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[Missions] The Auction House


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Posted

i could use a little hint for The Loan Shark Quest.

The Marker leads me to the Cockpit of my ship but when in space it disappears and i have no idea where to go.

Posted (edited)
On 7/20/2025 at 12:34 PM, Toddi said:

i could use a little hint for The Loan Shark Quest.

The Marker leads me to the Cockpit of my ship but when in space it disappears and i have no idea where to go.

That's strange, but it should be in Akila.

 

coc location is "coc AuctionHouseCodyHillLoanSharks"

 

if you have any other problems, here's all the coc locations:

AHApartmentDax
AHApartment
AHApartmentPlayRoom
AHTest
AHThePetApartment
AHThePetNewAtlantisSecurity
AuctionHouseAkila
AuctionHouseCodyHill
AuctionHouseCodyHillLoanSharks
AuctionHouseDynamicHoldingCell
AuctionHouseHQ
AuctionHouseNeon
AuctionHouseTraderHoldingCell

Edited by Wolfe6900
Posted
15 hours ago, Wolfe6900 said:

That's strange, but it should be in Akila.

 

coc location is "coc AuctionHouseCodyHillLoanSharks"

 

if you have any other problems, here's all the coc locations:

AHApartmentDax
AHApartment
AHApartmentPlayRoom
AHTest
AHThePetApartment
AHThePetNewAtlantisSecurity
AuctionHouseAkila
AuctionHouseCodyHill
AuctionHouseCodyHillLoanSharks
AuctionHouseDynamicHoldingCell
AuctionHouseHQ
AuctionHouseNeon
AuctionHouseTraderHoldingCell

 

Thanks, i´ll try that.

  • 3 weeks later...
  • 2 weeks later...
Posted
On 8/8/2025 at 1:35 PM, aqw194 said:

Hey any chance for a ESM version? Or is that not possible

Last I knew, the Creation Kit for Starfield was having issues pushing out .esms. In previous titles, it was just pushing as an .esm, but with the new engine, it gives options for small, medium and full masters which none seemed to be functioning properly or as intended when I tried. I'm not sure if they ever fixed this with the CK.

Posted
On 8/16/2025 at 9:00 PM, Wolfe6900 said:

Last I knew, the Creation Kit for Starfield was having issues pushing out .esms. In previous titles, it was just pushing as an .esm, but with the new engine, it gives options for small, medium and full masters which none seemed to be functioning properly or as intended when I tried. I'm not sure if they ever fixed this with the CK.

Okay, hope to see it one day if not still much love for the esp version, just wouldve loved to include a few LL mods in my collection to share for all to enjoy! Thanks for the work man and permissions

Posted

I'm sorry in advance if this is a dumb question.... I've been trying to get this to work for a few days now.... I've done fresh installs over and over... everytime i add this is (Along with dependencies and downloading the steam depots) I get an error in creations telling me its missing a plugin.... It tells me the same thing with the enslaved mission. If there's any other information needed please let me know and i'll add it.

Screenshot 2025-08-23 235445.jpg

Screenshot 2025-08-23 235747.jpg

Screenshot 2025-08-23 235820.jpg

Posted
On 8/24/2025 at 6:58 AM, MrPotatoTot said:

I'm sorry in advance if this is a dumb question.... I've been trying to get this to work for a few days now.... I've done fresh installs over and over... everytime i add this is (Along with dependencies and downloading the steam depots) I get an error in creations telling me its missing a plugin.... It tells me the same thing with the enslaved mission. If there's any other information needed please let me know and i'll add it.

Screenshot 2025-08-23 235445.jpg

Screenshot 2025-08-23 235747.jpg

Screenshot 2025-08-23 235820.jpg

 

Which version of KZ_AOI are you using? On the previous page, Bedja mentioned that the author of "KZ_AIO" changed the file name in one of the updates to "KZ_AOS.esm"
 

Quote

 

From KZ description page:

"As per v1.4 the .esm name changed, so if you want to keep your mod items mid-playthrough rename manually the following:

- KZ_AOS.esm to KZ_AIO.esm
- KZ_AOS - Main.ba2 to KZ_AIO - Main.ba2
- KZ_AOS - Textures.ba2 to KZ_AIO - Textures.ba2" 

 

 

I personally used v1.3.5 (30 Oct 2024) for making the mod:
 

https://www.nexusmods.com/starfield/mods/11471?tab=files&category=archived

 

Posted
On 8/26/2025 at 7:13 AM, Wolfe6900 said:

I personally used v1.3.5 (30 Oct 2024) for making the mod:
 

https://www.nexusmods.com/starfield/mods/11471?tab=files&category=archived

 

Hi out there!

 

Thx to the tipp above, it works now for me.

 

Outdated Version 1.3.5 isn't downloadable on Nexus. So I copied my Version 1.4 AOS to the AIO name. Then I activated it after starting Starfield in the Creations Menu, cause in Vortex it didn't work.

 

Thx for modding Starfield!

  • 1 month later...
Posted

Hi, i have a problem with start this mod, my english is really bad and maybe i missing something. 

I speak with a girls  on neon, i go take a chest, the guys comes the first line of dialogues work,

I have a load then hands behind my back, but after this nothing. When i see the screenshot on you're page i see he take my stuff but nothing  too.

I try with KZ cloth but again nothing 

I have all recommandation and suggestion mod, but maybe my order list is not correct 

And another save enslaved start and going and a red room and again nothing, i can't speak with or interact with pnj 

Thanks 

  • 2 months later...
Posted

I just wanna say this mod is really good. It has a couple of issues with the quests getting stuck but I could figure it out. The apartment quest is one of the best of this kind in any Bethesda game. The soundtrack is the Neon auction house is so good too.

Posted (edited)
On 1/18/2026 at 6:29 AM, wxpprnpprnt said:

I just wanna say this mod is really good. It has a couple of issues with the quests getting stuck but I could figure it out. The apartment quest is one of the best of this kind in any Bethesda game. The soundtrack is the Neon auction house is so good too.

Thanks! I've been using this mod as a platform for learning how Bethesda does things and how to mod, so I'm glad some people like the creativity and wild shit I do lol. I've got a newer version just kind of lingering since I bounced over to Fallout4 that I'd eventually like to tie up the loose ends on (basically finishes/extends AuctionHouseAkila to be sold to the Crimson Raiders and boarding their ship; I ran into some problems trying to get the NPC to make you follow them to the dungeon and put it on a pause).

Edited by Wolfe6900
Posted

The Nexus Mods user Mielu91m is actively making a replacement for NAF and it's dependency. Says it should be ready for upload potentially within days. They're posting updates to it on the NAF pages comments

  • 1 month later...
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Posted
On 4/5/2026 at 12:03 PM, NotDiscoDragonInAWig said:

Is there a chance this module will be updated for SAF?

Probably eventually, but there hasn't been much activity on Starfield modding as a community. Right now if I were to change it, other mods that this one link to, like 'enslaved' wouldn't function since the 'enslaved' modder has stepped away from Starfield for the time being, and it still uses NAF for its animations. 

Posted
On 4/18/2026 at 2:24 AM, Wolfe6900 said:

Probably eventually, but there hasn't been much activity on Starfield modding as a community. Right now if I were to change it, other mods that this one link to, like 'enslaved' wouldn't function since the 'enslaved' modder has stepped away from Starfield for the time being, and it still uses NAF for its animations. 

yeah, but Enslaved still doesn't work without NAF

  • 3 weeks later...
Posted
On 4/18/2026 at 8:24 AM, Wolfe6900 said:

Probably eventually, but there hasn't been much activity on Starfield modding as a community. Right now if I were to change it, other mods that this one link to, like 'enslaved' wouldn't function since the 'enslaved' modder has stepped away from Starfield for the time being, and it still uses NAF for its animations. 

NAF has now been replaced. By SAF (and CCF with MCF) (Additionally, NAFSeduce has already been updated to SAFSeduce).

Posted

Hi   wolfe im on 1.14.74.0  and everything seems to work, thanks 😁

have a couple of cuestions

Sinttulo.jpg.6b2d0b96aaf6e39da33a069ad68c1ece.jpg

i have 14.3 istalled ,what is 14.1optional is for? and v2 optional?

 

im on the last saf surrender compatible  NAFSurrender_0_3_EspVersion_AuctionHouseCompatibility

 

 

60-20-10-10.zip where this patch should go? ,overwriting the files in naf surrender i guess..or is included in lates updates or..?

because  i dont want to send on every defeat

  thanks

Posted
On 5/14/2026 at 9:29 PM, wiwolobrero said:

Hi   wolfe im on 1.14.74.0  and everything seems to work, thanks 😁

have a couple of cuestions

Sinttulo.jpg.6b2d0b96aaf6e39da33a069ad68c1ece.jpg

i have 14.3 istalled ,what is 14.1optional is for? and v2 optional?

 

im on the last saf surrender compatible  NAFSurrender_0_3_EspVersion_AuctionHouseCompatibility

 

 

60-20-10-10.zip where this patch should go? ,overwriting the files in naf surrender i guess..or is included in lates updates or..?

because  i dont want to send on every defeat

  thanks

You only need AuctionHouse_V14.3

 

If you want Surrender to port the Player to the Auction House after defeat, you can take the modified script from NAF_Surrender_Patch_V14.1+(Optional) and replace Surrender's (one of the NAF versions like: NAFSurrender_0_3_EspVersion.zip). [This basically is just a copy of Surrender's with a line telling the script to move the player to the Auction House after the defeat sequence]

 

Without it, you'd just need to do one of the native quests or coc the Auction House locations yourself, but it wouldn't run on a loop like defeat > auction house.

Posted
On 5/16/2026 at 8:25 AM, Wolfe6900 said:

You only need AuctionHouse_V14.3

 

If you want Surrender to port the Player to the Auction House after defeat, you can take the modified script from NAF_Surrender_Patch_V14.1+(Optional) and replace Surrender's (one of the NAF versions like: NAFSurrender_0_3_EspVersion.zip). [This basically is just a copy of Surrender's with a line telling the script to move the player to the Auction House after the defeat sequence]

 

Without it, you'd just need to do one of the native quests or coc the Auction House locations yourself, but it wouldn't run on a loop like defeat > auction house.

thx

Posted

short question, for someone coming back after the "gamekiller" update...

will this jewel be updated to the actual version of the game ?

or maybe it is already ?

 

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