i'll add it.
Wolfe6900 Posted August 26, 2025 Author Posted August 26, 2025 On 8/24/2025 at 6:58 AM, MrPotatoTot said: I'm sorry in advance if this is a dumb question.... I've been trying to get this to work for a few days now.... I've done fresh installs over and over... everytime i add this is (Along with dependencies and downloading the steam depots) I get an error in creations telling me its missing a plugin.... It tells me the same thing with the enslaved mission. If there's any other information needed please let me know and i'll add it. Which version of KZ_AOI are you using? On the previous page, Bedja mentioned that the author of "KZ_AIO" changed the file name in one of the updates to "KZ_AOS.esm" Quote From KZ description page: "As per v1.4 the .esm name changed, so if you want to keep your mod items mid-playthrough rename manually the following: - KZ_AOS.esm to KZ_AIO.esm - KZ_AOS - Main.ba2 to KZ_AIO - Main.ba2 - KZ_AOS - Textures.ba2 to KZ_AIO - Textures.ba2" I personally used v1.3.5 (30 Oct 2024) for making the mod: https://www.nexusmods.com/starfield/mods/11471?tab=files&category=archived
Ueli_123 Posted August 29, 2025 Posted August 29, 2025 On 8/26/2025 at 7:13 AM, Wolfe6900 said: I personally used v1.3.5 (30 Oct 2024) for making the mod: https://www.nexusmods.com/starfield/mods/11471?tab=files&category=archived Hi out there! Thx to the tipp above, it works now for me. Outdated Version 1.3.5 isn't downloadable on Nexus. So I copied my Version 1.4 AOS to the AIO name. Then I activated it after starting Starfield in the Creations Menu, cause in Vortex it didn't work. Thx for modding Starfield! 1
soupesoupe Posted October 21, 2025 Posted October 21, 2025 Hi, i have a problem with start this mod, my english is really bad and maybe i missing something. I speak with a girls on neon, i go take a chest, the guys comes the first line of dialogues work, I have a load then hands behind my back, but after this nothing. When i see the screenshot on you're page i see he take my stuff but nothing too. I try with KZ cloth but again nothing I have all recommandation and suggestion mod, but maybe my order list is not correct And another save enslaved start and going and a red room and again nothing, i can't speak with or interact with pnj Thanks
wxpprnpprnt Posted January 18 Posted January 18 I just wanna say this mod is really good. It has a couple of issues with the quests getting stuck but I could figure it out. The apartment quest is one of the best of this kind in any Bethesda game. The soundtrack is the Neon auction house is so good too. 1
Wolfe6900 Posted January 24 Author Posted January 24 (edited) On 1/18/2026 at 6:29 AM, wxpprnpprnt said: I just wanna say this mod is really good. It has a couple of issues with the quests getting stuck but I could figure it out. The apartment quest is one of the best of this kind in any Bethesda game. The soundtrack is the Neon auction house is so good too. Thanks! I've been using this mod as a platform for learning how Bethesda does things and how to mod, so I'm glad some people like the creativity and wild shit I do lol. I've got a newer version just kind of lingering since I bounced over to Fallout4 that I'd eventually like to tie up the loose ends on (basically finishes/extends AuctionHouseAkila to be sold to the Crimson Raiders and boarding their ship; I ran into some problems trying to get the NPC to make you follow them to the dungeon and put it on a pause). Edited January 24 by Wolfe6900
kaitlin86 Posted January 25 Posted January 25 The Nexus Mods user Mielu91m is actively making a replacement for NAF and it's dependency. Says it should be ready for upload potentially within days. They're posting updates to it on the NAF pages comments 2
Algarinor Posted March 15 Posted March 15 Will it work with this NAF replacement? https://www.nexusmods.com/starfield/mods/16124?tab=description
BurgerBob7 Posted March 16 Posted March 16 17 hours ago, Algarinor said: Will it work with this NAF replacement? https://www.nexusmods.com/starfield/mods/16124?tab=description No any animation mods have to be updated for saf which most mod users are unaware? or simply busy. 2
NotDiscoDragonInAWig Posted April 5 Posted April 5 Is there a chance this module will be updated for SAF?
Wolfe6900 Posted April 18 Author Posted April 18 On 4/5/2026 at 12:03 PM, NotDiscoDragonInAWig said: Is there a chance this module will be updated for SAF? Probably eventually, but there hasn't been much activity on Starfield modding as a community. Right now if I were to change it, other mods that this one link to, like 'enslaved' wouldn't function since the 'enslaved' modder has stepped away from Starfield for the time being, and it still uses NAF for its animations.
NotDiscoDragonInAWig Posted April 20 Posted April 20 On 4/18/2026 at 2:24 AM, Wolfe6900 said: Probably eventually, but there hasn't been much activity on Starfield modding as a community. Right now if I were to change it, other mods that this one link to, like 'enslaved' wouldn't function since the 'enslaved' modder has stepped away from Starfield for the time being, and it still uses NAF for its animations. yeah, but Enslaved still doesn't work without NAF
Depravity_ Posted May 8 Posted May 8 On 4/18/2026 at 8:24 AM, Wolfe6900 said: Probably eventually, but there hasn't been much activity on Starfield modding as a community. Right now if I were to change it, other mods that this one link to, like 'enslaved' wouldn't function since the 'enslaved' modder has stepped away from Starfield for the time being, and it still uses NAF for its animations. NAF has now been replaced. By SAF (and CCF with MCF) (Additionally, NAFSeduce has already been updated to SAFSeduce).
tommorowneverdies Posted May 13 Posted May 13 17 hours ago, naber88 said: I can't run this mod with the latest game update. psssstttt read the thread...
wiwolobrero Posted May 14 Posted May 14 Hi wolfe im on 1.14.74.0 and everything seems to work, thanks 😁 have a couple of cuestions i have 14.3 istalled ,what is 14.1optional is for? and v2 optional? im on the last saf surrender compatible NAFSurrender_0_3_EspVersion_AuctionHouseCompatibility 60-20-10-10.zip where this patch should go? ,overwriting the files in naf surrender i guess..or is included in lates updates or..? because i dont want to send on every defeat thanks
Wolfe6900 Posted May 16 Author Posted May 16 On 5/14/2026 at 9:29 PM, wiwolobrero said: Hi wolfe im on 1.14.74.0 and everything seems to work, thanks 😁 have a couple of cuestions i have 14.3 istalled ,what is 14.1optional is for? and v2 optional? im on the last saf surrender compatible NAFSurrender_0_3_EspVersion_AuctionHouseCompatibility 60-20-10-10.zip where this patch should go? ,overwriting the files in naf surrender i guess..or is included in lates updates or..? because i dont want to send on every defeat thanks You only need AuctionHouse_V14.3 If you want Surrender to port the Player to the Auction House after defeat, you can take the modified script from NAF_Surrender_Patch_V14.1+(Optional) and replace Surrender's (one of the NAF versions like: NAFSurrender_0_3_EspVersion.zip). [This basically is just a copy of Surrender's with a line telling the script to move the player to the Auction House after the defeat sequence] Without it, you'd just need to do one of the native quests or coc the Auction House locations yourself, but it wouldn't run on a loop like defeat > auction house.
wiwolobrero Posted May 21 Posted May 21 On 5/16/2026 at 8:25 AM, Wolfe6900 said: You only need AuctionHouse_V14.3 If you want Surrender to port the Player to the Auction House after defeat, you can take the modified script from NAF_Surrender_Patch_V14.1+(Optional) and replace Surrender's (one of the NAF versions like: NAFSurrender_0_3_EspVersion.zip). [This basically is just a copy of Surrender's with a line telling the script to move the player to the Auction House after the defeat sequence] Without it, you'd just need to do one of the native quests or coc the Auction House locations yourself, but it wouldn't run on a loop like defeat > auction house. thx
MetZwerg Posted May 26 Posted May 26 short question, for someone coming back after the "gamekiller" update... will this jewel be updated to the actual version of the game ? or maybe it is already ?
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